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(Corrected outdated/invalid table values and other misleading descriptions, Also added relevant trivia information)
m (when one-third of defense types need to reload one might argue it's not that unique anymore)
(35 intermediate revisions by 16 users not shown)
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{{Protection}}
 
{{Protection}}
   
[[File:Inferno_Tower_Single5.png|500x250px|center|link=]]
+
[[File:Inferno Tower Single7.png|500x250px|center|link=]]
   
 
<center>
 
<center>
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{{ToggleMode|mode1 = Single|mode2 = Multiple}}
 
{{ToggleMode|mode1 = Single|mode2 = Multiple}}
 
<br /><br />
 
<br /><br />
{| class="mode-toggle-mode-1" style="text-align:center; margin:auto; width: 420px;"
+
{| class="mode-toggle-mode-1" style="text-align:center; margin:auto; width: 600px;"
 
|-
 
|-
 
|[[File:Inferno Tower Single1.png|100px|link=]]
 
|[[File:Inferno Tower Single1.png|100px|link=]]
 
|[[File:Inferno Tower Single2.png|100px|link=]]
 
|[[File:Inferno Tower Single2.png|100px|link=]]
 
|[[File:Inferno Tower Single3.png|100px|link=]]
 
|[[File:Inferno Tower Single3.png|100px|link=]]
|[[File:Inferno_Tower_Single4.png|100px|link=]]
+
|[[File:Inferno Tower Single4.png|100px|link=]]
  +
|-
|[[File:Inferno_Tower_Single5.png|100px|link=]]
 
 
| style="width: 25%;" | '''Level 1'''
 
| style="width: 25%;" | '''Level 2'''
 
| style="width: 25%;" | '''Level 3'''
 
| style="width: 25%;" | '''Level 4'''
  +
|}
  +
{| class="mode-toggle-mode-1" style="text-align:center; margin:auto; width: 450px;"
  +
|-
 
|[[File:Inferno Tower Single5.png|100px|link=]]
 
|[[File:Inferno Tower Single6.png|100px|link=]]
  +
|[[File:Inferno Tower Single7.png|100px|link=]]
 
|-
 
|-
| style="width: 33%;" | '''Level 1'''
 
| style="width: 33%;" | '''Level 2'''
 
| style="width: 33%;" | '''Level 3'''
 
| style="width: 33%;" | '''Level 4'''
 
 
| style="width: 33%;" | '''Level 5'''
 
| style="width: 33%;" | '''Level 5'''
 
| style="width: 33%;" | '''Level 6'''
 
| style="width: 33%;" | '''Level 7'''
 
|}
 
|}
{| class="mode-toggle-mode-2 mode-toggle-hidden" style="text-align:center; margin:auto; width: 420px;"
+
{| class="mode-toggle-mode-2 mode-toggle-hidden" style="text-align:center; margin:auto; width: 600px;"
 
|-
 
|-
 
|[[File:Inferno Tower Multi1.png|100px|link=]]
 
|[[File:Inferno Tower Multi1.png|100px|link=]]
 
|[[File:Inferno Tower Multi2.png|100px|link=]]
 
|[[File:Inferno Tower Multi2.png|100px|link=]]
 
|[[File:Inferno Tower Multi3.png|100px|link=]]
 
|[[File:Inferno Tower Multi3.png|100px|link=]]
|[[File:Inferno_Tower_Multi4.png|100px|link=]]
+
|[[File:Inferno Tower Multi4.png|100px|link=]]
  +
|-
|[[File:Inferno_Tower_Multi5.png|100px|link=]]
 
 
| style="width: 25%;" | '''Level 1'''
 
| style="width: 25%;" | '''Level 2'''
  +
| style="width: 25%;" | '''Level 3'''
  +
| style="width: 25%;" | '''Level 4'''
  +
|}
  +
{| class="mode-toggle-mode-2 mode-toggle-hidden" style="text-align:center; margin:auto; width: 450px;"
  +
|-
  +
|[[File:Inferno Tower Multi5.png|100px|link=]]
  +
|[[File:Inferno Tower Multi6.png|100px|link=]]
  +
|[[File:Inferno Tower Multi7.png|120px|link=]]
 
|-
 
|-
| style="width: 33%;" | '''Level 1'''
 
| style="width: 33%;" | '''Level 2'''
 
| style="width: 33%;" | '''Level 3'''
 
| style="width: 33%;" | '''Level 4'''
 
 
| style="width: 33%;" | '''Level 5'''
 
| style="width: 33%;" | '''Level 5'''
  +
| style="width: 33%;" | '''Level 6'''
  +
| style="width: 33%;" | '''Level 7'''
 
|}
 
|}
 
----
 
----
 
*'''Summary'''
 
*'''Summary'''
 
**The Inferno Tower shoots jets of flame that burn through even the thickest armor.
 
**The Inferno Tower shoots jets of flame that burn through even the thickest armor.
**The lava stream on the Level 10 [[Town Hall]] may be indicative of one's access to Inferno Towers.
+
**The lava stream on the Level 10 [[Town Hall]] may be indicative of one's access to Inferno Towers starting at that Town Hall level.
  +
**In single-target mode, the Inferno Tower causes progressive damage to a single target. The longer the tower stays focused on the same target, the more damage it deals. Its damage is low when it has newly locked on to a troop, but its flame heats up after a short period of time, dealing massive damage and making it most effective against very high-health troops. However, in this mode, the Inferno Tower can be overwhelmed by large groups of weaker [[Troops|units]], such as [[Archer]]s.
**The flame in single-target mode takes a while to heat up, making it most effective against the strongest [[troops]].
 
 
**In multi-target mode, the Inferno Tower causes constant damage to up to five targets simultaneously. This makes it ideal against swarms of low-health troops but is much less effective on higher-health troops.
**Stop [[Heroes]], [[P.E.K.K.A]]s, and [[Golem]]s in their tracks, and shoot [[Healer]]s and [[Dragon]]s out of the sky with the powerful single-target mode Inferno Tower!
 
  +
**Similar to the [[X-Bow]], the Inferno Tower must be reloaded periodically. This is done for free automatically whenever the player logs in. However, if the Inferno Tower continues firing its ammunition without reloading, it will eventually run out of ammo and not attack.
**When in single target mode, the Inferno Tower can be overwhelmed by large groups of weaker [[Troops|units]], such as [[Archer]]s.
 
 
**The Inferno Tower doesn't have a favorite target, nor does it deal more damage to any particular [[Troops|troop]]. However, in single-target mode it deals more damage ''on average'' to [[troops]] with higher hitpoints, due to its progressive DPS.
**In single-target mode, the Inferno Tower causes progressive damage to a single target. The longer the tower stays focused on the same target, the more damage it deals.
 
**In multi-target mode, the Inferno Tower causes constant damage to up to five targets simultaneously.
 
**Similar to the [[X-Bow]], the Inferno Tower must be reloaded periodically. However, reloading it requires [[Resources#Dark Elixir|Dark Elixir]] rather than normal [[Resources#Elixir|Elixir]].
 
**The Inferno Tower doesn't have a favorite target, nor does it deal more damage to any particular [[Troops|troop]]. However, in single-target mode it does deal more damage ''on average'' to [[troops]] with higher hitpoints, due to its progressive DPS.
 
 
----
 
----
 
*'''Defensive Strategy'''
 
*'''Defensive Strategy'''
 
**The Inferno Tower in single-target mode is weak against large numbers of low-health [[troops]]. Make sure the Inferno Tower is within range of a [[Mortar]], [[Wizard Tower]] and/or [[Bomb Tower]] so that it is adequately defended.
 
**The Inferno Tower in single-target mode is weak against large numbers of low-health [[troops]]. Make sure the Inferno Tower is within range of a [[Mortar]], [[Wizard Tower]] and/or [[Bomb Tower]] so that it is adequately defended.
 
**This [[Defensive Buildings|defensive structure]], when set in single-target mode, is tailor-made to destroy the most powerful of [[troops]], such as [[Dragon]]s, [[P.E.K.K.A]]s, and [[Golem]]s. As such, it is a perfect complement to a [[Wizard Tower]], which is very effective against large numbers of weaker [[troops]], but struggles against those with high health pools. Positioning these two structures close to each other can substantially improve the survivability of both structures (and the rest of your [[Layouts|base]]).
 
**This [[Defensive Buildings|defensive structure]], when set in single-target mode, is tailor-made to destroy the most powerful of [[troops]], such as [[Dragon]]s, [[P.E.K.K.A]]s, and [[Golem]]s. As such, it is a perfect complement to a [[Wizard Tower]], which is very effective against large numbers of weaker [[troops]], but struggles against those with high health pools. Positioning these two structures close to each other can substantially improve the survivability of both structures (and the rest of your [[Layouts|base]]).
**The multiple target mode can be used to easily overwhelm groups of lower-health [[troops]] or [[Hog Rider]]s.
+
**The multiple target mode can be used to easily overwhelm groups of lower-health [[troops]].
  +
***You can place it near storages to help stop [[Goblin]]s from severely damaging them.
** Do not place your Inferno Towers too close together; a single [[Freeze Spell]] will be able to freeze them both! In addition to that, the damage progression of single-target Inferno Towers would be reset as well!
 
  +
***If you choose to place it outside the core of your base, placing it in range of the outer layer {{H|Walls}} can stop [[Wall Breaker]]s from breaking them.
  +
***It can also prove effective against [[Balloon]]s, since [[Lava Hound]]s cannot fully tank for a multi-targeting Inferno Tower unless five of them are used at once.
  +
**Keep Inferno Towers separated from other important defenses, such as each other and the [[Eagle Artillery]]. If they are placed too close, a single [[Freeze Spell]] could freeze them all!
 
** As each mode possesses a different advantage, it is advisable to place them in range of each other.
 
** As each mode possesses a different advantage, it is advisable to place them in range of each other.
 
*'''Offensive Strategy'''
 
*'''Offensive Strategy'''
**This structure (especially in single-target mode) wreaks havoc with most common offensive strategies where heavy units go in first to distract [[Defensive Buildings|defenses]] with light units following behind them. Letting your heavy [[troops]] get in range of it spells certain doom for them, even high-level [[Heroes]]. A combination of [[Lightning Spell]]s and a group of [[Minion]]s may be the best way to get at the Inferno Tower if it is behind multiple {{H|Walls}} and [[Defensive Buildings|defenses]].
+
**This structure (especially in single-target mode) wreaks havoc with most common offensive strategies where heavy units go in first to distract [[Defensive Buildings|defenses]] with light units following behind them. Letting your heavy [[troops]] get in range of it spells certain doom for them, even high-level [[Heroes]].
  +
**You can use [[Freeze Spell]]s to stop a single-target Inferno Tower from piling up massive damage to a high-health troop. Doing so will not only stop the flames of the tower, but also reset its damage progression so it'll have to build up damage again. If the [[Archer Queen]] is being targeted by a single-target Inferno Tower, using her Royal Cloak ability works equally well, as the tower will no longer be able to target the Queen when she's invisible.
**Four level 4+ [[Lightning Spell]]s will destroy a level 1 Inferno Tower. Five level 4+ [[Lightning Spell]]s will destroy a level 2 Inferno Tower. Five level 5+ [[Lightning Spell]]s will destroy a level 3 Inferno Tower.
 
**Small [[troops]] are stronger against the Inferno Tower in single-target mode, as every time it targets a new [[Troops|troop]] it will have to heat up again. [[Golem]]s get destroyed in seconds by this strong defensive building, but if you surround it with [[Archer]]s or [[Barbarian]]s it will be defeated very quickly. In single-target mode it can only target one unit at a time, so spreading out the attacking units is not an issue (unless a [[Wizard Tower]] or [[Mortar]] is nearby).
+
**Small [[troops]] are stronger against the Inferno Tower in single-target mode, as every time it targets a new [[Troops|troop]] it will have to heat up again. [[Golem]]s and [[Lava Hound]]s get destroyed in seconds in this mode, but if you surround it with [[Archer]]s or [[Barbarian]]s it can be defeated very quickly. In single-target mode it can only target one unit at a time, so spreading out the attacking units is not an issue (unless a [[Wizard Tower]], [[Bomb Tower]], or [[Mortar]] is nearby).
 
**You can tell if an Inferno Tower is in single or multiple target mode by looking at its top. If it has flames coming out of one large circular hole, it's in single target mode; if it has multiple small pentagonal holes, it's in multiple target mode.
 
**You can tell if an Inferno Tower is in single or multiple target mode by looking at its top. If it has flames coming out of one large circular hole, it's in single target mode; if it has multiple small pentagonal holes, it's in multiple target mode.
***Players can deliberately join a clan with a long name and put one Inferno Tower to the left of the [[Clan Castle]] to use the clan name to mask the mode of this Inferno Tower.
+
***Players can deliberately join a clan with a long name and put one Inferno Tower to the left of the [[Clan Castle]] to use the clan name to mask the mode of the Inferno Tower.
**The visual difference between a loaded and empty Inferno Tower is very obvious. A loaded tower glows brightly with lava and flame, while an empty one is unlit, black stone.
+
**The visual difference between a loaded and empty Inferno Tower is very obvious. A loaded tower glows brightly with lava and flame, while an empty one is unlit.
 
**It takes 2 maxed Lightning Spells and one maxed [[Earthquake Spell]] to take down an initial level Inferno Tower. Bringing a pair of this combination can take out both Inferno Towers against [[Town Hall]] 10s.
 
**It takes 2 maxed Lightning Spells and one maxed [[Earthquake Spell]] to take down an initial level Inferno Tower. Bringing a pair of this combination can take out both Inferno Towers against [[Town Hall]] 10s.
**The [[Grand Warden]]'s Eternal Tome can protect a tank troop from being severely damaged by a single-target Inferno Tower.
+
**The [[Grand Warden|Grand Warden's]] Eternal Tome can protect a tank troop from being severely damaged by a single-target Inferno Tower. However, the ability does not reset the Inferno Tower's damage unless the troop leaves the Inferno Tower's range.
**Using a [[Healing Spell]] can effectively negate damage done by a multi-targeting Inferno Tower.
+
**Using a [[Healing Spell]] can effectively negate damage done by a multi-targeting Inferno Tower, however, a single-targeting one will quickly outpace the spell's pulse rate and healing capability.
 
----
 
----
 
*'''Upgrade Differences'''
 
*'''Upgrade Differences'''
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*** At level 2, huge red flames are emitted from the focusing lens on the top of the tower, and the prominent sections of rock from the first level become gilded with a red overlay. The rock holding the lens becomes gold and the lens themselves become red and the fire overwhelms the ring.
 
*** At level 2, huge red flames are emitted from the focusing lens on the top of the tower, and the prominent sections of rock from the first level become gilded with a red overlay. The rock holding the lens becomes gold and the lens themselves become red and the fire overwhelms the ring.
 
*** At level 3, its structural supports become thicker and gain gold-colored spikes, as well as the part below the focusing lens.
 
*** At level 3, its structural supports become thicker and gain gold-colored spikes, as well as the part below the focusing lens.
*** At level 4, each corner gets a golden chain connecting the top of the tower to the base and the spiked plates change shape slightly. The stone and golden rocks surrounding the lava pool become rough light-colored stone.
+
*** At level 4, each corner gets a golden chain connecting the top of the tower to the base. The structural supports become even bigger. The spikes on the plates and the supports change shape slightly with the spike move to the side to make space for the chain. The inner part of the spiked plate becomes red. The golden rocks surrounding the lava pool is covered with a layer rough light-colored stone. The golden rock holding the lens gains another thin layer.
*** At level 5, the spiked plates at the top of the tower change to white stone, and a circle of stone blocks inserted into the ground appears between the spiked plates on the base.
+
*** At level 5, the spiked plates at the top of the tower change to white stone and the inner part become grey, and a circle of smooth stone blocks inserted into the ground appears between the structural support on the base. Around the lens, the rock glows orange, presumably it is heated by the lava.
  +
*** At level 6, the spiked plates and the golden rock are now replaced with black metal, between the plates still has some golden details, the heated area of the rock now becomes another lava pool which flows down the plates, the lavafall replaces the chains connect the plates and the structural supports. Smooths stone blocks reinforcement is removed and the supports are also replaced with the black metal catching the flowing lava. The last bit of golden rocks on the bottom is now covered by an electric coil that have a forked wire connects to the top, presumably powering the pump for the lava to flow back up, while the layer of rough light-colored stone on the base is also replaced by the black metal.
 
----
 
----
 
*'''Trivia'''
 
*'''Trivia'''
 
**The Inferno Tower was added in the May 23, 2013 update as part of the [[Version History|'Fiery Fortress' Update]].
 
**The Inferno Tower was added in the May 23, 2013 update as part of the [[Version History|'Fiery Fortress' Update]].
 
**There is an [[Achievements|achievement]] for destroying a certain amount of Inferno Towers called [[Achievements#Firefighter|Firefighter]], which awards 100, 200, and 1,000 Gems for destroying 10, 250 and 5,000 Inferno Towers respectively.
**The Inferno Tower, [[X-Bow]] and the [[Eagle Artillery]] share a unique trait amongst [[Defensive Buildings|defensive buildings]]: they are the only [[Defensive Buildings|defenses]] which have limited ammunition that must be periodically reloaded.
 
  +
**The Inferno Tower's ammunition consumption rate is constant, which means it doesn't deplete its ammo faster by charging up in single-target mode or hitting more targets in multi target mode.
**Although the Inferno Tower is reloaded with [[Resources#Dark Elixir|Dark Elixir]], it fires a continuous stream of fire. This is unlike the [[X-Bow]], which fires bolts made of [[Resources#Elixir|Elixir]].
 
 
**Among all defensive buildings with limited ammunition, the Inferno Tower is the only one that can run out of ammunition in a battle if fully loaded at the beginning of the battle.
**There is an [[Achievements|achievement]] for destroying a certain amount of Inferno Towers called [[Achievements#Firefighter|Firefighter]].
 
**The Inferno Tower's ammunition consumption rate is constant, which means it doesn't deplete it's ammo faster by charging up in single target mode or hitting more targets in multi target mode.
+
***The Inferno Tower takes 2 minutes 8 seconds, while the [[X-Bow]] takes 3 minutes 12 seconds, a [[Scattershot]] takes 4 minutes 33 seconds, and the [[Eagle Artillery]] takes 5 minutes.
**Among the three defensive buildings with limited ammunition, the Inferno Tower is the only one that can run out of ammunition in a battle if fully loaded at the beginning of the battle.
 
***The [[X-Bow]] takes 3 minutes 12 seconds to deplete, while the Inferno Tower takes 2 minutes 8 seconds and the [[Eagle Artillery]] takes 5 minutes.
 
**The Inferno Tower's level 5 upgrade is tied with the level 20 [[Grand Warden]], the Level 2 [[Eagle Artillery]],the level 6 [[Bomb Tower]], and the level 7 [[Clan Castle]] as the most expensive Gold/Elixir upgrades in the game; all five take 10,000,000 resources, with the [[Grand Warden]] costing Elixer to upgrade, and the others costing Gold.
 
**Among the defensive buildings that can be toggled between two modes, the Inferno Tower is the only one whose two modes have equal range, The only exception is the skeleton trap.
 
 
**The December 2017 update removed the Inferno Tower's ability to block healing effects on targeted troops.
 
**The December 2017 update removed the Inferno Tower's ability to block healing effects on targeted troops.
 
**The March 2018 update gave a slight buff to the multi target mode at levels 3-5, while the single target mode went from 4.25 seconds to 5.25 seconds in order to charge to max damage.
 
**The March 2018 update gave a slight buff to the multi target mode at levels 3-5, while the single target mode went from 4.25 seconds to 5.25 seconds in order to charge to max damage.
  +
**In the April 2019 update the need for reloading the Inferno Tower with Dark Elixir was eliminated, meaning resources are no longer needed for reloading it. A similar change affected [[Traps]] along with the [[X-Bow]] and the [[Eagle Artillery]].
   
 
{{IconDescriptions|Defense=Yes|Upgradable=Yes}}
 
{{IconDescriptions|Defense=Yes|Upgradable=Yes}}
 
{{ToggleMode|mode1 = Single|mode2 = Multiple}}
 
{{ToggleMode|mode1 = Single|mode2 = Multiple}}
 
 
 
 
 
 
 
 
<center>
 
<center>
   
 
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">{{NumberAvailable
 
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">{{NumberAvailable
 
|TH10=2
 
|TH10=2
  +
|TH12=3
 
}}
 
}}
 
{{BuildingSize|2x2}}
 
{{BuildingSize|2x2}}
{| border="0" cellpadding="1" cellspacing="1" id="infernotower-table-1" class="wikitable building-statistics-table mode-toggle-mode-1" style="text-align: center; width: 100%;"
+
{| class="wikitable mode-toggle-mode-1" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;"
! rowspan="2" data-type="level" | Level {{Res|RES=Level}}
+
! rowspan="2" | Level {{Res|RES=Level}}
! colspan="3" | Damage per Second {{Res|RES=Damage}}
+
! colspan="3" | Damage per Second {{Res|RES=Damage}}
! rowspan="2" data-type="hitpoints" | HP {{Res|RES=Hitpoint}}
+
! rowspan="2" | HP {{Res|RES=Hitpoint}}
! rowspan="2" data-type="rearm cost" | Cost to Load {{Res|RES = Dark Elixir}}
+
! rowspan="2" | [[Resources#Gold|Cost]] {{Res|RES = Gold}}
! rowspan="2" data-type="upgrade cost" | [[Resources#Gold|Cost]] {{Res|RES = Gold}}
+
! rowspan="2" | Build Time {{Res|RES=Time}}
! rowspan="2" data-type="upgrade time" | Build Time {{Res|RES=Time}}
+
! rowspan="2" | [[Experience]] Gained {{Res|RES = XP}}
! rowspan="2" data-type="experience gained" | [[Experience]] Gained {{Res|RES = XP}}
+
! rowspan="2" | [[Town Hall]] Level Required {{Res|RES=Town Hall}}
! rowspan="2" data-type="required town hall" | [[Town Hall]] Level Required {{Res|RES=Town Hall}}
 
 
|-
 
|-
  +
! Initial
! data-type="mode0-dps-0s" | Initial
 
! data-type="mode0-dps-2s" | After 1.5 Seconds
+
! After 1.5 Seconds
! data-type="mode0-dps-5s" | After 5.25 Seconds
+
! After 5.25 Seconds
 
|-
 
|-
 
| 1
 
| 1
Line 127: Line 134:
 
| 1,000
 
| 1,000
 
| 1,500
 
| 1,500
| 500
 
 
| 5,000,000
 
| 5,000,000
  +
| style="white-space:nowrap;" | 4d 12h
| 7 days
 
| 777
+
| 623
 
| 10
 
| 10
 
|-
 
|-
 
| 2
 
| 2
| 37
+
| 35
| 125
+
| 115
| 1,250
+
| 1,150
 
| 1,800
 
| 1,800
| 600
 
 
| 6,000,000
 
| 6,000,000
  +
| style="white-space:nowrap;" | 5d 12h
| 8 days
 
| 831
+
| 689
 
| 10
 
| 10
 
|-
 
|-
 
| 3
 
| 3
| 45
+
| 41
| 140
+
| 130
| 1,400
+
| 1,300
 
| 2,100
 
| 2,100
| 700
 
 
| 7,000,000
 
| 7,000,000
  +
| style="white-space:nowrap;" | 6d 12h
|10 days
 
  +
| 749
|929
 
 
| 10
 
| 10
 
|-
 
|-
|4
+
| 4
|53
+
| 57
|155
+
| 155
|1,550
+
| 1,550
|2,400
+
| 2,400
 
| 8,000,000
|800
 
  +
| style="white-space:nowrap;" | 8d
|9,000,000
 
|12 days
+
| 831
 
| 11
|1,018
 
|11
+
|-
  +
| 5
  +
| 70
 
| 175
 
| 1,750
 
| 2,700
 
| 10,000,000
  +
| style="white-space:nowrap;" | 10d
 
| 929
 
| 11
  +
|-
  +
| 6
  +
| 81
  +
| 200
 
| 2,000
 
| 3,000
  +
| 11,000,000
  +
| style="white-space:nowrap;" | 14d
 
| 1,099
  +
| 12
 
|-
 
|-
|5
+
| 7
|63
+
| 93
  +
| 215
|175
 
|1,750
+
| 2,150
|2,700
+
| 3,300
  +
| 17,000,000
|900
 
  +
| style="white-space:nowrap;" | 17d
|10,000,000
 
|14 days
+
| 1,211
  +
| 13
|1,099
 
|11
 
 
|}
 
|}
{| border="0" cellpadding="1" cellspacing="1" id="infernotower-table-1" class="wikitable building-statistics-table mode-toggle-mode-2 mode-toggle-hidden" style="text-align: center; width: 100%;"
+
{| class="wikitable mode-toggle-mode-2 mode-toggle-hidden" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;"
! data-type="level" | Level {{Res|RES=Level}}
+
! Level {{Res|RES=Level}}
! data-type="mode1-dps" | Damage per Second per Target {{Res|RES=Damage}}
+
! Damage per Second per Target {{Res|RES=Damage}}
! data-type="hitpoints" | HP {{Res|RES=Hitpoint}}
+
! HP {{Res|RES=Hitpoint}}
! data-type="rearm cost" | Cost to Load {{Res|RES = Dark Elixir}}
+
! [[Resources#Gold|Cost]] {{Res|RES = Gold}}
! data-type="upgrade cost" | [[Resources#Gold|Cost]] {{Res|RES = Gold}}
+
! Build Time {{Res|RES=Time}}
! data-type="upgrade time" | Build Time {{Res|RES=Time}}
+
! [[Experience]] Gained {{Res|RES = XP}}
! data-type="experience gained" | [[Experience]] Gained {{Res|RES = XP}}
+
! [[Town Hall]] Level Required {{Res|RES=Town Hall}}
! data-type="required town hall" | [[Town Hall]] Level Required {{Res|RES=Town Hall}}
 
 
|-
 
|-
 
| 1
 
| 1
 
| 30
 
| 30
 
| 1,500
 
| 1,500
| 500
 
 
| 5,000,000
 
| 5,000,000
  +
| style="white-space:nowrap;" | 4d 12h
| 7 days
 
| 777
+
| 623
 
| 10
 
| 10
 
|-
 
|-
 
| 2
 
| 2
| 37
+
| 35
 
| 1,800
 
| 1,800
| 600
 
 
| 6,000,000
 
| 6,000,000
  +
| style="white-space:nowrap;" | 5d 12h
| 8 days
 
| 831
+
| 689
 
| 10
 
| 10
 
|-
 
|-
 
| 3
 
| 3
| 45
+
| 41
 
| 2,100
 
| 2,100
| 700
 
 
| 7,000,000
 
| 7,000,000
  +
| style="white-space:nowrap;" | 6d 12h
|10 days
 
  +
| 749
|929
 
 
| 10
 
| 10
 
|-
 
|-
|4
+
| 4
|53
+
| 57
|2,400
+
| 2,400
  +
| 8,000,000
|800
 
  +
| style="white-space:nowrap;" | 8d
|9,000,000
 
|12 days
+
| 831
  +
| 11
|1,018
 
|11
+
|-
  +
| 5
  +
| 70
 
| 2,700
  +
| 10,000,000
  +
| style="white-space:nowrap;" | 10d
 
| 929
  +
| 11
  +
|-
  +
| 6
  +
| 81
  +
| 3,000
  +
| 11,000,000
  +
| style="white-space:nowrap;" | 14d
 
| 1,099
  +
| 12
 
|-
 
|-
|5
+
| 7
|63
+
| 93
|2,700
+
| 3,300
  +
| 17,000,000
|900
 
  +
| style="white-space:nowrap;" | 17d
|10,000,000
 
|14 days
+
| 1,211
  +
| 13
|1,099
 
|11
 
 
|}
 
|}
{| border="0" cellpadding="1" cellspacing="1" id="infernotower-table-2" class="wikitable building-statistics-table mode-toggle-mode-1" style="text-align: center; width: 100%;"
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{| class="wikitable mode-toggle-mode-1" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;"
! data-type="range" | Range {{Res|RES=Range}}
+
! Range {{Res|RES=Range}}
! data-type="attack speed" | Attack Speed {{Res|RES=Attack Speed}}
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! data-type="damage type" | Number of Targets {{Res|RES=Target}}
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! data-type="target type" | Unit Type Targeted {{Res|RES=Target}}
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! data-type="number of rounds" | Number of Rounds {{Res|RES=Number}}
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| 1,000
 
| 1,000
 
|}
 
|}
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! Number of Rounds {{Res|RES=Number}}
 
|-
 
|-
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| 0.128s
 
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| 5
 
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|}
 
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{{UCH}}
 
{{UCH}}
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%;text-align:center;"
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{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 100%;text-align:center;"
 
! style="text-align: center;" | Single-Target (depleted)
 
! style="text-align: center;" | Single-Target (depleted)
 
! style="text-align: center;" | Multi-Target (depleted)
 
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[[ru:Адская Башня]]
 
[[ru:Адская Башня]]

Revision as of 18:30, 4 July 2020

Inferno Tower Single7

"Set the Inferno Tower's Dark Elixir fueled flame to build up unbelievable damage to single targets, or to constantly roast multiple targets at once."




Inferno Tower Single1 Inferno Tower Single2 Inferno Tower Single3 Inferno Tower Single4
Level 1 Level 2 Level 3 Level 4
Inferno Tower Single5 Inferno Tower Single6 Inferno Tower Single7
Level 5 Level 6 Level 7
Inferno Tower Multi1 Inferno Tower Multi2 Inferno Tower Multi3 Inferno Tower Multi4
Level 1 Level 2 Level 3 Level 4
Inferno Tower Multi5 Inferno Tower Multi6 Inferno Tower Multi7
Level 5 Level 6 Level 7

  • Summary
    • The Inferno Tower shoots jets of flame that burn through even the thickest armor.
    • The lava stream on the Level 10 Town Hall may be indicative of one's access to Inferno Towers starting at that Town Hall level.
    • In single-target mode, the Inferno Tower causes progressive damage to a single target. The longer the tower stays focused on the same target, the more damage it deals. Its damage is low when it has newly locked on to a troop, but its flame heats up after a short period of time, dealing massive damage and making it most effective against very high-health troops. However, in this mode, the Inferno Tower can be overwhelmed by large groups of weaker units, such as Archers.
    • In multi-target mode, the Inferno Tower causes constant damage to up to five targets simultaneously. This makes it ideal against swarms of low-health troops but is much less effective on higher-health troops.
    • Similar to the X-Bow, the Inferno Tower must be reloaded periodically. This is done for free automatically whenever the player logs in. However, if the Inferno Tower continues firing its ammunition without reloading, it will eventually run out of ammo and not attack.
    • The Inferno Tower doesn't have a favorite target, nor does it deal more damage to any particular troop. However, in single-target mode it deals more damage on average to troops with higher hitpoints, due to its progressive DPS.

  • Defensive Strategy
    • The Inferno Tower in single-target mode is weak against large numbers of low-health troops. Make sure the Inferno Tower is within range of a MortarWizard Tower and/or Bomb Tower so that it is adequately defended.
    • This defensive structure, when set in single-target mode, is tailor-made to destroy the most powerful of troops, such as Dragons, P.E.K.K.As, and Golems. As such, it is a perfect complement to a Wizard Tower, which is very effective against large numbers of weaker troops, but struggles against those with high health pools. Positioning these two structures close to each other can substantially improve the survivability of both structures (and the rest of your base).
    • The multiple target mode can be used to easily overwhelm groups of lower-health troops.
      • You can place it near storages to help stop Goblins from severely damaging them.
      • If you choose to place it outside the core of your base, placing it in range of the outer layer Walls can stop Wall Breakers from breaking them.
      • It can also prove effective against Balloons, since Lava Hounds cannot fully tank for a multi-targeting Inferno Tower unless five of them are used at once.
    • Keep Inferno Towers separated from other important defenses, such as each other and the Eagle Artillery. If they are placed too close, a single Freeze Spell could freeze them all!
    • As each mode possesses a different advantage, it is advisable to place them in range of each other.
  • Offensive Strategy
    • This structure (especially in single-target mode) wreaks havoc with most common offensive strategies where heavy units go in first to distract defenses with light units following behind them. Letting your heavy troops get in range of it spells certain doom for them, even high-level Heroes.
    • You can use Freeze Spells to stop a single-target Inferno Tower from piling up massive damage to a high-health troop. Doing so will not only stop the flames of the tower, but also reset its damage progression so it'll have to build up damage again. If the Archer Queen is being targeted by a single-target Inferno Tower, using her Royal Cloak ability works equally well, as the tower will no longer be able to target the Queen when she's invisible.
    • Small troops are stronger against the Inferno Tower in single-target mode, as every time it targets a new troop it will have to heat up again. Golems and Lava Hounds get destroyed in seconds in this mode, but if you surround it with Archers or Barbarians it can be defeated very quickly. In single-target mode it can only target one unit at a time, so spreading out the attacking units is not an issue (unless a Wizard TowerBomb Tower, or Mortar is nearby).
    • You can tell if an Inferno Tower is in single or multiple target mode by looking at its top. If it has flames coming out of one large circular hole, it's in single target mode; if it has multiple small pentagonal holes, it's in multiple target mode.
      • Players can deliberately join a clan with a long name and put one Inferno Tower to the left of the Clan Castle to use the clan name to mask the mode of the Inferno Tower.
    • The visual difference between a loaded and empty Inferno Tower is very obvious. A loaded tower glows brightly with lava and flame, while an empty one is unlit.
    • It takes 2 maxed Lightning Spells and one maxed Earthquake Spell to take down an initial level Inferno Tower. Bringing a pair of this combination can take out both Inferno Towers against Town Hall 10s.
    • The Grand Warden's Eternal Tome can protect a tank troop from being severely damaged by a single-target Inferno Tower. However, the ability does not reset the Inferno Tower's damage unless the troop leaves the Inferno Tower's range.
    • Using a Healing Spell can effectively negate damage done by a multi-targeting Inferno Tower, however, a single-targeting one will quickly outpace the spell's pulse rate and healing capability.

  • Upgrade Differences
    • Inferno Towers undergo significant visual changes at all levels.
      • When initially constructed, the Inferno Tower consists of a tall, narrow tower of rocks straddling a glowing pool of lava. At the top of the Inferno Tower is a circular focusing lens, and a rectangular-shaped Dark Elixir reservoir is mounted on one side. A pool of lava flows at the bottom.
      • At level 2, huge red flames are emitted from the focusing lens on the top of the tower, and the prominent sections of rock from the first level become gilded with a red overlay. The rock holding the lens becomes gold and the lens themselves become red and the fire overwhelms the ring.
      • At level 3, its structural supports become thicker and gain gold-colored spikes, as well as the part below the focusing lens.
      • At level 4, each corner gets a golden chain connecting the top of the tower to the base. The structural supports become even bigger. The spikes on the plates and the supports change shape slightly with the spike move to the side to make space for the chain. The inner part of the spiked plate becomes red. The golden rocks surrounding the lava pool is covered with a layer rough light-colored stone. The golden rock holding the lens gains another thin layer.
      • At level 5, the spiked plates at the top of the tower change to white stone and the inner part become grey, and a circle of smooth stone blocks inserted into the ground appears between the structural support on the base. Around the lens, the rock glows orange, presumably it is heated by the lava.
      • At level 6, the spiked plates and the golden rock are now replaced with black metal, between the plates still has some golden details, the heated area of the rock now becomes another lava pool which flows down the plates, the lavafall replaces the chains connect the plates and the structural supports. Smooths stone blocks reinforcement is removed and the supports are also replaced with the black metal catching the flowing lava. The last bit of golden rocks on the bottom is now covered by an electric coil that have a forked wire connects to the top, presumably powering the pump for the lava to flow back up, while the layer of rough light-colored stone on the base is also replaced by the black metal.

  • Trivia
    • The Inferno Tower was added in the May 23, 2013 update as part of the 'Fiery Fortress' Update.
    • There is an achievement for destroying a certain amount of Inferno Towers called Firefighter, which awards 100, 200, and 1,000 Gems for destroying 10, 250 and 5,000 Inferno Towers respectively.
    • The Inferno Tower's ammunition consumption rate is constant, which means it doesn't deplete its ammo faster by charging up in single-target mode or hitting more targets in multi target mode.
    • Among all defensive buildings with limited ammunition, the Inferno Tower is the only one that can run out of ammunition in a battle if fully loaded at the beginning of the battle.
      • The Inferno Tower takes 2 minutes 8 seconds, while the X-Bow takes 3 minutes 12 seconds, a Scattershot takes 4 minutes 33 seconds, and the Eagle Artillery takes 5 minutes.
    • The December 2017 update removed the Inferno Tower's ability to block healing effects on targeted troops.
    • The March 2018 update gave a slight buff to the multi target mode at levels 3-5, while the single target mode went from 4.25 seconds to 5.25 seconds in order to charge to max damage.
    • In the April 2019 update the need for reloading the Inferno Tower with Dark Elixir was eliminated, meaning resources are no longer needed for reloading it. A similar change affected Traps along with the X-Bow and the Eagle Artillery.

Icon Descriptions

Icon InfoTapping this icon displays information about the Inferno Tower/Home Village, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets.
Icon UpgradeTapping this icon begins upgrading the Inferno Tower/Home Village to the next level, if you have enough resources and a free Builder (or B.O.B). When the Inferno Tower/Home Village is at maximum level, this icon is not shown.
Icon HoBTapping this icon instantly upgrades the Inferno Tower/Home Village to the next level, at the cost of one Hammer of Building if you have one. When the Inferno Tower/Home Village is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon BuilderPotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Icon SingleThis icon indicates that the Inferno Tower is currently set to Single attack mode, to attack one unit at a time with increasing damage over time. Tapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
Icon MultipleThis icon indicates that the Inferno Tower is currently set to Multiple attack mode, to attack multiple targets at a time with consistent damage. Tapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.
Town Hall Level 1 2 3 4 5 6 7 8
Number Available 0 0 0 0 0 0 0 0
Town Hall Level 9 10 11 12 13 14 15 16
Number Available 0 2 2 3 3 3 3 3
Size Size
2x2
Level Level Damage per Second Damage HP Hitpoints Cost Gold Build Time Time Experience Gained Experience Town Hall Level Required Town Hall
Initial After 1.5 Seconds After 5.25 Seconds
1 30 100 1,000 1,500 5,000,000 4d 12h 623 10
2 35 115 1,150 1,800 6,000,000 5d 12h 689 10
3 41 130 1,300 2,100 7,000,000 6d 12h 749 10
4 57 155 1,550 2,400 8,000,000 8d 831 11
5 70 175 1,750 2,700 10,000,000 10d 929 11
6 81 200 2,000 3,000 11,000,000 14d 1,099 12
7 93 215 2,150 3,300 17,000,000 17d 1,211 13
Level Level Damage per Second per Target Damage HP Hitpoints Cost Gold Build Time Time Experience Gained Experience Town Hall Level Required Town Hall
1 30 1,500 5,000,000 4d 12h 623 10
2 35 1,800 6,000,000 5d 12h 689 10
3 41 2,100 7,000,000 6d 12h 749 10
4 57 2,400 8,000,000 8d 831 11
5 70 2,700 10,000,000 10d 929 11
6 81 3,000 11,000,000 14d 1,099 12
7 93 3,300 17,000,000 17d 1,211 13
Range Range Attack Speed Attack Speed Number of Targets Favorite Target Unit Type Targeted Favorite Target Number of Rounds Number
9 0.128s 1 Ground & Air 1,000
Range Range Attack Speed Attack Speed Number of Targets Favorite Target Unit Type Targeted Favorite Target Number of Rounds Number
10 0.128s 5 Ground & Air 1,000

Template:UCH

Single-Target (depleted) Multi-Target (depleted)
Empty Inferno Single Empty Inferno Multi
Home Village Buildings
Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryScattershotBuilder's HutSpell TowerMonolithRicochet CannonMulti-Archer TowerGiga TeslaGiga Inferno (TH13TH14TH15TH16) • Wall
Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap
Resource Buildings Town Hall (Magic Items) • Gold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageClan Castle (Treasury)
Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryBlacksmithWorkshopBarbarian King AltarArcher Queen AltarGrand Warden AltarRoyal Champion AltarPet House
Other Buildings BoatAirshipForgeDecorationsObstaclesLoot CartStrongman's CaravanSuper SaunaBuilder's HutB.O.B's Hut