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This strategy guide is a work in progress.

Basic Attack Protocol[]

As mentioned in the Basics of Clash page, there are three main roles in the army - DpS, Tank and Support. Your DpS (Damage per Second) troops are relatively low-hitpoint troops that do high amounts of damage, usually intended to destroy lots of buildings in a short amount of time. These troops are commonly used for funneling, which we will take a closer look at in the Attack Strategy page. Some examples are Wizards, Bowlers, and Balloons. Your early-game choices are Archers, Barbarians, and Balloons.

Your Tank troops are high-hitpoint troops that do relatively low amounts of damage, usually used as a meat shield for the lower health DpS troops. These troops are often funneled into the core of a base to absorb damage. Some examples are Golems, Lava Hounds, and Ice Golems. Your main early-game option is the Giant.

Your Support troops are medium hit-point troops that assist in the attack while doing little damage, usually used as a way to keep other troops fighting for longer. The only full-on Support troop is the Healer.

Subcategories include: Damage-Tank hybrids like the P.E.K.K.A, Damage-Support hybrids like the Yeti, Early-game CC Bait like Archers or Barbarians, Cleanup troops like Minions, Hero-hunters like the Headhunter, and Wall Breakers like the Wall Breaker.

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