- For Builder Base version, see Star Laboratory.

"What dark secrets do these Wizards hide inside their Laboratory? Nobody has dared to look. All we know is that their research makes our spells and troops harder, better, faster and stronger!"
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Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
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Level 7 | Level 8 | Level 9 | Level 10 | Level 11 | Level 12 |
Summary
- The Laboratory is a building where you can upgrade your Troops, Spells and Siege Machines. The Laboratory is unlocked at Town Hall level 3.
- The upgrade fee is relevant to the resource used to create said target. Dark Elixir Troops/Spells cost Dark Elixir to upgrade, while all others cost Elixir.
- Per each upgrade, the target costs more to create, but gains better overall stats, save for Siege Machines which don't have cost increments.
- Heroes and Pets cannot be upgraded in the Laboratory, instead requiring a free Builder or the Pet House to upgrade respectively.
- The upgrade fee is relevant to the resource used to create said target. Dark Elixir Troops/Spells cost Dark Elixir to upgrade, while all others cost Elixir.
- It is possible to upgrade the Laboratory itself while an upgrade is happening within the Laboratory, and research will continue as normal while the Laboratory is being upgraded. However, you cannot start new research projects during the upgrade period.
- It is not possible to cancel a research project nor research multiple subjects at a time. However, one can still instantly complete the active one via spending Gems or a relevant Magic Item (a Book of Fighting for Troops and Siege Machines, a Book of Spells for Spells; a Book of Everything can be used for all three). Using a relevant Hammer can skip the upgrade timer and negate any costs.
- It is also possible to use a Research Potion to boost the Laboratory's research speed to 24 times of the normal rate for 1 hour.
- The Laboratories emit a purple (level 1-6), blue (level 7), red (level 8) or yellow (level 9-12) glow from the entrances when upgrading something.
- The Laboratory cannot upgrade anything the player does not have access to, which may be dependent on the Laboratory itself or said project's associated entity and any other relevant buildings.
- Different levels of troops will receive graphical changes. However, when you are upgrading something, the laboratory interface will not display the improvements until the upgrade concludes.
- When a Laboratory upgrade is completed, it is applied immediately to any relevant troops, spells, or Siege Machines that are present on the village in or queued at no additional costs.
- As a result, due to upgraded units having higher creation costs, you can queue the unit being upgraded in the relevant building just before the upgrade finishes, and then un-queue the unit when the upgrade finishes to gain some resources.
- Usually, Laboratory upgrades are tedious and can take extreme amounts of time. Due to this one should only choose the upgrades affecting whatever that they would prolifically use in the future, and optionally accelerate them with Magic Items. For example, GoWiPe users should focus on Golems, Wizards, P.E.K.K.As, and whatever spells that could help them.
- If all of your troops, spells, and siege machines are fully maxed for the current level your Laboratory is at, the word "Research" won't be visible above the Laboratory.
Upgrade Differences
- Laboratories undergo significant visual changes at all levels except levels 3 and 4.
- When initially constructed, the Laboratory consists of a wooden octagonal structure with multiple door-less entrances. A mass of black tubing covers the center of the Laboratory's roof.
- At level 2, the Laboratory adds a large vat of Elixir mounted on one side, while the roof is reinforced with steel. A dial is on the vat of Elixir, and wires connect it to the roof, near the black tubing.
- At level 3, the Laboratory's roof adds a large black dome with circular elixir-colored ports.
- At level 4, the doorways receive a golden trim.
- At level 5, a second Identical Elixir vat is added to the left wall.
- The level 6 Laboratory receives a faceted crystal sphere on its roof supported by a black iron rod and a helical golden spring. Electricity periodically runs up the surface of the sphere.
- At level 7, the crystal sphere is replaced by a huge set of stacked circular gold rings, identical to those found atop the level 7 Hidden Tesla. The elixir vat on the left side of the Laboratory is replaced with a larger one filled with Dark Elixir. The ringed structure on the roof crackles periodically with electricity. The dark color theme indicates that this level is unlocked at Town Hall level 9.
- At level 8, the circular gold rings are replaced with a vertical tube glowing from the inside. This tube is emblazoned with what appears to be the symbol representing radioactive material, which indicates that the liquid is likely radioactive. The doorposts turn to a dark red color. It seems that fiery red-orange fluid is filling the left chamber. The dial also starts moving back and forth rapidly, showing that the vat may be overflowing. During an upgrade, the vertical tube spews fire. The red color theme indicates that this level is unlocked at Town Hall level 10.
- At level 9, the stack of rings is re-added to the top of the Laboratory, instead this time the rings are white rather than gold. The doorpost turns from a dark red to white. The red fluid on the left side is changed to yellow. The white and yellow color theme indicates that this level is unlocked at Town Hall level 11.
- At level 10, the Laboratory takes on a blue-gray color scheme. The stack of rings is now replaced with a giant yellow screw, which twists in and out of the roof when an upgrade is in progress. The dial from level 8 returns and is now larger than before. The fluid vat on the left is now replaced by a metal tube with a cyan glow in the middle. The yellow and blue color scheme indicates that this level is unlocked at Town Hall level 12.
- At Level 11, the Laboratory receives a darker blue color scheme. The roof has a thick band that encases the giant yellow screw, which is now replaced by a tube covered in ice. The doorposts are also covered in ice. The fluid vat on the left is slightly taller and darker. The icy theme and dark blue color indicate that this level is unlocked at Town Hall Level 13.
- At Level 12, the Laboratory has a small pond on top. And it's green and gold now.
History
Patch | Type | Description |
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August 2, 2012 | Game Release | Introduction of the Laboratory, with 6 levels.![]() ![]() ![]() ![]() ![]() ![]() |
September 19, 2012 | Update |
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February 5, 2013 | Update |
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March 12, 2013 | Update | The Laboratory screen now lets you browse available upgrades even while an upgrade is already in progress. |
May 23, 2013 | Update | |
October 28, 2013 | Maintenance Break | Fixed a bug where players were shown to have researched troop levels higher than their Laboratory level would allow them to. Their extra levels were also reverted back in this maintenance break. |
April 9, 2014 | Update | Slightly increased Laboratory's HP at level 8 from 350 to 370. |
December 11, 2014 | Update |
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July 1, 2015 | Update |
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November 30, 2015 | Sneak Peek | Announced the level 9 Laboratory.![]() |
December 10, 2015 | Update | Added the level 9 Laboratory. |
June 4, 2018 | Sneak Peek | Announced the level 10 Laboratory.![]() |
June 11, 2018 | Update | Added the level 10 Laboratory. |
June 26, 2018 | Balance Changes |
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April 2, 2019 | Update |
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December 9, 2019 | Update |
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March 30, 2020 | Update | Research Potions now boost the Laboratory speed by 24x instead of 10x. |
April 12, 2021 | Update |
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June 15, 2021 | Update | Added horizontal scroll indicators to the Laboratory screen. |
December 9, 2021 | Update | Reduced upgrade costs at levels 3-11. |
Trivia
- The conductor on top of the Laboratory on levels 6 and 7 depicts the 'lightning gatherer' that is used to raise the dead creatures to life that are often found in horror movies.
- The pressure gauges on the side Dark Elixir vats are only seen moving on the level 7 and 8 Laboratory, except for when troops/spells go under upgrade. Otherwise, all Laboratory gauges move.
- The Laboratory is currently the only building that can only be built/upgraded exactly once in every Town Hall level starting from Town Hall 3 to Town Hall 14.
- Interestingly, in the Home Village's Laboratory, if you have maxed out a troop or spell for your Laboratory level, and click on it, the game tells you, "Level __ Laboratory required". However, in the Builder Base's Star Laboratory, when clicking a maxed out troop for your Star Laboratory level, the game shows you all of the levels and upgrade bonuses, as would normally happen if the troops was not maxed.
- The Laboratory, Army Camp and the Barracks are the oldest army buildings in the game after its initial release.
- The phrase: "Harder, better, faster, and stronger!" is a reference to the French dance duo Daft Punk's widely known song, Harder Better Faster Stronger.
- In Clash Royale, the Elite Barbarians card has a similar description.
- Notably, troops aren't made faster, though the Rage Spell and Haste Spell will give higher speed boosts, which justifies the "faster" part.
- The Laboratory contains 4 entryways instead of 2, they can be seen in the back where the arches for the entryways stand.
- The total time finish all upgrades is theoretically 4 years, 73 days and 18 hours, assuming that the upgrade progress is not influenced by anything (such as Magic Items, time spent to acquire resources and Gems).
Icon Descriptions
![]() | Tapping this icon displays information about the Laboratory, such as Level and Hitpoints. |
![]() | Tapping this icon begins upgrading the Laboratory to the next level, if you have enough resources and a free Builder. When the Laboratory is at maximum level, this icon is not shown. |
![]() | Tapping this icon instantly upgrades the Laboratory to the next level, at the cost of one Hammer of Building if you have one. When the Laboratory is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown. |
![]() | Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems. |
![]() | Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building. |
![]() | Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building. |
![]() | Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion. |
![]() | Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost. |
![]() | Tapping this icon boosts your Laboratory for 1 hour by a factor of twenty-four, at the cost of one Research Potion. This icon is only shown if you have at least one Research Potion. |
![]() | Tapping this icon opens up the Laboratory interface, allowing you to upgrade your Troops' and Spells' levels. |

ApplyReset | |
Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
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Number Available | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Size ![]() |
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3x3 |
Level![]() |
Hitpoints![]() |
Build Cost![]() |
Build Time![]() |
Experience Gained![]() |
Town Hall Level Required![]() |
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1 | 500 | 5,000 | 1m | 7 | 3 |
2 | 550 | 25,000 | 1h | 60 | 4 |
3 | 600 | 50,000 | 2h | 84 | 5 |
4 | 650 | 100,000 | 4h | 120 | 6 |
5 | 700 | 200,000 | 8h | 169 | 7 |
6 | 750 | 400,000 | 16h | 240 | 8 |
7 | 830 | 800,000 | 1d | 293 | 9 |
8 | 950 | 1,500,000 | 2d | 415 | 10 |
9 | 1,070 | 3,000,000 | 4d | 587 | 11 |
10 | 1,140 | 6,000,000 | 6d | 720 | 12 |
11 | 1,210 | 9,000,000 | 9d | 881 | 13 |
12 | 1,280 | 12,000,000 | 12d | 1,018 | 14 |
Upgrade Chart
The following charts list the level of the Laboratory on the top and the unit/spell you can upgrade on the left. Each cell contains the level of the unit/spell you can train, how much it costs in elixir, and how long it takes. For example, Laboratory level 3 allows you to upgrade your Archers to level 3 for 250,000 Elixir and it takes 1 day. The top chart contains Elixir troop upgrades while the bottom chart contains Dark Elixir upgrades. Certain troops and spells don't have new levels unlocked at certain laboratory levels and are represented by ' - 's. For example, there's no new level of Goblin unlocked at Laboratory level 2, however you can upgrade it from level 1 to 2 with a level 2 (or higher) Laboratory if you didn't upgrade it when you had a level 1 Laboratory.
Those indicated by *(italics) show that certain items do not need the Laboratory fully upgraded to gain in levels. Those items are accessible by a lower Laboratory once the Town Hall and any other upgrade criteria is met. For example, a level 1 Laboratory can upgrade the Lightning Spell once the other requirements of Town Hall 5 and Spell Factory (level 1) are met.
Note that for the interest of keeping this table compact, abbreviations for costs are used. K and M stand for thousand and million, respectively.
Upgrade Chart | Laboratory Level | ||||||||||||
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1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | ||
Barbarian | Level | 2 | - | 3 | - | 4 | 5 | 6 | 7 | 8 | 9 | - | 10 |
Cost | 20K | - | 60K | - | 200K | 650K | 1.4M | 2.5M | 4M | 8M | - | 15M | |
Time | 2h | - | 5h | - | 12h | 1d | 1d 12h | 3d | 4d 12h | 10d | - | 14d | |
Archer | Level | 2 | - | 3 | - | 4 | 5 | 6 | 7 | 8 | 9 | - | 10 |
Cost | 30K | - | 80K | - | 300K | 800K | 2M | 3M | 4.5M | 9M | - | 15.5M | |
Time | 3h | - | 6h | - | 12h | 1d | 1d 12h | 3d | 5d | 10d 12h | - | 14d | |
Giant | Level | - | 2 | - | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | - |
Cost | - | 40K | - | 150K | 500K | 1.2M | 2M | 3.5M | 5M | 9M | 13M | - | |
Time | - | 4h | - | 8h | 12h | 1d | 2d | 4d | 8d | 13d | 15d | - | |
Goblin | Level | 2 | - | 3 | - | 4 | 5 | 6 | 7 | - | 8 | - | - |
Cost | 45K | - | 175K | - | 500K | 1.2M | 2M | 3.5M | - | 9M | - | - | |
Time | 5h | - | 9h | - | 12h | 1d | 1d 12h | 4d | - | 12d | - | - | |
Wall Breaker | Level | - | 2 | - | 3 | 4 | 5 | - | 6 | 7 | 8 | 9 | 10 |
Cost | - | 100K | - | 250K | 600K | 1.2M | - | 3M | 6M | 10.5M | 13M | 16M | |
Time | - | 6h | - | 12h | 18h | 1d | - | 2d 12h | 5d | 10d | 14d 12h | 16d | |
Balloon | Level | - | 2 | - | 3 | 4 | 5 | 6 | - | 7 | 8 | 9 | 10 |
Cost | - | 125K | - | 400K | 800K | 1.5M | 2.75M | - | 6.5M | 11M | 14M | 18M | |
Time | - | 8h | - | 12h | 18h | 1d | 3d 12h | - | 7d 12h | 13d 12h | 16d | 18d | |
Wizard | Level | - | - | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | - |
Cost | - | - | 120K | 320K | 620K | 1.2M | 2.2M | 4.2M | 7.2M | 9.2M | 14.2M | - | |
Time | - | - | 8h | 12h | 18h | 1d | 2d | 4d | 7d 12h | 12d 12h | 14d 12h | - | |
Healer | Level | - | - | - | - | 2 | 3 | 4 | - | 5 | - | 6 | 7 |
Cost | - | - | - | - | 450K | 900K | 2.7M | - | 6M | - | 13M | 17M | |
Time | - | - | - | - | 12h | 1d | 2d | - | 10d | - | 14d | 17d | |
Dragon | Level | - | - | - | - | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Cost | - | - | - | - | 1M | 2M | 3M | 4.5M | 7M | 10M | 15M | 18.5M | |
Time | - | - | - | - | 18h | 1d 12h | 3d | 6d | 8d | 14d | 16d | 18d | |
P.E.K.K.A | Level | - | - | - | - | - | 2 / 3 | 4 | 5 / 6 | 7 | 8 | 9 | - |
Cost | - | - | - | - | - | 1.2M / 1.8M | 2.8M | 3.8M / 5M | 7.5M | 11M | 14M | - | |
Time | - | - | - | - | - | 12h / 1d | 2d | 4d / 5d 12h | 8d 12h | 14d | 15d | - | |
Baby Dragon | Level | - | - | - | - | - | - | 2 | 3 / 4 | 5 | 6 | 7 | 8 |
Cost | - | - | - | - | - | - | 2M | 3M / 4M | 6M | 9M | 12M | 17M | |
Time | - | - | - | - | - | - | 2d | 4d / 6d | 9d | 12d | 14d | 16d 12h | |
Miner | Level | - | - | - | - | - | - | - | 2 / 3 | 4 / 5 | 6 | 7 | 8 |
Cost | - | - | - | - | - | - | - | 3M / 4M | 5M / 7M | 9.5M | 13M | 17.5M | |
Time | - | - | - | - | - | - | - | 2d 12h / 4d | 6d / 10d | 13d | 15d 12h | 17d | |
Electro Dragon | Level | - | - | - | - | - | - | - | - | 2 | 3 | 4 | 5 |
Cost | - | - | - | - | - | - | - | - | 9M | 11M | 16M | 19M | |
Time | - | - | - | - | - | - | - | - | 8d | 14d | 16d | 18d | |
Yeti | Level | - | - | - | - | - | - | - | - | - | 2 | 3 | 4 |
Cost | - | - | - | - | - | - | - | - | - | 11M | 15M | 18M | |
Time | - | - | - | - | - | - | - | - | - | 11d | 16d | 18d | |
Dragon Rider | Level | - | - | - | - | - | - | - | - | - | - | 2 | 3 |
Cost | - | - | - | - | - | - | - | - | - | - | 16M | 17.5M | |
Time | - | - | - | - | - | - | - | - | - | - | 15d | 17d | |
Lightning Spell | Level | *2 | *3 | 4 | - | - | 5 | 6 | 7 | 8 | 9 | - | - |
Cost | *50K | *100K | 200K | - | - | 600K | 1.5M | 3M | 6M | 10M | - | - | |
Time | *4h | *8h | 12h | - | - | 1d | 4d | 7d | 10d 12h | 13d | - | - | |
Healing Spell | Level | - | *2 | - | 3 | 4 | 5 | 6 | 7 | - | - | 8 | - |
Cost | - | *75K | - | 150K | 300K | 900K | 1.8M | 3.6M | - | - | 14M | - | |
Time | - | *5h | - | 10h | 20h | 1d 12h | 4d | 7d | - | - | 16d | - | |
Rage Spell | Level | - | - | *2 | *3 | 4 | 5 | - | - | - | 6 | - | - |
Cost | - | - | *400K | *800K | 1.6M | 2.4M | - | - | - | 11M | - | - | |
Time | - | - | *12h | *1d | 3d | 5d | - | - | - | 11d 12h | - | - | |
Jump Spell | Level | - | - | - | - | *2 | - | - | 3 | - | - | 4 | - |
Cost | - | - | - | - | *2M | - | - | 4M | - | - | 12M | - | |
Time | - | - | - | - | *4d | - | - | 7d | - | - | 15d | - | |
Freeze Spell | Level | - | - | - | - | - | - | 2 | 3 / 4 / 5 | 6 | 7 | - | - |
Cost | - | - | - | - | - | - | 1.2M | 2M / 3.6M / 5M | 8.5M | 11M | - | - | |
Time | - | - | - | - | - | - | 1d 12h | 3d / 5d / 7d 12h | 9d | 11d 12h | - | - | |
Clone Spell | Level | - | - | - | - | - | - | - | 2 / 3 | 4 / 5 | - | 6 | 7 |
Cost | - | - | - | - | - | - | - | 2.5M / 4M | 6M / 8M | - | 12M | 16.5M | |
Time | - | - | - | - | - | - | - | 2d / 4d | 5d 12h / 10d | - | 15d | 16d 12h | |
Invisibility Spell | Level | - | - | - | - | - | - | - | - | 2 | 3 | 4 | - |
Cost | - | - | - | - | - | - | - | - | 8M | 12M | 15M | - | |
Time | - | - | - | - | - | - | - | - | 8d | 11d 12h | 15d 12h | - |
Upgrade Chart | Laboratory Level | ||||||||
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5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | ||
Minion | Level | 2 | 3 / 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Cost | 3K | 7K / 15K | 25K | 40K | 90K | 150K | 250K | 300K | |
Time | 8h | 16h / 1d | 2d | 4d | 7d | 14d | 15d 12h | 16d 12h | |
Hog Rider | Level | 2 | 3 / 4 | 5 | 6 | 7 | 8 / 9 | 10 | 11 |
Cost | 5K | 9K / 16K | 30K | 50K | 100K | 150K / 240K | 280K | 320K | |
Time | 10h | 20h / 1d 6h | 2d | 4d | 7d 12h | 11d 12h / 14d | 16d | 17d | |
Valkyrie | Level | - | 2 | 3 / 4 | 5 | 6 | 7 | 8 | 9 |
Cost | - | 8K | 12K / 25K | 45K | 90K | 175K | 260K | 310K | |
Time | - | 1d | 2d / 3d | 5d | 7d 12h | 11d | 16d | 17d | |
Golem | Level | - | 2 | 3 / 4 | 5 | 6 / 7 | 8 / 9 | 10 | 11 |
Cost | - | 10K | 20K / 30K | 50K | 75K / 110K | 160K / 200K | 270K | 320K | |
Time | - | 1d 6h | 2d 12h / 3d 18h | 5d | 7d / 8d | 10d 12h / 14d | 16d | 17d | |
Witch | Level | - | - | 2 | 3 | 4 | 5 | - | - |
Cost | - | - | 50K | 80K | 130K | 200K | - | - | |
Time | - | - | 4d | 5d 12h | 9d 12h | 14d | - | - | |
Lava Hound | Level | - | - | 2 | 3 | 4 | 5 | 6 | - |
Cost | - | - | 35K | 60K | 120K | 190K | 270K | - | |
Time | - | - | 2d 12h | 5d | 9d | 14d | 16d | - | |
Bowler | Level | - | - | - | 2 | 3 | 4 | 5 | 6 |
Cost | - | - | - | 75K | 125K | 200K | 280K | 320K | |
Time | - | - | - | 4d | 7d | 12d | 14d 12h | 17d 12h | |
Ice Golem | Level | - | - | - | - | 2 / 3 | 4 / 5 | - | 6 |
Cost | - | - | - | - | 80K / 120K | 160K / 200K | - | 320K | |
Time | - | - | - | - | 4d / 7d | 10d 12h / 14d | - | 17d | |
Headhunter | Level | - | - | - | - | - | 2 | 3 | - |
Cost | - | - | - | - | - | 180K | 240K | - | |
Time | - | - | - | - | - | 14d | 16d | - | |
Poison Spell | Level | - | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Cost | - | 12K | 25K | 50K | 100K | 175K | 260K | 300K | |
Time | - | 8h | 1d | 3d | 9d | 11d | 15d 12h | 17d 12h | |
Earthquake Spell | Level | - | 2 | 3 | 4 | 5 | - | - | - |
Cost | - | 15K | 30K | 60K | 120K | - | - | - | |
Time | - | 18h | 1d 12h | 5d | 11d | - | - | - | |
Haste Spell | Level | - | - | 2 | 3 / 4 | 5 | - | - | - |
Cost | - | - | 20K | 40K / 70K | 110K | - | - | - | |
Time | - | - | 1d 12h | 3d / 6d | 11d | - | - | - | |
Skeleton Spell | Level | - | - | - | 2 / 3 | 4 | 5 / 6 | 7 | - |
Cost | - | - | - | 25K / 40K | 70K | 125K / 150K | 250K | - | |
Time | - | - | - | 1d 12h / 3d | 6d | 8d 12h / 10d 12h | 15d | - | |
Bat Spell | Level | - | - | - | 2 / 3 | 4 | 5 | - | - |
Cost | - | - | - | 30K / 60K | 100K | 150K | - | - | |
Time | - | - | - | 2d / 4d | 7d 12h | 9d | - | - |
Upgrade Chart | Laboratory Level | ||
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10 | 11 | ||
Wall Wrecker | Level | 2 / 3 | 4 |
Cost | 6M / 8M | 14M | |
Time | 8d / 10d | 16d | |
Battle Blimp | Level | 2 / 3 | 4 |
Cost | 6M / 8M | 14M | |
Time | 8d / 10d | 16d | |
Stone Slammer | Level | 2 / 3 | 4 |
Cost | 6M / 8M | 14M | |
Time | 8d / 10d | 16d | |
Siege Barracks | Level | *2 / 3 | 4 |
Cost | *8M / 11M | 14M | |
Time | *10d / 14d | 16d | |
Log Launcher | Level | *2 / 3 | 4 |
Cost | *8M / 11M | 14M | |
Time | *10d / 14d | 16d | |
Flame Flinger | Level | *2 / 3 | *4 |
Cost | *8M / 11M | *14M | |
Time | *10d / 14d | *16d |
Home Village Buildings | |
---|---|
Defensive Buildings | Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Air Sweeper • Hidden Tesla • Bomb Tower • X-Bow • Inferno Tower • Eagle Artillery • Scattershot • Builder's Hut • Giga Tesla • Giga Inferno (TH13) • Giga Inferno (TH14) • Walls
Traps: Bomb • Spring Trap • Air Bomb • Giant Bomb • Seeking Air Mine • Skeleton Trap • Tornado Trap |
Resource Buildings | Town Hall (Magic Items) • Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Clan Castle (Treasury) |
Army Buildings | Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Dark Spell Factory • Workshop • Barbarian King Altar • Archer Queen Altar • Grand Warden Altar • Royal Champion Altar • Pet House |
Other Buildings | Boat • Airship • Forge • Decorations • Obstacles • Loot Cart • Strongman's Caravan • Super Sauna • Builder's Hut • Master Builder's Hut |