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__NOTOC__ __NOEDITSECTION__ |
__NOTOC__ __NOEDITSECTION__ |
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{{ClashRoyaleLink|Lava Hound}} |
{{ClashRoyaleLink|Lava Hound}} |
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{{Protection}} |
{{Protection}} |
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− | {{Translate|SpanishLink=Cachorro_de_lava|GermanLink=Lavawelpen|FrenchLink=Roquet_de_lave|DutchLink=Lavapup|RussianLink=Адская Гончая/Адский Щенок}} |
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− | {{AjaxGallery}} |
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[[File:Lava Pup info.png|center|500x250px|link=]] |
[[File:Lava Pup info.png|center|500x250px|link=]] |
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<div style="position: relative; margin-top: -40px; text-align: right; width: 100%; ">[[File:More Info Button.png|link=Lava Hound]]</div> |
<div style="position: relative; margin-top: -40px; text-align: right; width: 100%; ">[[File:More Info Button.png|link=Lava Hound]]</div> |
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− | <center> |
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− | </center> |
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{| style="text-align:center; margin:auto; width: 500px;" |
{| style="text-align:center; margin:auto; width: 500px;" |
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− | | [[File:Lava Pup1.png |
+ | | [[File:Lava Pup1.png|link=]] |
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| '''Level 1''' |
| '''Level 1''' |
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---- |
---- |
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*'''Summary''' |
*'''Summary''' |
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**Lava Pups are spawned when a [[Lava Hound]] falls in battle. Although they vaguely resemble their parent [[Troops|troop]] in appearance, they are significantly stronger offensively but have only a tiny fraction of the [[Lava Hound|Lava Hound's]] health. |
**Lava Pups are spawned when a [[Lava Hound]] falls in battle. Although they vaguely resemble their parent [[Troops|troop]] in appearance, they are significantly stronger offensively but have only a tiny fraction of the [[Lava Hound|Lava Hound's]] health. |
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− | **When a [[Lava Hound]] dies, it splits into 8 Lava Pups at level 1, and increases by 2 with every level, |
+ | **When a [[Lava Hound]] dies, it splits into 8 Lava Pups at level 1, and increases by 2 with every level, up to a maximum of 16 Lava Pups at level 5. |
**The Lava Pups will explode out in a large circle when they are spawned, instead of clustering up where the [[Lava Hound]] falls. |
**The Lava Pups will explode out in a large circle when they are spawned, instead of clustering up where the [[Lava Hound]] falls. |
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**{{PreferredTarget|None}} |
**{{PreferredTarget|None}} |
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− | **They resemble Lava Hounds in |
+ | **They resemble Lava Hounds in appearance, except being smaller and made completely of lava. |
+ | **The Lava Pup is considered to take up 2 housing space for the purpose of determining its interactions with the [[Tornado Trap]] and [[Clone Spell]]. |
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*'''Offensive Strategy''' |
*'''Offensive Strategy''' |
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*'''Trivia''' |
*'''Trivia''' |
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− | **Lava Pups were added in the 16th September 2014 update. |
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**They have nearly identical stats to a level 1 [[Minion]], the only differences being slightly lower Hitpoints and a shorter range (2.75 tiles for the [[Minion]] vs. 2 for the Lava Pup). |
**They have nearly identical stats to a level 1 [[Minion]], the only differences being slightly lower Hitpoints and a shorter range (2.75 tiles for the [[Minion]] vs. 2 for the Lava Pup). |
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**As one of the three subtroops (the others being the [[Golem/Golemite|Golemite]] and the [[Witch/Skeleton|Skeleton]]), it cannot be trained, placed or donated directly via the [[Clan Castle]] (although the parent [[Troops]] can). |
**As one of the three subtroops (the others being the [[Golem/Golemite|Golemite]] and the [[Witch/Skeleton|Skeleton]]), it cannot be trained, placed or donated directly via the [[Clan Castle]] (although the parent [[Troops]] can). |
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**While the [[Lava Hound]] appears to be made of both molten lava and solid rock, the Lava Pup seems to be a pure lava being, perhaps suggesting that the lava cools into rocks as the Lava Pups mature. |
**While the [[Lava Hound]] appears to be made of both molten lava and solid rock, the Lava Pup seems to be a pure lava being, perhaps suggesting that the lava cools into rocks as the Lava Pups mature. |
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− | **If you have a Lava Hound in your Clan Castle, and it splits into Lava Pups during a defense, it will be a Lava Hound again if at least one of the pups survive at the end of battle. |
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<center> |
<center> |
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<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;"> |
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;"> |
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− | {| border="0" cellpadding="1" cellspacing="1 |
+ | {| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;" |
+ | ! Preferred Target {{Res|RES=Target}} |
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− | ! data-type="preferred target" | Preferred Target |
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+ | ! Attack Type {{Res|RES=Damage Type}} |
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− | ! data-type="attack type" | Attack Type |
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− | ! |
+ | ! [[Troop Movement Speed|Movement Speed]] {{Res|RES=Speed}} |
− | ! |
+ | ! Attack Speed {{Res|RES=Attack Speed}} |
+ | ! Range {{Res|RES=Range}} |
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− | ! data-type="range" | Range |
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|- |
|- |
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| None |
| None |
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|} |
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− | {| border="0" cellpadding="1" cellspacing="1 |
+ | {| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;" |
+ | ! Damage per Second {{Res|RES=Damage}} |
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− | ! data-type="level" | Level |
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+ | ! Damage per Attack {{Res|RES=Damage}} |
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− | ! data-type="dps" | Damage per Second |
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+ | ! Hitpoints {{Res|RES=Hitpoint}} |
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− | ! data-type="dpa" | Damage per Attack |
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− | ! data-type="hitpoints" | Hitpoints |
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|- |
|- |
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− | | 1 |
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| 35 |
| 35 |
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| 35 |
| 35 |
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| 50 |
| 50 |
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|} |
|} |
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− | For additional statistics and information, see the [[Unit Calculators]] page. |
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</div> |
</div> |
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</center> |
</center> |
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− | {{ |
+ | {{TroopsMenuHV}} |
[[Category:Troops]] |
[[Category:Troops]] |
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− | [[Category:Air Troops]] |
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[[Category:Dark Elixir Troops]] |
[[Category:Dark Elixir Troops]] |
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− | [[Category: |
+ | [[Category:Air Troops]] |
[[Category:Subtroops]] |
[[Category:Subtroops]] |
Revision as of 10:38, 12 April 2019
Level 1 |
- Summary
- Lava Pups are spawned when a Lava Hound falls in battle. Although they vaguely resemble their parent troop in appearance, they are significantly stronger offensively but have only a tiny fraction of the Lava Hound's health.
- When a Lava Hound dies, it splits into 8 Lava Pups at level 1, and increases by 2 with every level, up to a maximum of 16 Lava Pups at level 5.
- The Lava Pups will explode out in a large circle when they are spawned, instead of clustering up where the Lava Hound falls.
- Lava Pups have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Lava Pups will proceed to attack the nearest structure.
- They resemble Lava Hounds in appearance, except being smaller and made completely of lava.
- The Lava Pup is considered to take up 2 housing space for the purpose of determining its interactions with the Tornado Trap and Clone Spell.
- Offensive Strategy
- A group of Lava Pups can be wiped out by a single Air Bomb, so try to trigger it with the Lava Hound to make the Lava Pups live longer.
- Like all low health troops, they're vulnerable to Wizard Towers, so distract them with more durable units.
- Trivia
- They have nearly identical stats to a level 1 Minion, the only differences being slightly lower Hitpoints and a shorter range (2.75 tiles for the Minion vs. 2 for the Lava Pup).
- As one of the three subtroops (the others being the Golemite and the Skeleton), it cannot be trained, placed or donated directly via the Clan Castle (although the parent Troops can).
- While the Lava Hound appears to be made of both molten lava and solid rock, the Lava Pup seems to be a pure lava being, perhaps suggesting that the lava cools into rocks as the Lava Pups mature.
Preferred Target | Attack Type | Movement Speed | Attack Speed | Range |
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None | Ranged (Ground & Air) | 32 | 1s | 2 tiles |
Damage per Second | Damage per Attack | Hitpoints |
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35 | 35 | 50 |
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