Lightning Spell info.png

"Electrocute your enemies with a bolt of lightning!
Cast this spell at the enemy village to damage and stun buildings and units inside a small area."

  • Summary
    • The Lightning Spell is the first spell unlocked in the Spell Factory, and is automatically unlocked once the Spell Factory has finished being built.
    • When this spell is used, a single lightning bolt drops from the sky, damaging all Buildings and enemy Troops in a small radius, with the exception of resource storages, the Town Hall, and the Clan Castle. If a defense (or defensive troop) is struck by the lightning, it is stunned briefly and retargets.

  • Offensive Strategy
    • Lightning Spells are often used to take out an enemy's strong defenses, such as Mortars, Wizard Towers, X-Bows, Eagle Artillery and Air Defenses, which paves the way for troops to attack. Three or four Lightning Spells will usually suffice against them, unless the building has very high health or the spell is low leveled. 10 level 9 Lightning Spells can take out a level 4 Eagle Artillery.
      • In combination with the Earthquake Spell, Lightning Spells can be used in large numbers to destroy high hitpoint buildings such as the Eagle Artillery or Scattershot directly; however, this is often not worth it unless you can destroy at least two such buildings, or otherwise get value (such as by defeating the enemy Archer Queen at the same time).
    • A common use is to use lure Clan Castle troops near defenses and then drop a Lightning Spell to eliminate the troops if their health is low enough and simultaneously damage the defenses in its radius. Lightning Spells can be used to kill/injure Heroes directly too.
      • Lightning Spells are significantly less effective on high health troops like the Lava Hound and Golem; Poison Spells are almost always a better option against these, being able to slow them down in addition to doing more total damage over its duration.
    • If you need to destroy just one more building to reach 50% destruction, Lightning Spells can be used to destroy a Builder's Hut or Hero Altars. This is even more useful when it is sufficiently upgraded (as you would only need one when upgraded to level 5 or higher).
    • Lightning Spells can also be used as pseudo-Wall Breakers if necessary. Often your troops will have partially damaged a Wall during a raid before being wiped out by the defenses. As a result, other troops may be targeting buildings other than the ones you intended, because a path wasn't opened for them. If the Wall is lower level or sufficiently damaged, you may be able to use one or more Lightning Spells to finish off the Wall and open the path.
      • However, beyond low-level gameplay, Walls often have a lot of hitpoints, and may require several Lightning Spells (or have too much health entirely), rendering the strategy highly impractical. Furthermore, once Earthquake Spells are unlocked, they easily render the strategy obsolete.
    • Lightning Spells can damage multiple buildings at once if they are sufficiently close together. Keep an eye out for grouped defenses (especially groups of defenses that complement each other), as they can often be severely damaged or destroyed with a few Lightning Spells.
      • When trying to damage multiple buildings at once with a Lightning Spell, there are several ways to visualize its area of effect. One easy visualization is as follows: if dropped at the center of a tile, it will affect exactly 21 tiles - a 5x5 area (centered on the tile where the Lightning Spell is dropped) with the four corners removed.
    • A common beginner mistake is using a Lightning Spell on the Town Hall or resource storages (these buildings are immune to Lightning Spells). However, resource collectors (such as the Gold Mine) can still be damaged by a Lightning Spell for easy resources (this is only recommended if the collector is sufficiently leveled and sufficiently filled, otherwise you risk making a loss).
    • At Town Hall 8, a level 6 Air Defense can be destroyed with 4 level 5 Lightning Spells if done properly, thus making room for an extra Rage Spell that will dramatically improve mass Dragon attacks.
      • If you have 4 level 4 Lightning Spells and can get an Earthquake Spell (from donation or yourself), that will also destroy a level 6 Air Defense.
    • Both the Lightning and Freeze Spells can disrupt the damage of a single-target Inferno Tower. Lightning Spells are better used when an Inferno Tower has low health, as the Inferno Tower is only left inactive for a short amount of time.

  • Defensive Strategy
    • Separate important defenses. Having only one important defense (the defending Archer Queen, Eagle Artillery, Scattershot, etc.) in one area will prevent zap attackers from getting value from their massive amounts of Lightning Spells.
      • A good way to do this is to have multiple cores in your base, with maybe two or three sections. Separating these sections can also be a good idea, although not really doing anything against Lightning Spells themselves.
    • Separate your Air Defenses from your Air Sweepers. Letting attackers destroy both your Air Defenses and at least one Air Sweeper is a death sentence from Dragon or Lavaloon attacks, as the Air Sweeper is also key in defending against them.

  • Trivia
    • Lightning Spell's brewing time has been reduced multiple times, from 2 hours all the way to 3 minutes.
    • Although the Lightning Spell can be upgraded to level 2 in the level 1 Laboratory, only Troops, and Spells that are already unlocked will appear in the Laboratory upgrade interface. The Lightning Spell will not appear in the Laboratory until the Spell Factory is built (which requires Town Hall level 5). Most players already have a level 3 Laboratory by that time; if so, the first three upgrades will be available as soon as construction of the Spell Factory finishes.
    • Similar to the Bomb and Giant Bomb, the Lightning Spell leaves black scorch marks where the lightning hit, which remains for a few seconds.
    • During the 2013, 2014, and 2015 Halloween event, the spark effect which the Lightning Spell normally produced was temporarily replaced with a swarm of bats.
    • For a 2015 April fools prank Supercell said that Gem Boxes would be affected by Lightning Spells as well as other pranks.
    • The Lightning Spell's reworked ability to cast a single strike along with momentarily stunning the target made it similar to the Zap Spell from Clash Royale. This rework was added in the 2020 summer update.
      • The Lightning Spell was added to Clash Royale on 4/1/2016 on Clash Royale's soft launch.
    • The Lightning Spell’s rework produces a couple of particles after striking the ground.
    • The Lightning Spell had some major changes in the June 2020 update:
      • Prior to the update, it would cast six less powerful strikes, in random areas within a small radius. It would not stun defenses.
      • The Lighting Spell's housing space was reduced from two to one.
      • The description and old icon of the Lightning Spell before June 2020 update

        Its description was changed slightly. Prior to this update, its description was "Electrocute your enemies with bolts of lightning!
        Cast this spell at the enemy village to damage buildings and units inside a small area."
      • Levels 8 and 9 were added.
      • The texture of the Lightning Spell changed. A vial replaces the bottle in the icon to fit with Dark Spells that take up 1 housing space.
      • Brewing time and Brewing costs were reduced.
    • The Lightning Spell no longer damaged Clan Castles as of the Winter 2020 update.
      • This compromised several strategies revolving around the Lightning Spell, but some strategies were unaffected. For example, Zap Drags weren't affected because the Lightning Spells are only used to destroy Air Defenses and not the Clan Castle.
    • Out of all the spells, the Lightning Spell has the highest level, being 9.
Damage Radius


Stun Time


Housing Space


Brewing Time


Spell Factory Level Required

Spell Factory

2 tiles 0.1s* 1 3m 1
Research Cost
Research Time
Laboratory Level Required
1 150 7,000 N/A N/A N/A
2 180 8,000 200,000 1d 1
3 210 9,000 500,000 2d 2
4 240 10,000 1,000,000 3d 3
5 270 11,000 2,000,000 4d 6
6 320 12,000 4,000,000 6d 7
7 400 13,000 6,000,000 9d 8
8 480 14,000 8,000,000 11d 9
9 560 15,000 10,000,000 13d 10

*This is an approximation; it is currently unknown how long the spell actually stuns for.

Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite)
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunter
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerSuper WizardInferno DragonSuper MinionSuper ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup)
Heroes Barbarian KingArcher QueenGrand WardenRoyal Champion
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat)
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