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Lightning SpellC info

"Electrocute your enemies with a bolt of lightning!
Cast this spell at the enemy village to damage and stun buildings and units inside a small area."

Summary

  • The Lightning Spell is a Spell unlocked in the Clan Capital, available when the Lightning Spell Factory is constructed (this requires a level 2 District Hall in the Balloon Lagoon district).
  • Just like the Lightning Spell from the Home Village, the Lightning Spell damages enemy buildings and troops in a small radius. If a defensive building or troop is struck by the bolt, it is stunned briefly and retargets.
  • Unlike most spells in the Clan Capital which persist for two attacks, the effect of the Lightning Spell occurs at a single instant of time.

Strategy

Offensive

  • This spell could be considered a filler spell to use up any remaining spell space that cannot fit other spells, as its damage is insignificant compared to the health of most buildings. Nonetheless, the damage can be useful to finish off severely damaged defenses at the start of an attack which could otherwise cause casualties among the army.
  • If using the Flying Fortress or Mountain Golem, and you're going up against a Inferno Tower, a Lightning Spell is essential to stun the Inferno and reset the ramp-up damage.
    • As an alternative to stunning it with Hog Gliders, the Lightning Spell can be considered more reliable as there is no risk of intervention, but stuns for a much shorter duration (meaning the Inferno Tower will return to max damage sooner).
  • Starting from Capital Hall 6, the spell's best utility is en masse, where a full spell complement of Lightning Spells are used to destroy grouped defenses and/or severely damage stronger ones. This is especially true of newly rebuilt defenses, which is commonly seen enclosed in groups of up to four within a box of walls where Clans have not built layouts accommodating these new defenses. Such a strategy is primarily used together with an army of Rocket Balloons, where the Lightning Spells are used to single out and destroy anti-air defenses such as the Rapid Rockets or low-level Air Bombs, before deploying Rocket Balloons to clear out the remainder.
    • Do note that Hidden Mega Teslas cannot be damaged before they are revealed, thus in order to preemptively destroy them in such a strategy, they must first be triggered either by placing troops nearby or reaching 51% in damage.
  • A particularly important interaction of the Lightning Spell is its use against Super Dragon Posts; destroying them baits the defending Super Dragon, which allows them to be lured and kited or destroyed. Three Lightning Spells will destroy Super Dragon Posts of equal level or lower, while two is sufficient if the Super Dragon Post is three or more levels lower than the Lightning Spell.
  • It is also good to counter Spear Goblins, since it can one-shot them at relative level and can also help to remove distractions.

Defensive

  • To prevent attackers from getting significant value from Lightning Spells, space out the district's defenses, especially the main anti-air defenses. A three-tile gap between two defenses is sufficient to prevent a single Lightning Spell from damaging both. It may also help to space them out from strong defenses (such as the Rocket Artillery or Blast Bow) as they may be secondary targets of Lightning Spells.
  • Consider upgrading defenses such that they can survive a single attack's worth of Lightning Spells; this can deter attackers from attempting such attacks. Important hitpoint thresholds to remember are 1300 (at CH5), 1625 (at CH6), 1875 (at CH7), 2550 (at CH8-9), and 3325 (at CH10), as this is the maximum Lightning Spell damage that each Capital Hall level can output in a single attack. This will not be relevant to all defenses at a given Capital Hall level, as some lower-health defenses will fail to meet this threshold at high levels, but upgrading them will force attackers to use more spells to destroy them.

Statistics

Radius
Radius
Stun Duration
Time
Housing Space
Spell
Required Spell Factory
Spell Factory
1.5 tiles 0.5 seconds 1 Lightning Spell Factory
Level
Level
Damage
Damage
1 275
2 325
3 375
4 425
5 475

History

  • The Lightning Spell was added with the release of the Clan Capital on 2 May, 2022.
  • On September 14, 2023, a balance change increased the damage of the Lightning Spell by 25 at all levels.
Clan Capital Army
Troops Super BarbarianSneaky ArchersSuper GiantBattle Ram (Barbarian) • Minion HordeSuper WizardRocket BalloonsSkeleton Barrels (Skeleton) • Flying Fortress (Skeleton GliderSkeleton) • Raid Cart (Siege CartBarbarian) • Power P.E.K.K.AHog RaidersSuper DragonMountain GolemInferno DragonSuper MinerMega Sparky
Spells Healing SpellJump SpellLightning SpellFrost SpellRage SpellGraveyard SpellEndless Haste Spell
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