Clash of Clans Wiki
Register
Clash of Clans Wiki
(Brewing Time 10 to 6.)
Tag: rte-wysiwyg
mNo edit summary
(25 intermediate revisions by 12 users not shown)
Line 1: Line 1:
 
__NOTOC__ __NOEDITSECTION__
{{Translate|SpanishLink=Hechizo_de_Rayo|GermanLink=Blitzzauber|FrenchLink=Sort_de_Foudre|RussianLink=Молниеносное заклинание|DutchLink=Bliksemspreuk}}
 
  +
{{ClashRoyaleLink|Lightning}}
{{AjaxGallery}}
 
  +
{{Clr}}
 
{{Protection}}
 
{{Protection}}
__NOTOC__ __NOEDITSECTION__{{ClashRoyaleLink|Lightning}}
 
 
 
 
[[File:Lightning Spell info.png|200px|center|link=]]
 
[[File:Lightning Spell info.png|200px|center|link=]]
   
Line 16: Line 14:
 
----
 
----
 
*'''Offensive Strategy'''
 
*'''Offensive Strategy'''
**Lightning Spells are often used to take out an enemy's strong [[Defensive Buildings|defenses]], such as [[Mortar]]s, [[Wizard Tower]]s, and [[Air Defense]]s. Two Lightning Spells are usually enough to destroy a [[Mortar]] or [[Wizard Tower]], unless the target is much higher level than the Lightning Spell. [[Air Defense]]s almost always require at least three Lightning Spells. See the "Hits to Kill" (HTK) tab on the [[Unit Calculators]] page for more details.
+
**Lightning Spells are often used to take out an enemy's strong [[Defensive Buildings|defenses]], such as [[Mortar]]s, [[Wizard Tower]]s, and [[Air Defense]]s. Two Lightning Spells are usually enough to destroy a [[Mortar]] or [[Wizard Tower]], unless the target is much higher level than the Lightning Spell. [[Air Defense]]s almost always require at least three Lightning Spells. See the "Hits to Kill" (HTK) tab on the [[Unit Calculators#HTK|Unit Calculators]] page for more details. (Choose Columns: Lightning Spell.)
 
**Another major use for Lightning Spells is to take out enemy [[Clan Castle]] [[Troops]]. When they are bunched up, a single spell can completely destroy an entire group of low-health [[troops]] with ease.
 
**Another major use for Lightning Spells is to take out enemy [[Clan Castle]] [[Troops]]. When they are bunched up, a single spell can completely destroy an entire group of low-health [[troops]] with ease.
 
**If you need to destroy just one more building to reach 50% destruction, a single Lightning Spell can be used to destroy a [[Builder's Hut]], the [[Barbarian King Altar|Barbarian King]] or [[Archer Queen Altar]], a [[Barracks]] (if its level is not higher than your Lightning Spell) or an [[Army Camp]].
 
**If you need to destroy just one more building to reach 50% destruction, a single Lightning Spell can be used to destroy a [[Builder's Hut]], the [[Barbarian King Altar|Barbarian King]] or [[Archer Queen Altar]], a [[Barracks]] (if its level is not higher than your Lightning Spell) or an [[Army Camp]].
**A good [[Trophies|Trophy]]-hunting strategy is to use Lightning Spells to take out an [[Air Defense]] and then deploy [[Dragon]]s. It takes no less than 3 Lightning Spells to take out an Air Defense of any level, and higher level air defenses require higher level Lightning Spells to take them down. Jorge Yao stated in his interview that he used this tactic to help him reach number one on the top players' list.
+
**A good [[Trophies|Trophy]]-hunting strategy is to use Lightning Spells to take out an [[Air Defense]] and then deploy [[Dragon]]s. It takes 3 or sometimes 2 Lightning Spells to take out an Air Defense of any level, and higher level air defenses require higher level Lightning Spells to take them down. Jorge Yao stated in his interview that he used this tactic to help him reach number one on the top players' list.
 
**Lightning Spells can also be used as pseudo-[[Wall Breaker]]s if necessary. Often your [[troops]] will have partially damaged a wall during a raid before being wiped out by the defenses. As a result, other [[troops]] may be targeting buildings other than the ones you intended, because a path wasn't opened for them. If the wall is lower level or sufficiently damaged, you may be able to use one or more Lightning Spells to finish off the wall and open the path. Beware, however, that higher level [[Walls]] have a great deal of hitpoints, and may require several Lightning Spells (or have too much health entirely).
 
**Lightning Spells can also be used as pseudo-[[Wall Breaker]]s if necessary. Often your [[troops]] will have partially damaged a wall during a raid before being wiped out by the defenses. As a result, other [[troops]] may be targeting buildings other than the ones you intended, because a path wasn't opened for them. If the wall is lower level or sufficiently damaged, you may be able to use one or more Lightning Spells to finish off the wall and open the path. Beware, however, that higher level [[Walls]] have a great deal of hitpoints, and may require several Lightning Spells (or have too much health entirely).
 
**Dropping a pair of Lightning Spells directly between two [[Defensive Buildings]] (e.g. a [[Wizard Tower]] and a [[Mortar]]) which have been placed adjacent to one-another can actually destroy ''both'' structures if the Lightning Spells are of sufficient level.
 
**Dropping a pair of Lightning Spells directly between two [[Defensive Buildings]] (e.g. a [[Wizard Tower]] and a [[Mortar]]) which have been placed adjacent to one-another can actually destroy ''both'' structures if the Lightning Spells are of sufficient level.
Line 27: Line 25:
 
** Lightning Spells can be used to kill/injure [[Heroes]] directly by dropping Lightning Spells on them and simultaneously kill [[Clan Castle]] troops if the timing is correct.
 
** Lightning Spells can be used to kill/injure [[Heroes]] directly by dropping Lightning Spells on them and simultaneously kill [[Clan Castle]] troops if the timing is correct.
 
** As of the July 1, 2015 Update, Lightning Spells will no longer damage [[Gold Storage]]s, [[Elixir Storage]]s or [[Dark Elixir Storage]]s. However, they can still damage [[Gold Mine]]s, [[Elixir Collector]]s, [[Dark Elixir Drill]]s, [[Clan Castle]]s and [[Town Hall]]s.
 
** As of the July 1, 2015 Update, Lightning Spells will no longer damage [[Gold Storage]]s, [[Elixir Storage]]s or [[Dark Elixir Storage]]s. However, they can still damage [[Gold Mine]]s, [[Elixir Collector]]s, [[Dark Elixir Drill]]s, [[Clan Castle]]s and [[Town Hall]]s.
**At [[Town Hall]] 8, a level 6 [[Air Defense]] can be destroyed with a level 1 [[Earthquake Spell]] and 2 level 5 Lightning Spells, making room for an extra [[Rage Spell]] that will dramatically improve Mass [[Dragon]] attacks.
+
**At [[Town Hall]] 8, a level 6 [[Air Defense]] can be destroyed with 2 level 5 Lightning Spells if done properly, thus making room for an extra [[Rage Spell]] that will dramatically improve Mass [[Dragon]] attacks.
 
----
 
----
 
*'''Trivia'''
 
*'''Trivia'''
**Lightning Spell's brewing time has been reduced multiple times, from 2 hours to 10 minutes.
+
**Lightning Spell's brewing time has been reduced multiple times, from 2 hours all the way to 6 minutes.
**Supercell posted a teaser on it: [http://www.facebook.com/photo.php?v=10151054483438404 Lightning Spell Video]
 
 
**It takes 2.4 seconds for all the lightning bolts to strike.
 
**It takes 2.4 seconds for all the lightning bolts to strike.
 
**Although the Lightning Spell can be upgraded to level 2 in the level 1 [[Laboratory]], only [[Troops]] and [[Spells]] that are already unlocked will appear in the [[Laboratory]] upgrade interface. The Lightning Spell will not appear in the [[Laboratory]] until the [[Spell Factory]] is built (which requires [[Town Hall]] level 5). Most players already have a level 3 [[Laboratory]] by that time; if so, the first three upgrades will be available as soon as construction of the [[Spell Factory]] finishes.
 
**Although the Lightning Spell can be upgraded to level 2 in the level 1 [[Laboratory]], only [[Troops]] and [[Spells]] that are already unlocked will appear in the [[Laboratory]] upgrade interface. The Lightning Spell will not appear in the [[Laboratory]] until the [[Spell Factory]] is built (which requires [[Town Hall]] level 5). Most players already have a level 3 [[Laboratory]] by that time; if so, the first three upgrades will be available as soon as construction of the [[Spell Factory]] finishes.
 
**Similar to the [[Bomb]] and [[Giant Bomb]], the Lightning Spell leaves black scorch marks where the lightning hit, which remain for a few seconds.
 
**Similar to the [[Bomb]] and [[Giant Bomb]], the Lightning Spell leaves black scorch marks where the lightning hit, which remain for a few seconds.
 
**During the 2013, 2014 and 2015 Halloween event, the spark effect which the Lightning Spell normally produced was temporarily replaced with a swarm of bats.
 
**During the 2013, 2014 and 2015 Halloween event, the spark effect which the Lightning Spell normally produced was temporarily replaced with a swarm of bats.
**Five level 7 Lightning Spells can take out a level 6 or lower [[Town Hall]]; however, this isn't a recommended strategy.
+
**Six level 7 Lightning Spells (including one from the [[Clan Castle]]) can take out a level 8 or lower [[Town Hall]]; however, this isn't a recommended strategy.
**When the [[Spell Factory]] was first introduced to the game as part of the [[Version History#Version 2.44 - 09/18/2012|18 Sep 2012 update]], all [[Spells]] required [[Resources#Gold|Gold]] to create. The [[Version History#Version 5.6.4 - 6th November 2013 "Trap Upgrades"|6 Nov 2013 update]] changed the required resource for all [[Spells]], including the Lightning Spell, to [[Resources#Elixir|Elixir]].
 
   
 
<center>
 
<center>
 
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">
 
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">
{| border="0" cellpadding="1" cellspacing="1" id="lightningspell-table-1" class="wikitable spell-statistics-table" style="text-align: center; width: 100%;"
+
{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="text-align: center; width: 100%;"
! data-type="radius" | Radius
+
! Radius
! data-type="random radius" | Random Radius
+
! Random Radius
! data-type="strikes" | Number of Strikes
+
! Number of Strikes
! data-type="strike time" | Time Between Strikes
+
! Time Between Strikes
! data-type="housing space" | Housing Space
+
! Housing Space
! data-type="creation time" | Brewing Time
+
! Brewing Time
! data-type="spell factory" | [[Spell Factory]] Level Required
+
! [[Spell Factory]] Level Required
 
|-
 
|-
 
| 2 tiles
 
| 2 tiles
Line 59: Line 55:
 
|}
 
|}
   
{| border="0" cellpadding="1" cellspacing="1" id="lightningspell-table-2" class="wikitable spell-statistics-table" style="text-align: center; width: 100%;"
+
{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="text-align: center; width: 100%;"
  +
! Level
! data-type="level" | Level
 
! data-type="total damage" | Total Damage
+
! Total Damage
! data-type="strike damage" | Damage per Strike
+
! Damage per Strike
! data-type="creation cost" | [[Resources#Elixir|Cost]] {{Res|RES=Elixir}}
+
! [[Resources#Elixir|Cost]] {{Res|RES=Elixir}}
! data-type="research cost" | [[Resources#Elixir|Research Cost]] {{Res|RES=Elixir}}
+
! [[Resources#Elixir|Research Cost]] {{Res|RES=Elixir}}
! data-type="research time" | [[Laboratory|Research Time]]
+
! [[Laboratory|Research Time]]
! data-type="laboratory level" | [[Laboratory]] Level Required
+
! [[Laboratory]] Level Required
 
|-
 
|-
 
| 1
 
| 1
Line 77: Line 73:
 
|-
 
|-
 
| 2
 
| 2
| 330
+
| 360
| 55
+
| 60
 
| 16,500
 
| 16,500
 
| 200,000
 
| 200,000
| 1 day
+
| 1d
 
| 1
 
| 1
 
|-
 
|-
 
| 3
 
| 3
| 360
+
| 420
| 60
+
| 70
 
| 18,000
 
| 18,000
 
| 500,000
 
| 500,000
| 2 days
+
| 2d
 
| 2
 
| 2
 
|-
 
|-
 
| 4
 
| 4
| 390
+
| 480
| 65
+
| 80
 
| 20,000
 
| 20,000
 
| 1,000,000
 
| 1,000,000
| 3 days
+
| 3d
 
| 3
 
| 3
 
|-
 
|-
 
| 5
 
| 5
| 450
+
| 540
| 75
+
| 90
 
| 22,000
 
| 22,000
 
| 2,000,000
 
| 2,000,000
| 4 days
+
| 4d
 
| 6
 
| 6
 
|-
 
|-
 
| 6
 
| 6
| 510
+
| 600
| 85
+
| 100
 
| 24,000
 
| 24,000
 
| 6,000,000
 
| 6,000,000
| 10 days
+
| 6d
 
| 7
 
| 7
 
|-
 
|-
 
| 7
 
| 7
| 570
+
| 660
| 95
+
| 110
 
| 26,000
 
| 26,000
 
| 8,000,000
 
| 8,000,000
| 14 days
+
| 10d
 
| 8
 
| 8
 
|}
 
|}
  +
{{UCH}}
For additional statistics and information, see the [[Unit Calculators]] page.
 
 
</div>
 
</div>
 
</center>
 
</center>
{{TroopsMenu}}
+
{{TroopsMenuHV}}
 
[[Category:Spells]]
 
[[Category:Spells]]
[[Category:Anti-air]]
+
[[Category:Elixir]]

Revision as of 18:29, 3 April 2019

Lightning Spell info

"Electrocute your enemies with bolts of lightning!
Cast this spell at the enemy village to damage buildings and units inside a small area."


  • Summary
    • The Lightning Spell is the first spell unlocked in the Spell Factory, and is automatically unlocked once the Spell Factory has finished construction.
    • When this spell is used, a number of lightning bolts drop from the sky, damaging all Buildings and enemy Troops randomly within a circle 7 tiles wide, with the exception of Gold Storages, Elixir Storages and Dark Elixir Storages. The only spot that receives the full damage of the spell is the one-tile area onto which it was targeted.

  • Offensive Strategy
    • Lightning Spells are often used to take out an enemy's strong defenses, such as Mortars, Wizard Towers, and Air Defenses. Two Lightning Spells are usually enough to destroy a Mortar or Wizard Tower, unless the target is much higher level than the Lightning Spell. Air Defenses almost always require at least three Lightning Spells. See the "Hits to Kill" (HTK) tab on the Unit Calculators page for more details. (Choose Columns: Lightning Spell.)
    • Another major use for Lightning Spells is to take out enemy Clan Castle Troops. When they are bunched up, a single spell can completely destroy an entire group of low-health troops with ease.
    • If you need to destroy just one more building to reach 50% destruction, a single Lightning Spell can be used to destroy a Builder's Hut, the Barbarian King or Archer Queen Altar, a Barracks (if its level is not higher than your Lightning Spell) or an Army Camp.
    • A good Trophy-hunting strategy is to use Lightning Spells to take out an Air Defense and then deploy Dragons. It takes 3 or sometimes 2 Lightning Spells to take out an Air Defense of any level, and higher level air defenses require higher level Lightning Spells to take them down. Jorge Yao stated in his interview that he used this tactic to help him reach number one on the top players' list.
    • Lightning Spells can also be used as pseudo-Wall Breakers if necessary. Often your troops will have partially damaged a wall during a raid before being wiped out by the defenses. As a result, other troops may be targeting buildings other than the ones you intended, because a path wasn't opened for them. If the wall is lower level or sufficiently damaged, you may be able to use one or more Lightning Spells to finish off the wall and open the path. Beware, however, that higher level Walls have a great deal of hitpoints, and may require several Lightning Spells (or have too much health entirely).
    • Dropping a pair of Lightning Spells directly between two Defensive Buildings (e.g. a Wizard Tower and a Mortar) which have been placed adjacent to one-another can actually destroy both structures if the Lightning Spells are of sufficient level.
    • A common strategy is to use lure Clan Castle troops near defenses and then drop a Lightning Spell to eliminate the troops if their health is low enough and simultaneously damage the defenses in its radius.
    • Normally two Lightning Spells can take out a Mortar or a Wizard Tower, depending on the levels. This strategy can be used so attacks with high quantities of weak troops won't get completely wiped out with one or two shots of a Mortar or Wizard Tower.
    • Mistakes usually made by people with a level 1 Spell Factory is that they use the spell on the Town Hall. Since one Lightning Spell is not very effective on Town Halls and other Defensive Buildings, it is recommended that it is used on troops hidden inside a Clan Castle.
    • Lightning Spells can be used to kill/injure Heroes directly by dropping Lightning Spells on them and simultaneously kill Clan Castle troops if the timing is correct.
    • As of the July 1, 2015 Update, Lightning Spells will no longer damage Gold StoragesElixir Storages or Dark Elixir Storages. However, they can still damage Gold Mines, Elixir Collectors, Dark Elixir Drills, Clan Castles and Town Halls.
    • At Town Hall 8, a level 6 Air Defense can be destroyed with 2 level 5 Lightning Spells if done properly, thus making room for an extra Rage Spell that will dramatically improve Mass Dragon attacks.

  • Trivia
    • Lightning Spell's brewing time has been reduced multiple times, from 2 hours all the way to 6 minutes.
    • It takes 2.4 seconds for all the lightning bolts to strike.
    • Although the Lightning Spell can be upgraded to level 2 in the level 1 Laboratory, only Troops and Spells that are already unlocked will appear in the Laboratory upgrade interface. The Lightning Spell will not appear in the Laboratory until the Spell Factory is built (which requires Town Hall level 5). Most players already have a level 3 Laboratory by that time; if so, the first three upgrades will be available as soon as construction of the Spell Factory finishes.
    • Similar to the Bomb and Giant Bomb, the Lightning Spell leaves black scorch marks where the lightning hit, which remain for a few seconds.
    • During the 2013, 2014 and 2015 Halloween event, the spark effect which the Lightning Spell normally produced was temporarily replaced with a swarm of bats.
    • Six level 7 Lightning Spells (including one from the Clan Castle) can take out a level 8 or lower Town Hall; however, this isn't a recommended strategy.
Radius Random Radius Number of Strikes Time Between Strikes Housing Space Brewing Time Spell Factory Level Required
2 tiles 3.5 tiles 6 0.4s 2 6 minutes 1
Level Total Damage Damage per Strike Cost Elixir Research Cost Elixir Research Time Laboratory Level Required
1 300 50 15,000 N/A N/A N/A
2 360 60 16,500 200,000 1d 1
3 420 70 18,000 500,000 2d 2
4 480 80 20,000 1,000,000 3d 3
5 540 90 22,000 2,000,000 4d 6
6 600 100 24,000 6,000,000 6d 7
7 660 110 26,000 8,000,000 10d 8

Template:UCH

Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite) • Dragon RiderElectro TitanRoot Rider
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunterApprentice Warden
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerRocket BalloonSuper WizardSuper DragonInferno DragonSuper MinerSuper MinionSuper Hog Rider (Super HogSuper Rider) • Super ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup) • Super Bowler
Heroes & Hero Equipment Barbarian King: Barbarian PuppetRage VialEarthquake BootsVampstacheGiant Gauntlet
Archer Queen: Archer PuppetInvisibility VialGiant ArrowHealer PuppetFrozen Arrow
Grand Warden: Eternal TomeLife GemRage GemHealing TomeFireball
Royal Champion: Royal GemSeeking ShieldHog Rider PuppetHaste Vial
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility SpellRecall Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat) • Overgrowth Spell
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog LauncherFlame FlingerBattle Drill
Pets L.A.S.S.IElectro OwlMighty YakUnicornFrosty (Frostmite) • DiggyPoison LizardPhoenixSpirit Fox