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Log Trap5

"Beware of rolling logs."


Log Trap Ruin Log Trap1 Log Trap2 Log Trap3 Log Trap4 Log Trap5
Ruin Level 1 Level 2 Level 3 Level 4 Level 5

Summary

  • Log Traps are a trap available in the Clan Capital, available at Capital Hall level 4. When a ground unit moves in front of it, it unleashes a log that deals damage to all ground units in its path, and knocks back smaller troops by 1 tile, and larger troops by 0.5 tiles.
    • The Mountain Golem is not immune to knockback, and it will be knocked back 0.5 tiles.
  • The Log Trap can be rotated by angles of 90 degrees. This changes its trigger area depending on the direction it faces.

Strategies

Defensive Strategy

  • Log Traps deal damage in a rather small, but long path, so you should place them at choke points where it is more likely that a whole group of troops walks in front of it. A notable example is the bridge at the southeast part of the Wizard Valley district.
  • They don't deal high damage on their own, but are still useful to destroy Super Wizards or take out a whole group of Sneaky Archers behind tanks as they have low health and the log trap just cruises through the whole path, no matter what.
  • You can also place them where there is likely funneling points, to catch troops off-guard, forcing the attacker to waste more resources to funnel.
  • This trap can be used to reset the attacking animations of troops, especially the Mountain Golem and the Mega Sparky due to their slow attacking speed, and the slight knockback can help it to change targets, thus slowing down an attack.

Offensive Strategy

  • Log Traps may have to travel a medium to long distance before colliding with your troops. If you suspect a location to contain a Log Trap, deploy your troops further back from that location if possible as they may move out of its path.
  • You can also use a tank to trigger it, and then deploy the damage troops.

Upgrade Differences

  • The Log Trap undergoes significant visual changes at level 3, 4 and 5.
    • When initially built, the Log Trap consists of a wooden log with metal spikes around it on top of a wooden ramp on a thin wooden base.
    • At level 2, the edges of the base are reinforced with stone and the ramp is also reinforced with what appears to be metal.
    • At level 3, the log partially receives spiked metal armor fittings over it. The original spikes are adjusted to accommodate the fittings.
    • At level 4, the log's wood gets a darker color and the spikes get thicker. The base gets a fully reinforced covering of stones.
    • At level 5, the log gets 2 additional large spikes at its ends and the log's spikes and armor appear to be coated in red-hot fire, thereby becoming a flaming log. The ramp also receives the dark wood color that the log had received in the previous level, and all of the metal parts turn golden in color, with an orange tint, except its ramp.

Statistics

Capital Hall Level 1 2 3 4 5 6 7 8 9 10
Number Available 0 0 0 1 2 3 4 4 4 4
Size Size
2x2
Number Available District Hall Level
1 2 3 4 5
Wizard Valley 0 1 1 1 1
Balloon Lagoon 4 4 4 4 4
Builder's Workshop 5 6 7 8 8
Dragon Cliffs 2 2 2 2 2
Golem Quarry 4 5 6 6 6
Skeleton Park 4 6 7 7
Goblin Mines 2 2 2 3
Level
Level
Damage
Damage
Build Cost
Capital Gold
Capital Hall Level Required
Capital Hall
District Hall Level Required
District Hall
1 400 1,500 4 1
2 450 3,000 4 2
3 500 6,000 6 3
4 550 12,000 8 4
5 600 20,000 10 5
Trigger Radius Damage Type Favorite Target Targets
9 tiles (in front of it) Area Splash Any Ground

Icon Descriptions

Icon InfoTapping this icon displays information about the Log Trap, such as Level, Damage, Damage Type and Targets.
Icon UpgradeTapping this icon contributes the Capital Gold you have into upgrading the Log Trap to the next level. When the Log Trap is at maximum level, this icon is not shown.
Icon PrioritizeTapping this icon marks the trap's upgrade to the next level as a priority for the Clan, pinning it as a recommended upgrade for Clan members. This icon is only shown if the upgrade is possible, is not already prioritized and if the player is Leader or a Co-leader of their Clan.
Icon DeprioritizeTapping this icon stops marking the trap's upgrade to the next level as a priority for the Clan. This icon is only shown if the upgrade is possible, is being prioritized and if the player is Leader or a Co-leader of their Clan.
Icon RotateTapping this icon rotates the Log Trap 90 degrees clockwise. This icon only appears in Village Edit Mode.

History

Patch Description
May 2, 2022 Added the Log Trap, with 5 levels and its ruined phase. Log Trap RuinLog Trap1Log Trap2Log Trap3Log Trap4Log Trap5
October 10, 2022 Fixed the Log Trap's sound effects (previously it played the sounds of air traps).

Trivia

  • The Log Trap's damage is equal to that of a Giant Cannon of equal level.
  • The log trap is the only trap in the Clan Capital to only target ground enemies with no mode to target air.
  • The Log Trap launches The Log from Clash Royale.
Clan Capital Buildings
Defensive Buildings CannonSpear ThrowerAir DefenseCapital HallMulti CannonBomb TowerMulti MortarSuper Wizard TowerAir BombsRapid RocketsCrusherHidden Mega TeslaGiant CannonRocket ArtilleryInferno TowerBlast BowMini-Minion HiveReflectorGoblin Thrower (Spear Goblin) • Super Giant PostRaid Cart PostSuper Dragon PostWall

Traps: MineMega MineLog TrapZap TrapSpear Trap

Army Buildings Army CampSpell Storage

Barracks: Super Barbarian BarracksSneaky Archer BarracksSuper Giant BarracksBattle Ram BarracksMinion BarracksSuper Wizard BarracksRocket Balloon BarracksSkeleton Barrel BarracksFlying Fortress YardRaid Cart BarracksPower P.E.K.K.A BarracksHog Raider BarracksSuper Dragon BarracksMountain Golem QuarryInferno Dragon BarracksSuper Miner BarracksMega Sparky Workshop
Spell Factories: Heal Spell FactoryJump Spell FactoryLightning Spell FactoryFrost Spell FactoryRage Spell FactoryGraveyard Spell FactoryEndless Haste Spell Factory

Other Buildings Capital HallDistrict HallAirshipDecorationsHouses (Clan House) • Terrain
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