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Currently, there are 26 different types of Magic Items. These Magic Items are subdivided into five categories:

Books

  • Books are able to skip an upgrade timer regardless of its length.
    • As such, to get the best value, they should be used to finish long and tedious upgrades immediately, which can often be the case later in the game. Upgrades that would greatly hinder gameplay while ongoing, such as a Barracks upgrade, are also a viable candidate for book usage.
    • The upgrade must be underway already for them to be used. Therefore, the user still has to pay the resource cost of the upgrade.
  • Players can hold one of each Book at a time.

Book of Fighting

Book of Fighting

A Book of Fighting

"Filled with very efficient training programs, this magical book can be used to instantly complete any ongoing troop upgrade. Works in both villages!"

The Book of Fighting skips timers of troop & siege machine upgrades.

Buy Price: 925 Gems, Sell Price: 50 Gems.


Book of Building

Book of Building

A Book of Building

"Supposedly authored by the Master Builder himself, this magical book can be used to instantly complete any building upgrade. Works in both villages!"

The Book of Building skips timers regarding building constructions & upgrades. It can also skip timers regarding gear-ups, such as the Cannon gear-up.

Buy Price: 925 Gems, Sell Price: 50 Gems.


Book of Spells

Book of Spells

A Book of Spells

"Written by unknown wizards, this magical book can be used to instantly complete any ongoing spell upgrade. Works in Home Village."

The Book of Spells skips timers regarding spell upgrades.

Buy Price: 925 Gems, Sell Price: 50 Gems.


Book of Heroes

Book of Heroes

A Book of Heroes

"Full of heroic tales and sound advice, this magical book can be used to instantly complete any ongoing hero or pet upgrade timer. Works in both villages!"

The Book of Heroes skips timers regarding hero/pet upgrades.

Buy Price: 500 Gems, Sell Price: 50 Gems.


Book of Everything

Book of Everything

A Book of Everything

"This extremely powerful magical encyclopedia can be used to instantly complete any ongoing upgrade. Works in both villages!"

The Book of Everything can skip any timer. It cannot be used if any other book is able to take its place, nor can it be purchased from the Trader.

Sell Price: 50 Gems.


Potions

Potions are Magic Items that provide temporary boosts to various aspects of gameplay. Players can hold up to five of each at once.

Using multiple potions at once only extends the duration rather than amplify the effect. For example, using two Resource Potions grants the 2x resource production boost for 2 days, rather than give a 4x boost for 1 day.


Power Potion

Power Potion

A Power Potion

"This strong-smelling magical brew boosts Troops, Spells and Siege Machines to the maximum level allowed at your Town Hall level for 1h. Works in both villages!"

The old boost troops button.

The Power Potion automatically upgrades the player's existing avaliable troops and spells to the maximum level allowed by their Town Hall or Builder Hall level (as applicable) for 1 hour. It can be used before any battle by tapping the "Boost Troops" button (shown below right), including Clan War battles. While the potion is active, troops and spells that the player has will display a bluish flame for their level.

Power Potions are unavailable to use when all of the player's units are at the maximum level allowed by their Town Hall and Builder Hall. They have no effect on Heroes, Pets and troops spawned by other methods (which instead still scale by their original levels, if applicable), nor do they have an effect on Clan Capital Troops or Spells. Also, when donating boosted troops or spells, it will still use their original levels for the donation.

Note: If a Power Potion is used to boost a troop with a Super version to the minimum Super Troop boosting requirement, it is still not possible to boost said troop with an insufficient base level.

Buy Price: 300 Gems or 150 Raid Medals, Sell Price: 10 Gems.


Resource Potion

Resource Potion

A Resource Potion

"A haste spell turned into a potion, this magical elixir can greatly boost your resource collector efficiency for 1d. Works in Home Village."

The Resource Potion boosts all Gold Mines, Elixir Collectors and Dark Elixir Drills within the Home Village for 1 day as an alternative to using gems for the purpose.

Buy Price: 115 Gems or 10 League Medals or 200 Raid Medals, Sell Price: 10 Gems.


Training Potion

Training Potion

A Training Potion

"This energetic elixir boosts your army production, increasing efficiency of barracks, spell factories, and hero regeneration. Works in Home Village."

The Training Potion boosts the Barracks, Dark Barracks, Spell Factory, Dark Spell Factory, Workshop, and all the Hero altars in the Home Village for 1 hour, accelerating their production/regeneration rate by 4x, and as an alternative to using gems. However, when there is only little time left with the training potion active, the acceleration is continually reduced until the training potion is no longer active. More info can be read on these reddit posts: https://www.reddit.com/r/ClashOfClans/comments/fnje2m/glitch_end_of_training_potion/,https://www.reddit.com/r/ClashOfClans/comments/8w07kr/glitch_last_3_minutes_of_training_potion/, and https://www.reddit.com/r/ClashOfClans/comments/hsgf22/glitch_the_training_potion_doesnt_work_when_youre/.[1]

Buy Price: 25 Gems or 10 League Medals or 100 Raid Medals (occasionally offered for free in the Trader), Sell Price: 10 Gems.


Builder Potion

Builder Potion

A Builder Potion

"Brewed by the Builder in case of emergency all-nighters, this invigorating potion allows your builders to work 10x faster for 1h. Works in Home Village!"

The Builder Potion accelerates all construction work to 10 times the original rate in the Home Village for one hour. Compared to the normal rate, using a Builder Potion saves nine hours of builder time per builder, as each builder will do 10 hours' worth of work in one hour. As such, to get the best value out of this item, it is recommended to be used when all builders are currently working on upgrades that last at least 10 hours.

Buy Price: 285 Gems or 30 League Medals, Sell Price: 10 Gems.


Clock Tower Potion

Clock Tower Potion

A Clock Tower Potion

"This thick elixir made from ground-up magic cogs activates your Clock Tower boost for 30m. Works in Builder Base."

The Clock Tower Potion boosts the Clock Tower for 30 minutes (irrespective of its actual level), speeding up timers as if boosted normally. While it can stack with the Clock Tower's free boost, said boost cannot be used if the potion was used first.

The Clock Tower Potion cannot be used if the Clock Tower has not been rebuilt.

Buy Price: 75 Gems or 100 Raid Medals, Sell Price: 10 Gems.


Hero Potion

Hero Potion

A Hero Potion

"This potent potion temporarily boosts all Heroes and Pets to the maximum level allowed at your Town Hall level for 1h. Works in both villages!"

The Hero Potion boosts, for one hour, all heroes and pets' levels up to the maximum allowed at the current level of their Town Hall and Builder Hall. As such, it is recommended for the player to check levels of Town Hall/Builder Hall and the respective heroes and use it wisely to get the best value.

It cannot be used if every hero and pet are currently at maxed out relative to the Town Hall/Builder Hall's own levels, or if the player does not own any Hero.

While a Hero Potion boost is active, Heroes' level indicators will be given a slight purple tint.

When used at the same time as a Training Potion, the Hero Potion's timer goes faster and therefore fades faster.

Buy Price: 150 Gems or 150 Raid Medals, Sell Price: 10 Gems.


Research Potion

Research Potion

A Research Potion

"This strange substance somehow helps the mysterious Wizards inside the Laboratory research 24x faster for 1h. Works in Home Village!"

The Research Potion accelerates all research conducted in the Home Village's Laboratory to 24 times of the original speed for one hour. Compared to the normal rate, using a Research Potion saves 23 hours of research time, as 24 hours' worth of research is done in just one hour.

Buy Price: 120 Gems or 20 League Medals or 200 Raid Medals, Sell Price: 10 Gems


Super Potion

Super Potion

A Super Potion

"Dark Elixir brewed into a delicious golden form, best enjoyed in a hot, humid environment with a few close friends. The Super Potion can boost a Troop into its Super Troop version for 3 days."

The Super Potion boosts a Super Troop into its corresponding Super Troop counterpart for 3 days, if possible. This achieves the same result as paying 25,000 Dark Elixir to do so.

The potion cannot be used when there are already two different types of Super Troops currently active or if the target is not valid. This includes players that do not own the Super Sauna in their base.

Buy Price: 300 Gems, Sell Price: 10 Gems


Pet Potion

Pet Potion

A Pet Potion

"Containing everything a Pet needs for a healthy, glossy coat. This helps Pets upgrade 24x faster for 1h"

The Pet Potion accelerates all research conducted in the Pet House to 24 times of the original speed for one hour. Compared to the normal rate, using a Pet Potion saves 23 hours of research time, as 24 hours' worth of research is done in just one hour.

Buy Price: 120 Gems or 200 Raid Medals, Sell Price: 10 Gems


Runes

  • Runes are a type of Magic Item that completely fill their respective resource storages. As such, to get the best value, it is recommended to upgrade their corresponding storages then use it while they are empty.
  • Players can hold one of each rune at a time.
  • There are 5 types of runes, all of which function identically, save for the resources they supply.
  • Runes cannot be used when their respective storages are full or overfilled. This includes players that do not own any way to store Dark Elixir. If a player's storage is more than 70% full, they will be warned on the confirmation screen, but will be allowed to use the rune so as long as it is not full.

Rune of Gold

Rune of Gold

A Rune of Gold

"Seemingly providing an endless stream of Gold, this magical item allows you to completely fill your Gold Storages in the Home Village."

Buy price: 1,500 Gems, Sell Price: 50 Gems.


Rune of Elixir

Rune of Elixir

A Rune of Elixir

"Seemingly providing an endless stream of Elixir, this magical item allows you to completely fill your Elixir Storages in the Home Village."

Buy Price: 1,500 Gems, Sell Price: 50 Gems.


Rune of Dark Elixir

Rune of Dark Elixir

A Rune of Dark Elixir

"Seemingly providing an endless stream of Dark Elixir, this magical item allows you to completely fill your Dark Elixir Storages in the Home Village."

Buy Price: 3,000 Gems, Sell Price: 50 Gems.


Rune of Builder Gold

Rune of Builder Gold

A Rune of Builder Gold

"Seemingly providing an endless stream of Builder Gold, this magical item allows you to completely fill your Gold Storages in the Builder Base."

Buy Price: 1,500 Gems, Sell Price: 50 Gems.


Rune of Builder Elixir

Rune of Builder Elixir

A Rune of Builder Elixir

"Seemingly providing an endless stream of Builder Elixir, this magical item allows you to completely fill your Elixir Storages in the Builder Base."

Buy Price: 1,500 Gems, Sell Price: 50 Gems.


Hammers

Hammers are Magic Items that also instantly complete upgrades with several restrictions.

  • Hammers automatically fill in the cost, making said upgrade free (regardless of storage capacity), but are unable to affect an upgrade that is already underway.
  • The player may have one Hammer of each type. Once purchased, a new one of the same type cannot be bought for the next 7 days.
  • In order to use it, the player must reach all non-resource upgrade criteria for the specified target, with several examples:
    • Buildings/Heroes/Pets still require a free builder and have their Town Hall/Builder Hall/Building Construction/Upgrade requirements met.
    • Laboratory/Star Laboratory Upgrades can only be performed if they are able to start said upgrade anyway.
    • Items that are purchased from the shop or have no upgrade timers/miscellaneous requirements, such as Walls and the B.O.B Control, cannot be affected by any hammer.
    • Master Builder's Gear Up modifications can only be affected by Books.

Hammer of Fighting

Hammer of Fighting

A Hammer of Fighting

"A swing of this magic hammer will instantly upgrade any troop to the next level. Works in both villages!"

The Hammer of Fighting automatically completes an upgrade of a troop or siege machine.

Buy Price: 120 League Medals, Sell Price: 100 Gems.


Hammer of Building

Hammer of Building

A Hammer of Building

"A swing of this magic hammer will instantly upgrade any building to the next level. Works in both villages!"

The Hammer of Building automatically completes a building upgrade.

Buy Price: 120 League Medals, Sell Price: 100 Gems.


Hammer of Spells

Hammer of Spells

A Hammer of Spells

"A swing of this magic hammer will instantly upgrade any spell to the next level. Works in the Home Village!"

The Hammer of Spells automatically completes a spell upgrade.

Buy Price: 120 League Medals, Sell Price: 100 Gems.


Hammer of Heroes

Hammer of Heroes

A Hammer of Heroes

"A swing of this magic hammer will instantly upgrade any hero or pet to the next level. Works in both villages!"

The Hammer of Heroes automatically completes a hero or pet upgrade.

Buy Price: 165 League Medals, Sell Price: 100 Gems.


Miscellaneous Items

The below items are unique in type and nature.

Wall Ring

Wall Ring

A Wall Ring

"Punching a Wall Piece with this Ring on will instantly upgrade it, though higher level walls might require multiple rings to upgrade. Works in both villages!"

The Wall Ring allows you to upgrade Walls with them instead of consuming resources, similarly to Hammers. It is only usable with a free builder.

The number of rings required to upgrade a particular level of Wall is given in the tables below. 1 Wall Ring corresponds to 1 million Gold/Elixir in the Home Village, and 500,000 Builder Gold/Builder Elixir in the Builder Base. As such, they gain more value if the upgrade costs more.

Upgrade discounts like those from the Season Challenges do not influence the cost of Wall Rings for each Wall.

You can hold up to 25 Rings at a time.

Home Village Walls
Level Level Wall Rings Required Magic Items
2-12 1
13 2
14 4
15 7
16 8
17 9
Builder Base Walls
Level Level Wall Rings Required Magic Items
2-7 1
8-10 2

Buy Price: 50 Gems or 5 League Medals or 60 Raid Medals (for each single Wall Ring), Sell Price: 5 Gems.


Shovel of Obstacles

Shovel of Obstacles

A Shovel of Obstacles

"Strong but fragile, this magical shovel can be used to make a single obstacle permanently movable. Works in both villages!"

The Shovel of Obstacles is a Magic Item that allows the player to move any Obstacle. Any obstacle moved by a Shovel is treated as a decoration, in that it can be freely moved around the village like one, and can be withheld in the Village Edit Mode inventory without being placed. However, obstacles moved in the Home Village cannot be placed into War Base layouts.

Moved obstacles can still be permanently removed, though no special compensation is given for doing this.

You can hold up to five Shovels at a time.

Buy Price: 500 Gems or 1000 Raid Medals, Sell Price: 50 Gems.


Builder Star Jar

Builder Star Jar

A Builder Star Jar

"Smashing this fragile jar full of stars instantly makes your Star Bonus available in the Builder Base."

The Builder Star Jar instantly makes the Star Bonus available again in the Builder Base if it is currently not available. Using the Jar does not reset the ongoing timer for the next Star Bonus.

Any time remaining for the next Star Bonus is resumed once the Star Bonus enabled with the Jar is completed.

You can hold up to five Star Jars at a time.

Buy Price: 100 Gems or 150 Raid Medals, Sell Price: 10 Gems.

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