Currently, there are 24 different types of Magic Items. These Magic Items are subdivided into five categories:
- Books are able to skip an upgrade timer.
- As such, to get the best value, they should be used to finish the upgrade as soon as it begins.
- The upgrade must be underway already for them to be used. Therefore, the user still has to pay for the resources.
- Players can hold one of each Book at a time.
Book of Fighting
"Filled with very efficient training programs, this magical book can be used to instantly complete any ongoing troop upgrade. Works in both villages!"
The Book of Fighting skips timers of troop & siege machine upgrades.
Book of Building
"Supposedly authored by the Master Builder himself, this magical book can be used to instantly complete any building upgrade. Works in both villages!"
The Book of Building skips timers regarding building constructions & upgrades. It can also skip timers regarding gear-ups, such as the Cannon gear-up.
Book of Spells
"Written by unknown wizards, this magical book can be used to instantly complete any ongoing spell upgrade. Works in Home Village."
The Book of Spells skips timers regarding spell upgrades.
Book of Heroes
"Full of heroic tales and sound advice, this magical book can be used to instantly complete any ongoing hero or pet upgrade timer. Works in both villages!"
The Book of Heroes skips timers regarding hero/pet upgrades.
Book of Everything
"This extremely powerful magical encyclopedia can be used to instantly complete any ongoing upgrade. Works in both villages!"
The Book of Everything can skip any timer. It cannot be used if any other book is able to take its place, nor can it be purchased from the trader.
Potions are Magic Items that provide temporary boosts to various aspects of gameplay. Players can hold five of each at once.
Using multiple potions at once only extends the duration rather than amplify the effect. For example, using two Resource Potions grants the 2x resource production boost for 2 days, rather than give a 4x boost for 1 day.
"This strong-smelling magical brew can boost your troops, spells, and siege machines to the maximum level allowed by your Laboratory for 1h. Works in both villages!"
The Power Potion automatically upgrades the player's existing avaliable troops and spells to the maximum level allowed by their Laboratory or Star Laboratory for 1 hour. It can be used before any battle by tapping the "Boost Troops" button (shown below right), including Clan War battles. While the potion is active, troops and spells that the player has will display a bluish flame for their level. As such, to get the best value out of this item, one should ideally upgrade their Laboratory to the maximum possible level allowed by their Town Hall.
Power Potions are unavailable to use when all of the player's units are at the maximum level allowed by their respective laboratories. They have no effect on heroes, pets and troops spawned by other methods (which instead still scales by their original levels, applicable).
Note: If a Power Potion is used to boost a troop with a Super version such that its boosted level is at least the minimum level required for the Super Troop boost, doing so does not allow the troop to be boosted unless the level it is boosted from was already sufficient to boost the Super Troop.
"A haste spell turned into a potion, this magical elixir can greatly boost your resource collector efficiency for 1d. Works in Home Village."
"This energetic elixir boosts your army production, increasing efficiency of barracks, spell factories, and hero regeneration. Works in Home Village."
The Training Potion boosts the Barracks, Dark Barracks, Spell Factory, Dark Spell Factory, Workshop, and all the Hero altars in the Home Village for 1 hour, accelerating their production/regeneration rate by 4x, and as an alternative to using gems.
Buy Price: 25 or 10 (occasionally offered for free in the Trader), Sell Price: 10 .
"Brewed by the Builder in case of emergency all-nighters, this invigorating potion allows your builders to work 10x faster for 1h. Works in Home Village!"
The Builder Potion accelerates all construction work to 10 times the original rate in the Home Village for one hour. Compared to the normal rate, using a Builder Potion saves nine hours of builder time per builder, as each builder will do 10 hours' worth of work in one hour.
Clock Tower Potion
"This thick elixir made from ground-up magic cogs activates your Clock Tower boost for 30m. Works in Builder Base."
The Clock Tower Potion effectively gives 30 minutes of Clock Tower boost to all timers in the Builder Base. While it can stack with the Clock Tower's free boost, said boost cannot be used if the potion was used first.
"Temporarily add up to +5 levels to all Heroes and Pets for 1h. Temporary levels cannot exceed the maximum level determined by Town Hall level."
The Hero Potion boosts all heroes and pets' levels by up to 5 for one hour, up to a maximum determined by the current level of their Town Hall and Builder Hall. As such, it is recommended for the player to check levels of Town Hall/Builder Hall and the respective heroes and use it wisely to get the best value.
"This strange substance somehow helps the mysterious Wizards inside the Laboratory research 24x faster for 1h. Works in Home Village!"
The Research Potion accelerates all research conducted in the Home Village's Laboratory to 24 times of the original speed for one hour. Compared to the normal rate, using a Research Potion saves 23 hours of research time, as 24 hours' worth of research is done in just one hour.
"Dark Elixir brewed into a delicious golden form, best enjoyed in a hot, humid environment with a few close friends. The Super Potion can boost a Troop into its Super Troop version for 3 days."
The potion cannot be used when there are already two different types of Super Troops currently active or if the target is not valid.
- Runes are a type of Magic Item that completely fill their respective resource storages. As such, to get the best value, it is recommended to upgrade their corresponding storages then use it while they are empty.
- Players can hold one of each rune at a time.
- There are 5 types of runes, all of which function identically, save for the resources they supply.
- Runes cannot be used when their respective storages are full.
Rune of Gold
"Seemingly providing an endless stream of Gold, this magical item allows you to completely fill your Gold Storages in the Home Village."
Rune of Elixir
"Seemingly providing an endless stream of Elixir, this magical item allows you to completely fill your Elixir Storages in the Home Village."
Rune of Dark Elixir
"Seemingly providing an endless stream of Dark Elixir, this magical item allows you to completely fill your Dark Elixir Storages in the Home Village."
Rune of Builder Gold
"Seemingly providing an endless stream of Builder Gold, this magical item allows you to completely fill your Gold Storages in the Builder Base."
Rune of Builder Elixir
"Seemingly providing an endless stream of Builder Elixir, this magical item allows you to completely fill your Elixir Storages in the Builder Base."
Hammers are Magic Items that also instantly complete upgrades with several restrictions.
- Hammers automatically fill in the cost, making said upgrade free (regardless if storage capacity), but are unable to affect an upgrade that is already underway.
- The player may have one Hammer of each type. Once purchased, a new one of the same type cannot be bought for the next 7 days.
- In order to use it, the player must reach all non-resource upgrade criteria for the specified target, with several examples:
- Buildings/Heroes/Pets still require a free builder and have their Town Hall/Builder Hall/Building Construction/Upgrade requirements met.
- Laboratory/Star Laboratory Upgrades can only be performed if they are able to start said upgrade anyway.
- Items that are purchased from the shop or have no upgrade timers/miscellaneous requirements, such as Walls and the O.T.T.O Hut, cannot be affected by any hammer. The same also applies to Master Builder's Gear Up modifications.
Hammer of Fighting
"A swing of this magic hammer will instantly upgrade any troop to the next level. Works in both villages!"
The Hammer of Fighting automatically completes an upgrade of a troop or siege machine.
Hammer of Building
"A swing of this magic hammer will instantly upgrade any building to the next level. Works in both villages!"
The Hammer of Building automatically completes a building upgrade.
Hammer of Spells
"A swing of this magic hammer will instantly upgrade any spell to the next level. Works in the Home Village!"
The Hammer of Spells automatically completes a spell upgrade.
Hammer of Heroes
"A swing of this magic hammer will instantly upgrade any hero or pet to the next level. Works in both villages!"
The Hammer of Heroes automatically completes a hero or pet upgrade.
The below items are unique in type and nature.
"Punching a Wall Piece with this Ring on will instantly upgrade it, though higher level walls might require multiple rings to upgrade. Works in both villages!"
The Wall Ring allows you to upgrade Walls with them instead of consuming resources, similarly to Hammers. It can only be used if there is a free builder.
The number of rings required to upgrade a particular level of Wall is given in the tables below. 1 Wall Ring corresponds to 1 million Gold/Elixir in the Home Village, and 500,000 Builder Gold/Builder Elixir in the Builder Base. As such, they gain more value if the upgrade costs more.
You can hold up to 25 Rings at a time.
Shovel of Obstacles
"Strong but fragile, this magical shovel can be used to move a single obstacle. Works in both villages!"
The Shovel of Obstacles is a Magic Item that allows the player to move any Obstacle to any desired location in the base. You can hold up to five Shovels at a time.