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For the Builder Base counterpart, see Mega Mine/Builder Base.
Mega Mine5 Ground

"A hidden dose of heavy destruction. Choose air or ground!"


Ground Mode

Mega Mine Ruin Mega Mine1 Ground Mega Mine2 Ground Mega Mine3 Ground Mega Mine4 Ground Mega Mine5 Ground
Ruin Level 1 Level 2 Level 3 Level 4 Level 5

Air Mode

Mega Mine Ruin Mega Mine1 Air Mega Mine2 Air Mega Mine3 Air Mega Mine4 Air Mega Mine5 Air
Ruin Level 1 Level 2 Level 3 Level 4 Level 5

Summary

  • Mega Mines are a trap available in the Clan Capital, available at Capital Hall level 2. Just like Mega Mines in the Builder Base, they can be toggled between attacking ground units and attacking air units, but cannot attack both at the same time.
  • The Mega Mine resembles a regular Mine of equal level but is much larger and has two chains holding it to the ground instead of one, when set to air mode.

Strategies

Defensive Strategy

  • Don't allow these bombs to be triggered by a simple Battle Ram or something cheap. Using one of them can one-shot Super Wizards at lower levels (and nevertheless severely damage them at higher levels) and can really be useful in sticky situations such as defenses only targeting Super Giants.
  • Because of its high damage, it is recommended to place it inside the base to deal heavy damage to tanks as it can be triggered by a small unit when outside.
  • It may be beneficial to set the Mega Mine to ground in trophy ranges where medium-health troops like the Raid Cart and Hog Raiders are common. and set normal Mines to air instead.
  • Some players place their Mega Mines on the outside of their bases, to ensure that troops will trigger them early, helping to prevent 50% destruction. The best place to put outside Mega Mines is behind external buildings, but in front of external Walls. This ensures that troops will get grouped up while destroying the external building, after which the bomb triggers, destroying many troops at once.
  • Other players prefer to place the Mega Mine further into their bases to act as a trap for Hog Raiders and Super Giant groups. Placing them between two Defensive Buildings ensures that the Super Giants and Hog Raiders will be closely grouped before triggering the mine.

Offensive Strategy

  • Try to trigger them with a single expendable troop such as a Super Barbarian if you can; drop them one by one near 2×2 spaces in an attempt to trigger them as to prevent further losses in your army.
  • Use a Healing Spell to heal your remaining troops, especially if you're a lower level using a Super Giant attacking strategy after they trigger a Mega Mine.
  • When you see a Mega Mine about to explode, don't deploy more troops near it as they will explode too, because the Mega Mine has a time between when it explodes.
  • Try using a troop with lots of hitpoints such as a Super P.E.K.K.A to trigger the Mega Mine as they will not take much damage compared to their overall health.

Upgrade Differences

  • The Mega Mine undergoes significant visual changes at level 3, 4 and 5.
    • When initially built, the Mega Mine is a large wooden barrel with ropes strapped around it to hold it together. A red fuse connects a yellow square timer located on the side of the barrel to the head. Periodically, the timer rotates 90° clockwise. If the Mega Mine is set to air, chains can be seen suspending the barrel in midair.
    • At level 2, the ropes are replaced by steel reinforcements that are fixed to the barrel with nails.
    • At level 3, the barrel is painted red.
    • At level 4, the wooden barrel is replaced by a red metallic sphere with various steel parts, including a band of steel around its equator, reinforcements supporting the band, as well as a gray metallic pressure plate on the poles and nails around it.
    • At level 5, the square timer disappears, and more metal pressure plates are added above and below the equator of the sphere.

Statistics

Capital Hall Level 1 2 3 4 5 6 7 8 9 10
Number Available 0 4 5 6 7 8 9 10 11 12
Size Size
2x2
Number Available District Hall Level
1 2 3 4 5
Barbarian Camp 0 2 3 4 4
Wizard Valley 2 4 5 6 6
Balloon Lagoon 0 0 1 2 3
Builder's Workshop 0 0 1 2 3
Skeleton Park 2 3 3 3
Goblin Mines 1 2 3 3
Level
Level
Damage
Damage
Build Cost
Capital Gold
Capital Hall Level Required
Capital Hall
District Hall Level Required
District Hall
1 400 2,000 2 1
2 450 4,000 3 2
3 500 8,000 5 3
4 550 15,000 7 4
5 600 25,000 9 5
Trigger Radius Damage Radius Damage Type Favorite Target
2 tiles 4 tiles Area Splash Any

Icon Descriptions

Icon InfoTapping this icon displays information about the Mega Mine, such as Level, Damage, Damage Type and Targets.
Icon UpgradeTapping this icon contributes the Capital Gold you have into upgrading the Mega Mine to the next level. When the Mega Mine is at maximum level, this icon is not shown.
Icon PrioritizeTapping this icon marks the trap's upgrade to the next level as a priority for the Clan, pinning it as a recommended upgrade for Clan members. This icon is only shown if the upgrade is possible, is not already prioritized and if the player is Leader or a Co-leader of their Clan.
Icon DeprioritizeTapping this icon stops marking the trap's upgrade to the next level as a priority for the Clan. This icon is only shown if the upgrade is possible, is being prioritized and if the player is Leader or a Co-leader of their Clan.
Icon GroundThis icon indicates that the Mega Mine is currently set to Ground mode, to attack ground units. Tapping this icon switches the Mega Mine attack mode to attack air units. This icon is only displayed in Village Edit Mode, while the Mega Mine is in Ground mode.
Icon AirThis icon indicates that the Mega Mine is currently set to Air mode, to attack air units. Tapping this icon switches the Mega Mine attack mode to attack ground units. This icon is only displayed in Village Edit Mode, while the Mega Mine is in Air mode.
Clan Capital Buildings
Defensive Buildings CannonSpear ThrowerAir DefenseCapital HallMulti CannonBomb TowerMulti MortarSuper Wizard TowerAir BombsRapid RocketsCrusherHidden Mega TeslaGiant CannonRocket ArtilleryInferno TowerBlast BowMini-Minion HiveReflectorGoblin Thrower (Spear Goblin) • Super Giant PostRaid Cart PostSuper Dragon PostWall

Traps: MineMega MineLog TrapZap TrapSpear Trap

Army Buildings Army CampSpell Storage

Barracks: Super Barbarian BarracksSneaky Archer BarracksSuper Giant BarracksBattle Ram BarracksMinion BarracksSuper Wizard BarracksRocket Balloon BarracksSkeleton Barrel BarracksFlying Fortress YardRaid Cart BarracksPower P.E.K.K.A BarracksHog Raider BarracksSuper Dragon BarracksMountain Golem QuarryInferno Dragon BarracksSuper Miner BarracksMega Sparky Workshop
Spell Factories: Heal Spell FactoryJump Spell FactoryLightning Spell FactoryFrost Spell FactoryRage Spell FactoryGraveyard Spell FactoryEndless Haste Spell Factory

Other Buildings Capital HallDistrict HallAirshipDecorationsHouses (Clan House) • Terrain
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