Clash of Clans Wiki
Clash of Clans Wiki
Mighty Yak info.png
"Built like a Siege Machine, the Mighty Yak has a knack for knocking down Walls it comes in contact with. It also flies into a rage if you knock out its companion."

Mighty Yak field.png
Level 1-10


  • The Mighty Yak is the third Pet unlocked from the level 3 Pet House. It has a very high health, and does extra damage (x20) to Walls, similar to the Wall Wrecker.
  • Every time the Mighty Yak moves, once it is in contact with other buildings and it will ram into it and deal a first strike once it stops, then the second attack happens after 1.6 seconds then return to its normal attack rate of 2.1 seconds.
  • The Mighty Yak prioritizes a target within 7 tiles of the Hero that the Mighty Yak is paired to. If the Hero is knocked out, Mighty Yak behaves like a troop with no preferential target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.
  • When the hero it is assigned to is knocked out, the Mighty Yak will temporarily be raged, doing extra damage and moving faster for 8 seconds.



  • The Mighty Yak pairs well with the Archer Queen. Because of its high hitpoints, the Mighty Yak is able to soak up hits for not only the Archer Queen, but also the Archers spawned by her Royal Cloak ability. It will break apart Walls to make Queen Charges much easier to pull off.
  • The Mighty Yak also pairs well with the Barbarian King. This is because the Barbarian King is the only melee Hero in the game and needs Walls to be broken to enter the base, and the Yak can help break such Walls. Funneling the King is still recommended, however, as the Yak will generally not attack Walls unless both it and the King need to.


  • Place traps along your base that's the weakest to help take out the Mighty Yak. Generally, a Tornado Trap would do.
  • Due to its high hitpoints as compared to other pets, the Yak is generally difficult to stop, especially when paired with the Barbarian King (who can tank for it). High-damage defenses such as single-target Inferno Towers work very well should the Yak move in front of the Hero and be vulnerable to attack.
  • Alternatively, one could try to limit the Yak's capability of opening compartments, by designing a base with many compartments to minimise the damage possible should a compartment be opened. Having "island" compartments (where a single building is isolated from other buildings in its own compartment) can also be viable against the Yak when it is paired with the Barbarian King or Archer Queen, since without funneling or opening the compartment directly with Wall Breakers or otherwise, the hero will likely move to the sides, taking their Yak along with it.


Patch Description
April 10, 2021 Announced the Mighty Yak, with 10 levels.Mighty Yak field.png
April 12, 2021 Added the pet , Mighty Yak.
June 15, 2021
  • Force retarget for Mighty Yak if it's helping the Hero to destroy a wall and the Hero is knocked out or targets something else.
  • Mighty Yak's level now shows boosted badge in battle end screen when Hero Potion is active.
September 27, 2021 Mighty Yak now deals a single target damage as opposed to area splash.



  • In the description, it states that the Mighty Yak is built like a Siege Machine, which likely refers to a Wall Wrecker since they both deal extra damage to Walls. Indeed, it attacks similar to a Wall Wrecker, continuously slamming defenses and walls with their heads.
    • The ram from a level 3-4 Wall Wrecker also feature ram horns, similar to what the Mighty Yak has.
  • The rage frenzy that triggers upon the hero's defeat is identical to the rage effect used by the Super Barbarian.


  • The Mighty Yak is the pet with the most amount of hit points out of all the other pets.
  • The Mighty Yak is the only pet to be an ordinary animal unlike the others.
  • The Mighty Yak is the only pet that doesn't have a glowing aura.
  • The Mighty Yak, Dragon Rider, Hog Glider and Battle Machine are the only units that don't appear in loading screens, excluding the Super Troops (with the exception of the Super Giant and Rocket Balloon).
Preferred Target Favorite Target Targets Favorite Target Attack Type Damage Type Attack Range Range Movement Speed Movement Speed Attack Speed Attack Speed Special AbilitySpecial Ability Rage Duration Special Ability Rage Speed Increase Special Ability Rage Damage Increase Special Ability Pet House Level Required Pet House
Within 7 tiles of Hero Ground Single Target 1.2 tiles 20 2.1s Wall Buster 8s 16 70% 3
Damage per Second
Damage per Hit
Damage vs. Walls
Upgrade Cost
Dark Elixir
Upgrade Time
1 60 126 2,520 3,750 N/A N/A
2 64 134.4 2,688 4,000 165,000 3d
3 68 142.8 2,856 4,250 185,000 4d
4 72 151.2 3,024 4,500 205,000 5d
5 76 159.6 3,192 4,750 225,000 5d 12h
6 80 168 3,360 4,950 245,000 6d
7 84 176.4 3,528 5,100 255,000 6d 12h
8 88 184.8 3,696 5,250 265,000 7d
9 92 193.2 3,864 5,400 275,000 7d 12h
10 96 201.6 4,032 5,550 285,000 8d
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite) • Dragon Rider
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunter
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerRocket BalloonSuper WizardSuper DragonInferno DragonSuper MinionSuper ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup) • Super Bowler
Heroes Barbarian KingArcher QueenGrand WardenRoyal Champion
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat)
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog LauncherFlame Flinger
Pets L.A.S.S.IElectro OwlMighty YakUnicorn