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For a similar trap in the Home Village, see Bomb.
For the larger analogue, see Mega Mine.
Mine9 Ground.png

"Plan an explosive surprise for troops that get too close. Choose air or ground!"





Ground Mode

Mine1 Ground.png Mine2 Ground.png Mine3 Ground.png Mine4 Ground.png Mine5 Ground.png
Level 1 Level 2 Level 3 Level 4 Level 5
Mine6 Ground.png Mine7 Ground.png Mine8 Ground.png Mine9 Ground.png
Level 6 Level 7 Level 8 Level 9

Air Mode

Mine1 Air.png Mine2 Air.png Mine3 Air.png Mine4 Air.png Mine5 Air.png
Level 1 Level 2 Level 3 Level 4 Level 5
Mine6 Air.png Mine7 Air.png Mine8 Air.png Mine9 Air.png
Level 6 Level 7 Level 8 Level 9

Summary

  • Mines are splash damaging traps that are like the Bomb. Unlike the Bomb, they can be configured to either Air or Ground. They also explode right after when triggered. They do low damage in a relatively large area, pushing troops back and depending on the mode set, they can damage either ground or air troops, but not both at the same time.
  • Although not doing much damage, the Mines still have power in number and can take out support troops or hordes of low-hitpoint units.
  • The Mine explodes after an enemy comes within 4 tiles of it, causing splash damage to every ground or air enemy troops within 5 tiles. This delay means that you'll want to place the bomb in an area where troops are likely to remain for a period of time, such as right next to a building they're attacking.
  • Like any other traps in the Builder Base, the Mine does not need the Master Builder or O.T.T.O for construction, however, they are required for upgrading.

Strategies

Defensive Strategy

  • Try to use Mines on the outside of the map, so it can severely damage sniping Sneaky Archers.
  • Placing two Mines together will kill Sneaky Archers and Beta Minions of relative level. Three Mines together will kill Raged Barbarians of relative level.
    • However, this uses up the majority of your Mines, so it is not recommended.
  • Setting Mines to Ground would better protect your base if you are losing to ground attacks. Setting them to Air would protect your base from air attacks, if you are losing against them. Set half-and-half if you are losing to both type of attacks.
  • You can stop a Bomber from throwing its first bomb by placing a Mine near the area, which allows your defenses to one-shot it.
  • Use Mines set to air around your Firecrackers to help it take out swarms of Beta Minions.
  • A single Mine set to air can stop a horde of Bats (spawned by Night Witches) from swarming your base.
  • When set to Ground mode, it can stop a mass of Skeletons spawned by Drop Ships but only if other ground units, such as the Battle Machine, trigger the trap.
  • Put Mines (in air mode) around your Builder Hall if it is located in a corner. This will disrupt any enemy Air Troops which approach your base from that corner. It is even more powerful if you place your Roaster and/or Air Bombs near the Builder Hall, which can quickly overwhelm enemy air troops.

Offensive Strategy

  • Mines are weak against high-hitpoint troops such as a Baby Dragon, or a Battle Machine.
  • Make sure to test for Mines near Walls when using the Bomber with another troop, such as a Raged Barbarian, so the Bomber can be successful in destroying the Walls.
  • Make sure to stagger your troops when sending them into the base, especially if they are low-hitpoint troops, so a Mine cannot hit them all at once.

Upgrade Differences

  • The Mine undergoes significant visual differences at levels 3, 4, 5, 7, and 9.
    • At level 1, it appears to be a barrel strapped with ropes with a timer on it that has red wires connecting it to the barrel.
    • At level 2, the ropes on the barrel are replaced with metal bands.
    • At level 3, the barrel turns red.
    • At level 4, the barrel turns into a spherical Mine.
    • At level 5, the timer is removed and the Mine gains metallic studs on the surface. The band in the middle becomes smaller.
    • At level 6, metal horns replace the studs.
    • At level 7, the color of the Mine turns black, a skull face appears on it, and the horns are replaced by grey studs.
    • At level 8, the studs are replaced by spikes.
    • At level 9, the Mine gains a bigger capsule shape. The sides have a center circle separated from the rest and what appears to be its mechanism and a glowing part. The spikes are gone.
    • When switched to air mode, the Mine will appear to float, supported by a metal chain.

Trivia

  • The skull which appears on the level 7 and 8 Mines also appears on Air Bombs, Seeking Air Mines, and level 6, 7 and 8 Balloons.
  • On level 1 to level 4 Mines, the timer's hand rotates as it ticks. This hand movement occurs even when the Mine is being upgraded.
  • For levels 1-4, the dial on the Mine is circular in contrast of the Mega Mine which has square dials for the same levels.
  • For levels 1-4, the timer’s hand is always reset to the top position when switching between ground and air mode.

Icon Descriptions

Icon Info.pngTapping this icon displays information about the Mine, such as Level, Damage Type and Targets.
Icon Upgrade.pngTapping this icon begins upgrading the Mine to the next level, if you have enough resources and a free Master Builder or O.T.T.O. When the Mine is at maximum level, this icon is not shown.
Icon HoB.pngTapping this icon instantly upgrades the Mine to the next level, at the cost of one Hammer of Building if you have one. When the Mine is at maximum level, or the Builder Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNow.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoB.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoE.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon Cancel.pngTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Icon Ground.pngThis icon indicates that the Mine is currently set to Ground mode, to attack ground units. Tapping this icon switches the Mine attack mode to attack air units. This icon is only displayed while the Mine is in Ground mode.
Icon Air.pngThis icon indicates that the Mine is currently set to Air mode, to attack air units. Tapping this icon switches the Mine attack mode to attack ground units. This icon is only displayed while the Mine is in Air mode.
Builder Hall Level 1 2 3 4 5 6 7 8 9
Number Available 0 0 2 3 4 5 5 5 5
Size Size
1x1
Level
Level
Damage
Damage
Build Cost
Builder Gold
Build Time
Time
Experience Gained
Experience
Builder Hall Level Required
Builder Hall
1 50 5,000 N/A N/A 3
2 55 8,000 20m 34 3
3 61 12,000 30m 42 3
4 67 25,000 1h 60 4
5 74 50,000 2h 84 5
6 81 80,000 3h 103 6
7 89 120,000 4h 120 7
8 98 250,000 5h 134 8
9 110 500,000 6h 146 9
Trigger Radius Damage Radius Damage Type Favorite Target
4 Tiles 5 Tiles Area Splash Any
Builder Base Buildings
Defensive Buildings CannonDouble CannonArcher TowerHidden TeslaFirecrackersCrusherGuard PostAir BombsMulti MortarRoasterGiant CannonMega TeslaLava LauncherWalls
Traps: Push TrapSpring TrapMineMega Mine
Resource Buildings Builder Hall (Magic Items) • Gold MineElixir CollectorGold StorageElixir StorageGem MineO.T.T.O Hut
Army Buildings Builder BarracksArmy CampStar LaboratoryBattle Machine Altar
Other Buildings BoatDecorationsObstaclesClock Tower

For the Builder Base counterpart, see Mine/Builder Base.
Mine5 Ground.png

"Plan an explosive surprise for troops that get too close. Choose air or ground!"





Ground Mode

Small Trap Ruin.png Mine1 Ground.png Mine2 Ground.png Mine3 Ground.png Mine4 Ground.png Mine5 Ground.png
Ruin Level 1 Level 2 Level 3 Level 4 Level 5

Air Mode

Small Trap Ruin.png Mine1 Air.png Mine2 Air.png Mine3 Air.png Mine4 Air.png Mine5 Air.png
Ruin Level 1 Level 2 Level 3 Level 4 Level 5

Summary

  • Mines are a trap available in the Clan Capital, available at Capital Hall level 1 as traps that are already set into the Capital Peak when the Clan Capital is unlocked.
  • When triggered, Mines explode and deal a small amount of splash damage to all ground or air units in the vicinity, depending on the mode it is set to. Just like Mines in the Builder Base, they can be toggled between attacking ground units and attacking air units, but cannot attack both at the same time.

Strategies

Defensive Strategy

  • The Mine is effective at dealing unexpected splash damage to wipe out groups of lesser enemies, particularly Sneaky Archers, Skeletons or Minion Hordes. When used in large numbers, they are also capable of doing sizable damage to moderate-health troops like Super Wizards, though such a strategy may only be advised in districts where a lot of Mines are available.
  • Against Sneaky Archers, one can place Mines in front of Walls, where Sneaky Archers are likely to be deployed; the Mine's explosion will damage or destroy entire squads.
    • As a rule of thumb, the Mine is capable of instantly destroying Sneaky Archers up to one level higher than the Mine. This interaction mainly crops up in the mid-Capital Hall levels (at Capital Halls 5 through 7), where in lower-level districts, Mines may not be able to one-shot upgraded Archers due to being restricted by a low District Hall level.
  • A simple baiting trick is to group together single-target defenses and hiding Mines in this group. Attackers may be enticed by such groups to use swarming troops such as Skeleton Barrels against this group, which will be wiped out by the Mine when it explodes.
    • Similar principles can be used against Minion Hordes by grouping ground-only defenses and hiding a Mine set to air in them, though this may be easily circumvented by other air troops like Rocket Balloons.
  • Mines can also be used to soften moderate-health troops, allowing for certain interactions to favor the defense.
    • A level 1 Rapid Rockets is unable to destroy a level 1 Rocket Balloon with a single volley, instead leaving it with 5 HP. Having a single Mine set to air will weaken the Balloon just enough for the Rapid Rockets to finish it (and any other Balloons that are hit) in one volley.
    • A Rocket Artillery will leave a Super Wizard of equal level with only 40 HP remaining after hitting it once; if the Super Wizard is damaged by a ground Mine beforehand, it would instead perish.

Offensive Strategy

  • It is imperative to check for Mines (and other traps) when using Sneaky Archers or a Skeleton army, lest they be exploded by a single Mine. Super Barbarians and Battle Rams are extremely suited for this purpose due to their low housing requirement. Higher-health troops like Super Giants can also safely take a Mine's blow.
  • Non-lethal damage caused by a Mine can be quickly healed by a Healing Spell. Do note that it will not protect troops that are killed in one hit by the Mine, however.

Upgrade Differences

  • The Mine undergoes significant visual differences at levels 3, 4, and 5.
    • When initially rebuilt, it appears to be a barrel strapped with ropes with a timer on it that has red wires connecting it to the barrel.
    • At level 2, the ropes on the barrel are replaced with metal bands.
    • At level 3, the barrel turns red.
    • At level 4, the barrel turns into a spherical Mine.
    • At level 5, the timer is removed and the Mine gains metallic studs on the surface. The band in the middle becomes smaller.

Trivia

  • The Mine in Clan Capital exactly looks and works like the Mine in the Builder Base.
  • However, the damage output of the Mine in Clan Capital is higher than the Mine in the Builder Base.

Icon Descriptions

Icon Info.pngTapping this icon displays information about the Mine, such as Level, Damage, Damage Type and Targets.
Icon Upgrade.pngTapping this icon contributes the Capital Gold you have into upgrading the Mine to the next level. When the Mine is at maximum level, this icon is not shown.
Icon Ground.pngThis icon indicates that the Mine is currently set to Ground mode, to attack ground units. Tapping this icon switches the Mine attack mode to attack air units. This icon is only displayed in Village Edit Mode, while the Mine is in Ground mode.
Icon Air.pngThis icon indicates that the Mine is currently set to Air mode, to attack air units. Tapping this icon switches the Mine attack mode to attack ground units. This icon is only displayed in Village Edit Mode, while the Mine is in Air mode.
Capital Hall Level 1 2 3 4 5 6 7 8 9 10
Number Available 2 4 6 8 8 8 8 8 8 8
Size Size
1x1
Number Available District Hall Level
1 2 3 4 5
Barbarian Camp 2 4 6 7 8
Wizard Valley 4 4 5 6 6
Balloon Lagoon 6 8 9 10 10
Builder's Workshop 5 6 7 7 7
Dragon Cliffs 2 4 5 6 7
Golem Quarry 3 4 5 5 5
Level
Level
Damage
Damage
Build Cost
Capital Gold
Capital Hall Level Required
Capital Hall
District Hall Level Required
District Hall
1 120 1,000 1 1
2 140 2,000 2 2
3 160 4,000 4 3
4 180 9,000 6 4
5 200 15,000 9 5
Trigger Radius Damage Radius Damage Type Favorite Target
1.5 tiles 3 tiles Area Splash Any
Clan Capital Buildings
Defensive Buildings CannonSpear ThrowerAir DefenseCapital HallMulti CannonBomb TowerMulti MortarSuper Wizard TowerAir BombsRapid RocketsCrusherHidden Mega TeslaGiant CannonRocket ArtilleryInferno TowerBlast BowSuper Giant PostRaid Cart PostSuper Dragon PostWall

Traps: MineMega MineLog TrapZap Trap

Army Buildings Army CampSpell Storage

Barracks: Super Barbarian BarracksSneaky Archer BarracksSuper Giant BarracksBattle Ram BarracksMinion BarracksSuper Wizard BarracksRocket Balloon BarracksSkeleton Barrel BarracksFlying Fortress YardRaid Cart BarracksSuper P.E.K.K.A BarracksHog Raider BarracksSuper Dragon BarracksMountain Golem Quarry
Spell Factories: Heal Spell FactoryJump Spell FactoryLightning Spell FactoryFrost Spell FactoryRage Spell Factory

Other Buildings Capital HallDistrict HallAirshipDecorationsHouses

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