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Mine9 Ground

"Plan an explosive surprise for troops that get too close. Choose air or ground!





Mine1 Ground Mine2 Ground Mine3 Ground Mine4 Ground Mine5 Ground Mine6 Ground Mine7 Ground Mine8 Ground Mine9 Ground
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9
Mine1 Air Mine2 Air Mine3 Air Mine4 Air Mine5 Air Mine6 Air Mine7 Air Mine8 Air Mine9 Air
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9

  • Summary
    • Mines are splash damaging traps that can be set to Air or Ground.
    • Although not doing much damage, the Mines still have power in number and can take out support troops or hordes of low-hitpoint units.
    • The Mine explodes after an enemy comes within 4 tiles of it, causing splash damage to every enemy ground troop within 5 tiles. This delay means that you'll want to place the bomb in an area where troops are likely to remain for a period of time, like right next to a building they're attacking.
    • The Mine does not need the Master Builder for construction, however, the Master Builder is required for upgrading.
    • The Mine is a combination of a Bomb and an Air Bomb, in that it deals low splash damage in an area. However, it can target air or ground troops.

  • Defensive Strategy
    • Try to use Mines on the outside of the map so it can severely damage sniping Sneaky Archers.
    • Placing two Mines together will kill Sneaky Archers and Beta Minions of relative level. Three Mines together will kill Raged Barbarians of relative level.
    • Setting Mines to Ground would better protect your base if you are losing to ground attacks. Setting them to Air would protect your base from air attacks, if you are losing against them. Set half and half if you are facing both type of attacks.
    • You can stop a Bomber from throwing its first bomb by placing a Mine near the area, which allows your defenses to one-shot it.
    • Use Mines set to air around your Firecrackers to help it take out swarms of Beta Minions.
    • A single Mine set to air can stop a horde of Bats (spawned by Night Witches) from swarming your base.
  • Offensive Strategy
    • Mines are weak against high-hitpoint troops such as a Baby Dragon, or a Battle Machine.
    • Make sure to test for Mines near walls when using the Bomber with another troop, such as a Raged Barbarian, so the Bomber can be successful in destroying the wall.
    • Make sure to stagger your troops when sending them into the base, especially if they are low-hitpoint troops, so a Mine cannot hit them all at once.

  • Upgrade Differences
  • The Mine undergoes significant visual differences at levels 3, 5, and 7.
    • At level 1, it appears to be a barrel strapped with ropes with a timer on it that has red wires connecting it to the barrel.
    • At level 2, the ropes on the barrel are replaced with metal bands.
    • At level 3, the barrel turns red.
    • At level 4, the barrel turns into a spherical Mine.
    • At level 5, the timer is removed and the Mine gains metallic pressure plates on the surface. The band in the middle becomes smaller.
    • At level 6, metal horns replace the pressure plates.
    • At level 7, the color of the Mine turns black, a skull face appears on it, and the horns are replaced by grey studs.
    • At level 8, the studs are replaced by spikes.
    • When switched to air mode, the Mine will appear to float, supported by a metal chain.

  • Trivia
    • The Mine resembles a Bomb from the Home Village. However, the Mine has more range.
    • The face of a Jolly Roger which appears on the level 7 and 8 mine, also appears on Air Bombs, Seeking Air Mines, and level 6, 7 and 8 Balloons.
    • On level 1 to level 4 Mines, the timer's hand rotates as it ticks. This hand movement occurs even when the Mine is being upgraded.

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Mine, such as Level, Damage Type and Targets.
    Icon UpgradeTapping this icon begins upgrading the Mine to the next level, if you have enough resources and a free Master Builder or O.T.T.O. When the Mine is at maximum level, this icon is not shown.
    Icon HoBTapping this icon instantly upgrades the Mine to the next level, at the cost of one Hammer of Building if you have one. When the Mine is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
    Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon GroundThis icon indicates that the Mine is currently set to Ground mode, to attack ground units. Tapping this icon switches the Mine attack mode to attack air units. This icon is only displayed while the Mine is in Ground mode.
    Icon AirThis icon indicates that the Mine is currently set to Air mode, to attack air units. Tapping this icon switches the Mine attack mode to attack ground units. This icon is only displayed while the Mine is in Air mode.


Builder Hall Level 1 2 3 4 5 6 7 8 9
Number Available 0 0 2 3 4 5 5 5 5
Size Size
1x1
Level Level Damage Damage Build Cost GoldB Build Time Stopwatch Experience Gained XP Builder Hall Level Required Builder Hall8
1 50 5,000 None 0 3
2 55 8,000 20m 34 3
3 61 12,000 30m 42 3
4 67 25,000 1h 60 4
5 74 50,000 2h 84 5
6 81 80,000 3h 103 6
7 89 120,000 4h 120 7
8 98 250,000 5h 134 8
9 110 500,000 6h 146 9
Trigger Radius Damage Radius Damage Type Favorite Target
4 Tiles 5 Tiles Area Splash Any
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