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For the Builder Base counterpart, see Mine/Builder Base.
Mine5 Ground

"Plan an explosive surprise for troops that get too close. Choose air or ground!"


Ground Mode

Small Trap Ruin Mine1 Ground Mine2 Ground Mine3 Ground Mine4 Ground Mine5 Ground
Ruin Level 1 Level 2 Level 3 Level 4 Level 5

Air Mode

Small Trap Ruin Mine1 Air Mine2 Air Mine3 Air Mine4 Air Mine5 Air
Ruin Level 1 Level 2 Level 3 Level 4 Level 5

Summary

  • Mines are a trap available in the Clan Capital, available at Capital Hall level 1 as traps that are already set into the Capital Peak when the Clan Capital is unlocked.
  • When triggered, Mines explode and deal a small amount of splash damage to all ground or air units in the vicinity, depending on the mode it is set to. Just like Mines in the Builder Base, they can be toggled between attacking ground units and attacking air units, but cannot attack both at the same time.

Strategies

Defensive Strategy

  • The Mine is effective at dealing unexpected splash damage to wipe out groups of lesser enemies, particularly Sneaky Archers, Skeletons or Minion Hordes. When used in large numbers, they are also capable of doing sizable damage to moderate-health troops like Super Wizards, though such a strategy may only be advised in districts where a lot of Mines are available.
  • Against Sneaky Archers, one can place Mines in front of Walls, where Sneaky Archers are likely to be deployed; the Mine's explosion will damage or destroy entire squads.
    • As a rule of thumb, the Mine is capable of instantly destroying Sneaky Archers up to one level higher than the Mine. This interaction mainly crops up in the mid-Capital Hall levels (at Capital Halls 5 through 7), where in lower-level districts, Mines may not be able to one-shot upgraded Archers due to being restricted by a low District Hall level.
  • A simple baiting trick is to group together single-target defenses and hiding Mines in this group. Attackers may be enticed by such groups to use swarming troops such as Skeleton Barrels against this group, which will be wiped out by the Mine when it explodes.
    • Similar principles can be used against Minion Hordes by grouping ground-only defenses and hiding a Mine set to air in them, though this may be easily circumvented by other air troops like Rocket Balloons.
  • Mines and walls work brilliantly together: put a one-tile gap for ground troops to go in, and fill that gap with Log traps and Mines and Mega Mines to soften tanks and likely destroy the damage-dealers of an attack.
  • Mines can also be used to soften moderate-health troops, allowing for certain interactions to favor the defense.
    • A level 1 Rapid Rockets is unable to destroy a level 1 Rocket Balloon with a single volley, instead leaving it with 5 HP. Having a single Mine set to air will weaken the Balloon just enough for the Rapid Rockets to finish it (and any other Balloons that are hit) in one volley.
    • A Rocket Artillery will leave a Super Wizard of equal level with only 40 HP remaining after hitting it once; if the Super Wizard is damaged by a ground Mine beforehand, it would instead perish.

Offensive Strategy

  • It is imperative to check for Mines (and other traps) when using Sneaky Archers or a Skeleton army, lest they be exploded by a single Mine. Super Barbarians and Battle Rams are extremely suited for this purpose due to their low housing requirement. Higher-health troops like Super Giants can also safely take a Mine's blow.
  • Non-lethal damage caused by a Mine can be quickly healed by a Healing Spell. Do note that it will not protect troops that are killed in one hit by the Mine, however.

Upgrade Differences

  • The Mine undergoes significant visual differences at levels 3, 4, and 5.
    • When initially rebuilt, it appears to be a barrel strapped with ropes with a timer on it that has red wires connecting it to the barrel.
    • At level 2, the ropes on the barrel are replaced with metal bands.
    • At level 3, the barrel gets a raspberry red paint job.
    • At level 4, the barrel turns into a spherical Mine.
    • At level 5, the timer is removed and the Mine gains metallic studs on the surface. The band in the middle becomes smaller.

Statistics

Capital Hall Level 1 2 3 4 5 6 7 8 9 10
Number Available 2 4 6 8 8 8 8 8 8 8
Size Size
1x1
Number Available District Hall Level
1 2 3 4 5
Barbarian Camp 2 4 6 7 8
Wizard Valley 4 4 5 6 6
Balloon Lagoon 6 8 9 10 10
Builder's Workshop 5 6 7 7 7
Dragon Cliffs 2 4 5 6 7
Golem Quarry 3 4 5 5 5
Skeleton Park 7 8 9 9
Goblin Mines 3 3 3 4
Level
Level
Damage
Damage
Build Cost
Capital Gold
Capital Hall Level Required
Capital Hall
District Hall Level Required
District Hall
1 120 1,000 1 1
2 140 2,000 2 2
3 160 4,000 4 3
4 180 9,000 6 4
5 200 15,000 9 5
Trigger Radius Damage Radius Damage Type Favorite Target
1.5 tiles 3 tiles Area Splash Any

Icon Descriptions

Icon InfoTapping this icon displays information about the Mine, such as Level, Damage, Damage Type and Targets.
Icon UpgradeTapping this icon contributes the Capital Gold you have into upgrading the Mine to the next level. When the Mine is at maximum level, this icon is not shown.
Icon PrioritizeTapping this icon marks the trap's upgrade to the next level as a priority for the Clan, pinning it as a recommended upgrade for Clan members. This icon is only shown if the upgrade is possible, is not already prioritized and if the player is Leader or a Co-leader of their Clan.
Icon DeprioritizeTapping this icon stops marking the trap's upgrade to the next level as a priority for the Clan. This icon is only shown if the upgrade is possible, is being prioritized and if the player is Leader or a Co-leader of their Clan.
Icon GroundThis icon indicates that the Mine is currently set to Ground mode, to attack ground units. Tapping this icon switches the Mine attack mode to attack air units. This icon is only displayed in Village Edit Mode, while the Mine is in Ground mode.
Icon AirThis icon indicates that the Mine is currently set to Air mode, to attack air units. Tapping this icon switches the Mine attack mode to attack ground units. This icon is only displayed in Village Edit Mode, while the Mine is in Air mode.

Trivia

  • The Mine in Clan Capital exactly looks and works like the Mine in the Builder Base.
  • However, the damage output of the Mine in Clan Capital is higher than the Mine in the Builder Base.
Clan Capital Buildings
Defensive Buildings CannonSpear ThrowerAir DefenseCapital HallMulti CannonBomb TowerMulti MortarSuper Wizard TowerAir BombsRapid RocketsCrusherHidden Mega TeslaGiant CannonRocket ArtilleryInferno TowerBlast BowMini-Minion HiveReflectorGoblin Thrower (Spear Goblin) • Super Giant PostRaid Cart PostSuper Dragon PostWall

Traps: MineMega MineLog TrapZap TrapSpear Trap

Army Buildings Army CampSpell Storage

Barracks: Super Barbarian BarracksSneaky Archer BarracksSuper Giant BarracksBattle Ram BarracksMinion BarracksSuper Wizard BarracksRocket Balloon BarracksSkeleton Barrel BarracksFlying Fortress YardRaid Cart BarracksPower P.E.K.K.A BarracksHog Raider BarracksSuper Dragon BarracksMountain Golem QuarryInferno Dragon BarracksSuper Miner BarracksMega Sparky Workshop
Spell Factories: Heal Spell FactoryJump Spell FactoryLightning Spell FactoryFrost Spell FactoryRage Spell FactoryGraveyard Spell FactoryEndless Haste Spell Factory

Other Buildings Capital HallDistrict HallAirshipDecorationsHouses (Clan House) • Terrain
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