Level 1-2
Level 3-4
Level 5-6
Level 7
Level 8
Level 9
Level 10
Summary
- The Miner is the twelfth Elixir troop unlocked in the level 12 Barracks, which requires Town Hall level 10.
- The Miner is a single-target troop that burrows underground when not engaged with enemy troops or buildings. This allows him to have the useful ability of not being affected by walls and bypassing all traps, but can still receive effects from spells.
- Miners have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Miners will proceed to attack the nearest structure.
Strategies
Offensive Strategies
- The Miner is similar to the Hog Rider before it would attack defenses; a troop that can bypass Walls that attacks anything. However, the Miner's mechanics are better as it is invincible when underground.
- However, at Town Halls 14 and above, Miners can get damaged and will also get destroyed from the Poison damage from the Town Hall's destruction.
- Miners synergize well with Hog Riders, and the two types of troops can be combined together in a combination known as the Hybrid. The Miners can deal with defending Heroes and Skeleton Traps, while Hog Riders are more powerful against defenses because they prioritize defenses and have better DPS. If the Grand Warden and Royal Champion are unlocked, they can aso be sent in with a hybrid attack to support the pack, as both these heroes are also able to bypass walls and can thus follow them easily.
- However, the combination has a weakness to aerial Clan Castle troops, as neither are able to target them. It can be useful to trigger and destroy the Clan Castle troops before attacking, if possible. Therefore, the Archer Queen and Healers will be used to take care of the Clan Castle troops. At Town Halls 13 and above, the Royale Champion can be very useful if there are any Clan Castle troops which the Queen Charge has not yet taken care of.
- Miners can be used to trigger traps and lure out Clan Castle troops. They can also be used as a small distraction.
- E.g.: You're using a GoWiPe (Golems, Wizards, and P.E.K.K.As), but the Inferno Towers and Clan Castle troops are going to take out your Golems in seconds once in range. You can quickly place a Miner to pop up and distract the defenses.
- The Miner cannot be placed anywhere on the map, unlike its Clash Royale counterpart. It must be placed outside the red area like any other unit.
- Miners in large numbers are great for attacking bases with Inferno Towers that are set to single-target mode as each time the Miners burrow underground the Inferno Towers have to heat up again.
- Take advantage of the Miners' ability to burrow underground. The more Miners you have, the quicker they destroy the buildings or troops they were targeting, allowing them to go back underground quickly. This gives the defenses less time to target them and can be assisted by Rage Spells to increase their damage or Healing Spells to keep them at full health when Miners are attacking super-high HP buildings like storages. It is advisable to have enough Miners in a squad that they one-shot any building they come into contact with, except for super-high HP buildings like storages.
- However, other troops behind will be vulnerable to be taken out by defenses, so be careful!
- Miners are vulnerable when they are spread out, in small numbers, or attacking high HP buildings because they have relatively low damage and HP.
- Miners are useful when they are in the middle of the base. Trim off outside buildings with other troops like Bowlers and your Heroes to keep them in the middle.
- Miners also cannot be pulled by the Tornado Trap, so it is a good troop to trigger this trap without being pulled by it.
Defensive Strategies
- Miners are decently tanky Clan Castle troops that deal decent damage, but they do not burrow underground when defending. Instead, they move above ground at a reduced pace. Combined with their relatively slow hit speed, this means that swarming a defensive Miner with massed troops can be helpful.
- Since Miners do not trigger Traps while burrowing, you will need to place Traps near a building so that they will be triggered when the Miners pop up.
- You can keep your base compact and your storages close to your defenses to combat Miners. By doing this, you are giving the Miners less time to be healed while they are traveling underground, helping your defenses do the maximum amount of damage while they are above ground and keeping them above ground for longer periods of time when they attack the storages.
- Skeleton Traps set to ground and massed defensive Clan Castle troops (such as massed Archers) can stall the Miners for some time, as they have a slow attack rate. It is possible that the Miners may burrow underground for only a short distance to continue attacking these distractions, taking more time than necessary.
- Giant Bombs can deal significant damage to Miners and can surprise the opponent. However, since Miners only trigger traps when above ground, they cannot be damaged when underground, place them right next to a defense in the direction of another defense so the Miners can trigger them.
Upgrade Differences
The Miner undergoes significant visual changes at levels 3, 5, and 7.
- Initially, the Miner is a man with a red shirt, a brown backpack, and a silver-gray hard hat with a melting candle on it. He wields a large shovel.
- At level 3, the Miner's shovel's color changes from silver to gold.
- At level 5, the Miner's light source changes from a candle to a headlight.
- At level 7, the Miner's helmet becomes gold-colored, the headlight becomes slightly bigger, and the stick of the shovel is now metallic instead of wood. The shovel also appears to be cleaner.
- At level 8, the Miner's shovel's color changes from gold to purple, and the shovel's shaft turns gold.
- At level 9, the stick of the shovel changes to a glowing white with a "T" shape attached to the end of it. The Miner's light becomes triangular in shape with a white light and a purple rim. The studs on the helmet change from gray to purple.
- At level 10, the triangle on his hat gets replaced by a leaf symbol with golden outlines. His shirt becomes green, his shovel becomes fully golden again and a small tree branch with a single leaf is attached to his backpack.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
Gold Pass modifiers
ApplyReset |
Preferred Target | Attack Type | Housing Space | Movement Speed | Attack Speed | Barracks Level Required | Range |
---|---|---|---|---|---|---|
None | Single Target | 6 | 32 | 1.7s | 12 | 0.5 tiles |
Training Time of Miners | |
---|---|
Barracks available | Barracks upgrading |
30s | 1m |
Level |
Damage per Second |
Damage per Attack |
Hitpoints |
Research Cost |
Research Time |
Laboratory Level Required |
---|---|---|---|---|---|---|
1 | 80 | 136 | 550 | N/A | N/A | N/A |
2 | 88 | 149.6 | 610 | 2,500,000 | 2d | 8 |
3 | 96 | 163.2 | 670 | 3,200,000 | 3d | 8 |
4 | 104 | 176.8 | 730 | 3,800,000 | 4d | 9 |
5 | 112 | 190.4 | 800 | 5,000,000 | 4d 6h | 9 |
6 | 120 | 204 | 900 | 5,800,000 | 6d | 10 |
7 | 128 | 217.6 | 1,000 | 8,000,000 | 8d | 11 |
8 | 136 | 231.2 | 1,100 | 15,000,000 | 9d | 12 |
9 | 144 | 244.8 | 1,250 | 16,000,000 | 10d | 13 |
10 | 152 | 258.4 | 1,400 | 20,500,000 | 15d | 13 |
*Movement speed above is when burrowing underground during attacks. The Miner has 20 movement speed when defending as Clan Castle troops.
Super Troop Boost
Super Troop |
Boost Cost |
Miner Level Required |
---|---|---|
Super Miner | 25,000 | 7 |
History
May 3, 2016 | The Miner first originated from Clash Royale. | |
---|---|---|
Patch | Type | Description |
May 24, 2016 | Update | Added Miner with 4 levels. |
June 8, 2016 | Maintenance Break | The Defensive Miners can now pass the Walls. |
August 2016 | Balance Changes | Reduced the Miner's movement speed from 24 to 20. |
October 12, 2016 | Update | Forced defenses to retarget if they are targeting Miners as they went underground. Previously, such defenses would continue to target the Miners, but doing no damage. |
November 2016 | Update | The training time of the Miner was reduced from 5 minutes to 2 minutes. |
March 2017 | Balance Update | Increased the Miner's hitpoints by 50 at all levels. |
June 2017 | Update |
|
December 18, 2017 | Update | Increased the Miner's housing space from 5 to 6. |
June 11, 2018 | "Town Hall 12" Update | Added the level 6 Miner. |
June 26, 2018 | Balance Update | Reduced the upgrade times at level 2 to 5. |
December 2019 | "Town Hall 13" Update |
|
March 30, 2020 | Update | Reduced the upgrade costs ta level 2 and 3. |
October 12, 2020 | Update | Fixed Miner's attack animation so he does damage simultaneously when the shovel hits the target. |
April 2021 | "Town Hall 14" Update | Reduced the upgrade costs and times at level 2 to 6. |
September 2021 | Update | Added the level 8 Miner. |
December 9, 2021 | Update | Reduced the upgrade costs and times at level 2 to 7. |
October 10, 2022 | "Town Hall 15" Update | Added the level 9 Miner. |
Gallery
Trivia
General
- You can have a maximum of 53 Miners at one time in a complete set of fully upgraded Army Camps. This number increases to 61 if you include 8 that can fit into a fully upgraded Clan Castle. On the battlefield, you can clone an additional 28 Miners with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle), for a total of 89 Miners.
- When the Miner's housing spaces was increased from 5 to 6, it was possible for Army Camps and Clan Castles to overflow, or to hold more housing spaces than they would be able to fit, resulting in 288 out of 240 Army Camp capacity, and 42 out of 35 Clan Castle capacity respectively.
- Unlike his counterpart in Clash Royale, he is able to burrow again after surfacing.
- His Barracks image is an extended image of his former card artwork from Clash Royale.
- The appearance of the Miner is similar to that of a Builder.
- The icon and picture of the Miner show him wearing a blue shirt. However, in battle, he appears with a red shirt.
- The Miner is 1 of 7 troops featured as a character in Squad Busters. The others are the Barbarian, Archer, Goblin, Wizard, Hog Rider, and Witch.
- The Miner's Classic form in Squad Busters resembles the Miner in Clash Royale.
- Despite the Miner burrowing underground when attacking, he will not burrow when moving inside the Army Camps.
- When the Miner disappears upon death or at the end of a battle, he does not explode to regular Elixir nor Dark Elixir.
- The Miner is featured as an skin for the Archer Queen. He is one of five troops to be featured as a Hero skin, the others being the Goblin, P.E.K.K.A, Valkyrie, and the Golem.
Comparisons
- The Miner is one of the few ground troops that are able to bypass Walls without a Jump Spell, the others being the Hog Rider, Royal Champion, Headhunter, L.A.S.S.I, and Grand Warden (if set to ground mode).
- The Miner, along with the Baby Dragon and the Ice Golem, is one of the three permanent troops in the Home Village to be directly transferred from Supercell's one of other games, Clash Royale.
- Unlike his Clash Royale counterpart, he cannot be deployed anywhere and burrows again each time he moves.
- The Miner, along with the Barbarian, Archer, and Hog Rider, are the only 4 troops not based on fiction or legend/myth. The P.E.K.K.A may be based on fiction but it is currently unknown.
- The Miner and the Ice Golem are the only troops that have visual changes every 2 levels, as most of the Troops don't have much of a visual change.
- The Miner is one of the several troops not to have Builder Base or Super Troop counterpart, along with the Healer, Electro Dragon, Yeti, Dragon Rider, Golem, Ice Golem, and Headhunter.
- He is one of the two troops to have different stats when used defensively rather than offensively, the other being the Ice Golem (the Ice Golem's death freeze is smaller on defense and lasts shorter).
- In this case, the defensive Miners do not move underground and instead walk at a slower pace.
- The Miner is currently the only troop that doesn't trigger any traps while moving, because of him going underground instead.