Who is Miner?
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|Level 1-2||Level 3-4||Level 5-6||Level 7|
- The Miner is the twelfth Elixir troop unlocked in the level 12 Barracks.
- The Miner was added in the 8.332.9 update, along with the Baby Dragon.
- Miners have no preferred target when attacking; they will simply attack the closest building. However, once they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Miners will proceed to attack the nearest structure.
- The Miner is similar to the Hog Rider before it would attack defenses; a troop that can bypass Walls that attacks anything. However, the Miner’s mechanics are better as it is invincible when underground.
- Miners synergize well with Hog Riders, and the two types of troops can be combined together in a combination often simply known as a hybrid. The Miners can deal with defending Heroes and Skeleton Traps, while Hog Riders are more powerful against defenses because they prioritize defenses and have better DPS. If the Grand Warden and Royal Champion are unlocked, they can also be sent in with a hybrid attack to support the pack, as both these heroes are also able to bypass walls and can thus follow them easily.
- However, the combination has a weakness to aerial Clan Castle troops, as neither are able to target them. It can be useful to trigger the Clan Castle troops before attacking with a hybrid as a result.
- Miners can be used to trigger traps and lure out Clan Castle troops. They can also be used as a small distraction.
- The Miner cannot be placed anywhere on the map, unlike its Clash Royale counterpart. It must be placed outside the red area like any other unit.
- Miners in large numbers are great for attacking bases with Inferno Towers that are set to single-target mode as each time the Miners burrow underground the Inferno Towers have to heat up again.
- Take advantage of the Miners' ability to burrow underground. The more Miners you have, the quicker they destroy the buildings or troops they were targeting, allowing them to go back to the underground quickly. This gives the defenses less time to target them and can be assisted by Rage Spells to increase their damage when Miners are attacking high hp buildings like storages.
- Miners are vulnerable when they are spread out, in small numbers, or attacking high HP buildings because they have relatively low damage so keep them close together.
- Miners are useful when they are in the middle of the base. Trim off outside buildings with other troops like Bowlers and your Heroes to keep them in the middle.
- Miners are decently tanky Clan Castle troops that deal decent damage, but they do not burrow underground when defending. Instead, they move above ground at a reduced pace. Combined with their relatively slow hit speed, this means that swarming a defensive Miner with massed troops can be helpful.
- Since Miners don't trigger traps while burrowing, you will need to place your traps so that they will be triggered when the Miners pop up.
- You can keep your base compact and your storages close to your defenses to combat Miners. By doing this you are giving the Miners less time to be healed while they are traveling underground, helping your defenses do the maximum amount of damage while they are above ground and keeping them above ground for longer periods of time when they attack the storages.
- Skeleton Traps set to ground and massed defensive Clan Castle troops (such as massed Archers) can stall the Miners for some time, as they have a slow attack rate. It is possible that the Miners may burrow underground for only a short distance to continue attacking these distractions, taking more time than necessary.
- Giant Bombs can deal significant damage to Miners and can surprise the opponent. However, since Miners only trigger traps when above ground, they cannot be damaged when underground, place them right next to a defense in the direction of another defense so they trigger it.
- The Miner undergoes significant visual changes at levels 3, 5, and 7.
- Initially, the Miner is a man with a red shirt, a brown backpack, and a silver-grey hard hat with a melting candle on it.
- At level 3, the Miner's shovel's color changes from silver to gold.
- At level 5, the Miner's light source changes from a candle to a headlight.
- At level 7, the Miner's helmet becomes gold-colored, the headlight becomes slightly bigger, and the stick of the shovel is now metallic instead of wood. The shovel also appears to be cleaner.
- The Miner was added in the May 24, 2016 update (v8.332.9), with 4 levels.
- The August 2016 balance changes reduced the Miner's movement speed from 24 to 20.
- The October 2016 update forced defenses to retarget if they are targeting Miners as they went underground. Previously, such defenses would continue to target the Miners, but doing no damage.
- As of early November 2016, the base training time of the Miner was reduced from 5 minutes to 2 minutes.
- The March 2017 balance update increased the Miner's hitpoints by 50 at all levels.
- The June 2017 update added the level 5 Miner, and increased the hitpoints of level 2-4 Miners. Additionally, upgrade costs and times were reduced at all levels, and the level 3 Miner's Laboratory requirement was moved down to level 8 (allowing Town Hall 10 players to get them).
- The December 2017 update increased the Miner's housing space from 5 to 6.
- The June 11, 2018 "Town Hall 12" update added the level 6 Miner.
- The June 26, 2018 balance update reduced the upgrade times of level 2-5 Miners.
- The December 2019 "Town Hall 13" update added the level 7 Miners, and increased the hitpoints of level 6 Miners.
- The March 2020 update reduced the upgrade costs of level 2 and 3 Miners.
- The October 12, 2020 update fixed Miner’s attack animation so he does damage simultaneously when the shovel hits the target.
- The April 2021 "Town Hall 14" update reduced the upgrade costs and times of level 2-6 Miners.
- You can have a maximum of 50 Miners at one time in a complete set of fully upgraded Army Camps. This number increases to 57 if you include the 7 that can fit into a level 9 or higher Clan Castle. On the battlefield, you can clone an additional 24 Miners with four fully upgraded Clone Spells (three from the regular spell inventory and one from a max-level Clan Castle).
- Unlike his counterpart in Clash Royale, he is able to burrow again after surfacing.
- His Barracks image could be an extended image of his card artwork from Clash Royale.
- The appearance of the Miner is similar to that of a Builder.
- The icon and picture of the Miner show him wearing a blue shirt. However, in battle, he is appears with a red shirt.
- Despite the Miner burrowing underground when attacking, it will not burrow when moving inside the Army Camps.
- When the Miner disappears upon death or at the end of a battle, it doesn't explode to regular Elixir nor Dark Elixir.
- The Miner is one of the few ground troops that are able to bypass Walls without a Jump Spell, the others being the Hog Rider, Royal Champion, Headhunter, L.A.S.S.I and Grand Warden (if set to ground mode).
- The Miner, along with the Baby Dragon and the Ice Golem, is one of the three permanent troops in the Home Village to be directly transferred from Supercell's one of other games, Clash Royale.
- The Miner is one of five troops in the Home Village to have actually lived in history, the others being the Barbarian, Archer, and possible the P.E.K.K.A or Balloon. Most, if not all other troops, are based on mythological humans or creatures.
- The Miner and the Ice Golem are the only troops that have visual changes every 2 levels, as most of the Troops don't have much of a visual change.
- The Miner is one of the several troops not to have Builder Base or Super Troop counterpart, along with the Healer, Dragon, Electro Dragon, Yeti, Dragon Rider, Golem, Bowler, Ice Golem, and Headhunter.
- He is one of the two troops to have different stats when used defensively rather than offensively, the other being the Ice Golem (the Ice Golem's death freeze is smaller on defense and lasts shorter).
- The Miner is currently the only troop that doesn't trigger any traps while moving, because of them going underground instead.
|Preferred Target||Attack Type||Housing Space||Movement Speed||Attack Speed||Barracks Level Required||Range|
|None||Single Target||6||32||1.7s||12||0.5 tiles|
|Training Time of Miners|
|1 Barracks||2 Barracks||3 Barracks||4 Barracks|
||Damage per Second
||Damage per Attack
||Laboratory Level Required|
*Movement speed above is when burrowing underground during attacks. The Miner has 20 movement speed when defending as Clan Castle troops.