|Level 1-2||Level 3-4||Level 5-6||Level 7|
- The Miner is the twelfth troop unlocked in the Barracks.
- It was added in the 8.332.9 update, along with the Baby Dragon.
- Miners have no preferred target when attacking; they will simply attack the closest building. However, once they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Miners will proceed to attack the nearest structure.
- Offensive Strategy
- The Miner is similar to the Hog Rider before it would attack defenses; a troop that can bypass walls that attacks anything. However, the Miner’s mechanics are better as it is invincible when underground.
- Miners synergize well with Hog Riders, and the two types of troops can be combined together in a combination often simply known as a hybrid. The Miners can deal with defending Heroes and Skeleton Traps, while Hog Riders are more powerful against defenses because they prioritize defenses and have better DPS. If the Grand Warden and Royal Champion are unlocked, they can also be sent in with a hybrid attack to support the pack, as both these heroes are also able to bypass walls and can thus follow them easily.
- However, the combination has a weakness to aerial Clan Castle troops, as neither are able to target them. It can be useful to trigger the Clan Castle troops before attacking with a hybrid as a result.
- Miners can be used to trigger traps and lure out Clan Castle troops. They can also be used as a small distraction.
- The Miner cannot be placed anywhere on the map, unlike its Clash Royale counterpart. It must be placed outside the red area like any other unit.
- Miners in large numbers are great for attacking bases with Inferno Towers set to single target mode as each time the miners burrow underground the Inferno Towers have to heat up again.
- Take advantage of the Miners' ability to burrow underground. The more miners you have, the quicker they destroy the buildings or troops they were targeting allowing them to quickly go back underground. This gives the defenses less time to target them and can be assisted by Rage Spells to increase their damage when miners are attacking high hp buildings like storages.
- Miners are vulnerable when they are spread out, in small numbers, or attacking high HP buildings because they have relatively low damage so keep them close together.
- Miners are useful when they are in the middle of the base. Trim off outside buildings with other troops like Bowlers and your Heroes to keep them in the middle.
- Defensive Strategy
- Miners are decently tanky Clan Castle troops that deal decent damage, but they do not burrow underground when defending. Instead, they move above ground at a reduced pace. Combined with their relatively slow hit speed, this means that swarming a defensive Miner with massed troops can be helpful.
- Since Miners don't trigger traps while burrowing, you will need to place your traps so that they will be triggered when the Miners pop up.
- You can keep your base compact and your storages close to your defenses to combat Miners. By doing this you are giving the Miners less time to be healed while they are traveling underground, helping your defenses do the maximum amount of damage while they are above ground and keeping them above ground for longer periods of time when they attack the storages.
- Skeleton Traps set to ground and massed defensive Clan Castle troops (such as massed Archers) can stall the Miners for some time, as they have a slow attack rate. It is possible that the Miners may burrow underground for only a short distance to continue attacking these distractions, taking more time than necessary.
- Giant Bombs can deal significant damage to Miners and can surprise the opponent. However, since miners only trigger traps when above ground, they cannot be damaged when underground, place them right next to a defense in the direction of another defense so they trigger it.
- Upgrade Differences
- The Miner undergoes significant visual changes at levels 3, 5, and 7.
- Initially, the Miner is a man with a red shirt, a brown backpack, and a silver-grey hard hat with a melting candle on it.
- At level 3, the Miner's shovel's color changes from silver to gold.
- At level 5, the Miner's light source changes from a candle to a headlight.
- At level 7, the Miner's helmet becomes gold-colored, the headlight becomes slightly bigger, and the stick of the shovel is now metallic instead of wood. The shovel also appears to be cleaner.
- The Miner undergoes significant visual changes at levels 3, 5, and 7.
- The Miner is one of the few ground troops that are able to bypass walls without a Jump Spell, the others being the Hog Rider, Royal Champion, Headhunter, and Grand Warden (if set to ground mode).
- You can have a maximum of 50 Miners at one time in a complete set of fully upgraded Army Camps. This number increases to 57 if you include the 7 that can fit into a fully upgraded Clan Castle. On the battlefield, you can clone an additional 15 Miners with three level 5 or higher Clone Spells.
- The Miner, along with the Baby Dragon, is one of the two permanent troops in the Home Village to be directly transferred from Supercell's one of other games, Clash Royale.
- The Miner is one of four troops in the Home Village to have actually lived in history, the others being the Barbarian, Archer, and maybe Balloon. Most, if not all other troops, are based on mythological humans or creatures.
- The appearance of the Miner is similar to that of a Builder.
- The icon and picture of the Miner show him wearing a blue shirt. However, once trained, he is wearing a red shirt.
- Despite the Miner burrowing underground when attacking, it will not burrow when moving inside the Army Camps.
- The Miner is currently the only troop that will not trigger any traps while moving, because of it going underground instead.
- Originally, when the Miner buries underground, defenses continue to target them despite doing no damage to them which meant that as long as the Miners are underground, defenses will pointlessly continue firing on them while other more vulnerable troops are safe from harm. This was fixed in the October 2016 update where the defenses will retarget other troops once they bury underground.
- In the 2017 December update, his housing space was changed from 5 to 6.
- When the Miner disappears upon death or at the end of a battle, it doesn't explode to regular elixir nor dark elixir.
- There is an animation bug where the Miner deals damage to targets when their shovel is raised at its peak, rather than when the shovel actually hits the target.
|Home Village Army|
|Elixir Troops||Barbarian • Archer • Giant • Goblin • Wall Breaker • Balloon • Wizard • Healer • Dragon • P.E.K.K.A • Baby Dragon • Miner • Electro Dragon • Yeti (Yetimite)|
|Dark Elixir Troops||Minion • Hog Rider • Valkyrie • Golem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • Bowler • Ice Golem • Headhunter|
|Super Troops||Super Barbarian • Super Archer • Super Giant • Sneaky Goblin • Super Wall Breaker • Inferno Dragon • Super Minion • Super Valkyrie • Super Witch (Big Boy)|
|Heroes||Barbarian King • Archer Queen • Grand Warden • Royal Champion|
|Elixir Spells||Lightning Spell • Healing Spell • Rage Spell • Jump Spell • Freeze Spell • Clone Spell|
|Dark Spells||Poison Spell • Earthquake Spell • Haste Spell • Skeleton Spell • Bat Spell|
|Siege Machines||Wall Wrecker • Battle Blimp • Stone Slammer • Siege Barracks|
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