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Miner info
Super Troop Symbol


"These sneaky shovelers burrow underground, pass beneath walls, and pop up right next to their targets. While underground, Miners cannot be damaged and will not trigger traps, but still gain bonuses from Spells."

Miner1
Level 1-2
Miner3
Level 3-4
Miner5
Level 5-6
Miner7
Level 7
Miner8
Level 8
Miner9
Level 9
Miner10
Level 10

Summary

  • The Miner is the twelfth Elixir troop unlocked in the level 12 Barracks, which requires Town Hall level 10.
  • The Miner is a single-target troop that burrows underground when not engaged with enemy troops or buildings. This allows him to have the useful ability of not being affected by walls and bypassing all traps, but can still receive effects from spells.
  • Miners have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Miners will proceed to attack the nearest structure.

Strategies

Offensive Strategy

  • The Miner is similar to the Hog Rider before it would attack defenses; a troop that can bypass Walls that attacks anything. However, the Miner’s mechanics are better as it is invincible when underground.
    • However, at Town Halls 14 and above, Miners can get damaged and will also get destroyed from the Poison damage from the Town Hall's destruction.
  • Miners synergize well with Hog Riders, and the two types of troops can be combined together in a combination known as the Hybrid. The Miners can deal with defending Heroes and Skeleton Traps, while Hog Riders are more powerful against defenses because they prioritize defenses and have better DPS. If the Grand Warden and Royal Champion are unlocked, they can also be sent in with a hybrid attack to support the pack, as both these heroes are also able to bypass walls and can thus follow them easily.
    • However, the combination has a weakness to aerial Clan Castle troops, as neither are able to target them. It can be useful to trigger and destroy the Clan Castle troops before attacking, if possible.
  • Miners can be used to trigger traps and lure out Clan Castle troops. They can also be used as a small distraction.
    • E.g.: You're using a GoWiPe (Golems, Wizards, and P.E.K.K.As), but the Inferno Towers and Clan Castle troops are going to take out your Golems in seconds once in range. You can quickly place a Miner to pop up and distract the defenses.
  • The Miner cannot be placed anywhere on the map, unlike its Clash Royale counterpart. It must be placed outside the red area like any other unit.
  • Miners in large numbers are great for attacking bases with Inferno Towers that are set to single-target mode as each time the Miners burrow underground the Inferno Towers have to heat up again.
  • Take advantage of the Miners' ability to burrow underground. The more Miners you have, the quicker they destroy the buildings or troops they were targeting, allowing them to go back to the underground quickly. This gives the defenses less time to target them and can be assisted by Rage Spells to increase their damage or Healing Spells to keep them at full health when Miners are attacking super-high HP buildings like storages. It is advisable to have enough Miners in a squad that they one-shot any building they come into contact with, except for super-high HP buildings like storages.
  • Miners are vulnerable when they are spread out, in small numbers, or attacking high HP buildings because they have relatively low damage and HP.
  • Miners are useful when they are in the middle of the base. Trim off outside buildings with other troops like Bowlers and your Heroes to keep them in the middle.
  • Miners also can't be pulled by the Tornado Trap, so it is a good troop to trigger this trap without being pulled by it.

Defensive Strategy

  • Miners are decently tanky Clan Castle troops that deal decent damage, but they do not burrow underground when defending. Instead, they move above ground at a reduced pace. Combined with their relatively slow hit speed, this means that swarming a defensive Miner with massed troops can be helpful.
  • Since Miners don't trigger traps while burrowing, you will need to place your traps so that they will be triggered when the Miners pop up.
  • You can keep your base compact and your storages close to your defenses to combat Miners. By doing this you are giving the Miners less time to be healed while they are traveling underground, helping your defenses do the maximum amount of damage while they are above ground and keeping them above ground for longer periods of time when they attack the storages.
  • Skeleton Traps set to ground and massed defensive Clan Castle troops (such as massed Archers) can stall the Miners for some time, as they have a slow attack rate. It is possible that the Miners may burrow underground for only a short distance to continue attacking these distractions, taking more time than necessary.
  • Giant Bombs can deal significant damage to Miners and can surprise the opponent. However, since Miners only trigger traps when above ground, they cannot be damaged when underground, place them right next to a defense in the direction of another defense so they trigger it.

Upgrade Differences

The Miner undergoes significant visual changes at levels 3, 5, and 7.

    • Initially, the Miner is a man with a red shirt, a brown backpack, and a silver-gray hard hat with a melting candle on it. He wields a large shovel.
    • At level 3, the Miner's shovel's color changes from silver to gold.
    • At level 5, the Miner's light source changes from a candle to a headlight.
    • At level 7, the Miner's helmet becomes gold-colored, the headlight becomes slightly bigger, and the stick of the shovel is now metallic instead of wood. The shovel also appears to be cleaner.
    • At level 8, the Miner's shovel's color changes from gold to purple, and the shovel's shaft turns gold.
    • At level 9, the stick of the shovel changes to a glowing white with a "T" shape attached to the end of it. The Miner's light becomes triangular in shape with a white light and a purple rim. The studs on the helmet change from gray to purple.
    • At level 10, the triangle on his hat gets replaced by a leaf symbol. His shirt becomes green, his shovel becomes fully golden again and a small tree branch with a single leaf is attached to his backpack.

Statistics

Preferred Target Favorite Target Attack Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Barracks Level Required Barracks Range Range
None Single Target 6 32 1.7s 12 0.5 tiles
Training Time of Miners
Barracks available Barracks upgrading
30s 1m
Level
Level
Damage per Second
Damage
Damage per Attack
Damage
Hitpoints
Hitpoints
Research Cost
Elixir
Research Time
Time
Laboratory Level Required
Laboratory
1 80 136 550 N/A N/A N/A
2 88 149.6 610 2,500,000 2d 8
3 96 163.2 670 3,200,000 3d 8
4 104 176.8 730 3,800,000 4d 9
5 112 190.4 800 5,000,000 4d 6h 9
6 120 204 900 5,800,000 6d 10
7 128 217.6 1,000 8,000,000 8d 11
8 136 231.2 1,100 15,000,000 9d 12
9 144 244.8 1,250 16,000,000 10d 13
10 152 258.4 1,400 20,500,000 15d 13

*Movement speed above is when burrowing underground during attacks. The Miner has 20 movement speed when defending as Clan Castle troops.

Super Troop Boost
Super Troop
Super Troops
Boost Cost
Dark Elixir
Miner Level Required
Level
Super Miner 25,000 7

History

May 3, 2016 The Miner first originated from Clash Royale.
Patch Type Description
May 24, 2016 Update Added Miner with 4 levels.Miner1 Miner3
June 8, 2016 Maintenance Break The Defensive Miners can now pass the Walls.
August 2016 Balance Changes Reduced the Miner's movement speed from 24 to 20.
October 12, 2016 Update Forced defenses to retarget if they are targeting Miners as they went underground. Previously, such defenses would continue to target the Miners, but doing no damage.
November 2016 Update The training time of the Miner was reduced from 5 minutes to 2 minutes.Time
March 2017 Balance Update Increased the Miner's hitpoints by 50 at all levels.Hitpoints
June 2017 Update
  • Added the level 5 Miner.Miner5
  • Increased the hitpoints of level 2-4 Miners.Hitpoints
  • The upgrade costs and times were reduced at all levels.
  • The level 3 Miner's Laboratory requirement was moved down to level 8 (allowing Town Hall 10 players to get them).
December 18, 2017 Update Increased the Miner's housing space from 5 to 6.Troop Capacity
June 11, 2018 "Town Hall 12" Update Added the level 6 Miner.Miner5
June 26, 2018 Balance Update Reduced the upgrade times of level 2-5 Miners.Time
December 2019 "Town Hall 13" Update
  • Added the level 7 Miner.Miner7
  • Increased the hitpoints of level 6 Miners.Hitpoints
March 30, 2020 Update Reduced the upgrade costs of level 2 and 3 Miners.Elixir
October 12, 2020 Update Fixed Miner’s attack animation so he does damage simultaneously when the shovel hits the target.
April 2021 "Town Hall 14" Update Reduced the upgrade costs and times of level 2-6 Miners.
September 2021 Update Added the level 8 Miner.Miner8
December 9, 2021 Update Reduced the upgrade costs and times of level 2-7 Miners.
October 10, 2022 "Town Hall 15" Update Added the level 9 Miner. Miner9

Gallery

Trivia

  • You can have a maximum of 53 Miners at one time in a complete set of fully upgraded Army Camps. This number increases to 61 if you include the 8 that can fit into a fully upgraded Clan Castle. On the battlefield, you can clone an additional 28 Miners with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle), for a total of 89 Miners.
    • When the Miner's housing spaces was increased from 5 to 6, it was possible for Army Camps and Clan Castles to overflow, or to hold more housing spaces than they would be able to fit, resulting in 288 out of 240 Army Camp capacity, and 42 out of 35 Clan Castle capacity respectively.
  • Unlike his counterpart in Clash Royale, he is able to burrow again after surfacing.
  • His Barracks image is an extended image of his former card artwork from Clash Royale.
  • The appearance of the Miner is similar to that of a Builder.
  • The icon and picture of the Miner show him wearing a blue shirt. However, in battle, he is appears with a red shirt.
  • Despite the Miner burrowing underground when attacking, he will not burrow when moving inside the Army Camps.
  • When the Miner disappears upon death or at the end of a battle, he does not explode to regular Elixir nor Dark Elixir.
  • The Miner is featured as an Archer Queen skin. He is one of five troops to be featured as a Hero skin, the others being the Goblin, P.E.K.K.A, Valkyrie and the Golem.

Comparisons

  • The Miner is one of the few ground troops that are able to bypass Walls without a Jump Spell, the others being the Hog Rider, Royal Champion, Headhunter, L.A.S.S.I, and Grand Warden (if set to ground mode).
  • The Miner, along with the Baby Dragon and the Ice Golem, is one of the three permanent troops in the Home Village to be directly transferred from Supercell's one of other games, Clash Royale.
    • Unlike his Clash Royale counterpart, he cannot be deployed anywhere and burrows again each time he moves.
  • Miners along with Barbarians, Archers, and Hog Riders are the only 4 troops not based on fiction or legend/myth. The P.E.K.K.A may be based on fiction but it is currently unknown.
  • The Miner and the Ice Golem are the only troops that have visual changes every 2 levels, as most of the Troops don't have much of a visual change.
  • The Miner is one of the several troops not to have Builder Base or Super Troop counterpart, along with the Healer, Electro Dragon, Yeti, Dragon Rider, Golem, Ice Golem, and Headhunter.
  • He is one of the two troops to have different stats when used defensively rather than offensively, the other being the Ice Golem (the Ice Golem's death freeze is smaller on defense and lasts shorter).
    • In this case, the defensive Miners do not move underground.
  • The Miner is currently the only troop that doesn't trigger any traps while moving, because of him going underground instead.
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite) • Dragon RiderElectro TitanRoot Rider
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunterApprentice WardenDruid (Bear)
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerRocket BalloonSuper WizardSuper DragonInferno DragonSuper MinerSuper MinionSuper Hog Rider (Super HogSuper Rider) • Super ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup) • Super Bowler
Heroes & Hero Equipment Barbarian King: Barbarian PuppetRage VialEarthquake BootsVampstacheGiant GauntletSpiky Ball
Archer Queen: Archer PuppetInvisibility VialGiant ArrowHealer PuppetFrozen Arrow
Grand Warden: Eternal TomeLife GemRage GemHealing TomeFireball
Royal Champion: Royal GemSeeking ShieldHog Rider PuppetHaste VialRocket Spear
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility SpellRecall Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat) • Overgrowth Spell
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog LauncherFlame FlingerBattle Drill
Pets L.A.S.S.IElectro OwlMighty YakUnicornFrosty (Frostmite) • DiggyPoison LizardPhoenixSpirit FoxAngry Jelly
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