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*'''Summary'''
 
*'''Summary'''
 
**The Miner is the twelfth and current last [[Army|troop]] unlocked in the [[Barracks]].
 
**The Miner is the twelfth and current last [[Army|troop]] unlocked in the [[Barracks]].
**{{PreferredTarget|None}}
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**{{PreferredTarget|None}}
 
**It was added in the 8.332.9 update, along with the [[Baby Dragon]].
 
**It was added in the 8.332.9 update, along with the [[Baby Dragon]].
 
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Revision as of 02:12, 31 December 2017

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Miner info
"These sneaky shovelers burrow underground, pass beneath walls and pop up right next to their targets. While underground, Miners cannot be damaged and will not trigger traps, but still gain bonuses from Spells."

Miner1 Miner3 Miner5
Level 1 & 2 Level 3 & 4 Level 5

  • Summary
    • The Miner is the twelfth and current last troop unlocked in the Barracks.
    • Miners have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Miners will proceed to attack the nearest structure.
    • It was added in the 8.332.9 update, along with the Baby Dragon.

  • Offensive Strategy
    • The Miner is similar to the Hog Rider before it would attack defenses; a troop that can bypass walls that attacks anything. However, the Miner is even better as it is invincible when underground.
    • Miners can be used to trigger traps and lure out Clan Castle troops. They can also be used as a small distraction.
    • The Miner cannot be placed anywhere on the map like the Clash Royale counterpart. It must be placed outside the red area like any other unit.
    • Miners in large numbers are great for attacking bases with Inferno Towers set to single target mode as each time the miners burrow underground the Inferno Towers have to heat up again.
    • Take advantage of the Miners ability to burrow underground.The more miners you have, the quicker they destroy the buildings or troops they were targeting allowing them to quickly go back underground. This gives the defences less time to target them and can be assisted by rage spells to increase their damage when miners are attacking high hp buildings like storages.
    • Miners are vulnerable when they are spread out, in small numbers or attacking high HP buildings because they have relatively low damage so keep them close together.
    • Miners are the most useful when they are in the middle of the base. Trim off outside buildings with other troops like Bowlers and your Heroes to keep them in the middle.
  • Defensive Strategy
    • The Miner is excellent on defense. Since it goes underground, while your troops are in the battle, the Miner will come out of nowhere, getting some hits while they are hitting the other defending troops. It can be really difficult to take one down, as it can only be damaged while above ground. Using multiple troops to take one out can make the Miner a quick memory as long as it doesn't take out all your units.
    • Since Miners don't trigger traps while burrowing, you will need to place your traps so that they will be triggered when the Miners pop up.
    • You can keep your base compact and your storages close to your defences to combat Miners. By doing this you are giving the Miners less time to be healed while they are travelling underground, helping your defences do the maximum amount of damage while they are above ground and keeping them above ground for longer periods of time when they attack the storages.

  • Upgrade Differences
    • The Miner undergoes significant visual changes at all levels.
      • Initially, the Miner is a man with a red shirt, a brown backpack, and a silver-grey hard hat with a melting candle on it.
      • At level 3, the Miner's shovel's color changes from silver to gold.
      • At level 5, the Miner's light source changes from a candle to a headlight.

  • Trivia
    • The Miner is one of the few ground troops that is able to bypass walls without a Jump Spell, the others being the Hog Rider and Grand Warden (if set to ground mode).
    • You can have a maximum of 53 Miners at one time in a complete set of fully upgraded Army Camps. This number increases to 61 if you include the 8 that can fit into a fully upgraded Clan Castle. On the battlefield, you can clone an additional 28 Miners with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle), for a total of 89 Miners.
    • The Miner, along with the Baby Dragon, is one of the two non-temporary troops in the Home Village to be directly transferred from Supercell's other game, Clash Royale.
    • The Miner is one of three troops in the Home Village to have actually lived in history, the other two being the Barbarian and Archer. Most, if not all other troops, are based off mythological humans or creatures.
    • The appearance of the Miner is similar to that of a Builder.
    • The icon and picture of the Miner show him wearing a blue shirt. However, once trained, he is wearing a red shirt.
    • Despite the Miner burrowing underground when attacking, it will not burrow when moving inside the Army Camps.
    • The Miner is currently the only troop that will not trigger traps while moving, because of it going underground instead.
    • Originally, when the Miner bury underground, defenses continue to target them despite doing no damage to them which meant that as long as the Miners are underground, defenses will pointlessly continue firing on them while other more vulnerable troops are safe from harm. This was fixed in the October 2016 update where the defenses will retarget other troops once they bury underground.
    • In the 2017 December update, the housing space was changed from 5 to 6.
Preferred Target Favorite Target Attack Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Barracks Level Required Barracks Range Range
None Single Target 6 20 1.7 sec 12 0.5 tiles
Training Time of Miners
Number of level 12 Barracks Training Time
1 2 minutes
2 1 minute
3 40 seconds
4 30 seconds
Level Level Damage per Second Damage Damage per Attack Damage Hitpoints Hitpoints Training Cost Elixir Research Cost Elixir Laboratory Level Required Laboratory Research Time Time
1 80 136 550 4,200 N/A N/A N/A
2 88 149.6 610 4,800 6,000,000 8 8 days
3 96 163.2 670 5,200 7,000,000 8 10 days
4 104 176.8 730 5,600 8,000,000 9 12 days
5 112 190.4 800 6,000 9,500,000 9 14 days

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