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Miner info

"These sneaky shovelers burrow underground, pass beneath walls and pop up right next to their targets. While underground, Miners cannot be damaged and will not trigger traps, but still gain bonuses from Spells."


Miner1 Miner3
Level 1 & 2 Level 3 & 4

  • Summary
    • The Miner is the twelfth and current last troop unlocked in the Barracks.
    • Miners have no preferred target when attacking; they will simply attack the closest building to them. However, once they become aware of enemy Clan Castle troopsHeroes or Skeleton Trap skeletons (either by being attacked themselves or being near another friendly troop under attack), they will leave their previously targeted building and engage the enemy troops instead. Once all of the nearby enemy troops are defeated, they will proceed to attack the nearest building from their current location.

  • Offensive Strategy
    • The Miner is similar to the Hog Rider before it would attack defenses; a troop that can bypass walls that attacks anything. However, the Miner is even better as it is invincible when underground.
    • Miner's can be used to sort of trigger traps and lure out Clan Castle troops. They can also be used as a small distraction.
    • The Miner cannot be placed anywhere on the map like the Clash Royale counterpart. It must be placed outside the red area like any other unit.
  • Defensive Strategy
    • This troop is excellent on defense. Since it goes underground, while your troops are in the battle, the Miner will come out of nowhere, getting some hits while they are hitting the other defending troops. It can be really difficult to take one down, as it can only be damaged while above ground. Using multiple troops to take one out can make the Miner a quick memory as long as it doesn't take out all your units.
    • Since Miners don't trigger traps while burrowing, you will need to place your traps so that they will be triggered when the Miners pop up.

  • Upgrade Differences
    • At level 1 and 2, the Miner is a man with a red shirt, a brown backpack, and a silver-grey hard hat with a melting candle on it.
    • At level 3 and 4, the Miner's shovel's color changes from silver to gold.

  • Trivia
    • The Miner was added in the May 24th update.
    • The Miner is one of the few ground troops that is able to bypass walls without a Jump Spell, the others being the Hog Rider and Grand Warden (if set to ground mode).
    • You can have a maximum of 53 Miners at one time in a complete set of fully upgraded Army Camps. This number increases to 61 if you include the 8 that can fit into a fully upgraded Clan Castle. On the battlefield, you can clone an additional 28 Miners with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle), for a total of 89 Miners.
    • The Miner, along with the Baby Dragon, is one of the two troops to be directly transferred from Supercell's other game, Clash Royale.
    • The Miner is one of three troops to have actually lived in history, the other two being the Barbarian and Archer. Most, if not all other troops, are based off mythological humans or creatures.
    • The appearance of the Miner is similar to that of a Builder.
    • The icon and picture of the Miner show him wearing a blue shirt. However, once trained, he is wearing a red shirt.
    • The Miner is the most Elixir-costly troop to upgrade to maximum level (a total of 25,500,000 for all levels).
    • Despite the Miner burrowing underground when attacking, it will not burrow when moving inside the Army Camps.
    • The Miner is currently the only troop that will not trigger traps while moving.
    • Originally, when the Miner bury underground, defenses continue to target them despite doing no damage to them which meant that as long as the Miners are underground, defenses will pointlessly continue firing on them while other more vulnerable troops are safe from harm. This is eventually fixed for the October 2016 update where the defenses will now retarget other troops once they bury underground.
Preferred Target Attack Type Housing Space Training Time Movement Speed Attack Speed Barracks Level Required Range
None Single Target 5 5 min 20 1.7 sec 12 0.5 tiles
Level Damage per Second Damage per Attack Hitpoints Training Cost Elixir Research Cost Elixir Laboratory Level Required Research Time
1 80 136 500 4,200 N/A N/A N/A
2 88 149.6 550 4,800 7,500,000 8 10 days
3 96 163.2 600 5,400 8,500,000 9 12 days
4 104 176.8 650 6,000 9,500,000 9 14 days

For additional statistics and information, see the Unit Calculators page.

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