The Quarry - The Loop
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|Level 1 & 2||Level 3 & 4||Level 5||Level 6|
|Level 7 & 8||Level 9||Level 10|
- The Minion is the first dark elixir troop unlocked in the game, And is automatically unlocked once the Dark Barracks has finished being built. It is a fast and weak air troop with short range, spitting Dark Elixir to damage its targets.
- Its appearance is that of a gargoyle with large horns, stubby wings, and large hands with sharp vicious claws covered in what seems to be Dark Elixir.
- Minions are immune to Seeking Air Mines.
- Minions have no preferred target when attacking; they will simply attack the closest building. However, once they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Minions will proceed to attack the nearest structure.
- Minions are generally very useful utility troops despite their obvious weakness of low health.
- It is extremely useful to carry a small number of Minions (3 or so) to pick off buildings that are defended by ground defenses only (Mortars, Cannons, Bomb Towers, and Ground Mode X-Bows). This is especially useful in Clan Wars, as they move fast and can easily take out the passive distraction buildings once the majority of the base is destroyed. The same also applies to buildings at the corners since they will be usually unprotected and can be easily destroyed by 1 Minion.
- Minions are relatively cheap and take up only 2 housing space, making them well suited to use in a group rush strategy.
- Minions are a part of a very efficient farming attack strategy for Town Hall 7s, 8s, 9s, and even 10s, called Balloonion. It often consists of Rage Spells, Minions, Haste Spells, Poison Spell, and Balloons. The player will make a wall of Balloons where the air-targeting defenses mostly are, and if needed, support them with either a Haste Spell or a Rage Spell. Then, they deploy the Minions to clean up behind once the first layer of defenses are taken down. However, Air Bombs can seriously ruin this attack if many Balloons or Minions were clumped up because Air Bombs can fully take out Minions and leave Balloons damaged, or even destroyed completely unless a well-timed Healing Spell is dropped to prevent the Balloons from being destroyed.
- Since they are vulnerable to the Air Bomb, try to look for places where one could be potentially hiding and use stronger air troops or a single minion to waste it.
- As is the case with all flying units, Archer Towers, Wizard Towers and Air Defenses (if possible) should be taken out before deploying Minions.
- Using Giants as a distraction when using Minions to attack other buildings is a good idea since the Giants can destroy Defensive buildings and occupy those like the Archer Tower while the Minions can demolish buildings nearby since they don't have any preferred targets. However, beware of Air Defenses since the Giants cannot occupy its attention.
- Like Balloons, Minions are exceptionally useful in the Single Player Campaign. You can simply destroy all of the Air Defenses, Archer Towers, Wizard Towers and any Goblin Castle troops that can target air, then deploy a single Minion. It will destroy every building. It takes a bit of patience, but it pays off at the end. In the Single Player Campaign, there is no time limit, so one unthreatened Minion will eventually destroy every building.
- Important note: In many cases, a single Minion will take enough time to destroy the remaining buildings that your game will time out due to inactivity, which will cause your attack to end prematurely and be unsuccessful (regardless of how many stars you had earned to that point). To prevent this from happening either deploy multiple Minions, move your screen around, tap in the red zone, or simply change the view every few moments by panning or zooming.
- Minions can overpower Air Defenses as they are single-target defenses, and will take too much time to retarget, allowing Minions to inflict massive damage. However, they are still very weak to faster turrets with area splash or multi-target such as the Archer Tower, a multi-target Inferno Tower or the Wizard Tower.
- For splash damage defenses, you can tank them with the Lava Hound or Dragon. Beware of Seeking Air Mines, single-target Inferno Towers and any potential Clan Castle Troops.
- In Queen Walks, placing a Minion when a defending Lava Hound is defeated can save a lot of your Healer's health.
- Try to place Air Bombs near locations where Minions are likely to be placed in swarms.
- In this regard, place all Air Bombs deeper inside your base. With sufficient firepower, Minions can't trigger it before they were easily destroyed by the defenses.
- Remember that seeking air mines won't work. Regular air bombs will, however.
- Properly cover the Air Defenses, Wizard Towers, X-Bows, and Archer Towers so that Minions can't sneak in and be protected by stronger individual troops. Minions in large numbers are unstoppable if they aren't dealt with splash damage or rapid-fire.
- However, this can be countered if the opponent chooses to use, Lava Hounds, since these defenses won't be able to take the Lava Hound out quickly before they are demolished by Minions.
- Minions are decent defenders to have in the Clan Castle. They occupy less space and have moderate damage, on top of being aerial troops. This allows them to devastate strategies that rely on troops unable to hit aerial units.
- Since Minions are normally used as cleanup troops, they rarely come alone. Try to counter strategies they do well with instead.
- The Minion undergoes significant visual changes at all levels but levels 2, 4 and 8.
- At level 1 and 2, the Minion appears to be a light-blue gargoyle with a small pair of wings on it's back, with 2 horns on its head.
- At level 3, the Minion's skin changes from light blue to royal blue, with its horns and forearms a slightly darker shade of blue.
- At level 5, the Minion's skin turns gray, and its horns and forearms both turn black. It grows a bit bigger, and the eyes also glow a ghostly white, making it resemble a fully-fledged gargoyle.
- At level 6, the Minion's skin turns reddish-purple. Its wings also turn into light-colored purple, similar to Level 2 Dragon.
- At level 7, the Minion becomes a rough orchid. Its horns become orange near the tips, and his wings turn orange.
- At level 9, the Minion's skin turns blue-violet and its wings and horns gain an icy blue fade at the edges. Light blue spikes appear on its back. It appears to be bigger and bulkier than its previous levels.
- At level 10, the Minion's skin turns blue-green and the horns have a white, blue and red top to bottom fade. The wings become a darker blue.
- The Minion was added in the 12 March 2013 update, along with the Hog Rider and Valkyrie, making them the first Dark Elixir Troops to be added to the game.
- In the Japanese and French language settings of the game, the Minion's name literally translates to "Gargoyle".
- Chinese Clash of Clans & Clash Royale players colloquially refer to Minions as "Flies".
- You can have a maximum of 150 Minions at one time in a complete set of fully upgraded Army Camps. This number increases to 172 if you include the 22 that can fit into a level 9 or higher Clan Castle. On the battlefield, you can clone an additional 76 Minions with four fully upgraded Clone Spells (three from the regular spell inventory and one from a max-level Clan Castle), for a total of 248 Minions.
- Tapping on the Army Camp will make the Minion "sneeze," and they "sneeze" more when at levels 6 to 8.
- The Minion is the fastest flying unit, and one of the fastest troops overall along with the Goblin, Sneaky Goblin, and Headhunter.
- Minions, Goblins, and Sneaky Goblins can move up to 7.8 tiles per second under the effect of a maximum-level Haste Spell.
- The Minion, referred as gargoyle, was suggested by a person on the forums, on January 13, 2013.
- The Minion is the only flying troop that is undetectable by the Seeking Air Mine.
- As part of the 17 June 2013 update, the colors of the levels 1-2 Minion and the levels 3-4 Minion were swapped. Twister, a Supercell Community Forum moderator, has confirmed that this was an unintended change and was reverted on 24 June 2013.
- Compared to their Clash Royale counterpart, the Minion vomits Dark Elixir, rather than throwing it with their arms.
- This might explain why the Minions in Clash of Clans have a noticeably longer range than those in Clash Royale.
- A moving Minion can outrun an Air Bomb.
- The Star Level 3 skins of the Minions and Minion Horde in Clash Royale resemble the level 3 Minion in Clash of Clans.
|Preferred Target||Attack Type||Housing Space||Movement Speed||Attack Speed||Dark Barracks Level Required||Range|
|None||Ranged (Ground & Air)||2||32||1s||1||2.75 tiles|
|Training Time of Minions|
|1 Dark Barracks||2 Dark Barracks|
||Damage per Second
||Damage per Hit
||Laboratory Level Required|
Super Troop Boost
||Minion Level Required|