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For similar building in the Builder Base, see Multi Mortar.
Mortar11

"The Mortar can mow down hordes of enemies by the splash damage from its shell. Don't let enemies get too close to it!"



Mortar1 Mortar2 Mortar3 Mortar4 Mortar5
Level 1 Level 2 Level 3 Level 4 Level 5
Mortar6 Mortar7 Mortar8 Mortar9 Mortar10 Mortar11
Level 6 Level 7 Level 8 Level 9 Level 10 Level 11
Mortar6 Mortar7 Mortar8G Mortar9G Mortar10G Mortar11G
Level 6 Level 7 Level 8 Level 9 Level 10 Level 11

  • Summary
    • Mortars are the player's heavy defenses. Whenever an enemy comes into range, it blasts out an explosive shell that deals area damage.
    • Starting at level 8, the Master Builder in the Builder Base can Gear Up a single Mortar to make it resemble a Multi Mortar. The geared up Mortar will fire its shots in bursts of three.
      • Your Multi Mortar, however, needs to be level 8.
    • Mortars shoot long-range explosive shells every 5 seconds which deal devastating splash damage to every ground unit within a small radius of the impact point. Their splash damage, combined with their long range, make them deadly weapons against large groups of weaker enemies such as Barbarians, Archers, or Goblins.
    • A Mortar's major disadvantages are its inability to attack troops within its 4-tile blind spot, its low rate of fire and low DPS which makes them less effective against high-health troops. It also cannot attack air troops, such as Balloons.
    • The Mortar's low Damage per Second is due to its very slow firing speed; multiplying its DPS by 5 (its hit speed) will give you its damage per shot, which is the important stat for Mortars.
    • Due to the fact that the Mortar's shell takes a while to reach its target (over a second at maximum range), fast troops like Goblins can easily dodge its attack if they are moving when the Mortar fires.

  • Defensive Strategy
    • Mortars should generally be placed towards the center of your base, preferably behind at least one set of Walls. It's long range allows the Mortar to attack from far behind other structures.
    • Since the Mortar deals heavy splash damage, it can quite rapidly eliminate attacking troops.
    • It is smart to form a triangle or square with your Mortars near the center of your base, as this allows multiple Mortars to attack the same area.
    • At each level, the Mortar can kill a same-level Archer in a single shot. i.e. A level 1 Mortar can one-shot level 1 Archers, level 2 can one-shot level 2 Archers, etc.
    • Putting a Mortar and Wizard Tower together makes a smart pair because the Mortar covers a large area while the Wizard Tower helps protect the Mortar from mass air troops and covers the Mortar's blind spot.
      • However, it is not a very good idea to place the two towers right next to each other (or separated by a single wall), because two or three appropriately leveled Lightning Spells can take them out easily. Try to put another building in between them if possible.
    • It is a good idea to place Mortars near each other, without putting them in the same wall pocket (if possible). When more than one Mortars' range overlaps, it creates a kill-zone where almost no low-health troops can survive.
    • Take care when upgrading, as many players use this as a chance to attack. For this reason, it is a good idea to only upgrade one Mortar at a time. However, upgrading all of them at once is also viable, as it gets the upgrades out of the way quickly, leaving you more time to benefit from all Mortars being online and maxed out at your current Town Hall level.
    • A good strategy placement against all types of attacks is putting your mortar by a Wizard Tower and an Air Defense with a storage. The storage acts as a damage sponge, while the defenses will take out hordes of troops.
    • At high levels where Mortars may be less relevant, you can place them outside your Walls, in the corners, to prevent Archers from easily sniping other non-defensive buildings. However, without additional protection, these buildings are vulnerable to Wizards or Minions, the former being able to survive a shot or two from the Mortar while the latter is invulnerable to the Mortar.
  • Offensive Strategy
    • The Mortar's blind spot, low rate of fire, and inability to target air troops make them vulnerable to a wide variety of different attacks. Fast melee troops such as Barbarians or Goblins (after all resource structures are destroyed) can rush to the Mortar and quickly enter its blind spot. Unfortunately, Archers will always stop and begin firing at a Mortar before they enter its blind spot, so pairing them with a meat shield is ideal.
    • The Mortar's relatively low hit points make it very vulnerable to Giants and Lightning Spells. It takes only a pair of appropriately-leveled Lightning Spells to take out any Mortar.
    • Their inability to target air troops makes Mortars easy pickings for Balloons, Dragons and Minions if they are not covered by Air Defenses.
    • When deploying troops, try to avoid deploying low hit point ground troops in clumps. The Mortar does great splash damage unless a Healing Spell is in hand.
    • If a building is protected only by a Mortar, using a Wizard or two can easily destroy it if you are using a ground attack.

  • Upgrade Differences
    • Mortars undergo significant visual changes at levels 5, 6, 7, 8, and 10.
      • When initially constructed, the Mortar consists of a solid black launcher tube with two half-disc gimbals on each side. It fires a gray stone shell.
      • The level 2 and 3 Mortars grow larger and sport an increasingly wider gold trim on the outer rim of the tube.
      • At level 4, the Mortar's gimbals change to a bright golden color, and it sports a wider, pitted ring of gold trim. Its shell changes to a black stone.
      • At level 5, the Mortars gold rim reaches its greatest width.
      • At level 6, the Mortar's exterior turns entirely golden. Its shell becomes a golden fiery ball.
      • At level 7, the Mortar's exterior reverts to black with golden trim, but acquires a skull on each gimbal (which turn black as well) and bones and another skull on the ground in front of it.
      • At level 8, the Mortar's color becomes metallic, and the barrel's internals glows with what appears to be lava. The golden fiery ball becomes noticeably larger. The gimbal of the mortar also becomes bigger in a somewhat trapezoid shape. Spikes appear on the ring around the top of the mortar, replacing the skulls of the former level.
      • At level 9, the plating becomes white stone, and the barrel gets bigger and more elongated, and gains rifling. The number of spikes on the gimbal is reduced to 3, while the spikes on the rim become one huge spike instead of 5 small ones. There is a gold chain connecting the two halves of the gimbal. The projectile becomes slightly larger, has more bulk to it, and rotates when it flies through the air.
      • At level 10, the gimbal gains red stone, the rifling in the barrel disappears and the glow from the inside of the barrel becomes much more intense. The white stone plating changes pattern slightly and the gaps between the plating glow red.
      • At level 11, the gimbals are now metallic with golden links; each gimbal has a metal piece which is bolted to the building. The Mortar's exterior now consists of gray spiked plates, and there is a golden studded band just beneath the barrel of the Mortar.

  • Trivia
    • There is an Achievement called Mortar Mauler that rewards the player for destroying a certain number of Mortars in raids.
    • Every time a Mortar shell impacts the ground, the screen shakes slightly.
    • The Mortar has the least hit points of all maximum-level Defensive Buildings.
    • The Mortar shell's explosion is so powerful that it knocks back smaller Troops. It is possible that a troop, after getting knocked back, will change their targets depending on the current situation.
    • The Mortar is one of the three Defensive Buildings (along with the Cannon and X-Bow) that rotate themselves to aim at different targets, as the Air Defense is made of rockets, while the others are towers. These three face away from the Town Hall when the village is not under attack.
    • Up until level 6, the even number level Mortars have 3 studs on the rim, and the odd number level Mortars have 1 stud on the rim, except level 1.
    • As of the October 2016 update, Town Hall 11 is the only Town Hall level that has 2 available Mortar upgrades.

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Mortar, such as Level, Damage Per Second, Hitpoints, Range, Damage Type, Targets and Favorite Target.
    Icon InfoTapping this icon displays information about the Mortar, such as Level, Re-arm cost, Damage Type and Targets.
    Icon InfoTapping this icon displays information about the Mortar, such as Level, Damage Type and Targets.
    Icon InfoTapping this icon displays information about the Mortar, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Mortar, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Mortar, such as Level, Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Hut's Hitpoints.
    Icon InfoTapping this icon displays information about the Mortar, such as Level, Total Troop Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Army Camp's Hitpoints.
    Icon InfoTapping this icon displays information about the Mortar, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Mortar, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Mortar, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Mortar, such as Level, Spell Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Mortar, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Mortar, such as Level, Troop Capacity, Hitpoints and Troops inside.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Mortar, such as Level, Damage per Second, Hitpoints, Regeneration Time and Ability Level.
    Icon InfoTapping this icon displays information about the Mortar, such as Level, Damage per Second, Hitpoints, Regeneration Time and Ability Level.
    Icon InfoTapping this icon displays information about the Workshop, such as Level, Siege Machine Capacity and Hitpoints.
    Icon UpgradeTapping this icon begins upgrading the Mortar to the next level, if you have enough resources and a free Builder. When the Mortar is at maximum level, this icon is not shown.
    Icon HoBTapping this icon instantly upgrades the Mortar to the next level, at the cost of one Hammer of Building if you have one. When the Mortar is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
    Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
    Icon Builder PotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon UpgradeWeaponTapping this icon, which is shown only when the Town Hall is level 12, begins upgrading the Giga Tesla to the next level, if you have enough resources and a free Builder. When the Giga Tesla is at maximum level, this icon is not shown.
    Icon HoBWeaponTapping this icon, which is shown only when the Town Hall is level 12, instantly upgrades the Giga Tesla to the next level, at the cost of one Hammer of Building if you have one. When the Giga Tesla is at maximum level, this icon is not shown.
    Icon UpgradeTapping this icon begins upgrading the Mortar to the next level, if you have enough resources and a free Master Builder. When the Mortar is at maximum level, this icon is not shown.
    Icon HoBTapping this icon instantly upgrades the Mortar to the next level, at the cost of one Hammer of Building if you have one. When the Mortar is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
    Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon GroundTapping this icon switches the Mortar attack mode to attack air units. This icon is only displayed while the Mortar is in Ground mode.
    Icon AirTapping this icon switches the Mortar attack mode to attack ground units. This icon is only displayed while the Mortar is in Air mode.
    Icon Warden GroundTapping this icon switches the Mortar to be deployed as an air unit. This icon is only displayed while the Mortar is in Ground mode.
    Icon Warden AirTapping this icon switches the Mortar to be deployed as a ground unit. This icon is only displayed while the Mortar is in Air mode.
    Icon ReArmTapping this icon re-arms this Mortar. This icon is only displayed after this Mortar has been triggered during an enemy attack.
    Icon ReArmAllTapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack.
    IconAllTrapsArmedThis icon informs you that all Traps are armed. It is not tappable, and replaces the re-arm icons.
    IconLoadXBowTapping this icon reloads this X-Bow with Elixir. This icon only appears if this X-Bow is not fully loaded.
    IconLoadAllXBowsTapping this icon reloads all X-Bows with Elixir. This icon only appears if one or more X-Bows are not fully loaded.
    IconLoadEagleTapping this icon reloads the Eagle Artillery with Elixir. This icon only appears if the player owns the Eagle Artillery but not an X-Bow, and if the Eagle Artillery is not fully loaded.
    IconLoadXBowEagleTapping this icon reloads all X-Bows and the Eagle Artillery with Elixir. This icon only appears if at least one of these buildings is not fully loaded, and will replace the icons above if the player has both an X-Bow and the Eagle Artillery.
    IconFullyLoadedXBowsThis icon informs you that all X-Bows are fully loaded. It is not tappable, and replaces the Load icons.
    IconFullyLoadedEagleThis icon informs you that the Eagle Artillery is fully loaded. It is not tappable, and only appears if the player owns the Eagle Artillery but not an X-Bow.
    IconFullyLoadedXBowEagleThis icon informs you that all X-Bows and the Eagle Artillery are fully loaded. It is not tappable, and replaces the icon above if the player has both an X-Bow and the Eagle Artillery.
    Icon GroundTapping this icon switches the X-Bow attack mode to attack both ground and air units. This icon is only displayed while the X-Bow is in Ground mode.
    Icon AirGroundTapping this icon switches the X-Bow attack mode to attack ground units only. This icon is only displayed while the X-Bow is in Air and Ground mode.
    IconLoadInfernoTapping this icon reloads this Inferno Tower with Dark Elixir. This icon only appears if this Inferno Tower is not fully loaded.
    IconLoadAllInfernosTapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers are not fully loaded.
    Icon FullyLoadedDarkElixirThis icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icons.
    Icon SingleTapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
    Icon MultipleTapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.
    IconLoadEagleTapping this icon reloads the Eagle Artillery with Elixir. This icon only appears if the Eagle Artillery is not fully loaded.
    IconFullyLoadedEagleThis icon informs you that the Eagle Artillery is fully loaded. It is not tappable, and replaces the Load icon.
    Icon Boost1Tapping this icon boosts your Gold production for 1 day at the cost of the displayed amount of Gems.
    Icon BoostAllTapping this icon boosts your Gold production of all the Mortars for 1 day at the cost of the displayed amount of Gems.
    Icon BoostAllPoRTapping this icon boosts the production of all the Resource collector buildings for 1 day at the cost of one Resource Potion. This icon is only shown if you have at least one Resource Potion.
    Icon CollectGoldTapping this icon collects the uncollected Gold from the Mortar.
    Icon NoCollectGoldThis icon informs you that you don't have Gold to be collected from your Mortar.
    Icon Boost1hTapping this icon boosts your troop training for 1 hour, reducing the time required to train troops by a factor of four for the duration of the boost.
    Icon BoostAllPoTTapping this icon boosts your troop training, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of one Training Potion. This icon is only shown if you have at least one Training Potion.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon ResearchTapping this icon opens up the Laboratory interface, allowing you to upgrade your troops' levels.
    Icon ResearchTapping this icon opens up the Star Laboratory interface, allowing you to upgrade your troops' levels.
    Icon Boost1hTapping this icon boosts your spell creation for 1 hour, reducing the time required to create spells by a factor of four for the duration of the boost.
    Icon BoostAllPoTTapping this icon boosts your troop training, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of one Training Potion. This icon is only shown if you have at least one Training Potion.
    Icon BrewSpellsTapping this icon opens up the Mortar's interface, allowing you to brew spells.
    Icon UpgradeTapping this icon begins upgrading the Mortar to the next level, if you have enough resources and a free Builder. When the Mortar is at maximum level, this icon is not shown.
    Icon HoHTapping this icon instantly upgrades the Mortar to the next level, at the cost of one Hammer of Heroes if you have one. When the Mortar is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon FinishNowBoHTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Heroes. This icon is only shown if you have at least one Book of Heroes.
    Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Heroes.
    Icon Builder PotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon GuardTapping this icon puts the Mortar to sleep. This icon only appears when the Mortar is at full health and is in Guard mode.
    Icon SleepTapping this icon awakens the Mortar, whom will then help guard your village. This icon only appears when the Mortar is at full health and is in Sleep mode.
    Icon HealTapping this icon instantly heals the Mortar for the displayed amount of Gems. This icon only appears when the Mortar is currently regenerating health on the Altar.
    Icon Boost1hTapping this icon boosts the Mortar's regeneration speed for 1 hour, reducing the time required to regenerate the Mortar by a factor of four for the duration of the boost.
    Icon BoostAllPoTTapping this icon boosts your troop training, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of one Training Potion. This icon is only shown if you have at least one Training Potion.
    Icon Hero PotionTapping this icon temporarily boosts all your Heroes by 5 levels for 1 hour, bounded by your Town Hall and Builder Hall's limits, at the cost of one Hero Potion. This icon is only shown if you have at least one Hero Potion.
    Icon UpgradeTapping this icon begins upgrading the Mortar to the next level, if you have enough resources and a free Builder. When the Mortar is at maximum level, this icon is not shown.
    Icon HoHTapping this icon instantly upgrades the Mortar to the next level, at the cost of one Hammer of Heroes if you have one. When the Mortar is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon FinishNowBoBTapping this icon, which is displayed only while the Battle Machine is being rebuilt, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
    Icon FinishNowBoHTapping this icon, which is displayed only while the Battle Machine is being upgraded, instantly finishes that upgrade at the cost of one Book of Heroes. This icon is only shown if you have at least one Book of Heroes.
    Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building or Book of Heroes, where relevant.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon HealTapping this icon instantly heals the Mortar for the displayed amount of Gems. This icon only appears when the Mortar is currently regenerating health on the Altar.
    Icon Hero PotionTapping this icon temporarily boosts all your Heroes by 5 levels for 1 hour, bounded by your Town Hall and Builder Hall's limits, at the cost of one Hero Potion. This icon is only shown if you have at least one Hero Potion.
    Icon RequestTroopsTapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the timer since your last request has elapsed.
    Icon RequestNowTapping this icon requests troops from your clan members without waiting for the timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the timer since your last request is still counting down.
    Icon CastleFullThis icon informs you that your Clan Castle is full of troops and spells. It will replace both Request icons if the Clan Castle is full.
    Icon ClanTapping this icon displays information about the clan which the player owning the Clan Castle belongs to (this icon can appear when you are visiting another village). This icon only appears if the player owning the Clan Castle is in a Clan.
    Icon TreasuryTapping this icon displays information about your Treasury.
    Icon MagicItemsTapping this icon displays information about your inventory of Magic Items.
    Icon GuardTapping this icon puts the Mortar to sleep, preventing any troops inside from guarding your village. This icon only appears when the Mortar is in Guard mode.
    Icon SleepTapping this icon awakens the Mortar , allowing any troops inside to help guard your village. This icon only appears when the Mortar is in Sleep mode.
    Icon Wall RingTapping this icon upgrades the Wall to the next level, if you have enough Wall Rings and a free Builder. When the Wall is at maximum level, this icon is not shown.
    Icon SelectRowTapping this icon selects a row of Walls to move or rotate instead of a single Wall. The longest contiguous row of Walls will be selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls. This icon is only displayed while you have multiple Walls selected.
    IconUpgradeRowTapping this icon upgrades all the upgradable Walls in the selected row to the next level, if you have enough resources and a free Builder. This icon is only displayed while you have multiple Walls selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls.
    IconUpgradeRowTapping this icon upgrades the selected Walls to the next level, if you have enough resources and a free Master Builder. When the selected Walls are at maximum level, this icon is not shown.
    Icon Wall RingTapping this icon upgrades the selected Walls to the next level, if you have enough Wall Rings and a free Master Builder. When the selected Walls are at maximum level, this icon is not shown.
    Icon RotateTapping this icon rotates the Air Sweeper 45 degrees clockwise.
    Icon GearUpTapping this icon gears up the Mortar, if you have upgraded it enough to do so, have enough resources and a free Master Builder. If any Mortar is already geared up, this icon will not appear.
    Icon NoGearUpThis icon informs you that the Mortar cannot be geared up because it is insufficiently upgraded. Tapping this icon will tell you the required level to gear up this Mortar. If any Mortar is already geared up, this icon will not appear.
    Icon NormalTapping this icon switches the Mortar to Burst mode. This icon only appears when the Mortar is geared up, and is in Normal mode.
    Icon BurstTapping this icon switches the Mortar to Normal mode. This icon only appears when the Mortar is geared up, and is in Burst mode.
    Icon LongRangeTapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is geared up, and is in Long Range mode.
    Icon FastAttackTapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is geared up, and is in Fast Attack mode.
    Icon LongRangeTapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is in Long Range mode.
    Icon FastAttackTapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is in Fast Attack mode.
    Icon RotateTapping this icon rotates the Push Trap 90 degrees clockwise.
    Icon LootCartTapping this icon collects the loot from the Loot Cart.
    Boat iconTapping this icon switches between the Home Village and the Builder Base.
    Icon FreeBoostTapping this icon boosts timers in the Builder Base, by a factor of eight for a duration determined by the level of the Clock Tower. This icon is only displayed when a free boost is available.
    Icon CTPTapping this icon boosts timers in the Builder Base, by a factor of eight for 30 minutes, at the cost of one Clock Tower Potion. This icon is only displayed if you have at least one Clock Tower Potion.
    Icon BoostNowTapping this icon allows you to boost the Clock Tower before its free boost is available, at the cost of the displayed amount of Gems. This icon is only displayed when the Clock Tower's free boost is in cooldown.
    Icon RemoveGoldTapping this icon removes this obstacle using Gold, if you have enough Gold and a free Builder. This icon only appears if the obstacle is in the Home Village and requires Gold to remove.
    Icon RemoveElixirTapping this icon removes this obstacle using Elixir, if you have enough Elixir and a free Builder. This icon only appears if the obstacle is in the Home Village and requires Elixir to remove.
    Icon RemoveGoldBTapping this icon removes this obstacle using Gold, if you have enough Gold and a free Master Builder. This icon only appears if the obstacle is in the Builder Base and requires Gold to remove.
    Icon RemoveElixirBTapping this icon removes this obstacle using Elixir, if you have enough Elixir and a free Master Builder. This icon only appears if the obstacle is in the Builder Base and requires Elixir to remove.
    Icon CancelTapping this icon, which is displayed while the selected obstacle is being removed, cancels the removal of this obstacle and refunds the full cost.
    Icon StashTapping this icon moves this Obstacle to another place, at the cost of one Shovel of Obstacles. This icon is only shown if you have at least one Shovel of Obstacles.
    Icon StashTapping this icon stashes the selected decoration in the shop, allowing you to place it again at a later time at no cost.
    Icon GoldHVTapping this icon completely fills the Gold Storages, at the cost of one Rune of Gold. This icon is only shown if you have at least one Rune of Gold.
    Icon GoldBBTapping this icon completely fills the Gold Storages, at the cost of one Rune of Builder Gold. This icon is only shown if you have at least one Rune of Builder Gold.
    Icon ElixirHVTapping this icon completely fills the Elixir Storages, at the cost of one Rune of Elixir. This icon is only shown if you have at least one Rune of Elixir.
    Icon ElixirBBTapping this icon completely fills the Elixir Storages, at the cost of one Rune of Builder Elixir. This icon is only shown if you have at least one Rune of Builder Elixir.
    Icon DarkElixirTapping this icon completely fills the Dark Elixir Storage, at the cost of one Rune of Dark Elixir. This icon is only shown if you have at least one Rune of Dark Elixir.
    Icon Builder PotionTapping this icon boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
    Icon Boost1hTapping this icon boosts your siege machine training for 1 hour, reducing the time required to train Siege Machines by a factor of four for the duration of the boost.
    Icon BoostAllPoTTapping this icon boosts your siege machine training, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of one Training Potion. This icon is only shown if you have at least one Training Potion.
    Icon TrainTroopsTapping this icon opens up the siege machine training interface, allowing you to train Siege Machines.


    Town Hall Level 1 2 3 4 5 6 7 8 9 10 11 12
    Number Available 0 0 1 1 1 2 3 4 4 4 4 4
    Size Size
    3x3
    Level Damage per Second Damage per Shot Hitpoints Cost Gold Build Time Experience Gained XP Town Hall Level Required
    1 4 20 400 8,000 5h 134 3
    2 5 25 450 32,000 8h 169 4
    3 6 30 500 120,000 16h 240 5
    4 7 35 550 400,000 1d 12h 360 6
    5 8 40 600 800,000 2d 12h 464 7
    6 9 45 650 1,600,000 3d 509 8
    7 11 55 700 3,200,000 4d 587 9
    8 14 70 750 5,000,000 5d 657 10
    9 17 85 800 7,000,000 6d 720 11
    10 20 100 850 9,000,000 10d 929 11
    11 23 115 900 11,000,000 14d 1,099 12
    Level Damage per Second Damage per Shot Hitpoints Cost Gold Build Time Experience Gained XP Town Hall Level Required
    1 N/A N/A 400 8,000 5h 134 3
    2 N/A N/A 450 32,000 8h 169 4
    3 N/A N/A 500 120,000 16h 240 5
    4 N/A N/A 550 400,000 1d 12h 360 6
    5 N/A N/A 600 800,000 2d 12h 464 7
    6 N/A N/A 650 1,600,000 3d 509 8
    7 N/A N/A 700 3,200,000 4d 587 9
    8 12 23 750 5,000,000 5d 657 10
    9 15 28 800 7,000,000 6d 720 11
    10 18 33 850 9,000,000 10d 929 11
    11 21 38 900 11,000,000 14d 1,099 12
    Gear Up Cost Gold Gear Up Time Stopwatch Home Village Mortar Level Required Level Multi Mortar Level Required Level
    8,000,000 14 days 8 8
    Range Attack Speed Damage Type Unit Type Targeted
    4-11 5s Splash - 1.5 tiles Ground
    Range Attack Speed Damage Type Unit Type Targeted
    4-11 three-shot volley every 5.4 seconds (?) Splash - 1.5 tiles Ground

    For additional statistics and information, see the Unit Calculators page.

    Home Village Buildings
    Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryGiga TeslaWalls

    Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap

    Resource Buildings Town HallGold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageBuilder's HutClan Castle (TreasuryMagic Items)
    Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryWorkshopBarbarian King AltarArcher Queen AltarGrand Warden Altar
    Other Buildings BoatDecorationsObstaclesLoot CartStrongman's Caravan