Clash of Clans Wiki
Advertisement
Clash of Clans Wiki

For a similar building in Builder Base that fires multiple shells, see Multi Mortar.
Mortar14.png

"The Mortar can mow down hordes of enemies by the splash damage from its shell. Don't let enemies get too close to it!"



Normal Mode

Mortar1.png Mortar2.png Mortar3.png Mortar4.png Mortar5.png
Level 1 Level 2 Level 3 Level 4 Level 5
Mortar6.png Mortar7.png Mortar8.png Mortar9.png Mortar10.png
Level 6 Level 7 Level 8 Level 9 Level 10
Mortar11.png Mortar12.png Mortar13.png Mortar14.png
Level 11 Level 12 Level 13 Level 14

Burst Mode

Mortar6.png Mortar7.png Mortar8G.png Mortar9G.png Mortar10G.png
Level 6 Level 7 Level 8 Level 9 Level 10
Mortar11G.png Mortar12G.png Mortar13G.png Mortar14G.png
Level 11 Level 12 Level 13 Level 14

Summary

  • Mortars are the player's light splash defenses, and is the first unlocked defense capable of doing area damage. Whenever an enemy comes into range, it blasts out an explosive shell that deals area damage.
  • Starting at level 8, which is at Town Hall 10, the Master Builder in the Builder Base can gear up a single Mortar to make it resemble a Multi Mortar. The geared-up Mortar fires bursts of three shots, albeit with reduced damage, and it directly shoots without hesitating at first like regular Mortars.
  • Mortars shoot long-range explosive shells every 5 seconds which deal devastating splash damage to every ground unit within a small radius of the impact point. Their splash damage, combined with their long-range, makes them deadly weapons against large groups of weaker enemies such as Barbarians, Archers, or Goblins. Multiple Mortars can sweep away Giants and Wizards.
    • The Mortar's low Damage per Second is due to its very slow firing speed; multiplying its DPS by 5 (its hit speed) will give you its damage per shot, which is the more important stat for Mortars.
  • The Mortar shell's explosion is so powerful that it knocks back smaller troops. It is possible that a troop, after getting knocked back, will change its targets depending on the current situation.
  • A Mortar's major disadvantages are its inability to attack troops within its 4-tile blind spot, its low rate of fire, and low DPS which makes them less effective against high-health troops. It also cannot attack air troops, such as Balloons.
  • Due to the fact that the Mortar's shell takes awhile to reach its target (over a second at maximum range), fast troops like Goblins can easily dodge its attack if they are moving when the Mortar fires.

Strategies

Defensive Strategy

  • Mortars should generally be placed towards the center of your base, preferably behind at least one set of Walls, because its long-range attacks which allow the Mortar to attack from far behind other structures. It is smart to form a triangle or square with your Mortars near the center of your base, as this allows multiple Mortars to attack the same area. Since the Mortar deals heavy splash damage, it can quite rapidly eliminate attacking light troops.
    • At Town Hall 9 and above, where you get heavier defenses like the X-Bow, they are best used on the outside with trash buildings to pick off and clump other troops.
  • At each level, the Mortar can kill a same-level Archer in a single-shot. i.e. A level 1 Mortar can one-shot level 1 Archers, level 2 can one-shot level 2 Archers, etc.
  • At lower Town Hall levels, the Mortar is an extremely important defense as it will easily be able to destroy Barbarians and Archers. Place it near the center of your base to have as much map coverage as possible.
  • Putting a Mortar and Wizard Tower together makes a smart pair because the Mortar covers a large area while the Wizard Tower helps protect the Mortar from mass air troops and covers the Mortar's blind spot. You can couple this against all types of attacks by putting the two together with an Air Defense and a storage. The storage acts as a damage sponge, while the defenses will take out hordes of troops.
    • If your base is often attacked with Lavaloon, (Lava Hounds + Balloons) then separate the Air Defense from the other 3.
    • However, it is not a very good idea to place the two towers right next to each other (or separated by a single wall), because two or three appropriately leveled Lightning Spells can take them out easily. Try to put another building in between them if possible.
  • It is a good idea to place Mortars near each other, without putting them in the same Walls pocket (if possible). When more than one Mortars' range overlaps, it creates a kill-zone where almost no low-health troops can survive.
    • Do not cluster the Mortars too much or troops will easily get into their blind spots and either the flying troops or spells will easily destroy all of the Mortars at once.
  • Take care when upgrading, as many players use this as a chance to attack. For this reason, it is a good idea to only upgrade one Mortar at a time. However, upgrading all of them at once is also viable, as it gets the upgrades out of the way quickly, leaving you more time to benefit from all Mortars being online and maxed out at your current Town Hall level.
    • This can be done when you have a Shield enabled.
  • At high levels where Mortars may be less relevant, you can place them outside your Walls, in the corners, to prevent Archers from easily sniping other non-defensive buildings. However, without additional protection, these buildings are vulnerable to Wizards or Minions, the former being able to survive a shot or two from the Mortar while the latter is invulnerable to the Mortar.
    • They may also affect troop pathing from troops that only target defenses such as Balloons or Hog Riders. In the case of the former, one Mortar can lure an army of Balloons towards traps, wiping them out or significantly weakening them, while the latter could be lured away from the core of the base, leaving them exposed to heavier defenses for longer periods of time or leaving other troops exposed to them instead.

Offensive Strategy

  • The Mortar's dead zone, low rate of fire, and inability to target air troops make them vulnerable to a wide variety of different attacks. Fast melee troops such as Barbarians or Goblins (after all resource structures are destroyed) can rush to the Mortar and quickly enter its blind spot. Unfortunately, Archers will always stop and begin firing at a Mortar before they enter its blind spot, so pairing them with a meat shield (such as a Giant) is ideal.
  • The Mortar's relatively low hitpoints make it very vulnerable to Giants and Lightning Spells. It takes only three appropriately-leveled Lightning Spells to take out any Mortar (at higher levels, two Lightning Spells may be sufficient).
  • Their inability to target air troops makes Mortars easy pickings for Balloons, Dragons and Minions if they are not covered by Air Defenses.
  • Beware of Mortars on the outside near Wizard Towers, as this is most likely a ploy to make troops clump together for the Wizard Towers.
  • When deploying troops, try to avoid deploying low hitpoint ground troops in clumps. The Mortar does great splash damage unless a Healing Spell is in hand.
  • If a building is protected only by a Mortar, using a Wizard or two can easily destroy it if you are using a ground attack.

Upgrade Differences

  • Mortars undergo significant visual changes at all levels except level 12.
    • When initially constructed, the Mortar consists of a solid black launcher tube with one gimbal on each side. The gimbals have one stud in the center
    • At level 2, the Mortar gets a gold ring around the muzzle and becomes larger. The Mortar gains two studs on the gimbals.
    • At level 3, the Mortar becomes larger and the gimbals lose two studs.
    • At level 4, the Mortar's gimbals change to a bright golden color gain back the studs, and it sports a wider, pitted ring of gold trim.
    • At level 5, the Mortars gold rim reaches its greatest width, losing two studs on the gimbals again and a ring on the gimbals reverts back to grey metal.
    • At level 6, the Mortar's exterior turns entirely golden with the studs return and the gimbals complete gold again.
    • At level 7, the Mortar's exterior reverts to a shinier black with golden trim, but acquires a skull on the rim of each gimbal (which turn black as well), the studs on it turns into gold spikes. A bone and a skull are laid on the ground in front of the Mortar.
    • At level 8, the Mortar's color becomes metallic, and the barrel's internals glows with what appears to be lava, spikes appear on the golden ring around the top of the Mortar on new plates that reinforces the barrel. The Mortar and its gimbals becomes bigger in a somewhat trapezoid shape with four spikes on it, two on top and one each on the side, the rim of the skull is replaced by five small spikes. The skull decoration on the floor is also removed.
    • At level 9, the plating becomes white stone, and the barrel gets bigger and more elongated, and gains rifling. The number of spikes on the gimbals is reduced to three, while the spikes on the rim become one huge spike instead of five small ones. There is a gold chain connecting the two halves of the gimbals. The projectile becomes slightly larger, has more bulk to it, and rotates when it flies through the air.
    • At level 10, the gimbals gain a red stone and the spikes on it become thicker. The rifling in the barrel disappears and the glow from the inside of the barrel becomes much more intense which made the barrel red hot even on the outside. The white stone plating is thicker but there are fewer of them and the gap between plate is bigger as well, there are two spikes on the plate and they are larger as well. The barrel greatly increases in size.
    • At level 11, the gimbals are now replaced with black metal with golden links; each gimbal has a brownish metal piece which is bolted to the building. The Mortar's exterior now consists of black metal spiked plates which also covers the exposed part of the barrel before, and there is a golden studded band around the muzzle, the studs are in the same placement as the spikes it replaced.
    • At level 12, the base of the gimbals gain two golden spikes reinforcement and the bolt also changes to a spike. The studded band around the muzzle is replaced with a spiked one and the plates now alternates with the spikes instead of lining up, the sank-in part now is golden.
    • At level 13, the base of the gimbals have a small yellow base on each side. The gimbals are now coloured a snowy blue. The edge of the gimbals have a purple line going through the middle of the gimbal. There is a metal band right through the middle of the gimbals with 2 small snowy spikes. The top turns dark turquoise. The bottom of the mortar has small reinforcing plates that are snow colored on the dark turquoise metal. The upper part is snowy blue and has a few spikes.
  • The appearances of the Mortar shells change with level.
    • When first constructed, it is a gray stone shell with some dark smoke particle trailing it.
    • At level 2 and 3, the shells become bigger.
    • At level 4, the shells becomes a black stone, the size got reduced a bit.
    • At level 5, the shells becomes bigger again.
    • At level 6, the shells are slightly molten as the surface have cracks of glowing liquid rock, the smoke particle turns into small explosions. The explosions when it hits the ground now glows as well.
    • At level 8, the shells becomes a lot bigger, with each of the cracked surface now has a spike and the cracks being wider.
    • At level 9, the shells are very irregular shaped metal with holes and bumps on the surface.
    • At level 10, the shells are a dodecahedron with gaps between the pentagons, each pentagon has a spike.

Achievements

Mortar Mauler
Description Experience Rewards Gems Rewards
Destroy 25 Mortars 10 5
Destroy 500 Mortars 100 10
Destroy 5,000 Mortars 1,000 20

Related Achievement

High Gear
Description Experience Rewards Gems Rewards
Gear up 1 building using the Master Builder 20 10
Gear up 2 buildings using the Master Builder 200 30
Gear up 3 buildings using the Master Builder 2,000 50

History

Patch Type Description
August 2, 2012 Mortar was in the original release of the game with 6 levels and three of them to unlock.Mortar1.pngMortar2.pngMortar3.pngMortar4.pngMortar5.pngMortar6.png
October 27 2012 Halloween Update Added the level 7 Mortar.Mortar7.png
February 5 2013 Update The Mortar achievement, "Mortar Mauler" was added.
April 17 2013 Update The Mortar now doesn't restart their attack cycle if their would-be target is destroyed, instead they switch targets.
September 30 2013 Update Added the level 8 Mortar.Mortar8.png
October 22 2014 Update Added the fourth Mortar available at Town Hall level 8.
December 11 2014 Update Increased the Mortar's hitpoints from level 5 onwards.Hitpoints
April 30 2015 Update
  • Allowed Mortar's range to be visible even when under construction.
  • Mortars now initially point away from the Town Hall in combat.
March 21 2016 The Bowler Update Added the level 9 Mortar.Mortar9.png
October 12 2016 Friendly Wars Update
  • Added the level 10 MortarMortar10.png
  • Increased the damage of level 8-9 MortarDamage
  • Reduced the upgrade costs of level 8-9 MortarGold
March 5 2018 Builder Hall 8 Update Allowed the Mortar to be geared up, starting at level 8.
June 11 2018 Town Hall 12 Update Added the level 11 Mortar.Mortar11.png
June 26 2018 Balance Changes Reduced the upgrade times of levels 1-10 Mortar.Time
February 22 2019 Balance Changes Increased the Mortar's DPS for level 5 onwards.Damage
April 2 2019 Update Reduced the upgrade time of level 1 Mortar from 5 hours to 3 hours.Time
June 18 2019 Update
  • Added the level 12 MortarMortar12.png
  • Reduced the upgrade time of level 11 Mortar from 14 days to 12 days.Time
September 11 2019 Balance Changes Increased hitpoints of level 12 Mortar from 950 to 980.Hitpoints
December 9 2019 Town Hall 13 Update Increased the burst-mode Mortar's damage by 10% across the board.Damage
March 30 2020 Update
  • Added the level 13 Mortar.Mortar13.png
  • The gear up show properly in village preview.
April 12 2021 Town Hall 14 Update
  • Reduced the upgrade times of levels 2-10 Mortar (except for level 9)Time
  • Reduced the upgrade costs of level 1-11 Mortar.Gold
September 27 2021 Update Added the level 14 Mortar.Mortar14.png

Trivia

  • Every time a Mortar shell impacts the ground, it shakes the ground slightly (if the screen shake option is turned on in the game settings).
  • Although its ammunition appears to fly before dealing damage, it can't hit air units unlike the Scattershot.
  • The Mortar's gear up is the only gear up that does not reduce its range.

Comparisons

  • The Mortar is one of the four defensive buildings (along with the Cannon, X-Bow, and the Scattershot) that rotate themselves to aim at different targets, as the Air Defense is made of rockets, while the others are towers. These four face away from the Town Hall when the village is not under attack.
  • The Mortar, along with the Cannon, Hidden Tesla, Bomb Tower, X-Bow and Inferno Tower are the only defensive buildings that are in Clash Royale.
  • The Mortar, Walls, Cannon, Archer Tower, Air Defense, and Wizard Tower are the oldest defenses in the game.
  • The Mortar, Bomb Tower and the Town Hall are the only buildings to have a skull at TH9 theme.
  • The Mortar, along with the Town Hall, Builder's Hut, Cannon, and Bomb Tower are the only buildings at TH14 to gain golden meander pattern.

Icon Descriptions

Icon Info.pngTapping this icon displays information about the Mortar, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets.
Icon Upgrade.pngTapping this icon begins upgrading the Mortar to the next level, if you have enough resources and a free Builder. When the Mortar is at maximum level, this icon is not shown.
Icon HoB.pngTapping this icon instantly upgrades the Mortar to the next level, at the cost of one Hammer of Building if you have one. When the Mortar is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNow.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoB.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoE.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon BuilderPotion.pngTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
Icon Cancel.pngTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Icon GearUp.pngTapping this icon gears up the Mortar, if you have upgraded it enough to do so, have enough resources and a free Master Builder. If any Mortar is already geared up, this icon will not appear.
Icon NoGearUp.pngThis icon informs you that the Mortar cannot be geared up because it is insufficiently upgraded. Tapping this icon will tell you the required level to gear up this Mortar. If any Mortar is already geared up, this icon will not appear.
Icon Normal.pngThis icon indicates that the Mortar is currently set to Normal mode, to attack units in the usual manner. Tapping this icon switches the Mortar to Burst mode. This icon only appears when the Mortar is geared up, and is in Normal mode.
Icon Burst.pngThis icon indicates that the Mortar is currently set to Burst mode, to attack units with burst shots. Tapping this icon switches the Mortar to Normal mode. This icon only appears when the Mortar is geared up, and is in Burst mode.



Town Hall Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Number Available 0 0 1 1 1 2 3 4 4 4 4 4 4 4
Size Size
3x3

Normal Mode

Level
Level
Damage per Second
Damage
Damage per Shot
Damage
Hitpoints
Hitpoints
Cost
Gold
Build Time
Time
Experience Gained
Experience
Town Hall Level Required
Town Hall
1 4 20 400 5,000 3h 103 3
2 5 25 450 25,000 6h 146 4
3 6 30 500 100,000 12h 207 5
4 7 35 550 250,000 1d 293 6
5 9 45 600 500,000 2d 415 7
6 11 55 650 1,000,000 2d 12h 464 8
7 15 75 700 2,000,000 3d 509 9
8 20 100 750 4,000,000 4d 587 10
9 25 125 800 6,000,000 6d 720 11
10 30 150 850 8,000,000 8d 831 11
11 35 175 900 10,000,000 12d 1,018 12
12 38 190 980 12,000,000 14d 1,099 12
13 42 210 1,100 14,500,000 16d 1,175 13
14 48 240 1,250 17,500,000 18d 1,247 14
Range Attack Speed Damage Type Unit Type Targeted
4-11 5s Splash - 1.5 tiles Ground

Burst Mode

Level
Level
Damage per Second
Damage
Damage per Shot
Damage
Hitpoints
Hitpoints
Cost
Gold
Build Time
Time
Experience Gained
Experience
Town Hall Level Required
Town Hall
1 N/A N/A 400 5,000 3h 103 3
2 N/A N/A 450 25,000 6h 146 4
3 N/A N/A 500 100,000 12h 207 5
4 N/A N/A 550 250,000 1d 293 6
5 N/A N/A 600 500,000 2d 415 7
6 N/A N/A 650 1,000,000 2d 12h 464 8
7 N/A N/A 700 2,000,000 3d 509 9
8 22 37 750 4,000,000 4d 587 10
9 28 47 800 6,000,000 6d 720 11
10 33 56 850 8,000,000 8d 831 11
11 38 64 900 10,000,000 12d 1,018 12
12 41 70 980 12,000,000 14d 1,099 12
13 46 77 1,100 14,500,000 16d 1,175 13
14 52 88 1,250 17,500,000 18d 1,247 14
Range Attack Speed Damage Type Unit Type Targeted
4-11 three-shot volley every 5 seconds (?) Splash - 1.5 tiles Ground

Gear Up Statistics

Gear Up Cost Gold Gear Up Time Time Home Village Mortar Level Required Level Multi Mortar Level Required Level
8,000,000 14d 8 8
Home Village Buildings
Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryScattershotBuilder's HutGiga TeslaGiga Inferno (TH13)Giga Inferno (TH14)Walls

Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap

Resource Buildings Town Hall (Magic Items) • Gold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageClan Castle (Treasury)
Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryWorkshopBarbarian King AltarArcher Queen AltarGrand Warden AltarRoyal Champion AltarPet House
Other Buildings BoatDecorationsObstaclesLoot CartStrongman's CaravanSuper SaunaBuilder's HutMaster Builder's Hut
Advertisement