Clash of Clans Wiki
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{{Clr}}
 
{{Clr}}
 
{{Protection}}
 
{{Protection}}
{{Maintenance|TH12 Update}}
 
 
{{For|similar building in the Builder Base|Multi Mortar}}
 
{{For|similar building in the Builder Base|Multi Mortar}}
   
[[File:Mortar11.png|220px|center|link=]]
+
[[File:Mortar12.png|220px|center|link=]]
   
 
<center>
 
<center>
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|[[File:Mortar4.png|100px|link=]]
 
|[[File:Mortar4.png|100px|link=]]
 
|[[File:Mortar5.png|100px|link=]]
 
|[[File:Mortar5.png|100px|link=]]
 
|[[File:Mortar6.png|100px|link=]]
 
|-
 
|-
 
| style="width: 25%;" | '''Level 1'''
 
| style="width: 25%;" | '''Level 1'''
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| style="width: 25%;" | '''Level 4'''
 
| style="width: 25%;" | '''Level 4'''
 
| style="width: 25%;" | '''Level 5'''
 
| style="width: 25%;" | '''Level 5'''
 
| style="width: 25%;" | '''Level 6'''
 
|}
 
|}
 
{| class="mode-toggle-mode-1" style="text-align:center; margin:auto; width:450px;"
 
{| class="mode-toggle-mode-1" style="text-align:center; margin:auto; width:450px;"
 
|- valign="bottom"
 
|- valign="bottom"
|[[File:Mortar6.png|100px|link=]]
 
 
|[[File:Mortar7.png|100px|link=]]
 
|[[File:Mortar7.png|100px|link=]]
 
|[[File:Mortar8.png|100px|link=]]
 
|[[File:Mortar8.png|100px|link=]]
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|[[File:Mortar10.png|100px|link=]]
 
|[[File:Mortar10.png|100px|link=]]
 
|[[File:Mortar11.png|100px|link=]]
 
|[[File:Mortar11.png|100px|link=]]
 
|[[File:Mortar12.png|100px|link=]]
 
|-
 
|-
| style="width: 25%;" | '''Level 6'''
 
 
| style="width: 25%;" | '''Level 7'''
 
| style="width: 25%;" | '''Level 7'''
 
| style="width: 25%;" | '''Level 8'''
 
| style="width: 25%;" | '''Level 8'''
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| style="width: 25%;" | '''Level 10'''
 
| style="width: 25%;" | '''Level 10'''
 
| style="width: 25%;" | '''Level 11'''
 
| style="width: 25%;" | '''Level 11'''
 
| style="width: 25%;" | '''Level 12'''
 
|}
 
|}
 
{| class="mode-toggle-mode-2 mode-toggle-hidden" style="text-align:center; margin:auto; width:450px;"
 
{| class="mode-toggle-mode-2 mode-toggle-hidden" style="text-align:center; margin:auto; width:450px;"
 
|- valign="bottom"
 
|- valign="bottom"
|[[File:Mortar6.png|100px|link=]]
 
 
|[[File:Mortar7.png|100px|link=]]
 
|[[File:Mortar7.png|100px|link=]]
 
|[[File:Mortar8G.png|100px|link=]]
 
|[[File:Mortar8G.png|100px|link=]]
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|[[File:Mortar10G.png|100px|link=]]
 
|[[File:Mortar10G.png|100px|link=]]
 
|[[File:Mortar11G.png|100px|link=]]
 
|[[File:Mortar11G.png|100px|link=]]
  +
|[[File:Mortar12G.png|100px|link=]]
 
|-
 
|-
| style="width: 25%;" | '''Level 6'''
 
 
| style="width: 25%;" | '''Level 7'''
 
| style="width: 25%;" | '''Level 7'''
 
| style="width: 25%;" | '''Level 8'''
 
| style="width: 25%;" | '''Level 8'''
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| style="width: 25%;" | '''Level 10'''
 
| style="width: 25%;" | '''Level 10'''
 
| style="width: 25%;" | '''Level 11'''
 
| style="width: 25%;" | '''Level 11'''
  +
| style="width: 25%;" | '''Level 12'''
 
|}
 
|}
 
----
 
----
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**Starting at level 8, the [[Master Builder]] in the Builder Base can Gear Up a single Mortar to make it resemble a [[Multi Mortar]]. The geared up Mortar will fire its shots in bursts of three.
 
**Starting at level 8, the [[Master Builder]] in the Builder Base can Gear Up a single Mortar to make it resemble a [[Multi Mortar]]. The geared up Mortar will fire its shots in bursts of three.
 
***Your Multi Mortar, however, needs to be level 8.
 
***Your Multi Mortar, however, needs to be level 8.
**Mortars shoot long-range explosive shells every 5 seconds which deal devastating splash damage to every unit within a small radius of the impact point. Their splash damage, combined with their long range, make them deadly weapons against large groups of weaker enemies such as [[Barbarian]]s, [[Archer]]s, or [[Goblin]]s.
+
**Mortars shoot long-range explosive shells every 5 seconds which deal devastating splash damage to every ground unit within a small radius of the impact point. Their splash damage, combined with their long range, make them deadly weapons against large groups of weaker enemies such as [[Barbarian]]s, [[Archer]]s, or [[Goblin]]s. Multiple mortars can sweep away giants and wizards.
 
**The Mortar shell's explosion is so powerful that it knocks back smaller [[Troops]]. It is possible that a troop, after getting knocked back, will change their targets depending on the current situation.
**A Mortar's major disadvantages are its inability to attack [[troops]] within its 4-tile blind spot, its low rate of fire and low DPS which makes them less effective against high-health troops.
+
**A Mortar's major disadvantages are its inability to attack [[troops]] within its 4-tile blind spot, its low rate of fire and low DPS which makes them less effective against high-health troops. It also cannot attack air troops, such as [[Balloon]]s.
 
**The Mortar's low Damage per Second is due to its very slow firing speed; multiplying its DPS by 5 (its hit speed) will give you its damage per shot, which is the important stat for Mortars.
 
**Due to the fact that the Mortar's shell takes a while to reach its target (over a second at maximum range), fast troops like [[Goblin]]s can easily dodge its attack if they are moving when the Mortar fires.
 
**Due to the fact that the Mortar's shell takes a while to reach its target (over a second at maximum range), fast troops like [[Goblin]]s can easily dodge its attack if they are moving when the Mortar fires.
**Mortars only target ground enemies.
 
 
----
 
----
 
*'''Defensive Strategy'''
 
*'''Defensive Strategy'''
**Mortars should generally be placed towards the center of your [[Layouts|base]], preferably behind at least one set of [[Walls]]. It's long range allows the Mortar to attack from far behind other structures.
+
**Mortars should generally be placed towards the center of your [[Layouts|base]], preferably behind at least one set of [[Walls]], because its long range allows the Mortar to attack from far behind other structures.
 
**Since the Mortar deals heavy splash damage, it can quite rapidly eliminate attacking [[troops]].
 
**Since the Mortar deals heavy splash damage, it can quite rapidly eliminate attacking [[troops]].
 
**It is smart to form a triangle or square with your Mortars near the center of your [[Layouts|base]], as this allows multiple Mortars to attack the same area.
 
**It is smart to form a triangle or square with your Mortars near the center of your [[Layouts|base]], as this allows multiple Mortars to attack the same area.
 
**At each level, the Mortar can kill a same-level [[Archer]] in a single shot. i.e. A level 1 Mortar can one-shot level 1 [[Archer]]s, level 2 can one-shot level 2 [[Archer]]s, etc.
 
**At each level, the Mortar can kill a same-level [[Archer]] in a single shot. i.e. A level 1 Mortar can one-shot level 1 [[Archer]]s, level 2 can one-shot level 2 [[Archer]]s, etc.
  +
**At lower [[Town Hall]] levels, the Mortar is an extremely important defense as it will easily be able to destroy Barbarians and Archers.
 
**Putting a Mortar and [[Wizard Tower]] together makes a smart pair because the Mortar covers a large area while the [[Wizard Tower]] helps protect the Mortar from mass [[:Category:Air Troops|air troops]] and covers the Mortar's blind spot.
 
**Putting a Mortar and [[Wizard Tower]] together makes a smart pair because the Mortar covers a large area while the [[Wizard Tower]] helps protect the Mortar from mass [[:Category:Air Troops|air troops]] and covers the Mortar's blind spot.
 
***However, it is not a very good idea to place the two towers right next to each other (or separated by a single wall), because two or three appropriately leveled Lightning Spells can take them out easily. Try to put another building in between them if possible.
 
***However, it is not a very good idea to place the two towers right next to each other (or separated by a single wall), because two or three appropriately leveled Lightning Spells can take them out easily. Try to put another building in between them if possible.
**It is a good idea to place Mortars near each other, without putting them in the same wall pocket (if possible). When more than one Mortars' range overlaps, it creates a kill-zone where almost no [[:Category:Ground Troops|ground troops]] can survive.
+
**It is a good idea to place Mortars near each other, without putting them in the same wall pocket (if possible). When more than one Mortars' range overlaps, it creates a kill-zone where almost no low-health troops can survive.
 
**Take care when upgrading, as many players use this as a chance to attack. For this reason, it is a good idea to only upgrade one Mortar at a time. However, upgrading all of them at once is also viable, as it gets the upgrades out of the way quickly, leaving you more time to benefit from all Mortars being online and maxed out at your current [[Town Hall]] level.
 
**Take care when upgrading, as many players use this as a chance to attack. For this reason, it is a good idea to only upgrade one Mortar at a time. However, upgrading all of them at once is also viable, as it gets the upgrades out of the way quickly, leaving you more time to benefit from all Mortars being online and maxed out at your current [[Town Hall]] level.
  +
***This can be done when you have a [[Shields|Shield]] enabled.
 
**A good strategy placement against all types of attacks is putting your mortar by a [[Wizard Tower]] and an [[Air Defense]] with a storage. The storage acts as a damage sponge, while the [[Defensive Buildings|defenses]] will take out hordes of [[troops]].
 
**A good strategy placement against all types of attacks is putting your mortar by a [[Wizard Tower]] and an [[Air Defense]] with a storage. The storage acts as a damage sponge, while the [[Defensive Buildings|defenses]] will take out hordes of [[troops]].
  +
**At high levels where Mortars may be less relevant, you can place them outside your Walls, in the corners, to prevent [[Archer]]s from easily sniping other non-defensive buildings. However, without additional protection, these buildings are vulnerable to [[Wizard]]s or [[Minion]]s, the former being able to survive a shot or two from the Mortar while the latter is invulnerable to the Mortar.
 
*'''Offensive Strategy'''
 
*'''Offensive Strategy'''
**The Mortar's blind spot, low rate of fire, and inability to target [[:Category:Air Troops|air troops]] makes them vulnerable to a wide variety of different attacks. Fast melee [[troops]] such as [[Barbarian]]s or [[Goblin]]s (after all [[Resource Buildings|resource structures]] are destroyed) can rush to the Mortar and quickly enter its blind spot. Unfortunately, [[Archer]]s will always stop and begin firing at a Mortar before they enter its blind spot, so pairing them with a [[Attack Strategies#meatshield|meat shield]] is ideal.
+
**The Mortar's blind spot, low rate of fire, and inability to target [[:Category:Air Troops|air troops]] make them vulnerable to a wide variety of different attacks. Fast melee [[troops]] such as [[Barbarian]]s or [[Goblin]]s (after all [[Resource Buildings|resource structures]] are destroyed) can rush to the Mortar and quickly enter its blind spot. Unfortunately, [[Archer]]s will always stop and begin firing at a Mortar before they enter its blind spot, so pairing them with a [[Attack Strategies#meatshield|meat shield]] is ideal.
 
**The Mortar's relatively low hit points make it very vulnerable to [[Giant]]s and [[Lightning Spell]]s. It takes only a pair of appropriately-leveled [[Lightning Spell]]s to take out any Mortar.
 
**The Mortar's relatively low hit points make it very vulnerable to [[Giant]]s and [[Lightning Spell]]s. It takes only a pair of appropriately-leveled [[Lightning Spell]]s to take out any Mortar.
 
**Their inability to target [[:Category:Air Troops|air troops]] makes Mortars easy pickings for [[Balloon]]s, [[Dragon]]s and [[Minion]]s if they are not covered by [[Air Defense]]s.
 
**Their inability to target [[:Category:Air Troops|air troops]] makes Mortars easy pickings for [[Balloon]]s, [[Dragon]]s and [[Minion]]s if they are not covered by [[Air Defense]]s.
 
**When deploying [[troops]], try to avoid deploying low hit point [[:Category:Ground Troops|ground troops]] in clumps. The Mortar does great splash damage unless a [[Healing Spell]] is in hand.
 
**When deploying [[troops]], try to avoid deploying low hit point [[:Category:Ground Troops|ground troops]] in clumps. The Mortar does great splash damage unless a [[Healing Spell]] is in hand.
  +
**If a building is protected only by a Mortar, using a [[Wizard]] or two can easily destroy it if you are using a ground attack.
 
----
 
----
 
*'''Upgrade Differences'''
 
*'''Upgrade Differences'''
**Mortars undergo significant visual changes at levels 5, 6, 7, 8, and 10.
+
**Mortars undergo significant visual changes at levels 5, 6, 7, 8, 10 and 11.
***When initially constructed, the Mortar consists of a solid black launcher tube with two half-disc gimbals on each side. It fires a gray stone shell.
+
***When initially constructed, the Mortar consists of a solid black launcher tube with two half-disc gimbals on each side.
***The level 2 and 3 Mortars grow larger and sport an increasingly wider gold trim on the outer rim of the tube.
+
***At level 2, the Mortar gets a gold ring around the muzzle and becomes larger.
***At level 4, the Mortar's gimbals change to a bright golden color, and it sports a wider, pitted ring of gold trim. Its shell changes to a black stone.
+
***At level 3, the Mortar becomes larger and the gimbals loses two studs.
  +
***At level 4, the Mortar's gimbals change to a bright golden color gain back the studs, and it sports a wider, pitted ring of gold trim.
***At level 5, the Mortars gold rim reaches its greatest width.
+
***At level 5, the Mortars gold rim reaches its greatest width, losing the studs on the gimbals again and a ring on the gimbals reverts back to grey metal.
***At level 6, the Mortar's exterior turns entirely golden. Its shell becomes a golden fiery ball.
 
***At level 7, the Mortar's exterior reverts to black with golden trim, but acquires a skull on each gimbal (which turn black as well) and bones and another skull on the ground in front of it.
+
***At level 6, the Mortar's exterior turns entirely golden with the studs return and the gimbals complete gold again.
***At level 8, the Mortar's color becomes metallic, and the barrel's internals glows with what appears to be lava. The golden fiery ball becomes noticeably larger. The gimbal of the mortar also becomes bigger in a somewhat trapezoid shape. Spikes appear on the ring around the top of the mortar, replacing the skulls of the former level.
+
***At level 7, the Mortar's exterior reverts to a shinier black with golden trim, but acquires a skull on the rim of each gimbals (which turn black as well), the studs on it turns into gold spikes. A bone and a skull is laid on the ground in front of the Mortar.
***At level 9, the plating becomes white stone, and the barrel gets bigger and more elongated, and gains rifling. The number of spikes on the gimbal is reduced to 3, while the spikes on the rim become one huge spike instead of 5 small ones. There is a gold chain connecting the two halves of the gimbal. The projectile becomes slightly larger, has more bulk to it, and rotates when it flies through the air.
+
***At level 8, the Mortar's color becomes metallic, and the barrel's internals glows with what appears to be lava, spikes appear on the golden ring around the top of the Mortar on new plates that reinforces the barrel. The gimbals of the Mortar also becomes bigger in a somewhat trapezoid shape with four spikes on it, two on top and one each on the side, the rim of skull is replaced by five small spikes. The skull decoration on the floor are also removed.
***At level 10, the gimbal gains red stone, the rifling in the barrel disappears and the glow from the inside of the barrel becomes much more intense. The white stone plating changes pattern slightly and the gaps between the plating glow red.
+
***At level 9, the plating becomes white stone, and the barrel gets bigger and more elongated, and gains rifling. The number of spikes on the gimbals is reduced to three, while the spikes on the rim become one huge spike instead of five small ones. There is a gold chain connecting the two halves of the gimbals. The projectile becomes slightly larger, has more bulk to it, and rotates when it flies through the air.
  +
***At level 10, the gimbals gains red stone and the spikes on it becomes thicker. The rifling in the barrel disappears and the glow from the inside of the barrel becomes much more intense which made the barrel red hot even on the outside. The white stone plating is thicker but there are less of them and the gap between plate are bigger as well, there are two spikes on the plate and they are larger as well. The barrel greatly increases in size.
  +
***At level 11, the gimbals are now replaced with black metal with golden links; each gimbals has a brownish metal piece which is bolted to the building. The Mortar's exterior now consists of black metal spiked plates which also covers the exposed part of the barrel before, and there is a golden studded band around the muzzle, the studs are in the same placement as the spikes it replaced.
  +
***At level 12, the base of the gimbals gain two golden spikes reinforcement and the bolt also changes to a spike. The studded band around the muzzle is replaced with a spiked one and the plates now alternates with the spikes instead of lining up, the sank-in part now is golden.
  +
**The appearances of the Mortar shells change with level.
  +
*** When first constructed, it is a gray stone shell with some dark smoke particle trailing it.
  +
*** At level 2 and 3, it become bigger.
  +
*** At level 4, it becomes a black stone, the size got reduced a bit.
  +
*** At level 5, it becomes bigger again.
  +
*** At level 6, it is slightly molten as the surface have cracks of glowing liquid rock, the smoke particle turns into small explosions. The explosions when it hits the ground now glows as well.
  +
*** At level 8, it becomes a lot bigger, with each of the cracked surface now has a spike and the cracks being wider.
  +
*** At level 9, it is a very irregular shaped metal with holes and bumps on the surface.
  +
*** At level 10, it is a dodecahedron with gaps between the pentagons, each pentagon has a spike.
  +
 
----
 
----
 
*'''Trivia'''
 
*'''Trivia'''
**There is an [[Achievements|Achievement]] called [[Achievements#Mortar Mauler|Mortar Mauler]] that rewards the player for destroying a certain number of Mortars in raids.
+
**There is an [[Achievements|Achievement]] called [[Achievements#Mortar Mauler|Mortar Mauler]] that rewards a player for destroying a certain number of Mortars in raids.
 
**Every time a Mortar shell impacts the ground, it shakes it slightly.
**The Mortar's low Damage per Second is due to its very slow firing speed: 1 shell per 5 seconds. Thus, multiplying its DPS by 5 will give you its damage per shot, which is the important stat for Mortars.
 
**Every time a Mortar shell impacts the ground, the screen shakes slightly.
 
 
**The Mortar has the least hit points of all maximum-level [[Defensive Buildings]].
 
**The Mortar has the least hit points of all maximum-level [[Defensive Buildings]].
**The Mortar shell's explosion is so powerful that it knocks back smaller [[Troops]]. It is possible that a troop, after getting knocked back, will change their targets depending on the current situation.
 
 
**The Mortar is one of the three [[Defensive Buildings]] (along with the [[Cannon]] and [[X-Bow]]) that rotate themselves to aim at different targets, as the [[Air Defense]] is made of rockets, while the others are towers. These three face away from the [[Town Hall]] when the village is not under attack.
 
**The Mortar is one of the three [[Defensive Buildings]] (along with the [[Cannon]] and [[X-Bow]]) that rotate themselves to aim at different targets, as the [[Air Defense]] is made of rockets, while the others are towers. These three face away from the [[Town Hall]] when the village is not under attack.
**Up until level 6, the even number level Mortars have 3 studs on the rim, and the odd number level Mortars have 1 stud on the rim, except level 1.
 
**As of the [[:Version_History#Version_8551.2_-_12th_October_2016_.22Friendly_Wars.22|October 2016 update]], Town Hall 11 is the only Town Hall level that has 2 available Mortar upgrades.
 
   
 
{{IconDescriptions|Defense=Yes|GearUp=Yes|Burst=Yes|Upgradable=Yes}}
 
{{IconDescriptions|Defense=Yes|GearUp=Yes|Burst=Yes|Upgradable=Yes}}
 
{{ToggleMode|mode1=Normal|mode2=Burst}}
 
{{ToggleMode|mode1=Normal|mode2=Burst}}
  +
<br />
   
   
   
 
<center>
   
 
 
<center>
 
 
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">{{NumberAvailable
 
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">{{NumberAvailable
 
|TH3=1
 
|TH3=1
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}}
 
}}
 
{{BuildingSize|3x3}}
 
{{BuildingSize|3x3}}
{| border="0" cellpadding="1" cellspacing="1" id="mortar-table-1" class="wikitable building-statistics-table mode-toggle-mode-1" style="text-align: center; width: 100%;"
+
{| border="0" cellpadding="1" cellspacing="1" class="wikitable mode-toggle-mode-1" style="text-align: center; width: 100%;"
  +
! Level
! data-type="level" | Level
 
! data-type="dps" | Damage per Second
+
! Damage per Second
! data-type="dpa" | Damage per Shot
+
! Damage per Shot
! data-type="hitpoints" | Hitpoints
+
! Hitpoints
! data-type="upgrade cost" | [[Resources#Gold|Cost]] {{Res|RES = Gold}}
+
! [[Resources#Gold|Cost]] {{Res|RES = Gold}}
! data-type="upgrade time" | Build Time
+
! Build Time
! data-type="experience gained" | [[Experience]] Gained {{Res|RES = XP}}
+
! [[Experience]] Gained {{Res|RES = XP}}
! data-type="required town hall" | [[Town Hall]] Level Required
+
! [[Town Hall]] Level Required
 
|-
 
|-
 
| 1
 
| 1
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| 400
 
| 400
 
| 8,000
 
| 8,000
| 5h
+
| 3h
| 169
+
| 103
 
| 3
 
| 3
 
|-
 
|-
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| 32,000
 
| 32,000
 
| 8h
 
| 8h
| 207
+
| 169
 
| 4
 
| 4
 
|-
 
|-
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| 120,000
 
| 120,000
 
| 16h
 
| 16h
| 293
+
| 240
 
| 5
 
| 5
 
|-
 
|-
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| 400,000
 
| 400,000
 
| 1d 12h
 
| 1d 12h
| 415
+
| 360
 
| 6
 
| 6
 
|-
 
|-
 
| 5
 
| 5
| 8
+
| 9
| 40
+
| 45
 
| 600
 
| 600
 
| 800,000
 
| 800,000
 
| 2d 12h
 
| 2d 12h
| 587
+
| 464
 
| 7
 
| 7
 
|-
 
|-
 
| 6
 
| 6
| 9
+
| 11
| 45
+
| 55
 
| 650
 
| 650
 
| 1,600,000
 
| 1,600,000
 
| 3d
 
| 3d
| 657
+
| 509
 
| 8
 
| 8
 
|-
 
|-
 
| 7
 
| 7
| 11
+
| 15
| 55
+
| 75
 
| 700
 
| 700
 
| 3,200,000
 
| 3,200,000
 
| 4d
 
| 4d
| 777
+
| 587
 
| 9
 
| 9
 
|-
 
|-
 
| 8
 
| 8
| 14
+
| 20
| 70
+
| 100
 
| 750
 
| 750
 
| 5,000,000
 
| 5,000,000
 
| 5d
 
| 5d
| 831
+
| 657
 
| 10
 
| 10
 
|-
 
|-
 
| 9
 
| 9
| 17
+
| 25
| 85
+
| 125
 
| 800
 
| 800
 
| 7,000,000
 
| 7,000,000
 
| 6d
 
| 6d
| 929
+
| 720
 
| 11
 
| 11
 
|-
 
|-
 
| 10
 
| 10
| 20
+
| 30
| 100
+
| 150
 
| 850
 
| 850
 
| 9,000,000
 
| 9,000,000
 
| 10d
 
| 10d
| 1,018
+
| 929
 
| 11
 
| 11
 
|-
 
|-
 
| 11
 
| 11
| 23
+
| 35
| 115
+
| 175
 
| 900
 
| 900
 
| 11,000,000
 
| 11,000,000
  +
| 12d
  +
| 1,018
  +
| 12
  +
|-
  +
| 12
  +
| 38
  +
| 190
  +
| 980
  +
| 12,000,000
 
| 14d
 
| 14d
 
| 1,099
 
| 1,099
 
| 12
 
| 12
 
|}
 
|}
{| border="0" cellpadding="1" cellspacing="1" id="mortar-table-1" class="wikitable building-statistics-table mode-toggle-mode-2 mode-toggle-hidden" style="text-align: center; width: 100%;"
+
{| border="0" cellpadding="1" cellspacing="1" class="wikitable mode-toggle-mode-2 mode-toggle-hidden" style="text-align: center; width: 100%;"
  +
! Level
! data-type="level" | Level
 
! data-type="dps" | Damage per Second
+
! Damage per Second
! data-type="dpa" | Damage per Shot
+
! Damage per Shot
! data-type="hitpoints" | Hitpoints
+
! Hitpoints
! data-type="upgrade cost" | [[Resources#Gold|Cost]] {{Res|RES = Gold}}
+
! [[Resources#Gold|Cost]] {{Res|RES = Gold}}
! data-type="upgrade time" | Build Time
+
! Build Time
! data-type="experience gained" | [[Experience]] Gained {{Res|RES = XP}}
+
! [[Experience]] Gained {{Res|RES = XP}}
! data-type="required town hall" | [[Town Hall]] Level Required
+
! [[Town Hall]] Level Required
 
|-
 
|-
 
| 1
 
| 1
Line 251: Line 274:
 
| 400
 
| 400
 
| 8,000
 
| 8,000
| 8 h
+
| 3h
| 169
+
| 103
 
| 3
 
| 3
 
|-
 
|-
Line 260: Line 283:
 
| 450
 
| 450
 
| 32,000
 
| 32,000
| 12 h
+
| 8h
| 207
+
| 169
 
| 4
 
| 4
 
|-
 
|-
Line 269: Line 292:
 
| 500
 
| 500
 
| 120,000
 
| 120,000
| 1 d
+
| 16h
| 293
+
| 240
 
| 5
 
| 5
 
|-
 
|-
Line 278: Line 301:
 
| 550
 
| 550
 
| 400,000
 
| 400,000
| 2 d
+
| 1d 12h
| 415
+
| 360
 
| 6
 
| 6
 
|-
 
|-
Line 287: Line 310:
 
| 600
 
| 600
 
| 800,000
 
| 800,000
| 4 d
+
| 2d 12h
| 587
+
| 464
 
| 7
 
| 7
 
|-
 
|-
Line 296: Line 319:
 
| 650
 
| 650
 
| 1,600,000
 
| 1,600,000
| 5 d
+
| 3d
| 657
+
| 509
 
| 8
 
| 8
 
|-
 
|-
Line 305: Line 328:
 
| 700
 
| 700
 
| 3,200,000
 
| 3,200,000
| 7 d
+
| 4d
| 777
+
| 587
 
| 9
 
| 9
 
|-
 
|-
 
| 8
 
| 8
| 10
+
| 22
| 23.3
+
| 37
 
| 750
 
| 750
 
| 5,000,000
 
| 5,000,000
| 8 d
+
| 5d
| 831
+
| 657
 
| 10
 
| 10
 
|-
 
|-
 
| 9
 
| 9
| 12
+
| 28
| 28.3
+
| 47
 
| 800
 
| 800
 
| 7,000,000
 
| 7,000,000
| 10 d
+
| 6d
| 929
+
| 720
 
| 11
 
| 11
 
|-
 
|-
 
| 10
 
| 10
| 14
+
| 33
| 33.3
+
| 56
 
| 850
 
| 850
 
| 9,000,000
 
| 9,000,000
| 12 d
+
| 10d
| 1,018
+
| 929
 
| 11
 
| 11
 
|-
 
|-
| 16
+
| 11
| 23
+
| 38
| 38.3
+
| 64
 
| 900
 
| 900
 
| 11,000,000
 
| 11,000,000
| 14 d
+
| 12d
  +
| 1,018
  +
| 12
  +
|-
  +
| 12
  +
| 41
  +
| 70
  +
| 980
  +
| 12,000,000
  +
| 14d
 
| 1,099
 
| 1,099
 
| 12
 
| 12
 
|}
 
|}
{| class="wikitable building-statistics-table" border="0" cellpadding="1" cellspacing="1" id="cannon-table-1" style="text-align: center; width: 100%;"
+
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;"
! data-type="upgrade cost" | Gear Up Cost {{Res|RES = Gold}}
+
! Gear Up Cost {{Res|RES = Gold}}
! data-type="upgrade time" | Gear Up Time {{Res|RES = Time}}
+
! Gear Up Time {{Res|RES = Time}}
! data-type="required town hall" | Home Village Mortar Level Required {{Res|RES = Level}}
+
! Home Village Mortar Level Required {{Res|RES = Level}}
! data-type="required town hall" | [[Multi Mortar]] Level Required {{Res|RES = Level}}
+
! [[Multi Mortar]] Level Required {{Res|RES = Level}}
 
|-
 
|-
 
| 8,000,000
 
| 8,000,000
Line 356: Line 388:
 
| 8
 
| 8
 
|}
 
|}
{| border="0" cellpadding="1" cellspacing="1" id="mortar-table-2" class="wikitable building-statistics-table mode-toggle-mode-1" style="text-align: center; width: 100%;"
+
{| border="0" cellpadding="1" cellspacing="1" class="wikitable mode-toggle-mode-1" style="text-align: center; width: 100%;"
! data-type="range" | Range
+
! Range
! data-type="attack speed" | Attack Speed
+
! Attack Speed
! data-type="damage type" | Damage Type
+
! Damage Type
! data-type="target type" | Unit Type Targeted
+
! Unit Type Targeted
 
|-
 
|-
 
| 4-11
 
| 4-11
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| Ground
 
| Ground
 
|}
 
|}
{| border="0" cellpadding="1" cellspacing="1" id="mortar-table-2" class="wikitable building-statistics-table mode-toggle-mode-2 mode-toggle-hidden" style="text-align: center; width: 100%;"
+
{| border="0" cellpadding="1" cellspacing="1" class="wikitable mode-toggle-mode-2 mode-toggle-hidden" style="text-align: center; width: 100%;"
! data-type="range" | Range
+
! Range
! data-type="attack speed" | Attack Speed
+
! Attack Speed
! data-type="damage type" | Damage Type
+
! Damage Type
! data-type="target type" | Unit Type Targeted
+
! Unit Type Targeted
 
|-
 
|-
 
| 4-11
 
| 4-11
| three-shot volley every 7 seconds (?)
+
| three-shot volley every 5 seconds (?)
 
| Splash - 1.5 tiles
 
| Splash - 1.5 tiles
 
| Ground
 
| Ground
Line 381: Line 413:
 
</div>
 
</div>
 
</center>
 
</center>
 
 
 
 
 
   
 
{{BuildingsMenuHV}}
 
{{BuildingsMenuHV}}

Revision as of 14:11, 16 December 2019

For similar building in the Builder Base, see Multi Mortar.
Mortar12

"The Mortar can mow down hordes of enemies by the splash damage from its shell. Don't let enemies get too close to it!"



Mortar1 Mortar2 Mortar3 Mortar4 Mortar5 Mortar6
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Mortar7 Mortar8 Mortar9 Mortar10 Mortar11 Mortar12
Level 7 Level 8 Level 9 Level 10 Level 11 Level 12
Mortar7 Mortar8G Mortar9G Mortar10G Mortar11G Mortar12G
Level 7 Level 8 Level 9 Level 10 Level 11 Level 12

  • Summary
    • Mortars are the player's heavy defenses. Whenever an enemy comes into range, it blasts out an explosive shell that deals area damage.
    • Starting at level 8, the Master Builder in the Builder Base can Gear Up a single Mortar to make it resemble a Multi Mortar. The geared up Mortar will fire its shots in bursts of three.
      • Your Multi Mortar, however, needs to be level 8.
    • Mortars shoot long-range explosive shells every 5 seconds which deal devastating splash damage to every ground unit within a small radius of the impact point. Their splash damage, combined with their long range, make them deadly weapons against large groups of weaker enemies such as Barbarians, Archers, or Goblins. Multiple mortars can sweep away giants and wizards.
    • The Mortar shell's explosion is so powerful that it knocks back smaller Troops. It is possible that a troop, after getting knocked back, will change their targets depending on the current situation.
    • A Mortar's major disadvantages are its inability to attack troops within its 4-tile blind spot, its low rate of fire and low DPS which makes them less effective against high-health troops. It also cannot attack air troops, such as Balloons.
    • The Mortar's low Damage per Second is due to its very slow firing speed; multiplying its DPS by 5 (its hit speed) will give you its damage per shot, which is the important stat for Mortars.
    • Due to the fact that the Mortar's shell takes a while to reach its target (over a second at maximum range), fast troops like Goblins can easily dodge its attack if they are moving when the Mortar fires.

  • Defensive Strategy
    • Mortars should generally be placed towards the center of your base, preferably behind at least one set of Walls, because its long range allows the Mortar to attack from far behind other structures.
    • Since the Mortar deals heavy splash damage, it can quite rapidly eliminate attacking troops.
    • It is smart to form a triangle or square with your Mortars near the center of your base, as this allows multiple Mortars to attack the same area.
    • At each level, the Mortar can kill a same-level Archer in a single shot. i.e. A level 1 Mortar can one-shot level 1 Archers, level 2 can one-shot level 2 Archers, etc.
    • At lower Town Hall levels, the Mortar is an extremely important defense as it will easily be able to destroy Barbarians and Archers.
    • Putting a Mortar and Wizard Tower together makes a smart pair because the Mortar covers a large area while the Wizard Tower helps protect the Mortar from mass air troops and covers the Mortar's blind spot.
      • However, it is not a very good idea to place the two towers right next to each other (or separated by a single wall), because two or three appropriately leveled Lightning Spells can take them out easily. Try to put another building in between them if possible.
    • It is a good idea to place Mortars near each other, without putting them in the same wall pocket (if possible). When more than one Mortars' range overlaps, it creates a kill-zone where almost no low-health troops can survive.
    • Take care when upgrading, as many players use this as a chance to attack. For this reason, it is a good idea to only upgrade one Mortar at a time. However, upgrading all of them at once is also viable, as it gets the upgrades out of the way quickly, leaving you more time to benefit from all Mortars being online and maxed out at your current Town Hall level.
      • This can be done when you have a Shield enabled.
    • A good strategy placement against all types of attacks is putting your mortar by a Wizard Tower and an Air Defense with a storage. The storage acts as a damage sponge, while the defenses will take out hordes of troops.
    • At high levels where Mortars may be less relevant, you can place them outside your Walls, in the corners, to prevent Archers from easily sniping other non-defensive buildings. However, without additional protection, these buildings are vulnerable to Wizards or Minions, the former being able to survive a shot or two from the Mortar while the latter is invulnerable to the Mortar.
  • Offensive Strategy
    • The Mortar's blind spot, low rate of fire, and inability to target air troops make them vulnerable to a wide variety of different attacks. Fast melee troops such as Barbarians or Goblins (after all resource structures are destroyed) can rush to the Mortar and quickly enter its blind spot. Unfortunately, Archers will always stop and begin firing at a Mortar before they enter its blind spot, so pairing them with a meat shield is ideal.
    • The Mortar's relatively low hit points make it very vulnerable to Giants and Lightning Spells. It takes only a pair of appropriately-leveled Lightning Spells to take out any Mortar.
    • Their inability to target air troops makes Mortars easy pickings for Balloons, Dragons and Minions if they are not covered by Air Defenses.
    • When deploying troops, try to avoid deploying low hit point ground troops in clumps. The Mortar does great splash damage unless a Healing Spell is in hand.
    • If a building is protected only by a Mortar, using a Wizard or two can easily destroy it if you are using a ground attack.

  • Upgrade Differences
    • Mortars undergo significant visual changes at levels 5, 6, 7, 8, 10 and 11.
      • When initially constructed, the Mortar consists of a solid black launcher tube with two half-disc gimbals on each side.
      • At level 2, the Mortar gets a gold ring around the muzzle and becomes larger.
      • At level 3, the Mortar becomes larger and the gimbals loses two studs.
      • At level 4, the Mortar's gimbals change to a bright golden color gain back the studs, and it sports a wider, pitted ring of gold trim.
      • At level 5, the Mortars gold rim reaches its greatest width, losing the studs on the gimbals again and a ring on the gimbals reverts back to grey metal.
      • At level 6, the Mortar's exterior turns entirely golden with the studs return and the gimbals complete gold again.
      • At level 7, the Mortar's exterior reverts to a shinier black with golden trim, but acquires a skull on the rim of each gimbals (which turn black as well), the studs on it turns into gold spikes. A bone and a skull is laid on the ground in front of the Mortar.
      • At level 8, the Mortar's color becomes metallic, and the barrel's internals glows with what appears to be lava, spikes appear on the golden ring around the top of the Mortar on new plates that reinforces the barrel. The gimbals of the Mortar also becomes bigger in a somewhat trapezoid shape with four spikes on it, two on top and one each on the side, the rim of skull is replaced by five small spikes. The skull decoration on the floor are also removed.
      • At level 9, the plating becomes white stone, and the barrel gets bigger and more elongated, and gains rifling. The number of spikes on the gimbals is reduced to three, while the spikes on the rim become one huge spike instead of five small ones. There is a gold chain connecting the two halves of the gimbals. The projectile becomes slightly larger, has more bulk to it, and rotates when it flies through the air.
      • At level 10, the gimbals gains red stone and the spikes on it becomes thicker. The rifling in the barrel disappears and the glow from the inside of the barrel becomes much more intense which made the barrel red hot even on the outside. The white stone plating is thicker but there are less of them and the gap between plate are bigger as well, there are two spikes on the plate and they are larger as well. The barrel greatly increases in size.
      • At level 11, the gimbals are now replaced with black metal with golden links; each gimbals has a brownish metal piece which is bolted to the building. The Mortar's exterior now consists of black metal spiked plates which also covers the exposed part of the barrel before, and there is a golden studded band around the muzzle, the studs are in the same placement as the spikes it replaced.
      • At level 12, the base of the gimbals gain two golden spikes reinforcement and the bolt also changes to a spike. The studded band around the muzzle is replaced with a spiked one and the plates now alternates with the spikes instead of lining up, the sank-in part now is golden.
    • The appearances of the Mortar shells change with level.
      • When first constructed, it is a gray stone shell with some dark smoke particle trailing it.
      • At level 2 and 3, it become bigger.
      • At level 4, it becomes a black stone, the size got reduced a bit.
      • At level 5, it becomes bigger again.
      • At level 6, it is slightly molten as the surface have cracks of glowing liquid rock, the smoke particle turns into small explosions. The explosions when it hits the ground now glows as well.
      • At level 8, it becomes a lot bigger, with each of the cracked surface now has a spike and the cracks being wider.
      • At level 9, it is a very irregular shaped metal with holes and bumps on the surface.
      • At level 10, it is a dodecahedron with gaps between the pentagons, each pentagon has a spike.

  • Trivia
    • There is an Achievement called Mortar Mauler that rewards a player for destroying a certain number of Mortars in raids.
    • Every time a Mortar shell impacts the ground, it shakes it slightly.
    • The Mortar has the least hit points of all maximum-level Defensive Buildings.
    • The Mortar is one of the three Defensive Buildings (along with the Cannon and X-Bow) that rotate themselves to aim at different targets, as the Air Defense is made of rockets, while the others are towers. These three face away from the Town Hall when the village is not under attack.

Icon Descriptions

Icon InfoTapping this icon displays information about the Mortar, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets.
Icon UpgradeTapping this icon begins upgrading the Mortar to the next level, if you have enough resources and a free Builder (or B.O.B). When the Mortar is at maximum level, this icon is not shown.
Icon HoBTapping this icon instantly upgrades the Mortar to the next level, at the cost of one Hammer of Building if you have one. When the Mortar is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon BuilderPotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Icon GearUpTapping this icon gears up the Mortar, if you have upgraded it enough to do so, have enough resources and a free Master Builder. If any Mortar is already geared up, this icon will not appear.
Icon NoGearUpThis icon informs you that the Mortar cannot be geared up because it is insufficiently upgraded. Tapping this icon will tell you the required level to gear up this Mortar. If any Mortar is already geared up, this icon will not appear.
Icon NormalThis icon indicates that the Mortar is currently set to Normal mode, to attack units in the usual manner. Tapping this icon switches the Mortar to Burst mode. This icon only appears when the Mortar is geared up, and is in Normal mode.
Icon BurstThis icon indicates that the Mortar is currently set to Burst mode, to attack units with burst shots. Tapping this icon switches the Mortar to Normal mode. This icon only appears when the Mortar is geared up, and is in Burst mode.



Town Hall Level 1 2 3 4 5 6 7 8
Number Available 0 0 1 1 1 2 3 4
Town Hall Level 9 10 11 12 13 14 15 16
Number Available 4 4 4 4 4 4 4 4
Size Size
3x3
Level Damage per Second Damage per Shot Hitpoints Cost Gold Build Time Experience Gained Experience Town Hall Level Required
1 4 20 400 8,000 3h 103 3
2 5 25 450 32,000 8h 169 4
3 6 30 500 120,000 16h 240 5
4 7 35 550 400,000 1d 12h 360 6
5 9 45 600 800,000 2d 12h 464 7
6 11 55 650 1,600,000 3d 509 8
7 15 75 700 3,200,000 4d 587 9
8 20 100 750 5,000,000 5d 657 10
9 25 125 800 7,000,000 6d 720 11
10 30 150 850 9,000,000 10d 929 11
11 35 175 900 11,000,000 12d 1,018 12
12 38 190 980 12,000,000 14d 1,099 12
Level Damage per Second Damage per Shot Hitpoints Cost Gold Build Time Experience Gained Experience Town Hall Level Required
1 N/A N/A 400 8,000 3h 103 3
2 N/A N/A 450 32,000 8h 169 4
3 N/A N/A 500 120,000 16h 240 5
4 N/A N/A 550 400,000 1d 12h 360 6
5 N/A N/A 600 800,000 2d 12h 464 7
6 N/A N/A 650 1,600,000 3d 509 8
7 N/A N/A 700 3,200,000 4d 587 9
8 22 37 750 5,000,000 5d 657 10
9 28 47 800 7,000,000 6d 720 11
10 33 56 850 9,000,000 10d 929 11
11 38 64 900 11,000,000 12d 1,018 12
12 41 70 980 12,000,000 14d 1,099 12
Gear Up Cost Gold Gear Up Time Time Home Village Mortar Level Required Level Multi Mortar Level Required Level
8,000,000 14 days 8 8
Range Attack Speed Damage Type Unit Type Targeted
4-11 5s Splash - 1.5 tiles Ground
Range Attack Speed Damage Type Unit Type Targeted
4-11 three-shot volley every 5 seconds (?) Splash - 1.5 tiles Ground

Template:UCH

Home Village Buildings
Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryScattershotBuilder's HutSpell TowerMonolithRicochet CannonMulti-Archer TowerGiga TeslaGiga Inferno (TH13TH14TH15TH16) • Wall
Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap
Resource Buildings Town Hall (Magic Items) • Gold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageClan Castle (Treasury)
Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryBlacksmithWorkshopBarbarian King AltarArcher Queen AltarGrand Warden AltarRoyal Champion AltarPet House
Other Buildings BoatAirshipForgeDecorationsObstaclesLoot CartStrongman's CaravanSuper SaunaBuilder's HutB.O.B's Hut