Clash of Clans Wiki
Advertisement
Clash of Clans Wiki

For similar building in the Builder Base, see Multi Mortar.
Mortar13

"The Mortar can mow down hordes of enemies by the splash damage from its shell. Don't let enemies get too close to it!"



Normal Mode

Mortar1 Mortar2 Mortar3 Mortar4 Mortar5
Level 1 Level 2 Level 3 Level 4 Level 5
Mortar6 Mortar7 Mortar8 Mortar9
Level 6 Level 7 Level 8 Level 9
Mortar10 Mortar11 Mortar12 Mortar13
Level 10 Level 11 Level 12 Level 13

Burst Mode

Mortar6 Mortar7 Mortar8G Mortar9G
Level 6 Level 7 Level 8 Level 9
Mortar10G Mortar11G Mortar12G Mortar13G
Level 10 Level 11 Level 12 Level 13

  • Summary
    • Mortars are the player's light splash defenses. Whenever an enemy comes into range, it blasts out an explosive shell that deals area damage.
    • Starting at level 8, the Master Builder in the Builder Base can Gear Up a single Mortar to make it resemble a Multi Mortar. The geared up Mortar fires bursts of three shots, albeit with reduced damage.
    • Mortars shoot long-range explosive shells every 5 seconds which deal devastating splash damage to every ground unit within a small radius of the impact point. Their splash damage, combined with their long-range, makes them deadly weapons against large groups of weaker enemies such as Barbarians, Archers, or Goblins. Multiple mortars can sweep away Giants and Wizards.
      • The Mortar's low Damage per Second is due to its very slow firing speed; multiplying its DPS by 5 (its hit speed) will give you its damage per shot, which is the more important stat for Mortars.
    • The Mortar shell's explosion is so powerful that it knocks back smaller Troops. It is possible that a troop, after getting knocked back, will change its targets depending on the current situation.
    • A Mortar's major disadvantages are its inability to attack troops within its 4-tile blind spot, its low rate of fire, and low DPS which makes them less effective against high-health troops. It also cannot attack air troops, such as Balloons.
    • Due to the fact that the Mortar's shell takes awhile to reach its target (over a second at maximum range), fast troops like Goblins can easily dodge its attack if they are moving when the Mortar fires.

  • Defensive Strategy
    • Mortars should generally be placed towards the center of your base, preferably behind at least one set of Walls, because its long-range attacks which allow the Mortar to attack from far behind other structures. It is smart to form a triangle or square with your Mortars near the center of your base, as this allows multiple Mortars to attack the same area. Since the Mortar deals heavy splash damage, it can quite rapidly eliminate attacking light troops.
      • At Town Hall 9 and above, where you get heavier defenses like the X-Bow, they are best used on the outside with trash buildings to pick off and clump other troops.
    • At each level, the Mortar can kill a same-level Archer in a single shot. i.e. A level 1 Mortar can one-shot level 1 Archers, level 2 can one-shot level 2 Archers, etc.
    • At lower Town Hall levels, the Mortar is an extremely important defense as it will easily be able to destroy Barbarians and Archers.
    • Putting a Mortar and Wizard Tower together makes a smart pair because the Mortar covers a large area while the Wizard Tower helps protect the Mortar from mass air troops and covers the Mortar's blind spot. You can couple this against all types of attacks by putting the two together with an Air Defense and a storage. The storage acts as a damage sponge, while the defenses will take out hordes of troops.
      • If your base is often attacked with Lavaloon, (Lava Hounds + Balloons) then separate the Air Defense from the other 3.
      • However, it is not a very good idea to place the two towers right next to each other (or separated by a single wall), because two or three appropriately leveled Lightning Spells can take them out easily. Try to put another building in between them if possible.
    • It is a good idea to place Mortars near each other, without putting them in the same wall pocket (if possible). When more than one Mortars' range overlaps, it creates a kill-zone where almost no low-health troops can survive.
      • Do not cluster the Mortars too much or troops will easily get into their blind spots and either the flying troops or spells will easily destroy all of the Mortars at once.
    • Take care when upgrading, as many players use this as a chance to attack. For this reason, it is a good idea to only upgrade one Mortar at a time. However, upgrading all of them at once is also viable, as it gets the upgrades out of the way quickly, leaving you more time to benefit from all Mortars being online and maxed out at your current Town Hall level.
      • This can be done when you have a Shield enabled.
    • At high levels where Mortars may be less relevant, you can place them outside your walls, in the corners, to prevent Archers from easily sniping other non-defensive buildings. However, without additional protection, these buildings are vulnerable to Wizards or Minions, the former being able to survive a shot or two from the Mortar while the latter is invulnerable to the Mortar.
  • Offensive Strategy
    • The Mortar's dead zone, low rate of fire, and inability to target air troops make them vulnerable to a wide variety of different attacks. Fast melee troops such as Barbarians or Goblins (after all resource structures are destroyed) can rush to the Mortar and quickly enter its blind spot. Unfortunately, Archers will always stop and begin firing at a Mortar before they enter its blind spot, so pairing them with a meat shield is ideal.
    • The Mortar's relatively low hit points make it very vulnerable to Giants and Lightning Spells. It takes only three appropriately-leveled Lightning Spells to take out any Mortar (at higher levels, two Lightning Spells may be sufficient).
    • Their inability to target air troops makes Mortars easy pickings for Balloons, Dragons and Minions if they are not covered by Air Defenses.
    • Beware of mortars on the outside near Wizard Towers, as this is most likely a ploy to make troops clump together for the Wizard Towers.
    • When deploying troops, try to avoid deploying low hit point ground troops in clumps. The Mortar does great splash damage unless a Healing Spell is in hand.
    • If a building is protected only by a Mortar, using a Wizard or two can easily destroy it if you are using a ground attack.

  • Upgrade Differences
    • Mortars undergo significant visual changes at all levels except level 12.
      • When initially constructed, the Mortar consists of a solid black launcher tube with one gimbal on each side. The gimbals have one stud in the center
      • At level 2, the Mortar gets a gold ring around the muzzle and becomes larger. The Mortar gains two studs on the gimbals.
      • At level 3, the Mortar becomes larger and the gimbals lose two studs.
      • At level 4, the Mortar's gimbals change to a bright golden color gain back the studs, and it sports a wider, pitted ring of gold trim.
      • At level 5, the Mortars gold rim reaches its greatest width, losing two studs on the gimbals again and a ring on the gimbals reverts back to grey metal.
      • At level 6, the Mortar's exterior turns entirely golden with the studs return and the gimbals complete gold again.
      • At level 7, the Mortar's exterior reverts to a shinier black with golden trim, but acquires a skull on the rim of each gimbal (which turn black as well), the studs on it turns into gold spikes. A bone and a skull are laid on the ground in front of the Mortar.
      • At level 8, the Mortar's color becomes metallic, and the barrel's internals glows with what appears to be lava, spikes appear on the golden ring around the top of the Mortar on new plates that reinforces the barrel. The Mortar and its gimbals becomes bigger in a somewhat trapezoid shape with four spikes on it, two on top and one each on the side, the rim of the skull is replaced by five small spikes. The skull decoration on the floor is also removed.
      • At level 9, the plating becomes white stone, and the barrel gets bigger and more elongated, and gains rifling. The number of spikes on the gimbals is reduced to three, while the spikes on the rim become one huge spike instead of five small ones. There is a gold chain connecting the two halves of the gimbals. The projectile becomes slightly larger, has more bulk to it, and rotates when it flies through the air.
      • At level 10, the gimbals gain a red stone and the spikes on it become thicker. The rifling in the barrel disappears and the glow from the inside of the barrel becomes much more intense which made the barrel red hot even on the outside. The white stone plating is thicker but there are fewer of them and the gap between plate is bigger as well, there are two spikes on the plate and they are larger as well. The barrel greatly increases in size.
      • At level 11, the gimbals are now replaced with black metal with golden links; each gimbal has a brownish metal piece which is bolted to the building. The Mortar's exterior now consists of black metal spiked plates which also covers the exposed part of the barrel before, and there is a golden studded band around the muzzle, the studs are in the same placement as the spikes it replaced.
      • At level 12, the base of the gimbals gain two golden spikes reinforcement and the bolt also changes to a spike. The studded band around the muzzle is replaced with a spiked one and the plates now alternates with the spikes instead of lining up, the sank-in part now is golden.
      • At level 13, the base of the gimbals have a small yellow base on each side. The gimbals are now coloured a snowy blue. The edge of the gimbals have a purple line going through the middle of the gimbal. There is a metal band right through the middle of the gimbals with 2 small snowy spikes. The top turns dark turquoise. The bottom of the mortar has small reinforcing plates that are snow colored on the dark turquoise metal. The upper part is snowy blue and has a few spikes.
    • The appearances of the Mortar shells change with level.
      • When first constructed, it is a gray stone shell with some dark smoke particle trailing it.
      • At level 2 and 3, the shells become bigger.
      • At level 4, the shells becomes a black stone, the size got reduced a bit.
      • At level 5, the shells becomes bigger again.
      • At level 6, the shells are slightly molten as the surface have cracks of glowing liquid rock, the smoke particle turns into small explosions. The explosions when it hits the ground now glows as well.
      • At level 8, the shells becomes a lot bigger, with each of the cracked surface now has a spike and the cracks being wider.
      • At level 9, the shells are very irregular shaped metal with holes and bumps on the surface.
      • At level 10, the shells are a dodecahedron with gaps between the pentagons, each pentagon has a spike.

  • Trivia
    • There is an Achievement called Mortar Mauler that rewards a player for destroying a certain number of Mortars in raids.
    • Every time a Mortar shell impacts the ground, it shakes it slightly.
    • The Mortar has the least hit points of all maximum-level Defensive Buildings.
    • The Mortar is one of the four Defensive Buildings (along with the Cannon, X-Bow, and the Scattershot) that rotate themselves to aim at different targets, as the Air Defense is made of rockets, while the others are towers. These four face away from the Town Hall when the village is not under attack.

Icon Descriptions

Icon InfoTapping this icon displays information about the Mortar, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets.
Icon UpgradeTapping this icon begins upgrading the Mortar to the next level, if you have enough resources and a free Builder (or B.O.B). When the Mortar is at maximum level, this icon is not shown.
Icon HoBTapping this icon instantly upgrades the Mortar to the next level, at the cost of one Hammer of Building if you have one. When the Mortar is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon BuilderPotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Icon GearUpTapping this icon gears up the Mortar, if you have upgraded it enough to do so, have enough resources and a free Master Builder. If any Mortar is already geared up, this icon will not appear.
Icon NoGearUpThis icon informs you that the Mortar cannot be geared up because it is insufficiently upgraded. Tapping this icon will tell you the required level to gear up this Mortar. If any Mortar is already geared up, this icon will not appear.
Icon NormalThis icon indicates that the Mortar is currently set to Normal mode, to attack units in the usual manner. Tapping this icon switches the Mortar to Burst mode. This icon only appears when the Mortar is geared up, and is in Normal mode.
Icon BurstThis icon indicates that the Mortar is currently set to Burst mode, to attack units with burst shots. Tapping this icon switches the Mortar to Normal mode. This icon only appears when the Mortar is geared up, and is in Burst mode.



Town Hall Level 1 2 3 4 5 6 7 8
Number Available 0 0 1 1 1 2 3 4
Town Hall Level 9 10 11 12 13 14 15 16
Number Available 4 4 4 4 4 4 4 4
Size Size
3x3

Normal Mode

Level
Level
Damage per Second
Damage
Damage per Shot
Damage
Hitpoints
Hitpoints
Cost
Gold
Build Time
Time
Experience Gained
Experience
Town Hall Level Required
Town Hall
1 4 20 400 8,000 3h 103 3
2 5 25 450 32,000 8h 169 4
3 6 30 500 120,000 16h 240 5
4 7 35 550 400,000 1d 12h 360 6
5 9 45 600 800,000 2d 12h 464 7
6 11 55 650 1,600,000 3d 509 8
7 15 75 700 3,200,000 4d 587 9
8 20 100 750 5,000,000 5d 657 10
9 25 125 800 7,000,000 6d 720 11
10 30 150 850 9,000,000 10d 929 11
11 35 175 900 11,000,000 12d 1,018 12
12 38 190 980 12,000,000 14d 1,099 12
13 42 210 1,100 14,500,000 16d 1,175 13
Range Attack Speed Damage Type Unit Type Targeted
4-11 5s Splash - 1.5 tiles Ground

Burst Mode

Level
Level
Damage per Second
Damage
Damage per Shot
Damage
Hitpoints
Hitpoints
Cost
Gold
Build Time
Time
Experience Gained
Experience
Town Hall Level Required
Town Hall
1 N/A N/A 400 8,000 3h 103 3
2 N/A N/A 450 32,000 8h 169 4
3 N/A N/A 500 120,000 16h 240 5
4 N/A N/A 550 400,000 1d 12h 360 6
5 N/A N/A 600 800,000 2d 12h 464 7
6 N/A N/A 650 1,600,000 3d 509 8
7 N/A N/A 700 3,200,000 4d 587 9
8 22 37 750 5,000,000 5d 657 10
9 28 47 800 7,000,000 6d 720 11
10 33 56 850 9,000,000 10d 929 11
11 38 64 900 11,000,000 12d 1,018 12
12 41 70 980 12,000,000 14d 1,099 12
13 46 77 1,100 14,500,000 16d 1,175 13
Range Attack Speed Damage Type Unit Type Targeted
4-11 three-shot volley every 5 seconds (?) Splash - 1.5 tiles Ground

Gear Up Statistics

Gear Up Cost Gold Gear Up Time Time Home Village Mortar Level Required Level Multi Mortar Level Required Level
8,000,000 14d 8 8

Template:UCH

Home Village Buildings
Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryScattershotBuilder's HutSpell TowerMonolithRicochet CannonMulti-Archer TowerGiga TeslaGiga Inferno (TH13TH14TH15TH16) • Wall
Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap
Resource Buildings Town Hall (Magic Items) • Gold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageClan Castle (Treasury)
Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryBlacksmithWorkshopBarbarian King AltarArcher Queen AltarGrand Warden AltarRoyal Champion AltarPet House
Other Buildings BoatAirshipForgeDecorationsObstaclesLoot CartStrongman's CaravanSuper SaunaBuilder's HutB.O.B's Hut
Advertisement