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Mountain Golem info
"This monstrous mountain may move as slow as molasses, but do not underestimate his mineralized mitts. Mountain Golem mauls his enemies with the might of...well...a mountain. Literally."

Mountain Golem1
Level 1-5


  • The Mountain Golem is a troop unlocked in the Golem Quarry in the Clan Capital. He is trained through the Mountain Golem Quarry, a barracks constructed automatically when the Golem Quarry is rebuilt (unlocked at Capital Hall level 7).
  • The Mountain Golem has extremely high hitpoints, but is very slow and has a very large housing space requirement. His Crush ability allows him to instantly destroy any Walls that he passes through. The Mountain Golem can also cross small rivers (2 tiles or less) and vines in the Skeleton Park district without the need of a Jump Spell, due to his sheer size.
  • Mountain Golems have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Mountain Golems will proceed to attack the nearest structure.



  • The Mountain Golem has very high hitpoints; therefore, the Mountain Golem should be used as a tank with clean-up troops behind him.
  • Barbarians and Archers as well as Hog Raiders squads are a good choice as a combination with the Mountain Golem. Hog Raiders are able to stun the Inferno Tower if deployed with good timing, allowing them all to survive longer.
  • A major disadvantage to the Mountain Golem is his low movement speed, being 6. Thus, he will take a very long time to cross large distances, and troops that he is intended to cover for will overtake him, limiting his tanking ability.
  • The Mountain Golem walks through walls as his "Crush" ability. The Golem's AI thus makes him behave as a troop that can bypass walls, similarly to Miners in the Home Village and Hog Riders in the Clan Capital.
    • Destroying walls is essential to reach new parts of the base to attack. Funnel the Mountain Golem towards walls to enlarge the placement area and help clean up troops.
  • His ability to ignore Walls as well as break them on contact makes him a viable choice for attacking certain layouts if the Walls are set up in a way to make Battle Rams ineffective. The most popular use case of this arises in a certain layout archetype seen in high-level Capital Peak districts, distinguished by three-layer-thick wall buffers and walls shaped like an "M" on either side of the starting area.
  • The Mountain Golem is an extremely safe cleanup troop for heavily damaged districts, as long as the threat of Inferno Towers can be suppressed. This allows attackers to maximise the Capital Gold earned from finishing off the district.
  • Against defensive troops, the Mountain Golem generally performs adequately, due to his high splash damage allowing him to quickly destroy groups. A potential weakness is his relatively slow attack speed, which could stall the Mountain Golem considerably if the defenders appear in waves, such as with Goblin Throwers.
    • You can use Lightning Spells to defeat defenders if you don't want the Mountain Golem to waste time, but they are generally better reserved for Inferno Towers if they exist. Support troops, such as Super Wizards, may be better for clearing swarms, while troops such as the Power P.E.K.K.A can destroy tankier ones.


  • The Mountain Golem's high hitpoints make him nearly indestructible to normal defenses. The exception is Inferno Towers, which should be split and spreaded across the base.
    • If there is more than one Inferno Tower, they shouldn't be placed too close to each other as this would enable value from Lightning Spells and Frost Spells.
  • If Inferno Towers are unavailable, the highest-damage defenses should be protected at all costs. This generally comprises the Rocket Artillery, Blast Bow and Mini-Minion Hive, all of which can unleash considerable DPS at long range, but the Multi Cannon is also effective on a smaller scale. Keep in mind that the Mountain Golem behaves as if he is permanently affected by a Jump Spell, so impassable cliff terrain should be used whenever possible to keep these defenses away from him.
  • Non-defensive buildings such as Houses can be used to distract the Mountain Golem, since unlike other Golems, the Mountain Golem does not prioritise defenses. Defending guard posts such as Super Giant Posts can also supply defending troops to further distract him; the Super Dragon Post is particularly effective with its Super Dragon, since the Mountain Golem cannot fight back.


Preferred Target Favorite Target Attack Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Range Range Special Ability Special Ability
Any Melee (Ground Only) Splash Damage 160 6 3.0s 2 tiles Crush

Damage per Second
Damage per Hit
Damage Upon Death
1 800 2,400 300 30,000
2 900 2,700 350 33,500
3 1,000 3,000 400 37,000
4 1,100 3,300 450 40,500
5 1,200 3,600 500 44,000


April 26, 2022 Teased the Mountain Golem.
Patch Type Description
May 2, 2022 Update Added Mountain Golem, with 5 levels.Mountain Golem1
June 30, 2022 Maintenance Break Increased hitpoints at level 1-4.
  • Level 1: 28,000 -> 30,000 Hitpoints
  • Level 2: 32,000 -> 33,500 Hitpoints
  • Level 3: 36,000 -> 37,000 Hitpoints
  • Level 4: 40,000 -> 40,500 Hitpoints
September 14, 2023 Balance Changes
  • Increased the Mountain Golem's movement speed to 0.8 tiles per second, from 0.6 (in-game, this is displayed as having a movement speed of 6, up from 4).
  • Increased the Mountain Golem's damage radius to 0.9 tiles, from 0.75.



  • You can have a maximum of 1 Mountain Golem at one time in a complete set of fully upgraded Army Camps.
  • The Mountain Golem is one of two troops to use 3D models, the other being the Flying Fortress. He is one of three troops whose barracks does not contain the word "Barracks", alongside the Flying Fortress and the Mega Sparky (whose Barracks are respectively called Flying Fortress Yard and Mega Sparky Workshop).
  • The Mountain Golem is the only Golem variant that does not prioritize Defenses, instead they have no preferred target.
  • He is the only troop in the game to take more than 100 housing space.
  • Before the September 14, 2023 update, he was the slowest troop in the game (not counting the Siege Barracks).
Clan Capital Army
Troops Super BarbarianSneaky ArchersSuper GiantBattle Ram (Barbarian) • Minion HordeSuper WizardRocket BalloonsSkeleton Barrels (Skeleton) • Flying Fortress (Skeleton GliderSkeleton) • Raid Cart (Siege CartBarbarian) • Power P.E.K.K.AHog RaidersSuper DragonMountain GolemInferno DragonSuper MinerMega Sparky
Spells Healing SpellJump SpellLightning SpellFrost SpellRage SpellGraveyard SpellEndless Haste Spell