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Multi-Archer Tower2
"These Archers have teamed up to take out attackers faster and more furiously than ever. Teamwork makes the dream work!"

Multi-Archer Tower Ruin
Construction
Multi-Archer Tower1
Level 1
Multi-Archer Tower2
Level 2

Summary

  • The Multi-Archer Tower is a defense that unlocks at Town Hall 16, and is constructed by merging two Archer Towers at level 21 together.
    • The merging process cannot be undone once the construction is started. The Multi-Archer Tower cannot be split back into two Archer Towers.
    • An Archer Tower that has been geared up cannot be selected for merging.
    • Merging all of the Archer Towers into Multi-Archer Towers to the Town Hall limit will be required to upgrade the Town Hall to the next level, similar to the "placing all of the buildings" requirement.
  • Compared to two normal Archer Towers, the Multi-Archer Tower starts off with almost 50% more health and 25% more total damage per second than the two combined.
    • These metrics will keep improving as it levels up while the normal Archer Towers stop getting new levels, extending the usefulness of merging.
  • When attacking opponents, the Multi-Archer Tower can target up to three different units in its range. The Archers atop the tower prioritize attacking as many targets as possible; therefore, the Multi-Archer Tower's behavior changes depending on the number of targets in range:
    • If three or more units are in its range, each Archer on the Multi-Archer Tower will target a different unit, dealing equal damage to each simultaneously.
    • If two units are in its range and are far apart, two Archers will target one unit while the third Archer targets the other, so one target will take twice as much damage as the other; when they are close, the third Archer alternates between the two targets to spread the damage evenly.
      • In this case, the nearer the target is to the Multi-Archer Tower, that unit will be dealt twice the damage, while the other target more distant from the attack radius will be shot with one arrow.
    • If only one unit is in its range, all three Archers will target that unit, focusing all of their fire power on them.

Strategies

Defensive

  • Multi-Archer Towers are well-rounded defenses. Although outputting less damage per second per target than a normal Archer Tower, and having less potential damage per second than a multi-targeting Inferno Tower (given that the Inferno Tower can target twice as many units with similar DPS), it has the flexibility to handle both single targets and groups with relative efficiency, because the Archers atop the tower will retarget as necessary. As an added bonus, Multi-Archer Towers have extremely high hitpoints (a lot more than the combined hitpoints of its Archer Towers), rivaling major defenses like the Monolith and Eagle Artillery, though not as much as the Town Hall at relative levels.
  • Like the Ricochet Cannon, the Multi-Archer Tower can counter the use of singular tank troops, as they are able to hit targets behind said tank. A use case for this is targeting a Hero's pet, such as the Unicorn following an Archer Queen.
  • It can be surprisingly good dealing against tanks, especially against the Lava Hound, of which they will destroy the hound quickly, and take out the Lava Pups in a very quick speed, since they die to one shot per Archer.

Offensive

  • If you are attacking a Multi-Archer Tower with a large number of troops, the resulting interaction will play out similar to attacking a multi-targeting Inferno Tower, except the Multi-Archer Tower will be weaker due to lower number of targets. However, against single units such as a lone Royal Champion or Archer Queen, the Multi-Archer Tower will prove to be very potent, with damage per second exceeding that of most other single-target defenses like the X-Bow or a fast-attack Archer Tower.
  • Smaller tank units like Giants will work better over larger ones like Golems, since they can be deployed in larger numbers to fully occupy the Multi-Archer Tower. Lots of medium troops will also take it down quickly.
  • To prevent the Multi-Archer Tower from targeting all your valuable units at once, you can prevent them from being targeted by using an Invisibility Spell. Freeze Spells and Overgrowth Spell are a staple to disable the defense, if it should be required.
  • If attacking a Multi-Archer Tower with a lone Barbarian King or Archer Queen, using their abilities while having the Barbarian Puppet or Archer Puppet equipped will summon a large number of distracting troops that will force the Multi-Archer Tower to fire in three-target mode, reducing fire on the Hero. This could theoretically work with the Healer Puppet equipped, but is not advisable unless the Queen will quickly destroy the tower afterwards, as the Healer(s) will be quickly whittled down.

Upgrade Differences

  • Multi-Archer Towers gain significant visual changes at all levels.
    • After both level 21 Archer Towers are merged, only the base is present. The Multi-Archer Tower initially starts out with a dark stone foundation and base with curling tree branches strangling the tower. It has dark grey pillars, each with a brass brace at the bottom. The corner pieces of the pillars are also made out of grey stone, with brass reinforcements. At the top, there are leaves surrounding it.
    • When it has finished its construction, most of the leaves have been removed. Its pillars are now taller and now gains a wooden platform with red wooden frame containing a red square at the golden plate, and the tower gains grey battlements with golden corner pieces and gains a leaf symbol with brass outlines on each side. Two green flags with golden outlines are added. Around the tower, more curling branches can be seen strangling the tower.
    • At level 2, all the brass pieces are now golden, and the edges of the battlements gain dark grey spikes.

Statistics

Town Hall Level 1 2 3 4 5 6 7 8
Number Available 0 0 0 0 0 0 0 0
Town Hall Level 9 10 11 12 13 14 15 16
Number Available 0 0 0 0 0 0 0 2
Size Size
3x3
Level
Level
Damage per Second per Archer
Damage
Damage per Shot
Damage
Hitpoints
Hitpoints
Build Cost
Gold
Build Time
Time
Experience Gained
Experience
Town Hall Level Required
Town Hall
1 120 60 5,000 20,000,000 14d 1,099 16
2 130 65 5,200 22,000,000 15d 12h 1,157 16
Range Range Attack Speed Attack Speed Damage Type Damage Type Unit Type Targeted Favorite Target
10 0.5s Multiple Targets Ground & Air

History

  • The Multi-Archer Tower was added into the game along with Town Hall 16.
  • In March 26, 2024, the Damage per Second per Archer was increased by 10 at levels 1 and 2.

Trivia

  • Before this defense was released, at levels 1-6 Archer Towers have 2 Archers, and 3 at at level 7-21 before the Town Hall 16 update, although that is only for flavor, and the defense does not have increased attack rate. After the Multi-Archer Tower was released however, to avoid confusion, they changed all Archer Towers to only have one archer at the top.
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