- For its unmerged version, see Archer Tower/Home Village.
- For the defenses with similar names, see Multi Cannon and Multi Mortar.


Construction

Level 1

Level 2

Level 3
Summary
- The Multi-Archer Tower is a multiple-targeting defense that unlocks at Town Hall 16, and is constructed by merging two Archer Towers at level 21 together.
- The merging process cannot be undone once the construction is started. The Multi-Archer Tower cannot be split back into two Archer Towers.
- An Archer Tower that has been geared up cannot be selected for merging.
- Merging all of the Archer Towers into Multi-Archer Towers to the Town Hall limit is required to upgrade the Town Hall to the next level, similar to the "placing all of the buildings" requirement.
- Compared to two normal Archer Towers, the Multi-Archer Tower starts off with 50% more health and almost 25% more total damage per second than the two combined.
- These metrics will keep improving as it levels up while the normal Archer Towers stop getting new levels, extending the usefulness of merging.
- When attacking opponents, the Multi-Archer Tower can target up to three different units in its range. The Archers atop the tower prioritize attacking as many targets as possible; therefore, the Multi-Archer Tower's behavior changes depending on the number of targets in range:
- If three or more units are in its range, each Archer on the Multi-Archer Tower will target a different unit, dealing equal damage to each simultaneously.
- There are different interactions if there are at least two targets in its range:
- The unit closer to the Multi-Archer Tower will be targeted by two Archers, while the farther one will be targeted by one.
- If both units are about equal in distance and far apart, two Archers will target the first unit that was deployed, while the other one will be targeted by one.
- If both units are deployed close to each other, the third Archer alternates between the two targets to spread the damage evenly.
- If only one unit is in its range, all three Archers will target that unit, focusing all of their fire power on them.
Strategies
Defensive Strategies
- Multi-Archer Towers are well-rounded defenses. Although outputting less damage per second per target than a normal Archer Tower, and having less potential damage per second than a multi-targeting Inferno Tower (given that the Inferno Tower can target twice as many units with similar DPS), it has the flexibility to handle both single targets and groups with relative efficiency, because the Archers atop the tower will retarget as necessary. As an added bonus, Multi-Archer Towers have extremely high hitpoints (a lot more than the combined hitpoints of both unmerged Archer Towers), rivaling major defenses like the Monolith and the Eagle Artillery, though not as much as the Town Hall at relative levels.
- Like the Ricochet Cannon and the Inferno Artillery, the Multi-Archer Tower can counter the use of singular tank troops, as they are able to hit targets behind said tank. A use case for this is targeting a Hero's pet, such as the Unicorn following an Archer Queen.
- Certain Pets like Frosty and Sneezy can summon subunits, reducing the damage output of the Multi-Archer Tower, as Frostmites will slow it down and Boogers will distract it due to their high hitpoints.
- If Sneezy is paired with the Archer Queen or the Grand Warden, she cannot be targeted due to their long range combined with the distance from said Heroes, unless if they get closer to the Multi-Archer Tower's range, rendering her vulnerable.
- It can be surprisingly good with dealing against tanks, especially against the Lava Hound, of which they will destroy the Hound quickly, and take out the Lava Pups in a very quick speed, since they will be destroyed by one shot per Archer.
Offensive Strategies
- If you are attacking a Multi-Archer Tower with a large number of troops, the resulting interaction will play out similar to attacking a multi-targeting Inferno Tower, except the Multi-Archer Tower will be weaker due to lower number of targets. However, against single units such as a lone Royal Champion or Archer Queen, the Multi-Archer Tower will prove to be very potent, with damage per second exceeding that of most other single-target defenses like the X-Bow or a fast-attack Archer Tower.
- To prevent the Multi-Archer Tower from targeting all your valuable units at once, you can prevent them from being targeted by using an Invisibility Spell. Freeze Spells and Overgrowth Spell are a staple to disable the defense, if it should be required.
- If attacking a Multi-Archer Tower with a lone Barbarian King or Archer Queen, using their abilities while having the Barbarian Puppet or Archer Puppet equipped will summon a large number of distracting troops that will force the Multi-Archer Tower to fire in three-target mode, reducing fire on the Hero. This could theoretically work with the Healer Puppet equipped, but is not advisable unless the Queen will quickly destroy the tower afterwards, as the Healers will be quickly whittled down. For the Magic Mirror, the original Queen will get reduced damage when her clone is also hit by the Multi-Archer Tower as it have enough hitpoints as a distraction, and further reduced when the Magic Mirror is at level 18 and above. For the Snake Bracelet, the Snakes will distract the Multi Archer Tower the more the King takes damage, which can eventually overwhelm the Multi-Archer Tower and eventually get it destroyed.
Upgrade Differences
General
- Multi-Archer Towers gain significant visual changes when constructed.
- When both Archer Towers are merged, only the base appears and the platform is not completed yet. It has segmented white stone pillars, each with a bronze brace at the bottom, the pillar reinforcement is a two-staged dark stone foundation with a bronze strip that has a bronze spike at the corner. The sides of the tower no longer have gold stairs with two steps and are replaced with dark stone cutting down in size two times. The core of the tower is a large tree trunk with curling branches strangling the pillar reinforcement. At the top, there are leaves covering the tree trunk.
- When constructed, most of the leaves have been removed besides some that is growing on the branches. The platform is completed with grey metal battlements and its top protrudes upward, the corner pieces is golden on top and made of red wood at the bottom which narrows. The platform has a red wooden frame which contains a floor made with red wood planks forming a rhombus and triangular golden plates filling the floor pointing at the corners. The side of the battlements have a green leaf symbol (symbol of Town Hall 16) with bronze outlines on top of a grey metal band on each side. The pillars gain a segment and the trunk is now taller.
- At level 2, all the bronze pieces are now golden. The corner pieces gain a dark grey metal plate with a spike over the red wood bottom. A golden rhombus stub is added to the top of the outline of each leaf symbol, and two green flags with golden outlines are added under the symbol.
- At level 3, all the bronze pieces turn into iron. The battlements now gain castle-like reinforcements and have iron plates with two stubs each, and at the corners, it gains another metal plate with three studs and the existing one gains two smaller spikes at the sides each. The platform has entirely changed to stone, and has four metal plates on it. The leaf symbols have been replaced by shields with two layers, with a yellow gem at the center each. Additionally, the base is no longer a tree trunk and is instead a tall, stone base which holds the tower in place, gains a stone foundation, and there are no longer any leaves and roots. The pillars are now blue, and the corner supports are now made of dark stone with golden braces.
Archer Appearance Changes
- The apparent level of the Archer atop the tower also changes with the level.
- When constructed and at level 2, the Archer Tower has three Archers on its platform, with the appearance of a level 12 Archers. It still shoots arrows that explode upon impact which come from the unmerged level 21 Archer Towers. However, when the Multi-Archer Tower attacks, it makes a sound effect different from the regular Archer Towers.
- At level 3, the Archer's appearance changes to that of a level 13 Archer. Every few seconds, an Archer atop the Multi-Archer Tower looks out by turning her head to right then left, before looking straight.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
Gold Pass modifiers 
| ApplyReset |
| Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|
| Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 2 | 3 | ||
| Size |
|---|
| 3x3 |
| Level |
Damage per Second per Archer |
Damage per Shot |
Hitpoints |
Build Cost |
Build Time |
Experience Gained |
Town Hall Level Required |
|---|---|---|---|---|---|---|---|
| 1 | 120 | 60 | 5,000 | 12,000,000 | 7d | 777 | 16 |
| 2 | 130 | 65 | 5,200 | 13,000,000 | 8d | 831 | 16 |
| 3 | 140 | 70 | 5,400 | 23,000,000 | 15d 12h | 1,157 | 17 |
Supercharges
These additional levels can be attained at Town Hall 17 once the maximum level of the building has been attained. These Supercharges will be removed when a new level is added.

| Charge Level |
Damage per Second per Archer |
Damage per Shot |
Hitpoints |
Build Cost |
Build Time |
Experience Gained |
Town Hall Level Required |
|---|---|---|---|---|---|---|---|
| 1 | 145 | 72.5 | 5,400 | 7,000,000 | 3d 12h | 549 | 17 |
| 2 | 145 | 72.5 | 5,500 | 4,000,000 | 4d | 587 | 17 |
| Number of Targets |
Range |
Attack Speed |
Damage Type |
Unit Type Targeted |
|---|---|---|---|---|
| 3 | 10 | 0.5s | Multiple Targets | Ground & Air |
Achievements
Icon Descriptions
| Tapping this icon displays information about the Multi-Archer Tower, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets. | |
| Tapping this icon begins upgrading the Multi-Archer Tower to the next level, if you have enough resources and a free Builder (or B.O.B). When the Multi-Archer Tower is at maximum level, this icon is replaced by the Supercharge! icon. | |
| Tapping this icon begins supercharging the maxed Multi-Archer Tower to the next charge, if you have enough resources and a free Builder (or B.O.B). When the Multi-Archer Tower is at maximum charge, this icon is not shown. | |
| Tapping this icon instantly upgrades the Multi-Archer Tower to the next level, at the cost of one Hammer of Building if you have one. When the Multi-Archer Tower is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown. | |
| Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems. | |
| Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building. | |
| Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building. | |
| Tapping this icon, which is displayed only while an upgrade is in progress, gives the player the option to assign a Builder's Apprentice to that Building. This icon only is only shown if you have unlocked Builder's Apprentice for 500 Gems. | |
| Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion. | |
| Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost. | |
Sounds
Generic
| Sound Effect | Captions | Description |
|---|---|---|
| Buildings merge | When two Archer Towers fuse together | |
| Archer Tower selected | When the Multi-Archer Tower is selected | |
| Archer Tower placed | When the Multi-Archer Tower is placed | |
| Arrows explode | When the Multi-Archer's projectiles hit a target |
Unique
| Sound Effect | Captions | Description |
|---|---|---|
| Multi-Archer Tower fires arrows | When the Multi-Archer Tower attacks |
History
Gallery
Images
Short Animations
Multi-Archer Tower in action (animated with sound)
Merging animation (animated with sound)
Trivia
General
- Before this defense was released, levels 1 to 6 Archer Towers have two Archers, and three at level 7 to 21 before the Town Hall 16 update. Although, that is only for flavor as it does not have an increased attack rate. After the Multi-Archer Tower was released however, to avoid confusion, all unmerged Archer Towers only have one Archer at the top.
Archers of the Multi-Archer Tower frozen while attacking a Giant
- When attacking, the Archers atop the Multi-Archer Tower have some visual errors, and will soon be fixed in a future update.
- If they attack two or more units from various sides, they will only face towards the nearest target that enters the attack radius rather than one Archer facing each target, despite the other arrows face toward other targets.
- The Archers' animations will sometimes freeze ontheir attack animation when attacking enemy units in its range, which are sometimes shown when the Multi-Archer Tower attacks units at a certain angle.
Comparisons
- The Multi-Archer Tower and the Inferno Artillery are the only merged defenses to attack more than one target, and can target ground and air at the same time. However, unlike the former, the latter also does splash damage and each projectile leaves an effect on the ground after its attacks lands onto the units.
- The Multi-Archer Tower and the Ricochet Cannon are the first merged defenses to be added in the game.





