[[File:{{{Alt}}}|28px|link=]]
- For the Home Village version, see Mortar.
- For the Clan Capital version, see Multi Mortar/Clan Capital.
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Summary
- The Multi Mortar is a defensive building on the Builder Base that shoots splash-damaging Mortar shells at ground units, shooting three to five per blast based on its level. It is unlocked at Builder Hall level 5.
- The Multi Mortar shells do low damage by themselves, but medium damage altogether. Additionally, the shells themselves have a fairly large splash radius.
- The Multi Mortar has a large range, but cannot hit troops which are too close to itself.
- The Master Builder can gear up a Mortar in your Home Village that is level 8 or higher (which requires Town Hall level 10) to make it fire in bursts similar to the Multi Mortar. To do so, the Multi Mortar needs to be level 8 or higher in the Builder Base, which requires Builder Hall 8.
Strategies
Defensive Strategy
- Place the Multi Mortar at the center of the base to cover as much area as possible and to slow troops from getting too close to it.
- You can use the Multi Mortar's inability to hit nearby units to your advantage, as the Multi Mortar will target support units, such as the Sneaky Archers, Cannon Carts, and Night Witches behind the tanks, in order to defeat them.
- The Multi Mortar's splash damaging shells makes it good at taking down hordes of low-hitpoint troops, but can be easily distracted by high-hitpoint troops. In particular, they work very well against Sneaky Archers and Skeletons dropped by the Drop Ship, but can also deal good damage to Raged Barbarians, Night Witches and Cannon Carts.
- Because of its inability to hit nearby troops, it can be good to place the Crusher near it, as it is another area damage defense that deals high damage. However, the Crusher cannot fully cover the blind spot of the Multi Mortar due to its extremely short range. In addition, neither can attack air troops, so that should also be kept in mind when building a layout.
- The Multi Mortar can stop Bombers from doing too much damage to your base. At relative level, where the Bomber is twice or less than the level of the Multi Mortar, a volley of 4 shots can destroy a Bomber.
Offensive Strategy
- Air units are a good option, as the Multi Mortar cannot hit them.
- Drop Ships cannot be attacked by the Multi Mortar, but its Skeletons can be easily wiped out by it, unless they get too close.
- Use tanks such as Boxer Giants or the Battle Machine to distract the Multi Mortar while you swarm the base. Take care that they do not all enter the Multi Mortar's blind spot, otherwise, it will retarget.
- Try to get near it, as it cannot hit troops close to it.
- Try to spread out your troops, so the Multi Mortar cannot hit all of them at once. For example, if you deploy Raged Barbarians at one point the Barbarian's health will often be reduced, killing them. Spreading them makes the Multi Mortar lock on 1 Barbarian before locking on another troop.
Upgrade Differences
- The Multi Mortar undergoes significant visual changes at levels 2, 3, 4, 5, 6, 7, 9, and 10.
- When initially constructed, the Multi Mortar appears as three small mortar barrels tied together, sticking out of a wooden structure that is also reinforced with ropes.
- At level 2, a fourth barrel is added. The wooden structure elevates slightly and loses its ropes.
- At level 3, the rope holding the barrels together is replaced by a metal band with a copper bolt, and the barrels themselves become thinner and larger. The structure gains additional reinforcing planks.
- At level 4, the barrels become properly aligned, larger, and gain a copper band around the midsection. The corners of the structure are now secured by riveted copper reinforcing planks and the planks are now flat to the ground.
- At level 5, the barrels' copper band is replaced with gray metal with a brass rim, the bolt on the metal band is bigger and also gray. The corners are now secured by a gray metal and a stone foundation is also added below the wooden structure.
- At level 6, large cogs is put on the bolts on the meal band. The rivets on the corners are replaced with metal handles. The shell also changes to a dark stone.
- At level 7, the barrels become slightly larger and the band around them is replaced with brass, the gears on both sides turn into brass, and the bolt holding them in place protrudes out. The handles on the corners is replaced with riveted brass plates and the stone foundation and wooden structure is slightly taller.
- At level 8, the metal band securing the barrels also turns into brass and the bolt use a whiter metal. The rivets revert to becoming brass handles but the plates is replaced with a solid block of brass as its corner. The stone foundation is replaced by a metal one and is slightly taller.
- At level 9, all the brass details of the previous level are replaced by golden details. The gear on the metal band is now thicker and screwed in with a nut, the metal rivets on the band is now also golden. The handles on the corners are replaced by hexagonal bolts and they slope down and curves a bit instead of being flat. Additionally, the sides of the Mortar gain a dark brown metal plating.
- At level 10, a fifth barrel is added. There is no more gap between each barrel, it is one solid piece of metal holding them together, the gear's nut is made out of the dark brown metal and the rivets on the side of the metal piece are now hexagonal bolts.
Statistics
Gold Pass modifiers
Input Gold Pass boost to modify the statistics in the tables below accordingly
ApplyReset |
Number Available | Builder Hall Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Total | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 |
Size |
---|
3x3 |
Range | Time Between Bursts | Damage Type | Unit Type Targeted |
---|---|---|---|
4-11 | 5s | Splash - 3 tiles | Ground |
*These damage per second values are seen in-game and are approximations; it does not necessarily do this much DPS if it cannot utilise the full potential of its bursts.
Icon Descriptions
Tapping this icon displays information about the Multi Mortar, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets. | |
Tapping this icon begins upgrading the Multi Mortar to the next level, if you have enough resources and a free Master Builder or O.T.T.O. When the Multi Mortar is at maximum level, this icon is not shown. | |
Tapping this icon instantly upgrades the Multi Mortar to the next level, at the cost of one Hammer of Building if you have one. When the Multi Mortar is at maximum level, or the Builder Hall requirements for the next level are not met, this icon is not shown. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building. | |
Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost. | |
History
Patch | Description |
---|---|
May 22, 2017 | Added the Multi Mortar, with 5 levels. |
June 27, 2017 | Added Multi Mortar level 6. |
September 27, 2017 | Added Multi Mortar level 7. |
March 5, 2018 | Added Multi Mortar level 8. |
June 18, 2019 | Added Multi Mortar level 9. |
May 15, 2023 |
|
Trivia
- Multi Mortar at level 1 used to fire four shots per burst even though it appears to have three barrels, likely because it established consistency with other levels. It has been changed in the Builder Base 2.0 update.
- The corresponding change was not applied to the level 1 Multi Mortar in the Clan Capital, despite it also having only three barrels.
- The Mortar shells only shoot out of one barrel, as opposed to the other three barrels.
- The Multi Mortar is the only defensive building in the Builder Base that has a unique sound effect when tapped or placed.
[[File:{{{Alt}}}|28px|link=]]
- For the Builder Base counterpart, see Multi Mortar/Builder Base.
Ruin | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Summary
- Multi Mortars are a defense unlocked at Capital Hall level 2. It shoots 4 shots every burst that all deal area damage, which can effectively kill low health troops in swarms.
- The Multi Mortar shells do low damage by themselves, but medium damage altogether. Additionally, the shells themselves have a fairly large splash radius.
- The Multi Mortar has a large range, but cannot hit troops which are too close to itself.
Strategies
Defensive Strategy
- Place the Multi Mortar at the center of the base to cover as much area as possible and to slow troops from getting too close to it.
- You can use the Multi Mortar's inability to hit nearby units to your advantage, as the Multi Mortar will target support units, such as the Sneaky Archers, Super Wizards, and Raid Carts behind the tanks, in order to defeat them.
- Because of its inability to hit nearby troops, it can be good to place the Crusher near it, as it is another area damage defense that deals high damage. However, the Crusher cannot fully cover the blind spot of the Multi Mortar due to its extremely short range. In addition, neither can attack air troops, so that should also be kept in mind when building a layout.
- Multi Mortars are very good at destroying hordes of Sneaky Archers in 2 shots if they are placed too close with a tank, even when they're invisible.
- Multi Mortars can be placed near each other for increased effectiveness. However, this makes them incredibly vulnerable to melee units within their blind spot. Splash targeting defenses like the Super Wizard Tower and heavy unit specializers like Multi Cannon can protect these blind spots.
- Since the Multi Mortar cannot target air troops, it can be wise to put air-targeting defenses such as Spear Throwers and Air Bombs near it.
Offensive Strategy
- A Super Barbarian is the most efficient at destroying a lone multi mortar, especially in the first few seconds, as its enraged speed means it can easily outrun the Multi Mortar's shells.
- If the Multi Mortar has other defenses for support, use Super Giants for tanking and Super Barbarians to take down the Multi Mortar without receiving serious damage.
- Try to get near it, as it cannot hit troops close to it.
- Try to spread out your troops, so the Multi Mortar cannot hit all of them at once. For example, if you deploy Super Barbarians at one point the Barbarian's health will often be reduced, killing them. Spreading them makes the Multi Mortar lock on 1 Barbarian before locking on another troop.
- Any air troop can easily destroy it, even the Minion Horde. Just make sure there aren't any air-targeting defenses or anti-air traps nearby to shut them off.
Upgrade Differences
- Multi Mortars undergo significant visual changes at levels 2, 3, and 5.
- When initially rebuilt, the Multi Mortar is composed of three black barrels crudely tied together by a rope, mounted on a thin square wooden base.
- At level 2, the Multi Mortar gets an additional barrel, and the base gets reinforced by pale-colored planks on each side.
- At level 3, all the barrels separately get bronze bands wound near their muzzles. The base's sides get thicker planks and the corners get reinforced by solid stone. The rope holding the barrels together is also replaced by a thick metal band.
- At level 4, the base is further reinforced with more stone fittings at the sides. The thick metal band is bronze now, with 2 gears attached to its sides and more support rivets.
- At level 5, the bronze barrel bands, thick bronze band, its gears and rivets are all made of gold. Additionally, the band receives 4 solid gold fittings at its corners. The wood of the base is completely replaced with gold and the side stone fittings gain another layer.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
ⓘ |
Super Dragon Spotlight modifiers
ApplyReset |
Capital Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Size |
---|
2x2 |
Number Available | District Hall Level | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
Barbarian Camp | 2 | 2 | 2 | 3 | 4 |
Builder's Workshop | 2 | 2 | 2 | 2 | 2 |
Golem Quarry | 2 | 3 | 4 | 4 | 4 |
Skeleton Park | 1 | 2 | 3 | 3 | |
Goblin Mines | 1 | 2 | 3 | 4 |
Level |
Damage per Second |
Damage per Shot |
Hitpoints |
Build Cost |
Capital Hall Level Required |
District Hall Level Required |
---|---|---|---|---|---|---|
1 | 45 | 80 | 1,700 | 5,000 | 2 | 1 |
2 | 51 | 90 | 1,900 | 10,000 | 3 | 2 |
3 | 56 | 100 | 2,100 | 20,000 | 5 | 3 |
4 | 62 | 110 | 2,300 | 33,000 | 7 | 4 |
5 | 68 | 120 | 2,500 | 55,000 | 9 | 5 |
Icon Descriptions
Tapping this icon displays information about the Multi Mortar, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets. | |
Tapping this icon contributes the Capital Gold you have into upgrading the Multi Mortar to the next level. When the Multi Mortar is at maximum level, this icon is not shown. | |
Tapping this icon marks the building's upgrade to the next level as a priority for the Clan, pinning it as a recommended upgrade for Clan members. This icon is only shown if the upgrade is possible, is not already prioritized and if the player is Leader or a Co-leader of their Clan. | |
Tapping this icon stops marking the building's upgrade to the next level as a priority for the Clan. This icon is only shown if the upgrade is possible, is being prioritized and if the player is Leader or a Co-leader of their Clan. | |
History
- The Multi Mortar was added with the release of the Clan Capital on 2 May, 2022.
- On September 14, 2023, a balance change reduced the Multi Mortar's DPS at levels 2-5:
- Level 2: 53 -> 51 (95 -> 90 damage per shot)
- Level 3: 62 -> 56 (110 -> 100 damage per shot)
- Level 4: 70 -> 62 (125 -> 110 damage per shot)
- Level 5: 79 -> 68 (140 -> 120 damage per shot)
Trivia
- The level one Multi Mortar fires four shots per burst, even though it has only three barrels. This is likely done in order to establish consistency with other levels.
- The Multi Mortar in the Builder Base also had this trait until the Builder Base 2.0 update in May 2023.
The Multi Mortar is a defensive building that appears in the Builder Base and Clan Capital.
For their appearances in each village see the following pages: