- For similar Bats spawned by the Bat Spell in the Home Village, see Bat Spell/Bat.
Level 1 |
Summary
- Bats are periodically summoned by the Night Witch to aid her in battle. They are just like Skeletons, however they fly. This allows them to evade ground defenses.
- Bats don't deal much damage, but they have power in numbers.
- If the Night Witch has her "Bat Swarm" ability unlocked, a few Bats will spawn upon being activated manually, or upon death. Similarly to Raged Barbarians, they will become enraged for the first few seconds upon deployment, increasing their damage output and movement speed.
- Bats have no preferred target when attacking; they will simply attack the closest building to them. However, once they become aware of enemy Guard Post troops or Zappies (either by being attacked themselves or being near another friendly troop under attack), they will leave their previously targeted building and engage the enemy troops instead. Once all of the nearby enemy troops are defeated, they will proceed to attack the nearest building from their current location.
Strategies
Offensive Strategy
- Try to take out the Crusher(s) with the Bats and the Night Witch so you can swarm the village with many ground units.
- The Bats can help the Night Witch take out many defensive buildings before she gets targeted.
- Try to taking out the Air Bombs and the Roaster with the Battle Machine for support as they are splash damage air targeting defenses.
- The Roaster is especially dangerous because it can take out hordes of Bats while also capable of attacking ground troops as well. Try to use tanks like Boxer Giants and the Battle Machine to distract the Roaster to let the bats destroy it.
Defensive Strategy
- Protect your defenses using Air Bombs and the Roaster.
- A single Mine set to air, at any level, will make short work of any Bats.
- Hidden Teslas and Archer Towers (set to fast attack) can quickly pick off Bats.
- Use ground defenses to take out the Night Witch before she can summon many Bats. A good candidate for this purpose is the Double Cannon, which can kill a Night Witch in one burst.
- Make sure to adequately protect your Builder Hall with many air defenses to prevent Bats from taking them out.
- Put your Guard Post near a Roaster or some Mines in air mode, as most of the bats will be attracted to the Guard Post troops, where the defenses can kill them all.
Statistics
Preferred Target | Attack Type | Targets | Movement Speed | Attack Speed | Range |
---|---|---|---|---|---|
Any | Single Target | Ground & Air | 57 | 2s | 0.8 tiles |
Damage per Second | Damage per Attack | Hitpoints |
---|---|---|
20 | 40 | 10 |
Trivia
- The Bats resemble the in-life bat species called "Desmodus rotundus" (common vampire bat). The common vampire bat is a hematophagous bat species that primarily feeds on the blood of livestock, which is done by biting their prey while they are sleeping. In Clash of Clans, Bats attack in a similar way by biting their enemies.
- The Bat from the Night Witch has the highest Troop Movement Speed from any troop in the game, with 57, the next highest is 56 being the home village bat.
- The Bat's appearance does not change when the Night Witch is upgraded, similar to the Skeletons when upgrading the Witch.
- The Bat does not leave upon-death skeletons; they simply fade away when destroyed.
- The Bat is a sub-troop that originated from Clash Royale.
- Bats' death sound is not unique, as it shares a death sound with Lava Pups. However, they have unique sounds when summoned and attack.
Builder Base Army | |
---|---|
Troops | Raged Barbarian • Sneaky Archer • Boxer Giant • Beta Minion • Bomber • Baby Dragon • Cannon Cart • Night Witch (Bat) • Drop Ship (Skeleton) • Power P.E.K.K.A • Hog Glider • Electrofire Wizard |
Heroes | Battle Machine • Battle Copter |