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Temporary Troop Not Available The Party Wizard was available in in certain Clashiversary events, and may or may not return at a later date. Currently, this temporary troop is not available. |

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Levels 1-11 |
Summary
- The Party Wizard is a temporary troop available during Clashiversary (Clash of Clans's anniversary in August), so far appearing in the 7th, 8th, 9th and 11th anniversaries of Clash of Clans.
- Party Wizards are specially-themed Wizards. They differ from regular Wizards in that they have increased damage output, faster movement speed, and also attack and retarget faster, but they have less hitpoints.
- Party Wizards have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Party Wizards will proceed to attack the nearest structure.
- Party Wizards cannot be upgraded in the Laboratory. Instead, their statistics depend on the player's Town Hall level. Laboratory level does not affect statistics whatsoever. The statistics for a particular Town Hall level is based on the stats of the maximum level of Wizards available at that Town Hall level but with +50% extra damage per second and -20% hitpoints.
- Like other temporary troops, he cannot be donated to Clan Castles.
Strategies
Offensive Strategies
- Since the Party Wizards have a higher damage output than the normal Wizard, they work better with high-hitpoint units such as the P.E.K.K.A or Barbarian King; the higher damage output means they can funnel faster for the tank, so they will not be distracted and can go towards the center or important buildings. You can also place a Golem to absorb damage and take the defenses out.
- Be aware that due to having lower hitpoints than normal Wizards, they are even more vulnerable if left unprotected. It is important to place them behind a tank and scatter their position so all of them are not damaged by defenses like Mortars.
- They move faster and have a faster attack speed, so use the Party Wizards instead of normal wizards in most cases.
- Their ability to attack over Walls make them very useful for attacking from the outside of Walls, or attacking from a distance without the danger of being caught in a Mortar or Wizard Tower blast.
- Barbarians can be used as a tank to support Party Wizards, but they are still vulnerable to splash damage. Because of this, often the Barbarian King or a P.E.K.K.A is a better choice as they can soak up many more shots from these defenses than the regular Barbarian.
Defensive Strategies
- Defending against Party Wizards is really easy and similar to defending against Wizards. Try to separate them from the tanks and then destroy them. A Giant Bomb can also wreck hordes of them.
- Protect high-damage splash defenses such as Mortars, Eagle Artillery, and Scattershots inside by using non-defensive buildings and/or inside compartments. Traps can also help in this regard.
- Party Wizards are somewhat weak and get taken out to a couple of Mortar shots. Make sure the Mortars are able to target the inside of the base. However, you should not put the Mortars at the core of the base.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
Gold Pass modifiers 

ApplyReset |
Preferred Target ![]() |
Attack Type ![]() |
Housing Space ![]() |
Movement Speed ![]() |
Attack Speed ![]() |
Barracks Level Required ![]() |
Range ![]() |
---|---|---|---|---|---|---|
None | Area Splash (Ground & Air) | 4 | 24 | 1s | 7 | 3 tiles |
Training Time of Party Wizards | |
---|---|
Barracks Available | Barracks Upgrading |
30s | 1m |
Level![]() |
Damage per Second![]() |
Damage per Attack![]() |
Hitpoints![]() |
Town Hall Level Required![]() |
---|---|---|---|---|
1* | 75 | 75 | 60 | N/A |
2 | 105 | 105 | 72 | 5 |
3 | 135 | 135 | 86 | 6 |
4 | 187 | 187 | 104 | 7 |
5 | 255 | 255 | 125 | 8 |
6 | 277 | 277 | 140 | 9 |
7 | 300 | 300 | 152 | 10 |
8 | 322 | 322 | 168 | 11 |
9 | 345 | 345 | 184 | 12 |
10 | 367 | 367 | 200 | 13 |
11 | 390 | 390 | 216 | 15 |
*The statistics for level 1 can be seen at lower Town Hall levels, but since Town Hall 5 is required to unlock the Barracks level that trains Party Wizards, this level is effectively unused.
Trivia
- You can have a maximum of 80 Party Wizards at one time in a complete set of fully upgraded Army Camps. On the battlefield, you can clone an additional 40 Party Wizards with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle). These total to a maximum of 120 Party Wizards.
- The Party Wizard is one of the four troops associated with Wizards, including the Super Wizard, Electrofire Wizard, and Ice Wizard.
Party Wizard battle theme
- When at least one Party Wizard is active on the battlefield, the game's battle music will temporarily change to a remixed version of the standard battle theme. This theme can be heard through the player to the right.
- In the video for the Party Wizard, a sign on the door behind which the Party Wizard suit is hidden says "DANGER DO NOT OPEN EVER" so the Wizard should never have changed into that costume.
- The Party Wizard would seem to be a normal Wizard that becomes more powerful in the Party Wizard costume.
- The Party Wizard is one of the 13 units to appear in a Scenery, the others being the Barbarian, Goblin, Balloon, Hog Rider, Barbarian King, P.E.K.K.A, Baby Dragon, Skeleton, Archer Queen, Grand Warden, Dragon Rider, and the Cannon Cart. In his case, he appears in the 9th Clashiversary Scenery.