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Party Wizard info
"The distant echo of a kick snare or a high hat can only mean one thing: the Party Wizard is making his grand entrance. Dropping phat beats and massive fireballs, he's the soul of post-battle celebrations."

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Level 1-9

  • Summary
    • The Party Wizard is a temporary troop available during the 7th anniversary.
    • Party Wizards are specially-themed Wizards. They differ from regular Wizards in that they have increased damage output, faster movement speed, and also attack and retarget faster, but they have less hitpoints.
      • However, at lower levels (Town Hall 6 and below), they have lower damage output than normal Wizards.
    • Party Wizards have no preferred target when attacking; they will simply attack the closest building. However, once they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Party Wizards will proceed to attack the nearest structure.
    • Like other temporary troops, they cannot be donated to Clan Castles.

  • Offensive Strategy
    • Since they have a higher damage output than the normal wizard after town hall level 7, they work better with tanks like P.E.K.K.A or Barbarian King; the higher dps means they can funnel faster for the tank, so they will not be distracted and can go towards the center or important buildings. You can also place a golem to tank and take the defenses out
    • Be aware that due to having lower hitpoints than normal wizards, they are even more vulnerable if left unprotected. It is important to place them behind a tank and scatter their position so all of them aren't splashed by defences like a mortar.

  • Defensive Strategy

  • Trivia
    • You could have a maximum of 70 Party Wizards at one time in a complete set of fully upgraded Army Camps. This number increases to 81 if you include the 11 that could fit into a fully upgraded Clan Castle. On the battlefield, you could clone an additional 21 Party Wizards with three fully upgraded Clone Spells.
    • Party Wizards cannot be upgraded in the Laboratory. Instead, its statistics depend on the player's Town Hall level. Laboratory level does not affect statistics whatsoever.
      • To calculate the health and damage statistics, two factors are considered: the base statistic and Town Hall multiplier. The base statistic for a particular Town Hall level is based on the stats of the maximum level of Wizards available at that Town Hall level, but with +50% extra damage per second and -20% hitpoints.
      • Each base statistic is then multiplied by a fixed multiplier for each Town Hall level; the multiplier follows a roughly linear scale. For Town Hall level x, the multiplier is$ (\lfloor 30 + (x-1)*70/11 \rfloor)/100 $. Once the multiplier is applied, the statistic is rounded down to give the final statistic.
      • Note that other statistics, such as training cost, are not multiplied by the multiplier.
    • The fireballs that are cast by the Party Wizard have purple patterns on the bright orange surface.
    • While at least one Party Wizard is active on the battlefield, the game's battle music will temporarily change to a remixed version of the standard battle theme.
Preferred Target Target Attack Type Damagetype Housing Space Housing Movement Speed Speed Attack Speed Attackspeed Barracks Level Required Barracks14 Range Range
None Area Splash (Ground & Air) 4 24 1s 7 3 tiles
Training Time of Wizards
Number of level 7 or higher Barracks that aren't under upgrade Training Time
1 2 minutes
2 1 minute
3 40 seconds
4 30 seconds
Level Level* Damage per Second Damage Damage per Attack Damage Hitpoints Hitpoint Training Cost Elixir Town Hall Level Required Town Hall13-5
1 57 57 39 1,400 5
2 82 82 52 1,800 6
3 127 127 70 2,200 7
4 188 188 92 2,600 8
5 222 222 112 3,000 9
6 261 261 132 3,400 10
7 299 299 156 3,800 11
8 345 345 184 4,200 12

*The "level" column does not match up with the in-game level, but is used to clarify between different Town Hall levels, which have different statistics.

For additional statistics and information, see the Unit Calculators page.

Home Village Army
Elixir Troops Barbarian (Super) • ArcherGiant (Super) • Goblin (Sneaky) • Wall Breaker (Super) • BalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite)
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce Golem
Heroes Barbarian KingArcher QueenGrand WardenRoyal Champion
Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton SpellBat Spell
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege Barracks
Temporary Contents
Temporary Troops Ice WizardBattle RamPumpkin BarbarianGiant SkeletonSkeleton BarrelEl PrimoParty WizardRoyal Ghost
Temporary Spells Santa's SurpriseBirthday Boom
Temporary Traps Pumpkin BombSanta StrikeFreeze TrapShrink Trap
Other Temporary Contents The Waterfall
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