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Not available
This troop is not available in the current version.
Party Wizard info.png
"The distant echo of a kick snare or a high hat can only mean one thing: the Party Wizard is making his grand entrance. Dropping phat beats and massive fireballs, he's the soul of post-battle celebrations."

Party Wizard1.png
Level 1-9

  • Summary
    • The Party Wizard is a temporary troop available during the 7th and 8th anniversaries of Clash of Clans.
    • Party Wizards are specially-themed Wizards. They differ from regular Wizards in that they have increased damage output, faster movement speed, and also attack and retarget faster, but they have less hitpoints.
      • However, at lower levels (Town Hall 6 and below), they have lower damage output than normal Wizards.
    • Party Wizards have no preferred target when attacking; they will simply attack the closest building. However, once they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Party Wizards will proceed to attack the nearest structure.
    • Like other temporary troops, they cannot be donated to Clan Castles.

  • Offensive Strategy
    • Since they have a higher damage output than the normal wizard after Town Hall level 7, they work better with high-hitpoint units such as the P.E.K.K.A or Barbarian King; the higher damage output means they can funnel faster for the tank, so they will not be distracted and can go towards the center or important buildings. You can also place a Golem to absorb damage and take the defenses out.
    • Be aware that due to having lower hitpoints than normal wizards, they are even more vulnerable if left unprotected. It is important to place them behind a tank and scatter their position so all of them aren't splashed by defences like Mortars.

  • Defensive Strategy
    • Defending against party wizards is really easy and similar to defending against wizards. Try to separate them from the tanks and then destroy them. A giant bomb can also wreck hordes of them.

  • Trivia
    • You could have a maximum of 70 Party Wizards at one time in a complete set of fully upgraded Army Camps. This number increases to 86 if you include the 11 that could fit into a fully upgraded Clan Castle. On the battlefield, you could clone an additional 21 Party Wizards with three fully upgraded Clone Spells.
    • Party Wizards cannot be upgraded in the Laboratory. Instead, its statistics depend on the player's Town Hall level. Laboratory level does not affect statistics whatsoever.
      • To calculate the health and damage statistics, two factors are considered: the base statistic and Town Hall multiplier. The base statistic for a particular Town Hall level is based on the stats of the maximum level of Wizards available at that Town Hall level but with +50% extra damage per second and -20% hitpoints.
      • Each base statistic is then multiplied by a fixed multiplier for each Town Hall level; the multiplier follows a roughly linear scale. For Town Hall level x, the multiplier is . Once the multiplier is applied, the statistic is rounded down to give the final statistic.
      • Note that other statistics, such as training cost, are not multiplied by the multiplier.
    • The fireballs that are cast by the Party Wizard have purple patterns on the bright orange surface.
    • While at least one Party Wizard is active on the battlefield, the game's battle music will temporarily change to a remixed version of the standard battle theme. This theme can be heard through the player to the right:
    • In the video for Party Wizard a sign on the door behind which the Party Wizard suit is hidden says "DANGER DO NOT OPEN EVER" so the wizard should never have changed into that costume.
    • Video: https://www.youtube.com/watch?v=vv8MI_y1Lsg

      Party Wizard battle theme

Preferred Target Favorite Target Attack Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Barracks Level Required Barracks Range Range
None Area Splash (Ground & Air) 4 24 1s 7 3 tiles
Training Time of Party Wizards
1 Barracks 2 Barracks 3 Barracks 4 Barracks
2m 1m 40s 30s
Level
Level*
Damage per Second
Damage
Damage per Attack
Damage
Hitpoints
Hitpoints
Training Cost
Elixir
Town Hall Level Required
Town Hall
1 55 55 38 1,400 5
2 79 79 50 1,800 6
3 122 122 67 2,200 7
4 178 178 87 2,600 8
5 211 211 106 3,000 9
6 246 246 124 3,400 10
7 283 283 147 3,800 11
8 324 324 172 4,200 12
9 345 345 184 4,200 13

*The "level" column does not match up with the in-game level, but is used to clarify between different Town Hall levels, which have different statistics.


Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite)
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunter
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerSuper WizardInferno DragonSuper MinionSuper ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup)
Heroes Barbarian KingArcher QueenGrand WardenRoyal Champion
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton SpellBat Spell
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog Launcher
Temporary Contents
Temporary Troops Ice WizardBattle RamPumpkin BarbarianGiant SkeletonSkeleton BarrelEl PrimoParty WizardRoyal Ghost
Temporary Spells Santa's SurpriseBirthday Boom
Temporary Traps Pumpkin BombSanta StrikeFreeze TrapShrink Trap
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