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{{Extension DPL}}
 
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{{Maintenance}}
 
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[[File:Party Wizard info.png|220px|center|link=]]
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<center>'''''"The distant echo of a kick snare or a high hat can only mean one thing: the Party Wizard is making his grand entrance. Dropping phat beats and massive fireballs, he's the soul of post-battle celebrations."'''''
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</center>
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----
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{| style="text-align:center; margin:auto; width: 650px;"
 
|-
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| [[File:Placeholder.png|90px|link=]]
 
|-
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| style="width: 20%;" | '''Level 1-9'''
 
|}
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----
 
* '''Summary'''
 
* '''Summary'''
 
** The Party Wizard is a temporary troop available during the 7th anniversary.
 
** The Party Wizard is a temporary troop available during the 7th anniversary.
  +
** Party Wizards are specially-themed Wizards. They differ from regular Wizards in that they have increased damage output, faster movement speed, and also attack and retarget faster, but they have less hitpoints.
** The Party Wizard, basically, acts and works the same as normal wizard, but has a higher moving speed (24) than normal wizard (16), also always has less hitpoints than normal wizard in all levels. It is quite special about his damage, when Party Wizard is in low levels his damage per sec is lower than normal wizard, however in high levels is higher than normal wizard. Party Wizards have no preferred target when attacking; they will simply attack the closest building. However, once they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Party Wizards will proceed to attack the nearest structure.
 
  +
***However, at lower levels (Town Hall 6 and below), they have lower damage output than normal Wizards.
** Party Wizards also have a faster attack speed than a normal Wizard, and faster re-target ratio, but their range is the same as a normal Wizard, they are better for funneling because of their faster attack speed and DPS but must be used in combination with high hitpoint troops such as Giants, P.E.K.K.A.S or Golems because of their limited hitpoints (most buildings of their same Town Hall standard will kill them with 2 hits)
 
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**{{PreferredTarget|None}}
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**Like other temporary troops, they cannot be donated to [[Clan Castle]]s.
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----
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* '''Offensive Strategy'''
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** Since they have a higher damage output than the normal wizard after town hall level 7, they work better with tanks like P.E.K.K.A or Barbarian King; the higher dps means they can funnel faster for the tank, so they will not be distracted and can go towards the center or important buildings. You can also place a golem to tank and take the defenses out
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** Be aware that due to having lower hitpoints than normal wizards, they are even more vulnerable if left unprotected. It is important to place them behind a tank and scatter their position so all of them aren't splashed by defences like a mortar.
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----
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* '''Defensive Strategy'''
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----
 
* '''Trivia'''
 
* '''Trivia'''
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**{{MaximumTroopCount|NotAvailable=true|NoDonate=true}}
** The fireball which was casted by Party Wizard, have some purple patterns on the bright orange surface.
 
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** Party Wizards cannot be upgraded in the [[Laboratory]]. Instead, its statistics depend on the player's Town Hall level. [[Laboratory]] level does not affect statistics whatsoever.
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***To calculate the health and damage statistics, two factors are considered: the base statistic and Town Hall multiplier. The base statistic for a particular Town Hall level is based on the stats of the maximum level of Wizards available at that Town Hall level, but with +50% extra damage per second and -20% hitpoints.
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***Each base statistic is then multiplied by a fixed multiplier for each Town Hall level; the multiplier follows a roughly linear scale. For Town Hall level ''x'', the multiplier is<math>(\lfloor 30 + (x-1)*70/11 \rfloor)/100</math>. Once the multiplier is applied, the statistic is rounded down to give the final statistic.
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***Note that other statistics, such as training cost, are not multiplied by the multiplier.
 
** The fireballs that are cast by the Party Wizard have purple patterns on the bright orange surface.
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** While at least one Party Wizard is active on the battlefield, the game's battle music will temporarily change to a remixed version of the standard battle theme.
   
 
<center>
 
<center>
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| 4
 
| 4
 
| 24
 
| 24
| 0.7s
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| 1s
 
| 7
 
| 7
 
| 3 tiles
 
| 3 tiles
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{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;"
 
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;"
! Level {{Res|RES=Level}}
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! Level {{Res|RES=Level}}*
 
! Damage per Second {{Res|RES=Damage}}
 
! Damage per Second {{Res|RES=Damage}}
 
! Damage per Attack {{Res|RES=Damage}}
 
! Damage per Attack {{Res|RES=Damage}}
 
! Hitpoints {{Res|RES=Hitpoint}}
 
! Hitpoints {{Res|RES=Hitpoint}}
 
! [[Resources#Elixir|Training Cost]] {{Res|RES=Elixir}}
 
! [[Resources#Elixir|Training Cost]] {{Res|RES=Elixir}}
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! [[Town Hall]] Level Required {{Res|RES=Town Hall}}
 
|-
 
|-
 
| 1
 
| 1
|
+
| 57
|
+
| 57
|
+
| 39
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| 1,400
|
 
 
| 5
 
|-
 
|-
 
| 2
 
| 2
|
+
| 82
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| 82
|
 
|
+
| 52
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| 1,800
|
 
 
| 6
 
|-
 
|-
 
| 3
 
| 3
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| 127
|
 
  +
| 127
|
 
|
+
| 70
 
| 2,200
|
 
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| 7
 
|-
 
|-
 
| 4
 
| 4
 
| 188
|
 
  +
| 188
|
 
|
+
| 92
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| 2,600
|
 
  +
| 8
 
|-
 
|-
 
| 5
 
| 5
|188
 
|
 
|92
 
|2,600
 
|-
 
| 6
 
 
| 222
 
| 222
| 155.4
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| 222
 
| 112
 
| 112
 
| 3,000
 
| 3,000
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| 9
 
|-
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| 6
 
| 261
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| 261
 
| 132
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| 3,400
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| 10
 
|-
 
|-
 
| 7
 
| 7
 
| 299
|261
 
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| 299
|
 
 
| 156
|132
 
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| 3,800
|3400
 
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| 11
 
|-
 
|-
 
| 8
 
| 8
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| 345
|299
 
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| 345
|209.3
 
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| 184
|156
 
|3,800
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| 4,200
|-
+
| 12
| 9
 
|
 
|
 
|
 
|
 
 
|}
 
|}
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<nowiki>*</nowiki>The "level" column does not match up with the in-game level, but is used to clarify between different Town Hall levels, which have different statistics.
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{{UCH}}
 
{{UCH}}
 
</div>
 
</div>
 
</center>
 
</center>
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{{TroopsMenuHV}}
 
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{{Temporary}}
======<nowiki/>======
 

Revision as of 14:27, 26 October 2019

COCMaintenance
Party Wizard info
"The distant echo of a kick snare or a high hat can only mean one thing: the Party Wizard is making his grand entrance. Dropping phat beats and massive fireballs, he's the soul of post-battle celebrations."

Placeholder
Level 1-9

  • Summary
    • The Party Wizard is a temporary troop available during the 7th anniversary.
    • Party Wizards are specially-themed Wizards. They differ from regular Wizards in that they have increased damage output, faster movement speed, and also attack and retarget faster, but they have less hitpoints.
      • However, at lower levels (Town Hall 6 and below), they have lower damage output than normal Wizards.
    • Party Wizards have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Party Wizards will proceed to attack the nearest structure.
    • Like other temporary troops, they cannot be donated to Clan Castles.

  • Offensive Strategy
    • Since they have a higher damage output than the normal wizard after town hall level 7, they work better with tanks like P.E.K.K.A or Barbarian King; the higher dps means they can funnel faster for the tank, so they will not be distracted and can go towards the center or important buildings. You can also place a golem to tank and take the defenses out
    • Be aware that due to having lower hitpoints than normal wizards, they are even more vulnerable if left unprotected. It is important to place them behind a tank and scatter their position so all of them aren't splashed by defences like a mortar.

  • Defensive Strategy

  • Trivia
    • You could have a maximum of 80 Party Wizards at one time in a complete set of fully upgraded Army Camps. On the battlefield, you could clone an additional 40 Party Wizards with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle), for a total of 120 Party Wizards.
    • Party Wizards cannot be upgraded in the Laboratory. Instead, its statistics depend on the player's Town Hall level. Laboratory level does not affect statistics whatsoever.
      • To calculate the health and damage statistics, two factors are considered: the base statistic and Town Hall multiplier. The base statistic for a particular Town Hall level is based on the stats of the maximum level of Wizards available at that Town Hall level, but with +50% extra damage per second and -20% hitpoints.
      • Each base statistic is then multiplied by a fixed multiplier for each Town Hall level; the multiplier follows a roughly linear scale. For Town Hall level x, the multiplier is. Once the multiplier is applied, the statistic is rounded down to give the final statistic.
      • Note that other statistics, such as training cost, are not multiplied by the multiplier.
    • The fireballs that are cast by the Party Wizard have purple patterns on the bright orange surface.
    • While at least one Party Wizard is active on the battlefield, the game's battle music will temporarily change to a remixed version of the standard battle theme.
Preferred Target Favorite Target Attack Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Barracks Level Required Barracks Range Range
None Area Splash (Ground & Air) 4 24 1s 7 3 tiles
Training Time of Wizards
Number of level 7 or higher Barracks that aren't under upgrade Training Time
1 2 minutes
2 1 minute
3 40 seconds
4 30 seconds
Level Level* Damage per Second Damage Damage per Attack Damage Hitpoints Hitpoints Training Cost Elixir Town Hall Level Required Town Hall
1 57 57 39 1,400 5
2 82 82 52 1,800 6
3 127 127 70 2,200 7
4 188 188 92 2,600 8
5 222 222 112 3,000 9
6 261 261 132 3,400 10
7 299 299 156 3,800 11
8 345 345 184 4,200 12

*The "level" column does not match up with the in-game level, but is used to clarify between different Town Hall levels, which have different statistics.

Template:UCH

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