Poison Spell info.png

"Give your army the upper hand against enemy troops with this deadly poison!
Defending units that linger in a Poison Spell's toxic cloud will move slower, attack slower and take damage with increasing severity over time. Poison Spells do not affect structures."


  • Summary
    • The Poison Spell is a spell added in the July 1, 2015 update.
    • It is the first spell available in the Dark Spell Factory.
    • It slows down all enemy Clan Castle Troops, Heroes, and Skeletons inside its area of effect (and causes them to take damage over time), however buildings remain unaffected.

  • Offensive Strategy
    • A Poison Spell only takes one housing space, and deals more total damage over the course of its duration than the Lightning Spell, the other spell that can be used to deal with Clan Castle troops, which takes up the same amount of spell capacity. This makes the Poison Spell very appealing as a way to deal with Clan Castle troops along with a few Troops to keep the enemy troops inside the area of effect of the Poison Spell.
    • A Poison Spell has a circular area of effect for scaling damage, whereas a Lightning Spell strikes a small radius, dealing instantaneous damage. Which is ultimately more effective depends on the defending base's layout, as well as the what and where the Clan Castle troops are, and the player's army composition.
    • As of September 18, 2015, Poison Spells now do scaling damage in a similar manner to a single target Inferno Tower, just to a lesser extent. This scaling effect dramatically affects high hitpoint units but does not deal the same scaling damage against Heroes for balancing reasons.
      • As a result of the lack of scaling damage against Heroes, the Poison Spell only does superficial damage against the Barbarian King and Archer Queen. The Poison Spell is still useful to slow them down, however, but a Freeze Spell can also be a good alternative which can also affect defenses around them.
      • As the Grand Warden turns into a statue to defend (and is considered a defensive building in doing so), he is immune to the effects of Poison Spells. However, this means that he is affected by Earthquake Spells instead.
    • A Poison Spell can take a significant amount of time to kill troops, depending on the type of Troops inside the Clan Castle, so make sure that you have enough time left to finish your attack after the Clan Castle troops are dealt with.
      • A level 1 Poison Spell can easily kill all the first few troops unlocked in the Barracks, as well as any level Wizards, Witches, Skeletons, and Minions. Upgrading this spell, however, is still useful, as higher-level Poison Spells kill them faster and leaves more time to finish the attack.
    • If you see a Dragon, Balloons, or Valkyries on defense, it's good to use a Poison Spell on them, as the scaling effect is deadly against high hitpoint units.
      • Although a single poison spell will not fully kill out very high hitpoint troops like Dragons and P.E.K.K.As, its slowing effect makes them highly vulnerable to other troops while active.
    • Multiple Poison Spells stacked will speed up the scaling process, but will not increase the maximum damage per second.
    • While not a popular strategy, Poison Spells can be used to stack damage, making it possible to kill any Clan Castle units with enough spells.
    • As of the March 2016 update, defending troops now run away from the area of a Poison Spell, giving the defender an advantage. However, if the attacker places down troops in the vicinity, they will prioritize engaging the troops rather than escaping the poison.
    • A good offensive strategy is to lure the Clan Castle troops to the corner and then attack them with high damaging troops like the Wizard or a high number of Archers. Usually, when the Poison spell is dropped on any defending troops, and if they don't have any target, then the defending troops will walk out of the radius. So, it's good to attack them with troops while the defending troops are inside the Poison Spell, to get the full potential of the Poison spell.

  • Defensive Strategy
    • Use high damage troops like the Baby Dragon or Valkyrie to still deal good damage while under the effect. If you can get one, an Inferno Dragon is your best bet since even under poison the 3rd stage damage is extremely high.
    • Ice Golems are also good because their main mechanic of freezing is not affected while under poison.
    • More than one Poison Spell is normally not good. If you have a good idea of where an attacker may start a Queen or Warden Walk, then place a Hero such that their trigger radius is at or behind the Clan Castle trigger radius in that direction, so an attacker will have to fight a hero and the clan castle troops at the same time, potentially forcing more Poisons to be brought.
    • Poison Spells are also used to kill Skeleton Trap Skeletons. Separate your Skeleton Traps so that multiple skeletons from multiple traps can't be killed by the same poison spell.

  • Trivia
    • Prior to the Poison Spell, strategies that did not include a Clan Castle lure utilized a well-placed Lightning Spell to destroy defensive Clan Castle troops. With the introduction of the Poison Spell, players now have a viable alternative to destroying Clan Castle troops.
    • When initially released, the Poison Spell used to do constant damage over time, and troops affected by the Poison Spell did not attempt to flee its radius.
    • Unlike the Clash Royale version, ghosts emerge after a Poison Spell is thrown and they keep emerging for 3 seconds along with a creepy laughing sound, rather than skulls.
    • Poison Spell's brewing time has been reduced multiple times, from 15 minutes to 3 minutes.
    • The Headhunter inflicts a Poison Spell-like effect on her attacks, poisoning any troops and heroes she hits to slow them down, but this effect alone does not deal any damage.
Radius Damage Type Housing Space Brewing Time Targets Dark Spell Factory Level Required
4 tiles Area Splash 1 3m Ground & Air 1
Level
Level
Maximum Damage per Second
Damage
Speed Decrease
Movement Speed
Attack Rate Decrease
Attack Speed
Cost
Dark Elixir
Research Cost
Dark Elixir
Research Time
Time
Laboratory Level Required
Laboratory
1 90 26% 35% 95 N/A N/A N/A
2 115 30% 40% 110 25,000 2d 12h 6
3 145 34% 45% 125 50,000 4d 7
4 180 38% 50% 140 75,000 6d 12h 8
5 220 40% 55% 155 150,000 9d 12h 9
6 260 42% 60% 170 200,000 11d 10
7 280 44% 65% 185 260,000 15d 12h 11
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite)
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunter
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerInferno DragonSuper MinionSuper ValkyrieSuper Witch (Big Boy)
Heroes Barbarian KingArcher QueenGrand WardenRoyal Champion
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton SpellBat Spell
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege Barracks
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