(Fixed spelling mistake) Tag: sourceedit |
(Actually it was correct before - Undo revision 422275 by T-Bacon (talk)) Tag: sourceedit |
||
Line 21: | Line 21: | ||
**Damage done by a Poison Spell stacks, so placing multiple spells at the same time will do additional damage with no damage penalty. |
**Damage done by a Poison Spell stacks, so placing multiple spells at the same time will do additional damage with no damage penalty. |
||
**A level 1 Poison Spell can easily kill all Tier 1 troops as well as any level [[Wizard]]s, [[Witch]]es, [[Witch/Skeleton|Skeletons]], and [[Minion]]s. However, upgrading this spell is still useful, as higher level Poison Spells kill them faster and leaves more time to finish the attack. |
**A level 1 Poison Spell can easily kill all Tier 1 troops as well as any level [[Wizard]]s, [[Witch]]es, [[Witch/Skeleton|Skeletons]], and [[Minion]]s. However, upgrading this spell is still useful, as higher level Poison Spells kill them faster and leaves more time to finish the attack. |
||
− | **If you see a [[Dragon]], [[Balloon]]s or [[Valkyrie]]s on defense, it's better not to use the Poison Spell on them, but rather wait until a chance to use it on [[Skeleton Trap]] Skeletons instead. If you see a [[Lava Hound]] on defense, it's better to wait and use it on the [[Lava Pup]]s it splits |
+ | **If you see a [[Dragon]], [[Balloon]]s or [[Valkyrie]]s on defense, it's better not to use the Poison Spell on them, but rather wait until a chance to use it on [[Skeleton Trap]] Skeletons instead. If you see a [[Lava Hound]] on defense, it's better to wait and use it on the [[Lava Pup]]s it splits into. |
*'''Trivia''' |
*'''Trivia''' |
||
**Prior to the Poison Spell, strategies that did not include a Clan Castle lure utilized a well-placed [[Lightning Spell]] to destroy defensive Clan Castle troops. With the introduction of the Poison Spell, players now have a viable alternative to destroying Clan Castle troops. |
**Prior to the Poison Spell, strategies that did not include a Clan Castle lure utilized a well-placed [[Lightning Spell]] to destroy defensive Clan Castle troops. With the introduction of the Poison Spell, players now have a viable alternative to destroying Clan Castle troops. |
||
− | **[[Heroes]] seems to be affected by a fourth of the Poison Spell's damage |
+ | **[[Heroes]] seems to be affected by a fourth of the Poison Spell's damage(needs confirmation). |
**For every 1 level the Poison Spell gains, the Total Damage always increases by 90, the Damage per Pulse always increases by 2, and the Speed Decrease always increases by 2%. |
**For every 1 level the Poison Spell gains, the Total Damage always increases by 90, the Damage per Pulse always increases by 2, and the Speed Decrease always increases by 2%. |
||
Revision as of 00:30, 18 September 2015
"Nothing takes down enemy troops better than this deadly poison!
Cast this spell to create a lingering toxic cloud that slows and rapidly drains the health of enemy units. Poison Spells have no effect on enemy structures."
- Summary
- Offensive Strategy
- A Poison Spell only takes one housing space, whereas a Lightning Spell, the other spell used to deal with Clan Castle troops, currently takes up two housing spaces. This makes the Poison Spell very appealing as a way to deal with Clan Castle troops.
- A Poison Spell has a circular area of effect for progressive damage, whereas a Lightning Spell has individual lightning strikes in a predetermined pattern, so both can be used in a similar fashion. Which is ultimately more effective depends on the style of attack and defending base's layout, as well as the Clan Castle troops, themselves.
- A Poison Spell deals its damage progressively, so make sure that you have enough time left to finish your attack after the Clan Castle troops are dealt with.
- Damage done by a Poison Spell stacks, so placing multiple spells at the same time will do additional damage with no damage penalty.
- A level 1 Poison Spell can easily kill all Tier 1 troops as well as any level Wizards, Witches, Skeletons, and Minions. However, upgrading this spell is still useful, as higher level Poison Spells kill them faster and leaves more time to finish the attack.
- If you see a Dragon, Balloons or Valkyries on defense, it's better not to use the Poison Spell on them, but rather wait until a chance to use it on Skeleton Trap Skeletons instead. If you see a Lava Hound on defense, it's better to wait and use it on the Lava Pups it splits into.
- Trivia
- Prior to the Poison Spell, strategies that did not include a Clan Castle lure utilized a well-placed Lightning Spell to destroy defensive Clan Castle troops. With the introduction of the Poison Spell, players now have a viable alternative to destroying Clan Castle troops.
- Heroes seems to be affected by a fourth of the Poison Spell's damage(needs confirmation).
- For every 1 level the Poison Spell gains, the Total Damage always increases by 90, the Damage per Pulse always increases by 2, and the Speed Decrease always increases by 2%.
Radius | Number of Pulses | Time Between Pulses | Housing Space | Time to Brew | Targets | Dark Spell Factory Level Required |
---|---|---|---|---|---|---|
4 tiles | 45 | 0.33s | 1 | 15 minutes | Ground & Air | 1 |
Level | Total Damage | Damage Per Pulse | Speed Decrease | Cost | Research Cost | Research Time | Laboratory Level Required |
---|---|---|---|---|---|---|---|
1 | 270 | 6 | 28% | 95 | N/A | N/A | N/A |
2 | 360 | 8 | 30% | 110 | 25,000 | 4 days | 6 |
3 | 450 | 10 | 32% | 125 | 50,000 | 6 days | 7 |
4 | 540 | 12 | 34% | 140 | 75,000 | 10 days |
8 |
Template:TroopsMenu