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For her Home Village counterpart, see P.E.K.K.A.
Power P.E.K.K.A info
"Unstable energy radiates from this powerful suit of dark armor, waiting to be unleashed!"

Power P.E.K.K.A1
Level 13
Power P.E.K.K.A13
Level 14-15
Power P.E.K.K.A16
Level 16-17
Power P.E.K.K.A18
Level 18-19
Power P.E.K.K.A20
Level 20

Summary

  • The Power P.E.K.K.A is the third-to-last troop unlocked in the Builder Base once the Builder Barracks is upgraded to level 10 that requires Builder Hall level 8. She is a Builder Base troop version of the P.E.K.K.A.
  • The Power P.E.K.K.A has the Overcharge ability, which allows it to perform an explosive leap, dealing damage in a small area around it. The Power P.E.K.K.A can perform said ability at any time, and automatically, if not manually triggered, on death.
  • Power P.E.K.K.As have no preferred target when attacking; they will simply attack the closest building to them. However, once they become aware of enemy Guard Post troops or Zappies (either by being attacked themselves or being near another friendly troop under attack), they will leave their previously targeted building and engage the enemy troops instead. Once all of the nearby enemy troops are defeated, they will proceed to attack the nearest building from their current location.

Strategies

Offensive Strategy

  • The Power P.E.K.K.A has very high hitpoints, making it useful both as a tank for lower-health troops like Raged Barbarians, and to trigger explosive traps like Mega Mines, since the damage suffered from explosive traps is low compared to the P.E.K.K.A's health.
  • Its high health and damage make it very similar to the Battle Machine, allowing a Power P.E.K.K.A to serve as a substitute for it, especially if the Battle Machine is being upgraded. However, its lack of a regenerative ability means it has to be used carefully.
  • The Power P.E.K.K.A's high spring weight makes it immune to Spring Traps, so it can be used to test for them and activate them as well, similar to how it can be used to activate explosive traps. However, sufficiently-leveled Push Traps can still displace her!
  • Only 1 Power P.E.K.K.A fits in each Army Camp, regardless of the P.E.K.K.A's level, so it is best to support it with other troops and the Battle Machine.
  • Like with a normal P.E.K.K.A in the Home Village, it is very useful to use other troops to destroy side buildings to help funnel the Power P.E.K.K.A into the center of the base, which it can easily destroy.
  • When deploying the Power P.E.K.K.A, deploy it in a way so it distracts most defensive buildings into attacking it, then deploy your other units to support it.
  • A Guard Post can ruin a P.E.K.K.A-based attack, as the defending troops can distract P.E.K.K.A's and/or lure them into high damage areas. Keep in mind their location when planning your attack, or use the Battle Machine or support troops to take out the guards so that the distractions to the P.E.K.K.A's are minimal.
    • It might be advisable to lure the guard post troops and take them out with the Overcharge Ability.
  • The Power P.E.K.K.A's Overcharge ability is useful for taking out Zappies in the second stage, as several of them spawn after destroying O.T.T.O's Outpost and can distract the Power P.E.K.K.A.
    • However, as the Power P.E.K.K.A's ability has a short radius, the P.E.K.K.A needs to be positioned as close to the Zappies as possible to eliminate as many of them as possible.

Defensive Strategy

  • Push Traps can be used to push a Power P.E.K.K.A away from a planned direction of attack. However, the Push Trap must be at least level 6 to have an effect.
    • Be mindful that while Push Traps may be an effective deterrent against Power P.E.K.K.As, if a Push Trap is positioned so that it flings a P.E.K.K.A directly into many defenses enclosed within Walls and her Overcharge ability hasn't yet been activated, an opponent can easily use this to their advantage and effectively wipe out multiple defenses in your base.
  • Double Cannons and Crushers can be very effective against a Power P.E.K.K.A. The Power P.E.K.K.A's health and range are comparable to the Battle Machine, so the effect of both these defenses is similar.
  • A Guard Post, if placed well, can be helpful stalling the Power P.E.K.K.A, since each hit from the P.E.K.K.A can only take out one of the troops, allowing your defenses more time to take out the P.E.K.K.A. If upgraded to at least one level below relative level, the Raged Barbarian can survive a single hit from the P.E.K.K.A, which increases the post's stalling capacity.
    • The Guard Post is doubly useful if placed behind Walls. If the defending Sneaky Archer stays behind the Walls, the P.E.K.K.A(s) will have to break the Wall to reach the Archers, further stalling them.
  • In the second stage, a high level O.T.T.O's Outpost is useful for stalling the Power P.E.K.K.As once it is destroyed, as the Zappies that spawn can distract it and allow strong defenses to take out the Power P.E.K.K.As.

Upgrade Differences

  • The Power P.E.K.K.A undergoes significant visual changes at level 16, 18 and 20.
    • At level 1, the Power P.E.K.K.A looks just like the level 1 P.E.K.K.A but with more glow and with brighter pink highlights.
    • At level 8, the end of its sword gains a pinkish tint and turns completely white at the end, similar to the level 2 P.E.K.K.A's sword.
    • At level 16, the whole body of the Power P.E.K.K.A turns dark red, even the horns and sword, with the sword glowing red on its edge instead of pink. The Power P.E.K.K.A grows in size, similar to a level 3 P.E.K.K.A.
    • At level 18, the body changes to dark purple. The horns and sword now glow very bright pink.
    • At level 20, the body changes to a dark bluish-purple. The horns now glow white.

Statistics

Spring Weight Troop Capacity Attack Type Damage Type Movement Speed Movement Speed Attack Speed Attack Speed Number of Units per Army Camp Troop Capacity Builder Barracks Level Required Builder Barracks Range Range Special Ability Special Ability
22 Single Target 16 1.8s 1 10 0.8 tiles Overcharge
Special Ability Special Ability (Overcharge) Description:

"Deals ---- damage in a massive explosion when activated."

Level
Level
Damage per Second
Damage
Damage per Attack
Damage
Hitpoints
Hitpoints
Overcharge Damage
Special Ability
Research Cost
Builder Elixir
Research Time
Time
Star Laboratory Level Required
Star Laboratory
13 420 756 3,900 920 N/A N/A N/A
14 420 756 3,900 1,060 3,600,000 4d 12h 8
15 460 828 4,290 1,060 3,800,000 5d 12h 8
16 460 828 4,290 1,200 4,000,000 5d 12h 8
17 500 900 4,719 1,200 4,600,000 6d 9
18 500 900 4,719 1,350 4,800,000 6d 9
19 560 1,008 5,191 1,350 5,600,000 6d 12h 10
20 560 1,008 5,191 1,500 5,800,000 6d 12h 10

Achievements

Next Generation Model
Description Experience Rewards Gems Rewards
Unlock Power P.E.K.K.A in the Builder Barracks 2,000 50

History

Patch Type Description
May 22, 2017 Update Data of her in the game files was available, with 16 levels.SuperPEKKA1SuperPEKKA8SuperPEKKA14
March 5, 2018 Update Added the Super P.E.K.K.A.
June 11, 2018 Update
  • Increased hitpoints at all levels.
    • Level 1-2: 3,000 -> 3,300 Hitpoints
    • Level 3-4: 3,300 -> 3,630 Hitpoints
    • Level 5-6: 3,630 -> 3,993 Hitpoints
    • Level 7-8: 3,993 -> 4,392 Hitpoints
    • Level 9-10: 4,392 -> 4,831 Hitpoints
    • Level 11-12: 4,831 -> 5,314 Hitpoints
    • Level 13-14: 5,314 -> 5,845 Hitpoints
    • Level 15-16: 5,845 -> 6,430 Hitpoints
  • Reduced Overcharge damage at all levels.
    • Level 2-3: 500 -> 400 Special Ability
    • Level 4-5: 580 -> 480 Special Ability
    • Level 6-7: 680 -> 580 Special Ability
    • Level 8-9: 780 -> 680 Special Ability
    • Level 10-11: 900 -> 800 Special Ability
    • Level 12-13: 1,040 -> 920 Special Ability
    • Level 14-15: 1,200 -> 1,060 Special Ability
    • Level 16: 1,340 -> 1,200 Special Ability
June 29, 2018 Balance Changes
  • Increased Super P.E.K.K.A's movement speed from 16 to 19 Movement Speed.
  • Reduced Overcharge delay from 3s to 1.5s.
December 10, 2018 Update
  • Reduced hitpoints by 5% at all levels.
    • Level 1-2: 3,300 -> 3,135 Hitpoints
    • Level 3-4: 3,630 -> 3,449 Hitpoints
    • Level 5-6: 3,993 -> 3,794 Hitpoints
    • Level 7-8: 4,392 -> 4,173 Hitpoints
    • Level 9-10: 4,831 -> 4,590 Hitpoints
    • Level 11-12: 5,314 -> 5,049 Hitpoints
    • Level 13-14: 5,845 -> 5,554 Hitpoints
    • Level 15-16: 6,430 -> 6,109 Hitpoints
June 10, 2019 Sneak Peek Announced the level 17-18 Super P.E.K.K.A.SuperPEKKA17
June 18, 2019 Update Added the levels 17-18 Super P.E.K.K.A.
December 9, 2019 Update Fixed issues with Super P.E.K.K.A attacking Walls and doing no damage.
May 15, 2023 Update
  • Renamed Super P.E.K.K.A to Power P.E.K.K.A.
  • Added the level 19-20 Power P.E.K.K.A.
  • Overcharge is now a 1-time ability that creates a large explosion when around the Power P.E.K.K.A when activated.
  • Reduced Spring weight from 25 to 22.
  • Reduced Movement speed from 19 to 16.

Gallery

Trivia

  • The Next Generation Model achievement, added in the May 2017 Builder Base update, required players to unlock the Power P.E.K.K.A even though this was not possible until the Builder Hall 8 update in March 2018.
  • Like other Builder Base Troops, except for the Bomber, the Power P.E.K.K.A's appearance has errors in battle.
    • Her horns, eyes, and spikes are brighter pink.
    • Her armor inside glows white, along with her “nose”.
    • The electricity she produces is white with navy outlines.
  • The Power P.E.K.K.A seems to be slightly larger than the regular P.E.K.K.A.
  • The Power P.E.K.K.A resembles the P.E.K.K.A in blue team from Clash Royale.
  • The Power P.E.K.K.A does not seem to produce electricity when moving.
  • Strangely, the level 17-18 Power P.E.K.K.A's appearance converts to level 14-16 and reverses back to level 17-18 constantly in battle.
  • Interestingly, the Power P.E.K.K.A's movement speed is slightly faster than the regular P.E.K.K.A.
  • The Power P.E.K.K.A appears to be left-handed in her info image, unlike the P.E.K.K.A. In battle, however, she's right-handed.
  • In the Builder Base 2.0 update, her name was changed from Super P.E.K.K.A to Power P.E.K.K.A. This change was done to avoid confusion with a Super Troop.

Comparisons

Builder Base Army
Troops Raged BarbarianSneaky ArcherBoxer GiantBeta MinionBomberBaby DragonCannon CartNight Witch (Bat) • Drop Ship (Skeleton) • Power P.E.K.K.AHog GliderElectrofire Wizard
Heroes Battle MachineBattle Copter

Power P.E.K.K.A info
"Unstable energy radiates from this powerful suit of dark armor, waiting to be unleashed!"

Power P.E.K.K.A1
Level 1-5

Summary

  • The Power P.E.K.K.A (formerly Super P.E.K.K.A) is a troop available in the Clan Capital, available when the Power P.E.K.K.A Barracks is constructed (this requires a level 2 District Hall in the Builder's Workshop district, and hence requires the Capital Hall to be upgraded to level 6).
  • The Power P.E.K.K.A is a melee troop with high hitpoints and damage per second, compensated for by its rather large housing space requirement. When defeated, it explodes and does further damage in the surrounding area.
  • Power P.E.K.K.As have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy defending troops stationed in defense posts (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Power P.E.K.K.As will proceed to attack the nearest structure.

Strategy

Offensive

  • The Power P.E.K.K.A has very high hitpoints, making it useful both as a tank for lower-health troops like Raid Carts and to trigger explosive traps, since the damage suffered from explosive traps is low compared to the P.E.K.K.A's health.
  • Like with a normal P.E.K.K.A in the Home Village, it is very useful to use other troops to destroy side buildings to help funnel the Power P.E.K.K.A into the center of the base, which it can easily destroy.
  • When deploying the Power P.E.K.K.A, deploy it in a way so it distracts most defensive buildings into attacking it, then deploy your other units to support it.
  • Power P.E.K.K.As are excellent for taking out Giant Cannons over other ground units due to their higher hitpoints. It can be useful to backup a Power P.E.K.K.A with Hog Raiders provided they are not directly behind Power P.E.K.K.A to stun and take out other defenses.
  • Power P.E.K.K.As are weak to Inferno Towers, which can quickly destroy them due to its ramping damage. Hog Gliders can stun Inferno Towers should they lock on, buying the P.E.K.K.A extra time; a Lightning Spell can be used in a pinch.
  • If a Capital Hall is poorly defended, it can often be severely damaged or destroyed (even from full health) by a single Power P.E.K.K.A. Rage Spells can increase its damage further, shifting the matchup in the P.E.K.K.A's favor.

Defensive

  • High-DPS defenses are vital to prevent a Power P.E.K.K.A from causing havoc on a district. The Inferno Tower (as mentioned above) is the most effective, but single-shot defenses such as the Multi Cannon, or even just concentrating multiple Cannons and/or Spear Throwers together can be effective.
    • Grouping multiple defenses together to take down a Power P.E.K.K.A has the disadvantage of leaving the defenses vulnerable to the Power P.E.K.K.A's Overcharge explosion once it is defeated, and depending on placement, may also enable other troops such as the Super Wizard or Super Dragon to exploit their proximity.
  • Good Wall placement is key to preventing Power P.E.K.K.As from reaching your most valuable defenses, especially the Multi Mortar, Rocket Artillery and Blast Bow, all of which have blind spots which the P.E.K.K.A can exploit.
  • A highly-upgraded post, if placed well, can be helpful stalling the Power P.E.K.K.A, since each hit from the P.E.K.K.A can only take out one of the troops. This allows your defenses more time to take out the P.E.K.K.A.
    • The post is doubly useful if placed behind Walls. If defending troops stay behind the Walls, the P.E.K.K.A(s) will have to break the Wall to reach the Archers, further stalling them.

Statistics

Preferred Target
Favorite Target
Attack Type
Damage Type
Housing Space
Housing Space
Movement Speed
Movement Speed
Attack Speed
Attack Speed
Range
Range
Special Ability
Special Ability
Any Single Target (Ground Only) 40 12 1.8s ? Overcharge
Level
Level
Damage per Second
Damage
Damage per Hit
Damage
Damage when Destroyed
Damage
Hitpoints
Hitpoints
1 680 1,224 1,000 6,800
2 760 1,368 1,200 7,600
3 840 1,512 1,400 8,500
4 920 1,656 1,600 9,400
5 1,000 1,800 1,800 10,300

History

Patch Description
May 2, 2022 Added the Super P.E.K.K.A to the Clan Capital in its eponymous update, with 5 levels. Power P.E.K.K.A1
May 15, 2022 Renamed Super P.E.K.K.A to Power P.E.K.K.A, following a similar name change in the Builder Base.
September 14, 2023 Increased the Power P.E.K.K.A's hitpoints at levels 3-5:
  • Level 3: 8,400 -> 8,500
  • Level 4: 9,200 -> 9,400
  • Level 5: 10,000 -> 10,300

Gallery

Trivia

  • You can have a maximum of 6 Power P.E.K.K.As at one time in a complete set of fully upgraded Army Camps.
  • The Power P.E.K.K.A's appearance has errors in battle.
    • Her horns, eyes, and spikes are brighter pink.
    • Her armor inside glows white, along with her “nose”.
    • The electricity she produces is white with navy outlines.
  • The Power P.E.K.K.A seems to be slightly larger than the regular P.E.K.K.A.
  • The Power P.E.K.K.A resembles the P.E.K.K.A in blue team from Clash Royale.
  • The Power P.E.K.K.A does not seem to produce electricity when moving.
  • Interestingly, the Power P.E.K.K.A's movement speed is slightly faster than the regular P.E.K.K.A.
  • The Power P.E.K.K.A appears to be left-handed in her info image, unlike the P.E.K.K.A. In battle, however, she's right-handed.
  • In the Builder Base 2.0 update, her name was changed from Super P.E.K.K.A to Power P.E.K.K.A. This change was done to avoid confusion with a Super Troop.

Comparison

Clan Capital Army
Troops Super BarbarianSneaky ArchersSuper GiantBattle Ram (Barbarian) • Minion HordeSuper WizardRocket BalloonsSkeleton Barrels (Skeleton) • Flying Fortress (Skeleton GliderSkeleton) • Raid Cart (Siege CartBarbarian) • Power P.E.K.K.AHog RaidersSuper DragonMountain GolemInferno DragonSuper MinerMega Sparky
Spells Healing SpellJump SpellLightning SpellFrost SpellRage SpellGraveyard SpellEndless Haste Spell

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