Clash of Clans Wiki
Clash of Clans Wiki
Power P.E.K.K.A info
"Unstable energy radiates from this powerful suit of dark armor, waiting to be unleashed!"

Power P.E.K.K.A1
Level 1-5


  • The Power P.E.K.K.A (formerly Super P.E.K.K.A) is a troop available in the Clan Capital, available when the Power P.E.K.K.A Barracks is constructed (this requires a level 2 District Hall in the Builder's Workshop district, and hence requires the Capital Hall to be upgraded to level 6).
  • The Power P.E.K.K.A is a melee troop with high hitpoints and damage per second, compensated for by its rather large housing space requirement. When defeated, it explodes and does further damage in the surrounding area.
  • Power P.E.K.K.As have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy defending troops stationed in defense posts (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Power P.E.K.K.As will proceed to attack the nearest structure.



  • The Power P.E.K.K.A has very high hitpoints, making it useful both as a tank for lower-health troops like Raid Carts and to trigger explosive traps, since the damage suffered from explosive traps is low compared to the P.E.K.K.A's health.
  • Like with a normal P.E.K.K.A in the Home Village, it is very useful to use other troops to destroy side buildings to help funnel the Power P.E.K.K.A into the center of the base, which it can easily destroy.
  • When deploying the Power P.E.K.K.A, deploy it in a way so it distracts most defensive buildings into attacking it, then deploy your other units to support it.
  • Power P.E.K.K.As are excellent for taking out Giant Cannons over other ground units due to their higher hitpoints. It can be useful to backup a Power P.E.K.K.A with Hog Raiders provided they are not directly behind Power P.E.K.K.A to stun and take out other defenses.
  • Power P.E.K.K.As are weak to Inferno Towers, which can quickly destroy them due to its ramping damage. Hog Gliders can stun Inferno Towers should they lock on, buying the P.E.K.K.A extra time; a Lightning Spell can be used in a pinch.
  • If a Capital Hall is poorly defended, it can often be severely damaged or destroyed (even from full health) by a single Power P.E.K.K.A. Rage Spells can increase its damage further, shifting the matchup in the P.E.K.K.A's favor.


  • High-DPS defenses are vital to prevent a Power P.E.K.K.A from causing havoc on a district. The Inferno Tower (as mentioned above) is the most effective, but single-shot defenses such as the Multi Cannon, or even just concentrating multiple Cannons and/or Spear Throwers together can be effective.
    • Grouping multiple defenses together to take down a Power P.E.K.K.A has the disadvantage of leaving the defenses vulnerable to the Power P.E.K.K.A's Overcharge explosion once it is defeated, and depending on placement, may also enable other troops such as the Super Wizard or Super Dragon to exploit their proximity.
  • Good Wall placement is key to preventing Power P.E.K.K.As from reaching your most valuable defenses, especially the Multi Mortar, Rocket Artillery and Blast Bow, all of which have blind spots which the P.E.K.K.A can exploit.
  • A highly-upgraded post, if placed well, can be helpful stalling the Power P.E.K.K.A, since each hit from the P.E.K.K.A can only take out one of the troops. This allows your defenses more time to take out the P.E.K.K.A.
    • The post is doubly useful if placed behind Walls. If defending troops stay behind the Walls, the P.E.K.K.A(s) will have to break the Wall to reach the Archers, further stalling them.


Preferred Target
Favorite Target
Attack Type
Damage Type
Housing Space
Housing Space
Movement Speed
Movement Speed
Attack Speed
Attack Speed
Special Ability
Special Ability
Any Single Target (Ground Only) 40 12 1.8s ? Overcharge
Damage per Second
Damage per Hit
Damage when Destroyed
1 680 1,224 1,000 6,800
2 760 1,368 1,200 7,600
3 840 1,512 1,400 8,500
4 920 1,656 1,600 9,400
5 1,000 1,800 1,800 10,300


Patch Description
May 2, 2022 Added the Super P.E.K.K.A to the Clan Capital in its eponymous update, with 5 levels. Power P.E.K.K.A1
May 15, 2022 Renamed Super P.E.K.K.A to Power P.E.K.K.A, following a similar name change in the Builder Base.
September 14, 2023 Increased the Power P.E.K.K.A's hitpoints at levels 3-5:
  • Level 3: 8,400 -> 8,500
  • Level 4: 9,200 -> 9,400
  • Level 5: 10,000 -> 10,300



  • You can have a maximum of 6 Power P.E.K.K.As at one time in a complete set of fully upgraded Army Camps.
  • The Power P.E.K.K.A's appearance has errors in battle.
    • Her horns, eyes, and spikes are brighter pink.
    • Her armor inside glows white, along with her “nose”.
    • The electricity she produces is white with navy outlines.
  • The Power P.E.K.K.A seems to be slightly larger than the regular P.E.K.K.A.
  • The Power P.E.K.K.A resembles the P.E.K.K.A in blue team from Clash Royale.
  • The Power P.E.K.K.A does not seem to produce electricity when moving.
  • Interestingly, the Power P.E.K.K.A's movement speed is slightly faster than the regular P.E.K.K.A.
  • The Power P.E.K.K.A appears to be left-handed in her info image, unlike the P.E.K.K.A. In battle, however, she's right-handed.
  • In the Builder Base 2.0 update, her name was changed from Super P.E.K.K.A to Power P.E.K.K.A. This change was done to avoid confusion with a Super Troop.


Clan Capital Army
Troops Super BarbarianSneaky ArchersSuper GiantBattle Ram (Barbarian) • Minion HordeSuper WizardRocket BalloonsSkeleton Barrels (Skeleton) • Flying Fortress (Skeleton GliderSkeleton) • Raid Cart (Siege CartBarbarian) • Power P.E.K.K.AHog RaidersSuper DragonMountain GolemInferno DragonSuper MinerMega Sparky
Spells Healing SpellJump SpellLightning SpellFrost SpellRage SpellGraveyard SpellEndless Haste Spell