Single Player CampaignRaidsAlt text

Summary

Practice Mode is a feature allowing the player to try out various attack strategies. Each strategy has a preset level. It was added in the 11.651.7 update (also known as the Summer 2019 update), which was released in June 2019.

No Trophies are won or lost, and there is also no time limit. Each level contains a set amount of loot that can be won once, just like in the Single Player Campaign.

The player does not need to train troops for each level; instead an army will be given for each level. Any heroes provided for the practice level do not affect your own heroes in any way.

Each base is a possible player base at that Town Hall level (or part of such a base), unlike the Single Player Campaign, where levels can contain buildings and traps with higher amount or level than a player base of the same Town Hall level. However, since some of these levels are incomplete player bases, and due to the lack of a time limit, some of these strategies will require adaptation on the player's part to work successfully in actual battle (notably those strategies involving Queen Walk that cause the attack to last more than 3 minutes).

At the first attempt at each Practice Mode level, a player will be given a tutorial which is a step-by-step guide to performing the attack; players will be told when and where to deploy each unit, or when to perform a certain action such as activating a hero ability. This tutorial can be skipped and subsequently re-triggered again if the player so desires.

Players can play Practice levels relevant to Town Halls up to one level higher than theirs. For example, players with Town Hall 7 will be able to play all the Practice levels for Town Hall 8 and below.

Currently there are 19 Practice Mode levels.

Town Hall 4

Giant Smash

Practice Giant Smash.png

This level focuses on the basics of attacking with Giants.

The level's tutorial proceeds as follows:

  1. Deploy a Giant at bottom-left side to shield Wall Breakers.
  2. Quickly deploy Wall Breakers to destroy Walls before the Giant dies.
  3. Deploy the remaining Giants to destroy defenses.
  4. After the Mortar is destroyed, deploy the Goblins to clean up. Note: you do not actually have to wait for the Mortar to be destroyed before being allowed to deploy the Goblins.

Available loot: 100,000 Gold and 100,000 Elixir.

Available Army:

Town Hall 5

Balloon Parade

Practice Balloon Parade.png

This level focuses on attacking with massed Balloons.

The level's tutorial proceeds as follows:

  1. Deploy Balloons (12 of them) at the top-left side to overwhelm defenses (targeting the Air Defense).
  2. Deploy 2 groups of Balloons (5 each) at the top-right side (2 o' clock), against the Archer Towers to minimize splash damage.
  3. Attack the third Archer Tower (on the bottom-left) with remaining 5 Balloons.

Available loot: 125,000 Gold and 125,000 Elixir.

Available Army:

Town Hall 6

Meat Shield

Practice Meat Shield.png

This level takes the concept of Giants acting as meat shields, which take the heat from defenses and allow other more vulnerable units like Wizards to do damage.

The level's tutorial proceeds as follows:

  1. Deploy a Giant at bottom-left side to shield Wall Breakers.
  2. Quickly deploy Wall Breakers to destroy Walls before the Giant dies.
  3. Deploy the remaining Giants to protect Wizards.
  4. Deploy a Healing Spell on the Giants to support it against the Wizard Tower.
  5. Deploy 5 Wizards each on either side of the Giants to do damage.
  6. Deploy the remaining Wall Breakers to destroy Walls opening up the TH compartment. Note: the game tells you to do this after the Mortar shots land to prevent them dying.
  7. Deploy the remaining Wizards.
  8. Support the Giants with your second Healing Spell.


Available loot: 150,000 Gold and 150,000 Elixir.

Available Army:

Town Hall 7

Hot Stuff

Practice Hot Stuff.png

This level introduces the strategy of attacking with massed Dragons.

The level's tutorial proceeds as follows:

  1. The game wants you to attack behind the Air Sweeper. Deploy 5 Lightning Spells on the Air Defense to the right of the Town Hall to destroy it (note: you can destroy the Air Sweeper as well by deploying the Lightning on the adjacent Archer Tower).
  2. Deploy the Barbarian King to protect the Dragons from the Archer Tower next to the defending Barbarian King.
  3. Deploy one Dragon each on the bottom and right Army Camps to clear the sides.
  4. Deploy a third Dragon near the Army Camp on the left-hand side, to ensure the remainder of your army is directed towards the middle.
  5. Deploy the remaining Dragons on the bottom-right side, and activate the BK's ability when its hitpoints get low.
  6. You can use your remaining Lightning Spell (if you haven't dropped it already) to do damage (preferably on an Air Defense).

Available loot: 200,000 Gold and 200,000 Elixir.

Available Army:

Hog Rush

Practice Hog Rush.png

This level introduces the strategy of attacking with Hog Riders.

The level's tutorial proceeds as follows:

  1. Deploy the Barbarian King on the top-left side, next to the opposing Barbarian King. The goal is to defeat the opposing King so that he won't be a threat to the Hog Riders.
  2. Support the Barbarian King with Wizards.
  3. On the other side of the base (bottom-right), deploy all of the provided Hog Riders.
  4. Use a Healing Spell in the core to heal Hog Riders that are heavily damaged.
  5. Use the other two Healing Spells to keep Hog Riders alive as they destroy the remaining defenses (and subsequently the remaining buildings).

Available loot: 200,000 Gold and 200,000 Elixir.

Available Army:

Air Raid

Practice Hog Rush.png

This level showcases the Balloonion strategy - attacking with Balloons and Minions.

The level's tutorial proceeds as follows:

  1. Deploy all your Balloons in two groups at the bottom.
  2. Support your Balloons with Rage Spells (one for each group).
  3. Deploy the Barbarian King to distract the Wizard Tower on the right. Follow him up with Minions to destroy it.
  4. Support the Minions with a Rage Spell.

Available loot: 200,000 Gold and 200,000 Elixir.

Available Army:

Town Hall 8

Heavy Hitters

Practice Heavy Hitters.png

This level showcases the GoWiPe strategy - attacking with Golems, Wizards and P.E.K.K.As.

The level's tutorial proceeds as follows:

  1. Use an Earthquake Spell on the Air Defense to the right of the Town Hall to weaken the buildings and walls around it.
  2. Deploy two PEKKAs, one on the top corner and another on the right corner, to clear the sides of the base. Follow up with Wizards for support.
  3. Deploy the Golem on the top-right side (in between the wall and the Barracks) to shield troops. Use Wall Breakers to destroy the Wall while the Golem is distracting nearby defenses.
  4. Deploy the Barbarian King and remaining PEKKAs, who will be funneled into the base. Then, deploy more supporting Wizards behind them (9 in total).
  5. Drop a Healing Spell and a Rage Spell at the entrance to support your troops.
  6. Use the remaining troops for cleanup. The game will also tell you to use your last Healing Spell to keep your Wizards alive.

Available loot: 250,000 Gold, 250,000 Elixir and 1,500 Dark Elixir.

Available Army:

Whirl Power

Practice Whirl Power.png

This level showcases the GoWiVa strategy - attacking with Golems, Wizards and Valkyries. It also introduces the player to defensive Clan Castle troops (in this case, 5 level 5 Balloons) and how to defeat them.

The level's tutorial proceeds as follows:

  1. Use the provided Earthquake Spells to destroy walls on the bottom-left side.
  2. Deploy a Hog Rider to trigger the enemy Clan Castle.
  3. Once the Clan Castle troops are out, drop an Archer on the Builder's Hut far away from the base to lure the defending Balloons away from the base.
  4. Drop a Poison Spell on the Balloons and then deploy your Golem to distract the Balloons, followed by Wizards to destroy the Balloons.
  5. Deploy the Barbarian King by the Army Camp, followed up by the Valkyries (one in the bottom corner, with the rest behind the Barbarian King.
  6. Drop the Healing Spell at the entrance to heal damage from the splash defenses nearby.

Available loot: 250,000 Gold, 250,000 Elixir and 1,500 Dark Elixir.

Available Army:

Town Hall 9

Lava & Loons

Practice Lava & Loons.png

This level introduces the player to the Lavaloon strategy - attacking with Lava Hounds and Balloons.

The level's tutorial proceeds as follows:

  1. The first objective is to defeat the defending Archer Queen, which is a major threat to the attack. Deploy the Barbarian King to do so once the Archer Queen has jumped out of the Walls' protection. Quickly use his ability to quickly defeat the Queen.
  2. Follow up with your Archer Queen to destroy some anti-air defenses (an Air Defense, a Wizard Tower, and an Archer Tower).
  3. Drop Haste Spells on the bottom-left side (on top of the Barracks and Dark Barracks) to speed up air units as you deploy them. Deploy your Lava Hounds near the Haste Spells, and follow up with your Balloons (in two groups).
  4. Use a Freeze Spell to freeze the Air Sweeper (and an Air Defense) to prevent it from firing.
  5. Use a Rage Spell to boost your Balloons as they destroy defenses, and then a second one over the TH compartment to clear the remaining Air Defenses. Follow up with a Haste Spell shortly after to speed up Balloons travelling outside the Rage Spell.
  6. Clean up with your remaining troops and remaining Haste Spell.

Available loot: 300,000 Gold, 300,000 Elixir and 3,000 Dark Elixir.

Available Army:

Angry Babies

Practice Angry Babies.png

This level introduces the player to using Baby Dragons and Queen Walks/Charges - the latter being a useful offensive tool consisting of the Archer Queen and Healers.

The level's tutorial proceeds as follows:

  1. Start a Queen Charge by deploying the Archer Queen at the bottom corner of the base, and the Healers behind her. The goal with them is to reach the defending Archer Queen nearby (the game marks the nearby Bomb Tower as the target, however).
  2. To that end, deploy Wall Breakers to open up the bottom-right compartment to allow the Queen to reach the Bomb Tower quicker (once she has cleared out some of the defenses in it).
  3. Once the Bomb Tower is finally destroyed, use a Poison Spell to slow down the defending heroes as the Queen takes them out. At the same time, use a Rage Spell to boost both the Queen and the Healers' output.
  4. Once both defending heroes are down (and after the Queen destroys a few more defenses), drop the Barbarian King on the right-hand corner to clear out a few more buildings.
  5. Drop a Jump Spell to allow the Barbarian King (and subsequently Archer Queen, once she breaks through the walls) to enter the base. The current goal at this step is to destroy the Air Defense in the top-right compartment.
  6. Once the Air Defense in question is destroyed, deploy your Baby Dragons on the top corner.
  7. Use the remaining spells (and the remaining Queen's ability if/when necessary) to complete the attack.

Available loot: 300,000 Gold, 300,000 Elixir and 3,000 Dark Elixir.

Available Army:

Witch Slap

Practice Witch Slap.png

This level showcases the Witch Slap strategy - a strategy primarily consisting of Witches to overwhelm enemies.

The level's tutorial proceeds as follows:

  1. Deploy a Wizard to destroy the undefended Army Camp at the top-right side. He'll funnel the Archer Queen (which you deploy shortly afterwards) to walk around the bottom-right side of the base.
  2. Follow up with Healers to support the Queen.
  3. After the Queen has walked for a considerable amount of time and destroyed the bottom-right Air Defense, the game will tell you to use the provided Earthquake Spells to destroy some walls at the bottom-left side.
  4. Once the Queen has reached the opening that you've created with the quakes, deploy Golems on the bottom-left side, and some Witches at the left corner to funnel further. Support the Golems with your remaining Witches and the Barbarian King.
  5. Deploy a Rage Spell at the entrance to support troops that enter the base, and a Poison Spell to slow down the enemy Queen.
  6. Once the enemy Queen is defeated and the TH compartment is cleared, use a Jump Spell to open access to the top compartment.
  7. Use the remaining Wizard and the Barbarian King's ability as you see fit to finish the attack.

Available loot: 300,000 Gold, 300,000 Elixir and 3,000 Dark Elixir.

Available Army:

Town Hall 10

Miner Mania

Practice Miner Mania.png

This level introduces the player to attacking with Miners.

The level's tutorial proceeds as follows:

  1. Deploy the Archer Queen at the top side of the base. Yet again, we are creating another Queen Walk to funnel the Miners, this time walking across the top-left side of the base.
  2. Deploy a single Wall Breaker on the Walls at the top-left side to check for Bombs. It turns out there is, so the Wall Breaker dies to the Bomb's explosion. However, it allows for you to follow up with your remaining Wall Breakers to break the wall proper.
  3. To ensure the Queen actually enters the base, use Wizards on the buildings on the left corner to funnel her in.
  4. Drop a Poison Spell on the enemy Queen to slow her down as your Queen approaches. At the same time, use a Rage Spell to quickly destroy the Inferno Tower as it attacks your Healers.
  5. The Queen will proceed to defeat the enemy Queen, some more defenses and then destroy the Town Hall. Deploy your Miners on the left corner (to attack buildings outside), and then some Wizards on the bottom corner to ensure the Miners stay inside the base. Repeat with more Wizards on the right-hand corner.
  6. Deploy your Barbarian King on the bottom-right side to distract defenses.
  7. Use your Healing Spells and hero abilities to support the Miners and finish off the base.

Available loot: 400,000 Gold, 400,000 Elixir and 4,000 Dark Elixir.

Available Army:

Bowling with Bats

Practice Bowling with Bats.png

This level introduces the player to P.E.K.K.A BoBat, a powerful attack strategy consisting of P.E.K.K.As, Bowlers and Bats from Bat Spells.

The level's tutorial proceeds as follows:

  1. Deploy the Archer Queen on the bottom-left side, supported by Healers. The goal of this Queen Walk is to destroy some Wizard Towers to clear the way for Bats later on.
  2. Drop a Rage Spell by the bottom walls to boost the Archer Queen and later on, Wall Breakers, as you use the raged Wall Breakers to destroy walls.
  3. The next goal is to destroy more Wizard Towers and the multi-targeting Inferno Tower. Start by deploying the Wall Wrecker at the top corner, followed by your Barbarian King, then PEKKAs, then Bowlers. Support them with a Rage Spell as they enter the base.
  4. Now, you can start with the Bat Spells. Drop them on the left corner, near the geared up Archer Tower and close to where the Queen started.
  5. Use the provided Freeze Spells to support the Bats and your troops as they destroy defenses all across the base.

Available loot: 400,000 Gold, 400,000 Elixir and 4,000 Dark Elixir.

Available Army:

Town Hall 11

Lava & More Loons

Practice Lava & More Loons.png

This level expands on the Lavaloon attack strategy, specifically using a ground attack as a first phase.

The level's tutorial proceeds as follows:

  1. The initial goal is to take out the Eagle Artillery, two Air Defenses, and the defending Archer Queen. The method to achieve this in this level is with Sui Heroes. Start with a Jump Spell on a Cannon near the top corner.
  2. Deploy an Ice Golem to tank for defenses, and follow up with your Barbarian King and Archer Queen. Activate their abilities when prompted (perhaps unfortunately, on top of a Giant Bomb), and poison the enemy Queen. Allow the heroes to destroy the aforementioned defenses before they are defeated.
  3. Once the heroes are down, drop three Haste Spells across the right-hand side of the base to speed up Balloons. Drop two Lava Hounds behind the top two Haste Spells, and follow up with Balloons behind them (two groups of 8), and then the Grand Warden in air mode.
  4. Deploy the Stone Slammer on the Cannons at the bottom-right side. As it tanks damage from defenses, follow up with some Balloons behind. Meanwhile, deploy the third Lava Hound and your remaining Balloons on the bottom-left hand side (by the Archer Tower there).
  5. Support your troops with Rage Spells as the troops on the right approach the TH compartment, while the troops on the bottom work on the bottom-left Air Defense. At the same time, activate the Grand Warden's ability to prevent damage.
  6. Use the last Haste Spell to finish off the defenses, and then the provided Minions for cleanup.

Available loot: 500,000 Gold, 500,000 Elixir and 5,000 Dark Elixir.

Available Army:

Electro Surgery

Practice Electro Surgery.png

This level introduces Electro Dragons and their uses surgically (as in deploying them in precise locations).

The level's tutorial proceeds as follows:

  1. Deploy an Electro Dragon near the bottom corner to use its chain lightning to destroy the bottom Air Defense.
  2. Once the Air Defense is down, deploy the Archer Queen to funnel further.
  3. After a few more defenses have been destroyed, the game will tell you to deploy the Battle Blimp on the bottom-left side. It contains an Electro Dragon and a Balloon, and will travel to the core.
  4. Drop a Rage Spell near the core, to support the CC reinforcements as they come out of the blimp. Drop also the Clone Spells at the same location to clone Balloons from the initial Balloon. Intentionally break the blimp once it has reached the spells.
  5. Now drop an Electro Dragon on the left-hand corner to clear it, and your remaining Electro Dragons on the top-left side (in front of the resource buildings there), followed by the Grand Warden (in air mode), and then your Balloons.
  6. Drop the Barbarian King on the top-right side to funnel the Electro Dragons.
  7. Support the main Electro attack with a Rage Spell, and simultaneously activate the Warden's ability.
  8. Use the remaining spells to complete the cleanup.

Available loot: 500,000 Gold, 500,000 Elixir and 5,000 Dark Elixir.

Available Army:

Town Hall 12

Bowling with Witches

Practice Bowling with Witches.png

This level showcases the BoWitch strategy, where Bowlers are used again, this time in conjunction with Witches.

The level's tutorial proceeds as follows:

  1. Deploy a Balloon at the left corner to check for air mines (there indeed is one). Once the Balloon goes down, drop your Healers, then the Queen.
  2. Shortly afterwards, drop a Rage Spell to increase Healer output.
  3. Deploy your Giants on the bottom-left side in two groups. Follow up with the Wall Wrecker, Grand Warden (ground mode recommended implicitly) in the middle, and then Barbarian King in the bottom corner, and then Witches in the middle with the Warden and WW. The Queen will also join the main group (as labelled by the game).
  4. Follow up with Bowlers, with ten joining the main group and the other five joining the King. Shortly afterwards, you'll need to use Wall Breakers to break open walls to the bottom compartment.
  5. Drop a Freeze Spell on the single-target Inferno to prevent it from destroying the Wall Wrecker (even if it isn't actually targeting the WW). Follow this up with a second Freeze Spell for the Inferno Tower and Giga Tesla in the middle, and two Rage Spells to support both groups. Meanwhile, place a Jump Spell to the right of the TH compartment to open up access to more compartments on the right-hand side.
  6. As the main group destroys the Town Hall, use the Warden's ability to prevent damage from the Giga Tesla's explosion.
  7. Use whatever you have left to complete the attack.

Available loot: 600,000 Gold, 600,000 Elixir and 6,000 Dark Elixir.

Available Army:

Flying Circus

Practice Flying Circus.png

This level showcases the Dragbat attack, where Dragons are used in conjunction with Bat Spells.

The level's tutorial proceeds as follows:

  1. Deploy the Barbarian King and Archer Queen in the middle of the top-right side. At the same time, drop two Balloons on the Archer Tower top-left of the top square to destroy it.
  2. Drop five Bat Spells to destroy the single Inferno Tower and Eagle in the top square.
  3. The Barbarian King will proceed to the middle, the Archer Queen will walk around the top square, and the Balloons should proceed to the Cannon on the top square too. As the Queen rounds the top square, deploy the Ice Golems to protect the Queen. She will continue destroying buildings (and the defending Warden) before heading into the middle to destroy the top-left Air Defense.
  4. Drop Balloons around the perimeter of the base as required to destroy Archer Towers. Simultaneously, the Queen will need to activate her ability to defeat the opposing Queen and King.
  5. Deploy the Stone Slammer on the right-hand corner to destroy more defenses (and eventually the multi Inferno Tower in the right square).
  6. Deploy your Dragons (and the remaining Balloons) on the left corner, followed by the Grand Warden (in air mode). Then, drop a Rage Spell over the left square to support your troops as they pass over the Inferno Tower there.
  7. At the same time, drop your Bat Spells over the Wizard Tower in the bottom-right. Quickly drop a Freeze Spell over it (and the nearby defenses) to stop it from killing your Bats.
  8. Use the second Freeze Spell and the Warden's ability to ensure that the Giga Tesla and remaining defenses are destroyed.

Available loot: 600,000 Gold, 600,000 Elixir and 6,000 Dark Elixir.

Available Army:

Yeti Smash

Practice Yeti Smash.png

This level introduces working with the Yeti.

The level's tutorial proceeds as follows:

  1. This attack starts with a Warden Walk. Start by deploying the Grand Warden (in ground mode) and Healers in the bottom corner. The objective of the walk is to destroy the multi Inferno Tower and also clear the bottom corner to create a funnel.
  2. Meanwhile, deploy two PEKKAs and three Wizards to clear the right-hand side corner. They will do so and take out the defending Queen in the process.
  3. Once the funnel on the right-hand side is destroyed, drop a Jump Spell to open access to the TH compartment.
  4. After the bottom corner is clear, deploy the Yetis close to the warden at the bottom right (in front of the TH compartment) to draw his attention. Follow up with PEKKAs and the King and Queen.
  5. Drop a Rage Spell at the entrance to the TH compartment (as usual). Once the troops enter the TH compartment (and are confronted with defending CC troops, a Baby Dragon and a Lava Hound), drop the Poison Spell to slow them down.
  6. Meanwhile, drop the four Earthquake Spells in the CC compartment to open up the base. Afterwards, activate the Warden's ability to protect against the Giga Tesla's explosion.
  7. Once the Town Hall is destroyed, deploy the Stone Slammer on the right side to clear defenses. Meanwhile, support the main attacking force with another Rage Spell in the central compartment.
  8. Use any remaining troops, spells and hero abilities to finish the attack.

Available loot: 600,000 Gold, 600,000 Elixir and 6,000 Dark Elixir.

Available Army:

Town Hall 13

Bane of The Ring

Practice Bane of the Ring.png

This level showcases the hybrid strategy, a powerful war attack where Miners and Hog Riders are used together. The Royal Champion and Siege Barracks are also showcased.

The level's tutorial proceeds as follows:

  1. Use the Valkyries to trigger the Clan Castle (it contains three Ice Golems).
  2. Deploy a Queen Walk starting on the right-hand side Builder's Hut. Use the provided Baby Dragon to funnel the Archer Queen (so she walks upwards across the top-right side). As the Ice Golems approach the Queen, use a Poison Spell to slow them down and do damage.
  3. As the Archer Queen takes out the Ice Golems, deploy an Electro Dragon on the bottom-left Mortar to clear more buildings. Deploy also a Golem to tank defenses at the bottom corner.
  4. Support the Golem with a Siege Barracks behind. Then, deploy the Barbarian King on the bottom-right Mortar for further funneling.
  5. Drop a Rage Spell and Wall Breaker to break open the bottom walls and support troops spawned by the Barracks. Meanwhile, drop the remaining Wall Breakers to get the Queen to walk inside, using another Rage Spell on them for support.
  6. Now that the sides are cleared, it's time to deploy the hybrid. Start by deploying the Miners, then the Grand Warden (in ground mode), then the Hog Riders, then the Royal Champion.
  7. Drop a Healing Spell to support the Hogs and Miners as they enter the base.
  8. Finish the attack with the remaining spells and hero abilities.

Available loot: 700,000 Gold, 700,000 Elixir and 7,000 Dark Elixir.

Available Army:

Available Loot Table

Level Number Level Name Gold Elixir Dark Elixir
1 Giant Smash 100,000 100,000 0
2 Balloon Parade 125,000 125,000 0
3 Meat Shield 150,000 150,000 0
4 Hot Stuff 200,000 200,000 0
5 Hog Rush 200,000 200,000 0
6 Air Raid 200,000 200,000 0
7 Heavy Hitters 250,000 250,000 1,500
8 Whirl Power 250,000 250,000 1,500
9 Lava & Loons 300,000 300,000 3,000
10 Angry Babies 300,000 300,000 3,000
11 Witch Slap 300,000 300,000 3,000
12 Miner Mania 400,000 400,000 4,000
13 Bowling with Bats 400,000 400,000 4,000
14 Lava & More Loons 500,000 500,000 5,000
15 Electro Surgery 500,000 500,000 5,000
16 Bowling with Witches 600,000 600,000 6,000
17 Flying Circus 600,000 600,000 6,000
18 Yeti Smash 600,000 600,000 6,000
19 Bane of the Ring 700,000 700,000 7,000
Total 6,675,000 6,675,000 55,000
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