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(question: can it push the BM?)
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{{Translate|SpanishLink=Trampa_de_Salto|RussianLink=Ловушка-пружина|GermanLink=Sprungfalle|FrenchLink=Pièges_à_poussée_(base_des_ouvriers)|DutchLink=Veerval}}
 
{{AjaxGallery}}{{Protection}}
 
 
__NOTOC____NOEDITSECTION__
 
__NOTOC____NOEDITSECTION__
 
{{Protection}}
   
[[File:PushTrap6.png|200px|center|link=]]
+
[[File:Push Trap9.png|200px|center|link=]]
 
<center>
 
'''''"Toss ground troops in a direction you choose. Heave ho!"'''''
 
</center>
 
   
 
<center>'''''"Toss ground troops in a direction you choose. Heave ho!"'''''</center>
 
----
 
----
{| style="text-align:center; margin:auto; width: 450px;"
+
{| style="text-align:center; margin:auto; width: 475px;"
 
|-
 
|-
|<span class="info-rollover-image">[[File:PushTrap1.png|80px|link=]]</span>
+
|[[File:Push Trap1.png|100px|link=]]
|<span class="info-rollover-image">[[File:PushTrap2.png|80px|link=]]</span>
+
|[[File:Push Trap2.png|100px|link=]]
|<span class="info-rollover-image">[[File:PushTrap3.png|80px|link=]]</span>
+
|[[File:Push Trap3.png|100px|link=]]
|<span class="info-rollover-image">[[File:PushTrap4.png|80px|link=]]</span>
+
|[[File:Push Trap4.png|100px|link=]]
|<span class="info-rollover-image">[[File:PushTrap5.png|80px|link=]]</span>
 
|<span class="info-rollover-image">[[File:PushTrap6.png|80px|link=]]</span>
 
 
|-
 
|-
 
|'''Level 1'''
 
|'''Level 1'''
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|'''Level 3'''
 
|'''Level 3'''
 
|'''Level 4'''
 
|'''Level 4'''
  +
|}
  +
{| style="text-align:center; margin:auto; width: 475px;"
  +
|-
  +
|[[File:Push Trap5.png|100px|link=]]
  +
|[[File:Push Trap6.png|100px|link=]]
  +
|[[File:Push Trap7.png|100px|link=]]
  +
|[[File:Push Trap8.png|100px|link=]]
  +
|[[File:Push Trap9.png|100px|link=]]
  +
|-
 
|'''Level 5'''
 
|'''Level 5'''
 
|'''Level 6'''
 
|'''Level 6'''
 
|'''Level 7'''
  +
|'''Level 8'''
  +
|'''Level 9'''
 
|}
 
|}
 
----
 
----
 
*'''Summary'''
 
*'''Summary'''
**The Push Trap is a trap in the builder base.
+
**The Push Trap is a trap in the Builder Base.
**It pushes units through the air that are within its unit capacity. (5 capacity can push one giant)
+
**It pushes ground units through the air that are within its unit capacity, and has no effect on air units. Tapping on the Push Trap shows with an 'X' where affected troops will land.
 
**It does no damage to units alone.
 
**It does no damage to units alone.
**Upgrading the push trap only increases the number of unit capacity it pushes.
+
**Upgrading the Push Trap only increases the number of unit capacity it pushes.
 
**The Push Trap, like any other trap in the Builder Base, does not need to be re-armed.
 
**The Push Trap, like any other trap in the Builder Base, does not need to be re-armed.
 
**The Push Trap does not need the [[Master Builder]] for construction, however, the Master Builder is required for upgrading.
 
**The Push Trap does not need the [[Master Builder]] for construction, however, the Master Builder is required for upgrading.
  +
**The Push Trap can affect a certain number of ground troops, determined by its spring capacity. The spring capacity is the total spring weights of the units on top of the trap.
----
 
  +
***[[Raged Barbarian]]s, [[Sneaky Archer]]s and [[Drop Ship/Skeleton|Skeletons]] have a spring weight of 1.
  +
***[[Bomber]]s have a spring weight of 2.
  +
***[[Boxer Giant]]s and [[Cannon Cart]]s have a spring weight of 5.
  +
***[[Night Witch]]es and [[Hog Glider|Hog Rider]]s have a spring weight of 12.
  +
***[[Super P.E.K.K.A]]s have a spring weight of 25.
  +
***While game files reveal that the [[Battle Machine]] has a spring weight of 25, the Battle Machine is effectively immune to Push Traps.
  +
 
*'''Defensive Strategy'''
 
*'''Defensive Strategy'''
**Use the Push Trap to push away [[Troops]] from critical buildings, like the [[Builder Hall]] or [[Defensive Buildings/Builder Base|Defenses]].
+
**Use the push trap to push away [[Troops]] from critical buildings, like the [[Builder Hall]] or [[Defensive Buildings/Builder Base|Defenses]].
**Push units into hazardous areas such as a [[Spring Trap]], a [[Mega Mine]] or high-damaging buildings like the [[Crusher]] to do more damage to them.
+
***Try to push units into hazardous areas such as a [[Spring Trap]], a [[Mega Mine]] or high-damaging buildings like the [[Crusher]] to do more damage to them.
  +
**You can use the Push Trap to push units into an empty space surrounded by walls to trap them inside.
**Push Traps can be carefully placed to push enemies into another Push Trap. This is best done to high value [[Troops]], like the [[Boxer Giant]], to effectively stall an attack.
+
**Push Traps can be carefully placed to push enemies into another push trap. This is best done to high value [[Troops]], like the [[Boxer Giant]], to effectively stall an attack.
**You can purposefully upgrade only some push traps and use a higher level push trap to push units onto a lower level push trap. The higher level push trap pushes more troops than the lower level push trap, effectively splitting up your opponent's units as some units cannot be pushed by the lower level one.
 
  +
***This also uses a lot of push traps, and is not recommended as there are better uses than putting multiple push traps.
 
 
***You can purposefully upgrade a few push traps and use them to push units onto a lower level Push Trap. The higher level push trap would push more troops than the lower level push trap, effectively splitting up your opponent's units as some units cannot be pushed by the lower level one.
* '''Offensive Strategy'''
+
*'''Offensive Strategy'''
** When going against this trap, try to use one expendable unit, such as a [[Raged Barbarian]], to trigger this trap.
+
**When going against this trap, try to use one expendable unit, such as a [[Raged Barbarian]], to trigger this trap.
*** The trap remains hidden before triggered, so the player would have to predict where it is
+
***The push trap remains hidden before triggered, so you would have to predict where it is.
** You can use the [[Battle Machine]] to trigger Push Traps as it does not affect it.
+
**You can use the [[Battle Machine]] to trigger push traps as it does not affect it.
 
----
 
----
 
*'''Upgrade Differences'''
 
*'''Upgrade Differences'''
  +
**Push Traps undergo significant visual changes at level 3 and 6.
**At level 1, it appears to be a wooden board levitated by a spring with a carved arrow.
 
  +
**When initially constructed, the Push Trap is 3 uneven wooden boards held up by a spring with an arrow carved in the planks.
**At level 2, there are four nails at each corner.
 
**At level 3, the arrow turns to metal and the wood is darker.
+
**At level 2, four nails are screwed in at each corner.
  +
**At level 3, the arrow in the middle turns metal, and the wooden planks join, leaving no gaps between. The spring appears to be thicker and golden.
**At level 4, the corners are now metallic.
 
**At level 5, the corners connect through metallic stripes.
+
**At level 4, the corners are now metallic, covering the nails.
  +
**At level 5, the corners connect through metallic stripes, and the nails turn bronze.
----
 
  +
**At level 6, the metallic stripes disappear and it becomes a golden version of level 4, but the nails stay bronze.
*'''History'''
 
  +
**At level 7, the corners connect through golden stripes, and looks like a golden version of level 5.
**The Push Trap was added on 22/5/2017.
 
  +
**At level 8, the wooden base is completely replaced with a blue base, similar to the arrow from level 3.
 
**At level 9, the corners gain golden yellow spikes.
 
----
 
----
 
*'''Trivia'''
 
*'''Trivia'''
**Although the Push Trap is rotated 90 degrees each time, it uses the [[Air Sweeper]]'s smaller rotation icon (the Air Sweeper rotates 45 degrees each time), rather than the Walls' right angle rotation icon.
+
**Although the Push Trap is rotated 90 degrees each time, it uses the [[Air Sweeper]]s smaller rotation icon (the Air Sweeper rotates 45 degrees each time), rather than the {{B|Walls}} right angle rotation icon.
  +
**It can also push troops into walls. If that happens, then they will glitch to the side of the wall away from the Push Trap. In extreme cases, the Push Trap can even displace them to a corner of the base.
  +
**Troops pushed by the Push Trap, while seemingly moving in the air, can still be hit and be destroyed by defenses that only target ground. Also, [[Firecrackers]] and [[Air Bombs]] won't attack the troops while they are seemingly airborne.
  +
 
{{IconDescriptions|TrapB = Yes|UpgradableB = Yes}}
 
{{IconDescriptions|TrapB = Yes|UpgradableB = Yes}}
----
 
   
 
<center>
 
<center>
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|BH4=3
 
|BH4=3
 
|BH5=4
 
|BH5=4
|BH7=5
+
|BH8=5
|BH8=6
 
 
}}
 
}}
 
{{BuildingSize|2x2}}
 
{{BuildingSize|2x2}}
{| class="wikitable building-statistics-table" border="0" cellpadding="1" cellspacing="1" id="airbomb-table-1" style="text-align: center; width: 100%;"
+
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;"
! data-type="level" | Level
+
! Level {{Res|RES = Level}}
  +
! Spring Capacity {{Res|RES = Spring}}
! data-type="dps" | Spring Capacity
 
! data-type="upgrade cost" | [[Resource Buildings#Gold|Cost]] {{Res|RES = Gold}}
+
! [[Resource Buildings#Gold|Cost]] {{Res|RES = Gold}}
! data-type="upgrade time" | Build Time
+
! Build Time {{Res|RES = Time}}
! data-type="experience gained" | [[Experience]] Gained {{Res|RES = XP}}
+
! [[Experience]] Gained {{Res|RES = XP}}
![[Builder Hall]] Level Required
+
! [[Builder Hall]] Level Required {{Res|RES = Builder Hall}}
 
|-
 
|-
 
| 1
 
| 1
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| 7
 
| 7
 
| 3,000
 
| 3,000
  +
| 5m
| 5 minutes
 
 
| 17
 
| 17
 
| 3
 
| 3
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| 10
 
| 10
 
| 10,000
 
| 10,000
  +
| 20m
| 20 minutes
 
 
| 34
 
| 34
 
| 3
 
| 3
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| 15
 
| 15
 
| 20,000
 
| 20,000
| 2 hours
+
| 2h
 
| 84
 
| 84
 
| 4
 
| 4
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| 20
 
| 20
 
| 40,000
 
| 40,000
| 4 hours
+
| 4h
 
| 120
 
| 120
 
| 5
 
| 5
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| 25
 
| 25
 
| 60,000
 
| 60,000
| 6 hours
+
| 6h
 
| 146
 
| 146
 
| 6
 
| 6
  +
|-
  +
| 7
  +
| 30
  +
| 100,000
  +
| 8h
  +
| 169
  +
| 7
  +
|-
  +
| 8
  +
| 35
  +
| 200,000
  +
| 10h
  +
| 189
  +
| 8
  +
|-
  +
| 9
  +
| 40
  +
| 300,000
  +
| 12h
  +
| 207
  +
| 9
 
|}
 
|}
{| class="wikitable building-statistics-table" border="0" cellpadding="1" cellspacing="1" id="airbomb-table-2" style="text-align: center; width: 100%;"
+
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;"
  +
! Trigger Radius {{Res|RES = Range}}
! data-type="trigger range" | Trigger Radius
 
! Push Distance
+
! Push Distance {{Res|RES = Push Strength}}
! data-type="target type" | Unit Type Targeted
+
! Unit Type Targeted {{Res|RES = Target}}
! data-type="preferred target" | Favorite Target
+
! Favorite Target {{Res|RES = Target}}
 
|-
 
|-
 
| 1 tile
 
| 1 tile
|  6 tiles
+
| 6 tiles
 
| Ground
 
| Ground
 
| None
 
| None
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</div>
 
</div>
 
</center>
 
</center>
  +
{{BuildingsMenuBB}}
{{BuilderBaseBuildingsMenu}}
 
 
[[Category:Traps]]
 
[[Category:Traps]]
 
[[Category:Builder Base]]
 
[[Category:Builder Base]]
[[Category:Builder Base Traps]]
 

Revision as of 21:19, 9 March 2020

Push Trap9
"Toss ground troops in a direction you choose. Heave ho!"

Push Trap1 Push Trap2 Push Trap3 Push Trap4
Level 1 Level 2 Level 3 Level 4
Push Trap5 Push Trap6 Push Trap7 Push Trap8 Push Trap9
Level 5 Level 6 Level 7 Level 8 Level 9

  • Summary
    • The Push Trap is a trap in the Builder Base.
    • It pushes ground units through the air that are within its unit capacity, and has no effect on air units. Tapping on the Push Trap shows with an 'X' where affected troops will land.
    • It does no damage to units alone.
    • Upgrading the Push Trap only increases the number of unit capacity it pushes.
    • The Push Trap, like any other trap in the Builder Base, does not need to be re-armed.
    • The Push Trap does not need the Master Builder for construction, however, the Master Builder is required for upgrading.
    • The Push Trap can affect a certain number of ground troops, determined by its spring capacity. The spring capacity is the total spring weights of the units on top of the trap.
  • Defensive Strategy
    • Use the push trap to push away Troops from critical buildings, like the Builder Hall or Defenses.
      • Try to push units into hazardous areas such as a Spring Trap, a Mega Mine or high-damaging buildings like the Crusher to do more damage to them.
    • You can use the Push Trap to push units into an empty space surrounded by walls to trap them inside.
    • Push Traps can be carefully placed to push enemies into another push trap. This is best done to high value Troops, like the Boxer Giant, to effectively stall an attack.
      • This also uses a lot of push traps, and is not recommended as there are better uses than putting multiple push traps.
      • You can purposefully upgrade a few push traps and use them to push units onto a lower level Push Trap. The higher level push trap would push more troops than the lower level push trap, effectively splitting up your opponent's units as some units cannot be pushed by the lower level one.
  • Offensive Strategy
    • When going against this trap, try to use one expendable unit, such as a Raged Barbarian, to trigger this trap.
      • The push trap remains hidden before triggered, so you would have to predict where it is.
    • You can use the Battle Machine to trigger push traps as it does not affect it.

  • Upgrade Differences
    • Push Traps undergo significant visual changes at level 3 and 6.
    • When initially constructed, the Push Trap is 3 uneven wooden boards held up by a spring with an arrow carved in the planks.
    • At level 2, four nails are screwed in at each corner.
    • At level 3, the arrow in the middle turns metal, and the wooden planks join, leaving no gaps between. The spring appears to be thicker and golden.
    • At level 4, the corners are now metallic, covering the nails.
    • At level 5, the corners connect through metallic stripes, and the nails turn bronze.
    • At level 6, the metallic stripes disappear and it becomes a golden version of level 4, but the nails stay bronze.
    • At level 7, the corners connect through golden stripes, and looks like a golden version of level 5.
    • At level 8, the wooden base is completely replaced with a blue base, similar to the arrow from level 3.
    • At level 9, the corners gain golden yellow spikes.

  • Trivia
    • Although the Push Trap is rotated 90 degrees each time, it uses the Air Sweepers smaller rotation icon (the Air Sweeper rotates 45 degrees each time), rather than the Walls right angle rotation icon.
    • It can also push troops into walls. If that happens, then they will glitch to the side of the wall away from the Push Trap. In extreme cases, the Push Trap can even displace them to a corner of the base.
    • Troops pushed by the Push Trap, while seemingly moving in the air, can still be hit and be destroyed by defenses that only target ground. Also, Firecrackers and Air Bombs won't attack the troops while they are seemingly airborne.

Icon Descriptions

Icon InfoTapping this icon displays information about the Push Trap, such as Level, Damage Type and Targets.
Icon UpgradeTapping this icon begins upgrading the Push Trap to the next level, if you have enough resources and a free Master Builder or O.T.T.O. When the Push Trap is at maximum level, this icon is not shown.
Icon HoBTapping this icon instantly upgrades the Push Trap to the next level, at the cost of one Hammer of Building if you have one. When the Push Trap is at maximum level, or the Builder Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Icon RotateTapping this icon rotates the Push Trap 90 degrees clockwise.
Number Available Builder Hall Level
1 2 3 4 5 6 7 8 9 10
Total 0 1 2 3 4 4 4 5 5 5
Size Size
2x2
Level Level Spring Capacity Spring Cost Gold Build Time Time Experience Gained Experience Builder Hall Level Required Builder Hall
1 5 1,000 N/A 10 2
2 7 3,000 5m 17 3
3 10 10,000 20m 34 3
4 15 20,000 2h 84 4
5 20 40,000 4h 120 5
6 25 60,000 6h 146 6
7 30 100,000 8h 169 7
8 35 200,000 10h 189 8
9 40 300,000 12h 207 9
Trigger Radius Range Push Distance Push Strength Unit Type Targeted Favorite Target Favorite Target Favorite Target
1 tile  6 tiles Ground None
Builder Base Buildings
Defensive Buildings CannonDouble CannonArcher TowerHidden TeslaFirecrackersCrusherGuard PostAir BombsMulti MortarO.T.T.O's Outpost (Zappy) • RoasterGiant CannonMega TeslaLava LauncherX-BowWalls
Traps: Push TrapSpring TrapMineMega Mine
Resource Buildings Builder Hall (Magic Items) • Gold MineElixir CollectorGold StorageElixir StorageGem MineB.O.B Control
Army Buildings Builder BarracksArmy CampStar LaboratoryBattle Machine AltarReinforcement CampHealing HutBattle Copter Altar
Other Buildings BoatDecorationsObstaclesClock TowerElixir Cart