(there is apparently not a 5th push trap on BH7) |
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**The Push Trap does not need the [[Master Builder]] for construction, however, the Master Builder is required for upgrading. |
**The Push Trap does not need the [[Master Builder]] for construction, however, the Master Builder is required for upgrading. |
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**The Push Trap can affect a limit of its spring capacity. The spring capacity is the total spring weights of the units on top of the trap. |
**The Push Trap can affect a limit of its spring capacity. The spring capacity is the total spring weights of the units on top of the trap. |
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− | ***[[Sneaky Archer]]s and [[ |
+ | ***[[Raged Barbarian]]s, [[Sneaky Archer]]s and [[Drop Ship/Skeleton|Skeletons]] have a spring weight of 1. |
***[[Bomber]]s have a spring weight of 2. |
***[[Bomber]]s have a spring weight of 2. |
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***[[Boxer Giant]]s and [[Cannon Cart]]s have a spring weight of 5. |
***[[Boxer Giant]]s and [[Cannon Cart]]s have a spring weight of 5. |
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***[[Night Witch]]es have a spring weight of 12. |
***[[Night Witch]]es have a spring weight of 12. |
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+ | ***The [[Battel Machine]] has a spring weight of 25. |
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*'''Defensive Strategy''' |
*'''Defensive Strategy''' |
Revision as of 01:46, 28 September 2017
"Toss ground troops in a direction you choose. Heave ho!"
File:PushTrap1.png | File:PushTrap2.png | File:PushTrap3.png | File:PushTrap4.png | File:PushTrap5.png | File:PushTrap6.png | File:PushTrap7.png |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 |
- Summary
- The Push Trap is a trap in the Builder Base.
- It pushes ground units through the air that are within its unit capacity, and has no effect on air units.
- It does no damage to units alone.
- Upgrading the Push Trap only increases the number of unit capacity it pushes.
- The Push Trap, like any other trap in the Builder Base, does not need to be re-armed.
- The Push Trap does not need the Master Builder for construction, however, the Master Builder is required for upgrading.
- The Push Trap can affect a limit of its spring capacity. The spring capacity is the total spring weights of the units on top of the trap.
- Raged Barbarians, Sneaky Archers and Skeletons have a spring weight of 1.
- Bombers have a spring weight of 2.
- Boxer Giants and Cannon Carts have a spring weight of 5.
- Night Witches have a spring weight of 12.
- The Battel Machine has a spring weight of 25.
- Defensive Strategy
- Use the push trap to push away Troops from critical buildings, like the Builder Hall or Defenses.
- Try to push units into hazardous areas such as a Spring Trap, a Mega Mine or high-damaging buildings like the Crusher to do more damage to them.
- You can use the Push Trap to push units into an empty space surrounded by walls to trap them inside.
- Push Traps can be carefully placed to push enemies into another push trap. This is best done to high value Troops, like the Boxer Giant, to effectively stall an attack.
- This also uses a lot of push traps, and is not recommended as there are better uses than putting multiple push traps.
- You can purposefully upgrade a few push traps and use them to push units onto a lower level Push Trap. The higher level push trap would push more troops than the lower level push trap, effectively splitting up your opponent's units as some units cannot be pushed by the lower level one.
- Use the push trap to push away Troops from critical buildings, like the Builder Hall or Defenses.
- Offensive Strategy
- When going against this trap, try to use one expendable unit, such as a Raged Barbarian, to trigger this trap.
- The push trap remains hidden before triggered, so you would have to predict where it is.
- You can use the Battle Machine to trigger push traps as it does not affect it.
- When going against this trap, try to use one expendable unit, such as a Raged Barbarian, to trigger this trap.
- Upgrade Differences
- At level 1, it appears to be 3 uneven wooden board held up by a spring with a carved arrow.
- At level 2, there are four nails screwed in at each corner.
- At level 3, the arrow in the middle is now metal and the wooden planks appear to have been joined.
- At level 4, the corners are now metallic, covering the nails.
- At level 5, the corners connect through metallic stripes, and the nails are now white in color.
- At level 6, the metallic stripes disappear and the arrow and corners become gold, but not the nails.
- Trivia
- Although the Push Trap is rotated 90 degrees each time, it uses the Air Sweeper's smaller rotation icon (the Air Sweeper rotates 45 degrees each time), rather than the Walls' right angle rotation icon.
Icon Descriptions
Tapping this icon displays information about the Push Trap, such as Level, Damage Type and Targets. | |
Tapping this icon begins upgrading the Push Trap to the next level, if you have enough resources and a free Master Builder or O.T.T.O. When the Push Trap is at maximum level, this icon is not shown. | |
Tapping this icon instantly upgrades the Push Trap to the next level, at the cost of one Hammer of Building if you have one. When the Push Trap is at maximum level, or the Builder Hall requirements for the next level are not met, this icon is not shown. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building. | |
Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost. | |
Tapping this icon rotates the Push Trap 90 degrees clockwise. | |
Number Available | Builder Hall Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Total | 0 | 1 | 2 | 3 | 4 | 4 | 4 | 4 | 4 | 4 |
Size |
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2x2 |
Level | Spring Capacity | Cost | Build Time | Experience Gained | Builder Hall Level Required |
---|---|---|---|---|---|
1 | 5 | 1,000 | N/A | 10 | 2 |
2 | 7 | 3,000 | 5 minutes | 17 | 3 |
3 | 10 | 10,000 | 20 minutes | 34 | 3 |
4 | 15 | 20,000 | 2 hours | 84 | 4 |
5 | 20 | 40,000 | 4 hours | 120 | 5 |
6 | 25 | 60,000 | 6 hours | 146 | 6 |
7 | 30 | 100,000 | 8 hours | 169 | 7 |
Trigger Radius | Push Distance | Unit Type Targeted | Favorite Target |
---|---|---|---|
1 tile | 6 tiles | Ground | None |
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