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"Toss ground troops in a direction you choose. Heave ho!"


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Level 1 Level 2 Level 3 Level 4 Level 5 Level 6

  • Summary
    • The Push Trap is a trap in the Builder Base.
    • It pushes units through the air that are within its unit capacity. (5 capacity can push one giant)
    • It does no damage to units alone.
    • Upgrading the Push Trap only increases the number of unit capacity it pushes.
    • The Push Trap, like any other trap in the Builder Base, does not need to be re-armed.
    • The Push Trap does not need the Master Builder for construction, however, the Master Builder is required for upgrading.
    • The Push Trap can affect a limit of its spring capacity. The spring capacity is the total spring weights of the units on top of the trap.

  • Defensive Strategy
    • Use the push trap to push away Troops from critical buildings, like the Builder Hall or Defenses.
    • Push units into hazardous areas such as a Spring Trap, a Mega Mine or high-damaging buildings like the Crusher to do more damage to them.
    • Push Traps can be carefully placed to push enemies into another push trap. This is best done to high value Troops, like the Boxer Giant, to effectively stall an attack.
    • You can purposefully upgrade only some push traps and use them to push units onto a lower level Push Trap. The higher level, the trap pushes more troops than the lower level trap, effectively splitting up your opponent's units as some units cannot be pushed by the lower level one.
  • Offensive Strategy
    • When going against this trap, try to use one expendable unit, such as a Raged Barbarian, to trigger this trap.
      • The push trap remains hidden before triggered, so you would have to predict where it is.
    • You can use the Battle Machine to trigger push traps as it does not affect it.

  • Upgrade Differences
    • At level 1, it appears to be a wooden board levitated by a spring with a carved arrow.
    • At level 2, there are four nails screwed in at each corner.
    • At level 3, the arrow in the middle turns to metal and the wood is has changed colour.
    • At level 4, the corners are now metallic, covering the nails.
    • At level 5, the corners connect through metallic stripes, and the nails are now white.
    • At level 6, the metallic stripes disappear and the arrow and corners become gold, but not the nails.

  • History
    • The Push Trap was added on 22/5/2017.

  • Trivia
    • Although the Push Trap is rotated 90 degrees each time, it uses the Air Sweeper's smaller rotation icon (the Air Sweeper rotates 45 degrees each time), rather than the Walls' right angle rotation icon.

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Push Trap, such as Level, Damage Type and Targets.
    Icon UpgradeTapping this icon begins upgrading the Push Trap to the next level, if you have enough resources and a free Master Builder or O.T.T.O. When the Push Trap is at maximum level, this icon is not shown.
    Icon HoBTapping this icon instantly upgrades the Push Trap to the next level, at the cost of one Hammer of Building if you have one. When the Push Trap is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
    Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon RotateTapping this icon rotates the Push Trap 90 degrees clockwise.


Builder Hall Level 1 2 3 4 5 6 7 8 9
Number Available 0 1 2 3 4 4 5 6 6
Size Size
2x2
Level Spring Capacity Cost Gold Build Time Experience Gained XP Builder Hall Level Required
1 5 1,000 N/A 10 2
2 7 3,000 5 minutes 17 3
3 10 10,000 20 minutes 34 3
4 15 20,000 2 hours 84 4
5 20 40,000 4 hours 120 5
6 25 60,000 6 hours 146 6
Trigger Radius Push Distance Unit Type Targeted Favorite Target
1 tile  6 tiles Ground None

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