Clash of Clans Wiki
Advertisement
Clash of Clans Wiki
Rapid Rockets5

"This tightly packed bundle of rockets has a shorter range compared to the Air Defense, but makes up for it by packing a meaner punch."


Rapid Rockets Ruin
Ruin
Rapid Rockets1
Level 1
Rapid Rockets2
Level 2
Rapid Rockets3
Level 3
Rapid Rockets4
Level 4
Rapid Rockets5
Level 5

Summary

  • Rapid Rockets are defensive buildings in the Clan Capital, unlocked at Capital Hall level 4. These are essentially a more powerful Air Defense, but with a shorter range. Upon detecting aerial enemies, it fires bursts of five rockets at them.
  • Their burst-style mechanic and their short range places them somewhere between a Air Defense and Firecrackers, so they should be treated as such.

Strategies

Defensive Strategy

  • Rapid Rockets provide a more concentrated attack compared to Air Defenses, but have a shorter range than them. When using the two in conjunction to damage an air unit, one should place the Rapid Rockets in front of the Air Defense so that both can attack at the same time. This does come at the disadvantage of covering less area beyond them, which can allow Minion Hordes (or other air units) to pick off buildings farther away from the two defenses.
  • An important interaction is that when the Rapid Rockets are upgraded to at least level 2, they are able to destroy Rocket Balloons of equal level (or lower) in a single burst. When both units are level 1, the Rapid Rockets can only reduce a Rocket Balloon to 5 HP with a single volley, but the Balloon can be finished off with an air Mine if desired (which, without a Healing Spell, weakens other Balloons to be destroyed in one volley as well).
  • As with the regular Air Defense, one should protect Rapid Rockets from ground troops by using defenses capable of targeting ground units. Bomb Towers and Multi Mortars may be useful, as they can protect Rapid Rockets from Skeleton Barrel attacks and ward off waves of skeletons sent by Flying Fortresses.
  • Their high DPS potential to air troops means they can be sported by powerful defenses that cannot attack air, such as the Multi Cannon and Giant Cannon. Doing this ensures both buildings can effectively help with each other's weaknesses.
  • This is incredibly helpful as a support to take down tank troops such as the flying fortress.

Offensive Strategy

  • Avoid attacking near these when using an mainly air army. This is quite powerful and can do a lot of work; as mentioned in the previous section, Rocket Balloons are at an disadvantage especially when Rapid Rockets are upgraded to level 2 or higher. Minion Hordes will fall faster against Rapid Rockets than a standard Air Defense due to the faster fire rate, but when used in sufficiently (and riskily) large numbers, are still able to overwhelm them.
  • When planning an air attack, it can be useful to set aside some space for Sneaky Archers to get rid of exposed Rapid Rockets, among other anti-air defenses. If they cannot be destroyed immediately by Archers, one can rush Rocket Balloons to the Rapid Rockets when it is distracted by other air units such as the Flying Fortress or Super Dragon.
  • Skeleton Barrels can be useful to take on Rapid Rockets if it is undefended or protected only by defenses that are weak to swarms such as Cannons, as the spawned skeletons can greatly overwhelm said defenses.

Upgrade Differences

  • Rapid Rockets undergo significant visual changes at levels 3 and 5.
    • When initially rebuilt, it is a pentagonal-shaped wooden barrel supported by a series of wooden fences and ropes. Within the barrel, there are 5 rockets sticking out of the barrel.
    • At level 2, the barrel and wooden fences are now painted with a red color. The corners of the wooden fences are replaced with riveted iron plating.
    • At level 3, the base of the rockets receives a reinforced stone fencing with 2 iron spikes at each corner. The barrel also changes in shape from a pentagon to a larger circular one and is now reinforced with riveted metal instead of ropes. The barrel now visibly accommodates 13 rockets instead of 5 and returns to its original color.
    • At level 4, the base of the rockets against the ground is now painted with a red color including the barrel of the rockets itself.
    • At level 5, the base becomes thicker and the corners receive a gold trim, a wider fencing, and a golden spike. The barrel of the rockets also receives iron spikes surrounding the upper metal band as reinforcements.

Statistics

Capital Hall Level 1 2 3 4 5 6 7 8 9 10
Number Available 0 0 0 2 4 6 8 8 8 8
Size Size
2x2
Number Available District Hall Level
1 2 3 4 5
Barbarian Camp 0 0 2 3 4
Balloon Lagoon 4 4 4 4 4
Builder's Workshop 2 3 4 4 4
Golem Quarry 1 2 3 3 3
Skeleton Park 2 3 4 5
Goblin Mines 2 4 6 8
Level
Level
Damage per Second
Damage
Damage per Shot
Damage
Hitpoints
Hitpoints
Build Cost
Capital Gold
Capital Hall Level Required
Capital Hall
District Hall Level Required
District Hall
1 328 143 1,400 5,500 4 1
2 372 162 1,500 11,000 5 2
3 417 181 1,600 22,000 6 3
4 461 200 1,700 36,000 8 4
5 505 220 1,900 60,000 10 5
Range Range Time Between Bursts Attack Speed Shots Per Burst Damage Damage Type Damage Type Unit Type Targeted Favorite Target
7 0.55s 5 shots Single Target Air

Icon Descriptions

Icon InfoTapping this icon displays information about the Rapid Rockets, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets.
Icon UpgradeTapping this icon contributes the Capital Gold you have into upgrading the Rapid Rockets to the next level. When the Rapid Rockets is at maximum level, this icon is not shown.
Icon PrioritizeTapping this icon marks the building's upgrade to the next level as a priority for the Clan, pinning it as a recommended upgrade for Clan members. This icon is only shown if the upgrade is possible, is not already prioritized and if the player is Leader or a Co-leader of their Clan.
Icon DeprioritizeTapping this icon stops marking the building's upgrade to the next level as a priority for the Clan. This icon is only shown if the upgrade is possible, is being prioritized and if the player is Leader or a Co-leader of their Clan.

History

  • The Rapid Rockets was added with the release of the Clan Capital on 2 May, 2022.
  • On September 14, 2023, a balance change reduced the Rapid Rockets's DPS at levels 2-5:
    • Level 2: 379 -> 372 (165 -> 162 damage per shot)
    • Level 3: 429 -> 417 (187 -> 181 damage per shot)
    • Level 4: 480 -> 461 (209 -> 200 damage per shot)
    • Level 5: 530 -> 505 (231 -> 220 damage per shot)
Clan Capital Buildings
Defensive Buildings CannonSpear ThrowerAir DefenseCapital HallMulti CannonBomb TowerMulti MortarSuper Wizard TowerAir BombsRapid RocketsCrusherHidden Mega TeslaGiant CannonRocket ArtilleryInferno TowerBlast BowMini-Minion HiveReflectorGoblin Thrower (Spear Goblin) • Super Giant PostRaid Cart PostSuper Dragon PostWall

Traps: MineMega MineLog TrapZap TrapSpear Trap

Army Buildings Army CampSpell Storage

Barracks: Super Barbarian BarracksSneaky Archer BarracksSuper Giant BarracksBattle Ram BarracksMinion BarracksSuper Wizard BarracksRocket Balloon BarracksSkeleton Barrel BarracksFlying Fortress YardRaid Cart BarracksPower P.E.K.K.A BarracksHog Raider BarracksSuper Dragon BarracksMountain Golem QuarryInferno Dragon BarracksSuper Miner BarracksMega Sparky Workshop
Spell Factories: Heal Spell FactoryJump Spell FactoryLightning Spell FactoryFrost Spell FactoryRage Spell FactoryGraveyard Spell FactoryEndless Haste Spell Factory

Other Buildings Capital HallDistrict HallAirshipDecorationsHouses (Clan House) • Terrain
Advertisement