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Rocket Artillery5
"Hurls exploding rockets at both air and ground targets. Miraculously they never miss!"

Rocket Artillery Ruin
Ruin
Rocket Artillery1
Level 1
Rocket Artillery2
Level 2
Rocket Artillery3
Level 3
Rocket Artillery4
Level 4
Rocket Artillery5
Level 5

Summary

  • The Rocket Artillery is a defensive building in the Clan Capital, unlocked at Capital Hall level 5.
  • The Rocket Artillery periodically fires rockets at ground and air troops at a long range, dealing heavy splash damage in a similar vein to Mortars. However, the Rocket Artillery is unable to attack troops in close range due to its small blind spot.
  • The Rocket fired is not homing - it locks on to a troop's location instead of the troop itself. This means that if the troop moves away fast enough after the rocket is fired, it may be able to avoid the damage.

Strategies

Defensive

  • The Rocket Artillery is effective at staving off hordes of smaller troops and capable of doing significant damage to higher-health troops like groups of Super Giants or Raid Carts. Due to its rather slow fire rate, however, other splash defenses like Bomb Towers may be more suitable at short range, and the Rocket Artillery can be overwhelmed if surrounded by ranged troops.
  • The Rocket Artillery should be well-protected to prevent melee troops from exploiting its blind spot and destroying it without retaliation. Taking advantage of its range and placing it deep in the base will allow it to contribute to the defense for much longer than if placed as a front-line defense. Surrounding it with Walls gives it just enough buffer to prevent ground melee units from entering its blind spot without first breaking the wall.

Offensive

  • Taking down surrounding defenses and enabling the deployment zone to extend close to the Rocket Artillery is the key to destroying it.
  • Squads of Sneaky Archers will be able to deal considerable damage to the Rocket Artillery if they are able to get into range and stay cloaked. Defense-targeting troops such as Super Giants and Hog Raiders are also able to deal damage to the Rocket Artillery within its blind spot, enabling them to take it down effectively.
  • Because the Rocket Artilery has a bad aim, fast units can outrun it and will take no damage if the Rocket Artillery is targeting them while they are moving. Rocket Balloons are effective at doing this, as they can rush to the Artillery at a very fast pace and reach its blind spot even if the Artillery is surrounded by walls.

Upgrade Differences

Rocket Artillery undergoes significant visual changes for levels 2, 3, and 5.

  • When initially rebuilt, it is a red-painted rocket with metal plating at the nose and fins. It is supported with an angled wooden plank and supporting beams chained at the wooden platform surrounded by stone bricks in its perimeter.
    • At level 2, the metal plating at the nose and fins is replaced with gold. The wooden platform receives a metal ring with iron spikes around.
    • At level 3, the metal accents around the beams, the chains, and the spiked ring around the platform are replaced with gold. The base gains four golden metal legs.
    • At level 4, the base of the platform receives another golden metal accent at either end.
    • At level 5, the base of the platform receives another golden metal accent at either end, once again. In addition, the stone perimeter is now painted in a red color. The rocket itself also receives multiple golden accents around the nose and becomes bigger in appearance.

Statistics

Capital Hall Level 1 2 3 4 5 6 7 8 9 10
Number Available 0 0 0 0 1 1 1 2 2 2
Size Size
3x3
Number Available District Hall Level
1 2 3 4 5
Barbarian Camp 0 0 1 1 2
Balloon Lagoon 0 2 2 3 4
Golem Quarry 1 2 2 3 3
Skeleton Park 0 0 1 2
Level
Level
Damage per Second
Damage
Damage per Shot
Damage
Hitpoints
Hitpoints
Build Cost
Capital Gold
Capital Hall Level Required
Capital Hall
District Hall Level Required
District Hall
1 140 560 2,400 12,500 5 1
2 160 640 2,800 25,000 6 2
3 180 720 3,200 50,000 7 3
4 200 800 3,600 78,000 8 4
5 220 880 4,000 130,000 10 5
Range
Range
Attack Speed
Attack Speed
Damage Type
Damage Type
Unit Type Targeted
Favorite Target
3-12 4s Splash -1.5 tiles Ground & Air

Icon Descriptions

Icon InfoTapping this icon displays information about the Rocket Artillery, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets.
Icon UpgradeTapping this icon contributes the Capital Gold you have into upgrading the Rocket Artillery to the next level. When the Rocket Artillery is at maximum level, this icon is not shown.
Icon PrioritizeTapping this icon marks the building's upgrade to the next level as a priority for the Clan, pinning it as a recommended upgrade for Clan members. This icon is only shown if the upgrade is possible, is not already prioritized and if the player is Leader or a Co-leader of their Clan.
Icon DeprioritizeTapping this icon stops marking the building's upgrade to the next level as a priority for the Clan. This icon is only shown if the upgrade is possible, is being prioritized and if the player is Leader or a Co-leader of their Clan.

History

Patch Type Description
May 2, 2022 Update Added the Rocket Artillery, with 5 levels and its ruined phase.
Rocket Artillery RuinRocket Artillery1Rocket Artillery2Rocket Artillery3Rocket Artillery4Rocket Artillery5
June 30, 2022 Maintenance Break Decreased Rocket Artillery's damage per second by 10 at all levels.
  • Level 1: 150 -> 140 Damage
  • Level 2: 175 -> 165 Damage
  • Level 3: 200 -> 190 Damage
  • Level 4: 225 -> 215 Damage
  • Level 5: 250 -> 240 Damage
September 14, 2023 Balance Changes Decreased Rocket Artillery's damage per second at levels 2-5:
  • Level 2: 165 -> 160 Damage
  • Level 3: 190 -> 180 Damage
  • Level 4: 215 -> 200 Damage
  • Level 5: 240 -> 220 Damage

Trivia

  • The Rocket Artillery's rockets are 3D models when traveling in mid-air, just like Home Village Heroes and Pets. The model used when firing corresponds to the rocket present when the Rocket Artillery is idle, except at level 2, where silver-colored rockets (identical to those at level 1) are fired instead.
Clan Capital Buildings
Defensive Buildings CannonSpear ThrowerAir DefenseCapital HallMulti CannonBomb TowerMulti MortarSuper Wizard TowerAir BombsRapid RocketsCrusherHidden Mega TeslaGiant CannonRocket ArtilleryInferno TowerBlast BowMini-Minion HiveReflectorGoblin Thrower (Spear Goblin) • Super Giant PostRaid Cart PostSuper Dragon PostWall

Traps: MineMega MineLog TrapZap TrapSpear Trap

Army Buildings Army CampSpell Storage

Barracks: Super Barbarian BarracksSneaky Archer BarracksSuper Giant BarracksBattle Ram BarracksMinion BarracksSuper Wizard BarracksRocket Balloon BarracksSkeleton Barrel BarracksFlying Fortress YardRaid Cart BarracksPower P.E.K.K.A BarracksHog Raider BarracksSuper Dragon BarracksMountain Golem QuarryInferno Dragon BarracksSuper Miner BarracksMega Sparky Workshop
Spell Factories: Heal Spell FactoryJump Spell FactoryLightning Spell FactoryFrost Spell FactoryRage Spell FactoryGraveyard Spell FactoryEndless Haste Spell Factory

Other Buildings Capital HallDistrict HallAirshipDecorationsHouses (Clan House) • Terrain
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