m (also that trivia didn't last long) |
(More defensive info and trivia) Tag: Visual edit |
||
Line 29: | Line 29: | ||
**The Scattershot is excellent at dealing against troops with low to moderate health. It can pose a threat to [[Bowler]]s, [[Witch]]es, [[Miner]]s, [[Hog Rider]]s, [[Balloon]]s, among others. |
**The Scattershot is excellent at dealing against troops with low to moderate health. It can pose a threat to [[Bowler]]s, [[Witch]]es, [[Miner]]s, [[Hog Rider]]s, [[Balloon]]s, among others. |
||
**Use it to aid high damage, single targeting defenses such as single-target [[Inferno Tower|Inferno Towers]], since it will defend against large hordes of weak troops whilst the stronger defense will pick off any heroes or high-health troops. |
**Use it to aid high damage, single targeting defenses such as single-target [[Inferno Tower|Inferno Towers]], since it will defend against large hordes of weak troops whilst the stronger defense will pick off any heroes or high-health troops. |
||
+ | **Scattershot Islands are a good idea since they have enough range to go beyond it and the space in between it and the nearest building makes troops likely to go around it. |
||
+ | **The Scattershot has a fatal weakness: its dead zone. Traps are a good way to distract or harm melee attackers(e.g. a [[Tornado Trap]] just outside the dead zone) or make it well protected by other defenses. |
||
*'''Offensive Strategy''' |
*'''Offensive Strategy''' |
||
**Use strong troops rather than groups of troops because it has a high area of attack, similar to mortars. |
**Use strong troops rather than groups of troops because it has a high area of attack, similar to mortars. |
||
Line 41: | Line 43: | ||
*'''Trivia''' |
*'''Trivia''' |
||
**The Scattershot has the fewest levels of any defense in the game, having only 2. |
**The Scattershot has the fewest levels of any defense in the game, having only 2. |
||
+ | **The Scattershot has the largest splash radius of any defense, being 5. |
||
+ | **The boulder on the back that the scattershot launches seems to have no cracks in between the ropes, indicating large rocks being tied up. However, the attack shows the boulder being made up of tons of small rocks. |
||
<center> |
<center> |
Revision as of 01:27, 27 June 2020
"The Scattershot heaves very heavy bundles of poorly tied together rocks at whoever happens to be closest. The bundles break apart on impact and deal additional damage to the troops behind. "
Level 1 | Level 2 |
- Summary
- The Scattershot is a splash damage defense that has very high damage per second. It is unlocked at Town Hall level 13.
- The Scattershot has to be loaded to work. Loading is free and takes place automatically after you log into the game, but if it fires enough shots without being reloaded it will eventually run out of ammunition and will not fire.
- Unlike the usual ring of explosion from other splash defenses, the Scattershot's attacks have a cone-shaped area of effect. Troops that are behind the initial target in a 90° cone shape will take splash damage and troops next to or in front of the target will be unharmed. The splash damage has a falloff effect and decreases with distance; it can affect troops 1-5 tiles away from the initial target.
- The Scattershot can target both ground and air troops but can only damage either ground or air with each shot (not both). For example, if a Scattershot targets the Archer Queen with her Healers performing a Queen Walk, only the Archer Queen will be damaged, and vice versa.
- The Scattershot can start its first attack in 0.8s. Once fired, it needs 3s (attack speed) to reload.
- Defensive Strategy
- The Scattershot is excellent at dealing against troops with low to moderate health. It can pose a threat to Bowlers, Witches, Miners, Hog Riders, Balloons, among others.
- Use it to aid high damage, single targeting defenses such as single-target Inferno Towers, since it will defend against large hordes of weak troops whilst the stronger defense will pick off any heroes or high-health troops.
- Scattershot Islands are a good idea since they have enough range to go beyond it and the space in between it and the nearest building makes troops likely to go around it.
- The Scattershot has a fatal weakness: its dead zone. Traps are a good way to distract or harm melee attackers(e.g. a Tornado Trap just outside the dead zone) or make it well protected by other defenses.
- Offensive Strategy
- Use strong troops rather than groups of troops because it has a high area of attack, similar to mortars.
- Their damage output is comparable to X-Bows if they attack only a single target. Hero walks (e.g. queen/warden walk) will not have much more trouble against it than if faced with an X-Bow, but the Scattershot will often wipe out any summoned troops if abilities are used.
- Because of its slow rate of fire compared to most other defenses, it can often be distracted by a troop or hero that is capable of surviving a few shots. Giants or Ice Golems can work well for this purpose; deploying them on a side different from your other troops will prevent the Scattershot's splash damage from hurting the rest of your army.
- Make use of the Grand Warden's Eternal Tome ability or Freeze Spells to avoid the damage from Scattershots. And boost troopers with Rage Spell to destroy it quickly.
- Upgrade Differences
- At level 1, the Scattershot resembles a catapult, with a blue wooden arm, supported by metal, holding rocks that have been tied together with rope.
- At level 2 the Scattershot gains brass bolts on the arm and stone supporting the base. The base also gets slightly thicker.
- Trivia
- The Scattershot has the fewest levels of any defense in the game, having only 2.
- The Scattershot has the largest splash radius of any defense, being 5.
- The boulder on the back that the scattershot launches seems to have no cracks in between the ropes, indicating large rocks being tied up. However, the attack shows the boulder being made up of tons of small rocks.
Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Town Hall Level | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
Number Available | 0 | 0 | 0 | 0 | 2 | 2 | 2 | 2 |
Size |
---|
3x3 |
Level | Damage per Second | Damage per Shot | Splash Damage* | Hitpoints | Build Cost | Build Time | Experience Gained | Town Hall Level Required |
---|---|---|---|---|---|---|---|---|
1 | 150 | 450 | 100-300 | 3,000 | 15,000,000 | 15d | 1,138 | 13 |
2 | 180 | 540 | 130-390 | 3,500 | 17,000,000 | 17d | 1,211 | 13 |
Range | Attack Speed | First Attack Speed | Damage Type | Unit Type Targeted | Number of Rounds |
---|---|---|---|---|---|
3-10 | 3.036s | 0.8s | Area Splash | Ground & Air | 90 |
*The Scattershot's splash damage is capable of affecting targets 1-5 tiles from the initial point of impact. It does maximum damage for targets within 1 tile behind the point of impact, and minimum damage for targets 5 tiles behind the point of impact.
Home Village Buildings | |
---|---|
Defensive Buildings | Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Air Sweeper • Hidden Tesla • Bomb Tower • X-Bow • Inferno Tower • Eagle Artillery • Scattershot • Builder's Hut • Spell Tower • Monolith • Ricochet Cannon • Multi-Archer Tower • Giga Tesla • Giga Inferno (TH13 • TH14 • TH15 • TH16) • Wall Traps: Bomb • Spring Trap • Air Bomb • Giant Bomb • Seeking Air Mine • Skeleton Trap • Tornado Trap |
Resource Buildings | Town Hall (Magic Items) • Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Clan Castle (Treasury) |
Army Buildings | Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Dark Spell Factory • Blacksmith • Workshop • Barbarian King Altar • Archer Queen Altar • Grand Warden Altar • Royal Champion Altar • Pet House |
Other Buildings | Boat • Airship • Forge • Decorations • Obstacles • Loot Cart • Strongman's Caravan • Super Sauna • Builder's Hut • B.O.B's Hut |
.