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Tag: Visual edit
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**Scattershot Islands are a good idea since they have enough range to attack beyond it and the space in between it and the nearest building makes troops likely to go around it.
 
**Scattershot Islands are a good idea since they have enough range to attack beyond it and the space in between it and the nearest building makes troops likely to go around it.
 
**The Scattershot has a fatal weakness: its dead zone. Traps are a good way to distract or harm melee attackers(e.g. a [[Tornado Trap]] just outside the dead zone) or make it well protected by other defenses.
 
**The Scattershot has a fatal weakness: its dead zone. Traps are a good way to distract or harm melee attackers(e.g. a [[Tornado Trap]] just outside the dead zone) or make it well protected by other defenses.
**Meat shields are really useless when attacking this defense, as the rocks will just attack the shield and the units behind it.
 
 
*'''Offensive Strategy'''
 
*'''Offensive Strategy'''
 
**Use strong troops rather than groups of troops because it has a high area of attack, similar to mortars. If one is using a hogs/miners attack, place a heal spell in its range.
 
**Use strong troops rather than groups of troops because it has a high area of attack, similar to mortars. If one is using a hogs/miners attack, place a heal spell in its range.
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**Make use of the [[Grand Warden]]'s Eternal Tome ability or [[Freeze Spell]]s to avoid the damage from Scattershots. And boost troops with [[Rage Spell]] to destroy it quickly.
 
**Make use of the [[Grand Warden]]'s Eternal Tome ability or [[Freeze Spell]]s to avoid the damage from Scattershots. And boost troops with [[Rage Spell]] to destroy it quickly.
 
**Like a mortar, this defense has a blind spot. Take advantage of this. However, be warned as the opponent might have traps or other defensive buildings to cover it.
 
**Like a mortar, this defense has a blind spot. Take advantage of this. However, be warned as the opponent might have traps or other defensive buildings to cover it.
 
**Meat shields are somewhat when attacking this defense, as the rocks will just attack the shield and the units behind it. Instead, use Healers or heal spells to heal the damage done to supporting troops.
**The best way to take this defense down is using air units like balloons.
 
 
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*'''Upgrade Differences'''
 
*'''Upgrade Differences'''

Revision as of 00:34, 30 July 2020


Scattershot2

"The Scattershot heaves very heavy bundles of poorly tied together rocks at whoever happens to be closest. The bundles break apart on impact and deal additional damage to the troops behind. "


Scattershot1 Scattershot2
Level 1 Level 2

  • Summary
    • The Scattershot is a splash damage defense that has very high damage per second. It is unlocked at Town Hall level 13.
    • The Scattershot must be loaded to work. Loading is free and automatically occurs when the user logs into the game.
    • Unlike the usual ring of explosion from other splash defenses, the Scattershot's attacks have a cone-shaped area of effect. Troops that are behind the initial target in a 90° cone shape will take splash damage and troops next to or in front of the target will be unharmed. The splash damage has a falloff effect and decreases with distance; it can affect troops 1-5 tiles away from the initial target.
    • The Scattershot can target both ground and air troops but can only damage either ground or air with each shot (not both). For example, if a Scattershot targets the Archer Queen with her Healers performing a Queen Walk, only the Archer Queen will be damaged, and vice versa.
    • The Scattershot can start its first attack in 0.8s. Once fired, it needs 3 seconds (attack speed) to reload.

  • Defensive Strategy
    • The Scattershot is excellent at dealing against troops with low to moderate health. It can pose a threat to Bowlers, Witches, Miners, Hog Riders, Balloons, among others.
    • Use it to aid high damage, single targeting defenses such as single-target Inferno Towers, since it will defend against large hordes of weak troops whilst the stronger defense will pick off any heroes or high-health troops.
    • Scattershot Islands are a good idea since they have enough range to attack beyond it and the space in between it and the nearest building makes troops likely to go around it.
    • The Scattershot has a fatal weakness: its dead zone. Traps are a good way to distract or harm melee attackers(e.g. a Tornado Trap just outside the dead zone) or make it well protected by other defenses.
  • Offensive Strategy
    • Use strong troops rather than groups of troops because it has a high area of attack, similar to mortars. If one is using a hogs/miners attack, place a heal spell in its range.
    • Their damage output is comparable to X-Bows if they attack only a single target. Hero walks (e.g. queen/warden walk) will not have much more trouble against it than if faced with an X-Bow, but the Scattershot will often wipe out any summoned troops if abilities are used.
    • Because of its slow rate of fire compared to most other defenses, it can often be distracted by a troop or hero that is capable of surviving a few shots. Giants or Ice Golems can work well for this purpose; deploying them on a side different from your other troops will prevent the Scattershot's splash damage from hurting the rest of your army.
      • If your main army is being attacked by one, you could send in a troop of a different height(Ground or Flying) as the scattershot can only damage one at a time.
    • Make use of the Grand Warden's Eternal Tome ability or Freeze Spells to avoid the damage from Scattershots. And boost troops with Rage Spell to destroy it quickly.
    • Like a mortar, this defense has a blind spot. Take advantage of this. However, be warned as the opponent might have traps or other defensive buildings to cover it.
    • Meat shields are somewhat when attacking this defense, as the rocks will just attack the shield and the units behind it. Instead, use Healers or heal spells to heal the damage done to supporting troops.

  • Upgrade Differences
    • At level 1, the Scattershot resembles a catapult, with a blue wooden arm, supported by metal, holding rocks that have been tied together with rope.
    • At level 2 the Scattershot gains brass bolts on the arm and stone supporting the base. The base also gets slightly thicker, along with having grey painted in a pattern to half the amount of blue.

  • Trivia
    • The Scattershot has the fewest levels of any defense in the game, having only 2.
    • The Scattershot has the largest splash radius of any defense, being 5.
    • The boulder on the back that the scattershot launches seems to have no cracks in between the ropes, indicating large rocks being tied up. However, the attack shows the boulder being made up of tons of small rocks.
    • The Scattershot and the Wizard Tower are the only defenses not to have a navy blue spike on it at a Town Hall 13 level. The Air Sweeper does not have a TH13 level at all, so it does not count.
    • The June 2020 update changed the Scattershot so it will run out of ammunition after 90 rounds and has to be loaded in order for it to keep firing. Like the X-Bow and Inferno Tower, loading is free and is done when the player logs into the game.
Town Hall Level 1 2 3 4 5 6 7 8
Number Available 0 0 0 0 0 0 0 0
Town Hall Level 9 10 11 12 13 14 15 16
Number Available 0 0 0 0 2 2 2 2
Size Size
3x3
Level Level Damage per Second Damage Damage per Shot Damage Splash Damage* Damage Hitpoints Hitpoints Build Cost Gold Build Time Time Experience Gained Experience Town Hall Level Required Town Hall
1 150 455.4 100-300 3,000 15,000,000 15d 1,138 13
2 180 546.48 130-390 3,500 17,000,000 17d 1,211 13
Range Range Attack Speed Attack Speed First Attack Speed Attack Speed Damage Type Damage Type Unit Type Targeted Favorite Target Number of Rounds
3-10 3.036s 0.8s Area Splash Ground & Air 90

*The Scattershot's splash damage is capable of affecting targets 1-5 tiles from the initial point of impact. It does maximum damage for targets within 1 tile behind the point of impact, and minimum damage for targets 5 tiles behind the point of impact.

Loaded Empty
Scattershot2 Scattershot2 Empty
Home Village Buildings
Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryScattershotBuilder's HutSpell TowerMonolithRicochet CannonMulti-Archer TowerGiga TeslaGiga Inferno (TH13TH14TH15TH16) • Wall
Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap
Resource Buildings Town Hall (Magic Items) • Gold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageClan Castle (Treasury)
Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryBlacksmithWorkshopBarbarian King AltarArcher Queen AltarGrand Warden AltarRoyal Champion AltarPet House
Other Buildings BoatAirshipForgeDecorationsObstaclesLoot CartStrongman's CaravanSuper SaunaBuilder's HutB.O.B's Hut

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