Clash of Clans Wiki
Clash of Clans Wiki

For a similar trap that deals moderate splash damage, see Air Bomb.
Seeking Air Mine info

"Is it a bird? Is it a plane? Well it makes no difference as the Seeking Air Mine will blow it sky high. This trap does devastating damage to a single air unit."

Seeking Air Mine1
Level 1-2
Seeking Air Mine3
Level 3-4
Seeking Air Mine5
Level 5-6


  • The Seeking Air Mine is a single-target air trap. It consists of a metallic bomb attached to three black balloons with white skulls painted onto them.
  • While the Air Bomb is considered as the aerial counterpart of the Bomb, the Seeking Air Mine is considered the aerial counterpart of the Giant Bomb, though without splash with extreme damage.
  • This trap will target most air units (including Healers, Siege Machines, and the Grand Warden if he is set to air mode). The only exceptions are Minions, Lava Pups and Bats, none of which can trigger the Seeking Air Mine, or get affected by it.
  • Like all traps, once it is activated, the Seeking Air Mine must be re-armed in order to be a part of the next defense (with the exception of Clan Wars and in Legend League, where all traps are active for every enemy attack). Doing so is free and occurs automatically once the player logs into the game.


Defensive Strategy

  • A good place for the Seeking Air Mine is next to an Air Defense. When the enemy destroys an Air Defense and then deploys powerful flying units in the vicinity, the Seeking Air Mine can cripple one quickly, if not destroying one.
  • Its inability to be used against Minions can work out in favor of the defender. This means that only larger troops, where the Seeking Air Mine has more utility in, such as Balloons, can be hit.
  • You can place it near the outside of your base to quickly take down any Healers that are deployed. However, more skilled players can deploy Balloons to test for SAMs and defuse them. Therefore, it might be more advisable to place them deeper in the base, such as behind a row of defenses.
  • It is best used on Dragons or any other powerful flying unit. One can even use this to easily take out Baby Dragons as Baby Dragons are usually deployed without cover from air units.
  • You can place it next to your Town Hall to stop lone Dragons from destroying it.
  • It's an effective way to counter a Grand Warden in air mode. They can do devastating damage, or knock him out in one hit if he is lower-leveled. This can be used to either force the attacker to use the Eternal Tome early (at a point in the attack where it isn't important), or if the attacker does not react in time, prevent the Eternal Tome from activating at all, reducing the risk of a defensive loss.
    • If the player has the setting "automatically use hero ability on KO" turned on, the Grand Warden will be able to endure a hit from the Seeking Air Mine regardless of the level provided his ability has not yet been used. If the Seeking Air Mine would defeat him, the Grand Warden will use his ability and survive with barely any health remaining.
  • It can be used to take down a Battle Blimp that is being used to finish off the Town Hall after a ground attack. However, this may have adverse effects since the Battle Blimp may spawn the Clan Castle troops in an unfavorable location, such as the P.E.K.K.A right near a Wizard Tower or even the Town Hall itself.
  • At higher Town Hall levels, Seeking Air Mines can greatly reduce the health of aerial Siege Machines, or even destroy them early. You can spread your Seeking Air Mines in a Hexagon-pattern (TH12), Heptagon (TH13), Octagon (TH14), so it can cover as many possible Siege Machine directions as possible.
  • It is usually not recommended to group together multiple Seeking Air Mines since they will all target the same unit, effectively wasting them.
    • However, at Town Hall 9, where Lava Hounds are used often with Balloons, double Seeking Air Mines can be placed near two Air Defenses, to greatly damage Lava Hounds and make them more vulnerable to getting killed early.

Offensive Strategy

  • The Balloon is the best choice against this trap, as it occupies only 5 housing space. It gains even more value if too many traps are set off against once since they will all just hit the balloon for nothing.
    • This is useful in some singleplayer maps where a level can contain hundreds of them as a single Balloon will trigger dozens of SAMs and waste them all.
  • Using the Grand Warden's Eternal Tome ability can negate the damage done by the Seeking Air Mine, but if you wish to do so, you have to activate it quickly, otherwise, the troop will get heavily damaged, if not destroyed. Success on your part may be advantageous as you will have negated a powerful trap, but usually, the Eternal Tome is better used to negate damage from more dangerous sources, such as a Giga Tesla's death explosion at level 5.

Upgrade Differences

  • The Seeking Air Mine goes under a visual change at level 3 and 5.
    • When initially placed, the Seeking Air Mine is an explosive mine with spikes, hidden under a trapdoor just like the Air Bomb. Three black balloons with white skulls are attached to the mine.
    • At level 3, the spikes on the Seeking Air Mine get bigger and turn golden, and the Seeking Air Mine can be seen more easily within its compartment as the compartment opens up slightly.
    • At level 5, the mine gains a red dot, and the four spikes are replaced by three larger ones.


Town Hall Level 1 2 3 4 5 6 7 8
Number Available 0 0 0 0 0 0 1 2
Town Hall Level 9 10 11 12 13 14 15 16
Number Available 4 5 5 6 7 8 8 8
Size Size
Build Time
Experience Gained
Town Hall Level Required
Town Hall
1 1,500 15,000 N/A N/A 7
2 1,800 900,000 12h 207 9
3 2,100 1,600,000 1d 293 10
4 2,500 3,100,000 3d 509 13
5 2,800 8,000,000 6d 12h 749 15
6 3,000 14,000,000 12d 12h 1,039 16
Trigger Radius Damage Type Unit Type Targeted Favorite Target
4 tiles Single Target Air None
Unarmed Seeking Air Mine
Seeking Air Mine unarmed

Icon Descriptions

Icon InfoTapping this icon displays information about the Seeking Air Mine, such as Level, Damage Type and Targets.
Icon UpgradeTapping this icon begins upgrading the Seeking Air Mine to the next level, if you have enough resources and a free Builder (or B.O.B). When the Seeking Air Mine is at maximum level, this icon is not shown.
Icon HoBTapping this icon instantly upgrades the Seeking Air Mine to the next level, at the cost of one Hammer of Building if you have one. When the Seeking Air Mine is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon BuilderPotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.


  • The Seeking Air Mine appears to come out of its compartment and then hit an air troop, causing a small, red flash.
  • The Seeking Air Mine is heavier than an Air Bomb, as it needs 3 Balloons to carry it.
  • The Seeking Air Mine shares its initials with the Surface-to-Air Missile. Both are powerful, grounded explosives that can devastate singular aerial units but are ineffective when enemies come in larger numbers, and are not used against weak aerial threats.
  • It hits the troop and disappears, but it looks like a flattened Balloon instead of an exploded one when triggered and viewed after a battle or when upgrading the trap. The same applies to the Air Bomb.
  • Prior to the November 2013 update, it required Dark Elixir to build them. This same update made Traps permanent structures instead of despawning upon activation.
  • Previously, from the 2/24/2015 update, Healers were made unable to trigger air traps, including the Seeking Air Mine. This has since been reverted following a balance change on 8/25/2016.
  • The Seeking Air Mine's description is a reference to the musical "It's a Bird, It's a Plane, It's Superman".
  • Following the balance changes on August 12, 2021, its speed increased from 2.5 tiles/s to 3.5 tiles/s


  • The Seeking Air Mine is the only trap that can knock out the Grand Warden set to air mode in one hit, provided that the Grand Warden is sufficiently low-leveled so that he does not have enough health to survive one.
  • The Seeking Air Mine has the highest damage out of all the traps.
  • The Seeking Air Mine and the Skeleton Trap are the only traps that do not do splash damage.
Home Village Buildings
Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryScattershotBuilder's HutSpell TowerMonolithRicochet CannonMulti-Archer TowerGiga TeslaGiga Inferno (TH13TH14TH15TH16) • Wall
Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap
Resource Buildings Town Hall (Magic Items) • Gold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageClan Castle (Treasury)
Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryBlacksmithWorkshopBarbarian King AltarArcher Queen AltarGrand Warden AltarRoyal Champion AltarPet House
Other Buildings BoatAirshipForgeDecorationsObstaclesLoot CartStrongman's CaravanSuper SaunaBuilder's HutB.O.B's Hut