Single Player Campaigns are battles against NPC (Non Player Character) Goblins and their preset villages (internet access is still needed). There are currently 75 Single Player levels, and each level has 3 stars that can be achieved for a maximum possible 225 stars from all levels. There are three achievements tied to the Single Player Campaign:
- Get those Goblins!, rewarding a total of 35 for achieving 150 stars in the campaign;
- Get those other Goblins!, rewarding a total of 170 for achieving all 225 stars in the campaign;
- Dragon Slayer, rewarding 20 for slaying the Giant Dragon in the final "Dragon's Lair" level.
- No player Trophies are won or lost.
- There is no time limit.
- The number and type of Defensive Buildings do not follow what is available to players and are limited only by the available space. For example, the 50th level "Sherbet Towers" has 6 Wizard Towers and dozens of Bombs (only 5 Wizard Towers and 6 Bombs are available at Town Hall level 12).
- There are buildings and obstacles exclusive to this mode (see list below).
- Attacking (in the Single Player Campaign) will not decrease an active Shield, giving something to do while waiting for collectors.
- A battle will not finish in the case of a disconnect. In fact, disconnecting during a battle will prevent a victory even if it had already been achieved; and you will lose all spawned troops.
- The attacks on the Single Player Campaign will not give you loot bonuses, unlike multiplayer battles.
A number of the earlier levels have no Air Defenses, Archer Towers or Wizard Towers. That means you can easily complete them with a single Balloon (or other air troop). Be aware that other missions can still be won with 1 Balloon as well; you just have to destroy all the Wizard Towers, Air Defenses and Archer Towers with other troops/spells first.
It should be noted that the resources available in the Single Player Campaign can only be obtained once, and that damage does not persist between successive attacks on the same level; if a player destroys part of a level in one battle, all the damage will be repaired the next time the player attacks the same level.
Some levels have defensive troops housed in particular structures. These troops always respawn for the next battle if they are killed in a particular battle.
Below is a list of Single Player Campaign exclusive buildings.
Goblin Town Hall
The Goblin Town Hall is the main building of these maps. It functions exactly like the player Town Hall. Its appearance stays the same at levels 1-12, the difference being hitpoints (equal to player Town Hall of the same level), the amount of experience given (equal to the level of the Goblin Town Hall), and, last but not least, the level 12 Goblin Town Halls have a weapon that acts in a similar fashion to the Giga Tesla.
Each resource (Gold, Elixir, Dark Elixir) is split evenly between the Goblin Town Hall and each storage of this type. This may cause the Goblin Town Hall to hold more resources than a player Town Hall can possibly hold.
Goblin HutThe Goblin Huts' only purpose is to count towards destruction percentage. A Clash Royale building is inspired by this building.
Goblin CastleAs its name suggests, it's the Goblin version of the Clan Castle, which houses defensive troops. However, it can hold much more troops than a player Clan Castle.
Dragon CaveIt appears in the final level, Dragon's Lair, and houses the Giant Dragon. Otherwise, it functions like the Goblin Castle. When destroyed, its appearance resembles that of a ruined Clan Castle
Below is a list of all Single Player missions and their rewards, along with brief strategies for completing them.
This map is part of the tutorial. You only need to send in a few Barbarians to finish.
It consists of one lvl 1 Cannon and a Town Hall.
In the tutorial, it gives you 5 Wizards. You only need 2 for this, and you can save the 3 for other attacks.Loot available: 500 Gold and 500 Elixir.
Goblin ForestGold and 500 Elixir.
This level is the first non-tutorial level. Its defences are two lvl 1 Cannons, lvl 1 Walls, a Goblin Hut and a Town Hall.Gold and 1,500 Elixir.
This level introduces the lvl 2 Wall. It consists of two lvl 1 Cannons and 1 lvl 1 Cannon and lvl 2 Walls.Gold and 1,500 Elixir.
This level introduces the Bomb. The defences are two lvl 1 Cannons, lvl 1 Walls and Bombs hidden in the passagewayGold and 1,500 Elixir.
Note: There is a structure at the bottom of the map of what seems to be an Army Camp, however this doesn't count towards the percentage.
Cannonball Run consists of three lvl 1 Cannons, lvl 1 Walls and Bombs
Deploy 5-10 Giants on the upper torches inside the base.Gold and 1,500 Elixir.
Two Smoking Barrels
This level introduces the lvl 4 Cannon. Its defences are two Cannons (one lvl 4 and one lvl 1), lvl 1 Walls and Bombs hidden in the passageway.Gold and 2,000 Elixir.
This level has four lvl 2 Cannons and lvl 1 and lvl 2 Walls, but no Bombs.
Deploy 5-10 Giants through each opening on the left and right.Loot available: 6,000 Gold and 2,000 Elixir.
This level introduces the Mortar. It consists of a lvl one Mortar, lvl 1 Walls, a bunch of Bombs and two lvl 2 Cannons.Gold and 4,000 Elixir.
This level has three level two Cannons, lvl 1 Walls and many Bombs
Drop a single Balloon to wreck the whole base while ignoring the Traps, or drop a few Goblins through the opening to set off the numerous Bombs, then send in a swath of Barbarians to destroy the "cleared" base.Loot available: 2,000 Gold and 6,000 Elixir.
This level consists of lvl 1, 2 and 3 Walls, three lvl 4 Cannons and Bombs.Gold and 10,000 Elixir.
This level has six lvl 4 Cannons, lvl 1 and 2 Walls and Bombs.Gold and 2,000 Elixir.
M is for Mortar
This level introduces the Spring Trap. It consists of four lvl 4 Cannons, two lvl 1 Mortars, lvl 1 and 2 Walls, Bombs and Spring Traps.
There are no Air Defenses, Archer Towers or Wizard Towers in the base, so you may easily drop a Balloon or two and destroy it. Another strategy is to bomb the front of the base, then drop a Barbarian/Goblin to set off the Spring Trap. Then, use a few Giants to distract the Mortars and Cannons and deploy a few Goblins and Barbarians/Archers to destroy the rest of the base.Loot available: 8,000 Gold and 8,000 Elixir.
This level introduces the Air Defence and lvl 5 and 8 Cannons. It consists of two lvl 5 Cannons, one lvl 8 Cannon, one lvl 1 Air Defence and lvl 1 and 2 Walls. There are no traps.
Deploy 1 or more Archers at the top of the base to take care of the Air Defense, and drop a Balloon to take care of the rest of the Defenses. Either then destroy the rest of the base with regular troops.Loot available: 8,000 Gold and 8,000 Elixir.
Send in about 25 Archers (preferably level 2 or higher) at the southeast entrance to take out the Air Defense, then deploy at least 1 Balloon to take out the rest. Note that there are Spring Traps to the side entrance to the Cannons.Loot available: 10,000 Gold and 10,000 Elixir.
Another strategy is to use a single Archer to take out the Air Defenses and a single Balloon to destroy the remainder of the base. Care must be taken to place the Archer so the Cannons can't reach her. Also note that this will take a long time, but you will actually make a profit as a result of the few units used.Loot available: 15,000 Gold and 15,000 Elixir.
You can alternatively swarm the Archer Tower with several Balloons (about 10 or so); once destroyed the Balloons will promptly destroy the remainder of the base.Loot available: 10,000 Gold and 12,000 Elixir.
Fool's GoldGold and 6,000 Elixir.
ThoroughfareGold and 15,000 Elixir.
Bouncy CastleGold and 17,000 Elixir. If you're good, 3 balloons from the archer tower will clear it.
Note: 15 Level 2 Giants (7 on one side of Air defense, 8 on the other) wasn't enough to knock out the Air defenses before being destroyed. Tested several times. Added Archers as extra damage but they target houses.
- The above strategy didn't work with all level 2 units, so it took some testing to find one that did. 1 Wall Breaker at the bottom, suggest aiming for the bottom left cannon first. Then deploy 11 Archers at each tower, 10 is not enough. After all Archers are deployed, send all your giants (should have 9 ) to the bottom cannon. Then watch as you come close to losing but eventually win.
Alternate strategy: Deploy 2 Giants at each Archer Tower, then deploy 1 Wizard (unlockable at TH5) at each of the archer towers excluding the top one. Instead, deploy some more giants, send in a Wall Breaker, and lightning spell the Air Defense (it takes 3 to take it out). Clear the rest with a Balloon.Loot: 30,000 Gold and 30,000 Elixir.
Ommahha BeechGold and 35,000 Elixir.
Walls of Steel
There are many traps at the two side entrances to the fort. Place an archer or barbarian to activate these. Next, use giants to destroy the archer towers. Then place 1 or two balloons because there is nothing to shoot them down.
Sicilian Defencebarbarians at the archer towers up top, then drop a few at the bottom to storm the archer tower, then one balloon will take care.
Another strategy is to use 2 or 3 lightning spells (depending on level) on the wizard towers, and then swarm barbarians and archers. However, this is not very cost effective but is useful if you need to dump spells.
Alternative 2: Deploy some well-placed archers at each Air Defense until they are down. (you can do this without having Archer Towers shoot at you.) Then, strafe the remaining defenses with balloons. Lightning Spell the Wizard Towers if necessary.
If your Archers aren't high enough level to take down the two central storages (the Archers will go for them first) then the Air Defense before they're killed, use two Wall Breakers (per side) to get into the storages near the center and then drop 15-20 Goblins to get them out of the way. This means your Archers will go straight for the Air Defense. The two Hidden Teslas that pop up from between the storages can be dealt with using two Giants to distract defenses and drop a few groups of Archers to clean up the Hidden Teslas.
Alternative: Train 20 LV3~4 Giants and rush them at the teslas. Use a healing spell on the double wall layer behind the teslas, then follow up with a Wall Breaker (2 if it's below level 3). Deploy a Healer once the Air Defense is down and send in as many barbarians as your Army Camps can hold at the top.Loot: 60,000 Gold and 60,000 Elixir.
Red CarpetLoot: 70,000 Gold and 70,000 Elixir.
Deploy at least 35-45 Barbarians at the top to take out the archer towers and air defense.Put at least 5 giant each by the wizard towers as a meat shield then place a few wizards to take out the wizard towers.Finish up with a balloon
Use Wall Breakers on the wall where the Air Defense is located. Then deploy Barbarians to take it out and leave the rest of the job for a Balloon. Alternatively, just deploy Archers in the trees (yes, you can!) to take out the Air Defense, then deploy a single Balloon to mop-up, as above.Gold and 2,000 Elixir.
Deploy a few Giants next to the bottom Mortar (you can spawn in there) to take it out. Drop a Giant as a meat shield near the top mortar while a few spread out Archers take it out. As both mortars go down swarm Barbarians and Archers near the Archer Towers and they should be able to overwhelm the remaining defenses.
Alternative 2: Straight up 40 Minions or more at the bottom. Air Defenses and Archer Towers can't take them out fast enough. Survivors will take care of the rest. Easiest, most efficient way to 3 star
Deploy a few Barbarians or a Giant to set off the bombs in front. Then use a Giant as a meat shield for the Mortar while Archers take it out. Once the Mortar goes down swarm the Archer Towers in the front with Barbarians and/or Archers and the remaining defenses will not be able to stop the troops.
Deploy Giants as a meatshield while Wall Breakers break the junctions at the top of the base. Deploy more Giants through the three openings created by the Wall Breakers, and as the bottom Mortars focus on the Giants deploy Archers in a semicircle around the Mortars to destroy them. After that drop any clean-up troops to speed up the destruction of the base if necessary.
Chimp in Armor
Deploy 10-15 Giants followed up by Wall Breakers on the right side, near the Level 4 Walls. Let them destroy the Air Defense, then deploy a Healer or two. As the Giants work through the base deploy about 6-10 Balloons to clear out the other Air Defense and other remaining anti-air towers. Afterwards simply use any necessary clean up troops if you want to speed up the destruction, as the lack of anti-air defenses afterwards mean that any surviving Balloons will not be able to be stopped.
Alternative 2: Deploy 1-2 Giants on each side to draw the Wizard Towers' attention. Then, send in mass of at least 25 Minions on each side to take out Air Defenses and the Wizard Towers. Cheapest way to 3 star.
Faulty TowersGold and 110,000 Elixir.
Place a few barbarians to clear the bombs around the wizard tower. Then surround it with a wave of barbarians and a wave of archers. Next destroy both mortars at the same time with wall breakers and barbarians. Take down the rest of the single target defenses with barbarians and archers. To play safe and ensure success, you may also use a Giant-Healer combo from the top where the Air Defense is located.
Alternative: Deploy 2 Giants at the Air Defense, then place a single Wizard behind. Once the Air Defense is destroyed, deploy 3 Balloons at each remaining anti-air defense.
Drop a few Giants as distractions for the Mortars, then destroy the Mortars with Archers. Swarm the rest of the base with Barbarians and Archers.
Alternative: Use 2 Dragons, 5 Balloons and a Rage Spell to clear the Air Defenses. At the same time, use 3 Balloons or Minions (more is needed) to take care of the Archer Towers.
Use a Giant-Healer combo from the top-right side of the base.
Note: There's an easter egg put in by Supercell most likely since the July 1, 2015 Update. To do this, you must put a Jump Spell on the P.E.K.K.A Statue at the bottom right, use some Barbarians to get over the statue. Once they're inside, they'll trip on something. Santa Claus will appear and drop several presents.
Bait 'n Switch
Swarm many Balloons near the Air Defenses, then as both Air Defenses go down there won't be anything to stop them.
Alternative: Use one Dragon per Air Defense, then use 3 Balloons per Air Defense to support. Use Minions as needed.
Use spread-out Archers to take out the Air Defense, and then use about three or four Balloons (depends on level of your Balloons) to take out the Wizard Tower, followed by using another 4-6 Balloons to take out the Archer Tower. The surviving Balloons will then help you to clean up the rest of the base.
Alternative: Deploy 25+ Minions at the Air Defense and Enrage them. Deploy 3 Balloons at each remaining anti-air tower.Loot: 150,000 Gold and 150,000 Elixir.
Swarm barbarians with some WBs at both mortars, then use barbarians and archers at the lone archer towers on the outskirts. Deploy all (most) of your rest barbs at the wizard towers with a healing spell (alternatively you can use giants at the WT).
Alternative: Deploy 2 Giants followed by 1 Wizard at each corner defense. Then send Hogs with Healing Spells.Loot: 150,000 Gold and 150,000 Elixir.
Use a small amount of Giants and Archers (about 1-2 Giants and 3-5 Archers per Archer Tower) to destroy the three Archer Towers on the perimeter of the base. As soon as they are all destroyed, use a single Archer for each Air Defense on the perimeter; they should be out of range of all the remaining defenses.
Once all the Air Defenses are destroyed, send a large number of Balloons against the remaining Archer Tower. Use Healing Spells to keep the group of Balloons alive as they then go on to attack the Wizard Towers. Once all the Wizard Towers are destroyed, there is nothing to stop your Balloons to finish the rest of the base.Loot: 150,000 Gold and 150,000 Elixir.
Spawn giants with some archers at the bottom and some archers. Immediately place a few wall breakers after both archer towers are down. When the giants reaches the wizard towers, decide if you need any healing spells depending on the level of giants. (Barbarians proved to work as well, though one healing spell must be used)Loot: 200,000 Gold and 200,000 Elixir.
Cold as Ice
Use barbarian and spreaded archers to take down the top wizard towers. Next, spawn barbarians in the bottom hole in the base to take care of both mortars. Use the remaining barbarians and archers to clear the rest single target defenses.
Alternatively you can use archers to destroy both air defenses after destroying the wizard towers and deploy one balloon.Loot: 250,000 Gold and 250,000 Elixir.
Barbarian rush at both air defenses (avoid the spring traps!) and then place giants/ barbarians at the archer towers. Then, place one balloon.Loot: 300,000 Gold and 300,000 Elixir.
Place (many) giants at the air defenses and then deploy wall breakers. Place 2 healers (probably 1) to heal up the giants. It should be easy for the remaining troops to achieve 3-stars.
Alternative: Deploy 5 Giants, a Barb King and two Wizards (in order) at the Air Defenses. Then deploy 26 Minions spread out to distract the Archer Towers, followed immediately by one Balloon per tower. (you will need lv4 balloons) Then deploy one Dragon at each remaining Archer Tower. Fill remaining camps with Balloons and sweep the Teslas on the right.Loot: 400,000 Gold and 400,000 Elixir.
Updated: Works after March 2013 update.
NOTE: 5 Hidden Teslas have been added outside the northeast wall (March 2013 update).
Updated: Works after March 2013 update, with TH7 troops.
New! Post March 2013 update, cheapest troop composition.
MegamansionLoot: 600,000 Gold and 600,000 Elixir.
After March update:
2 dragons (1 in clan castle)
1 healing spell
4 WB (only 2 needed)
Even cheaper setup with level 5 troops and spells: http://forums.appsgoer.com/showthread.php?3943-Clash-of-Clans-Level-48-Megamansion-(Updated)
5WB (only 2 needed)
2 healing spells (only 1 used in this video)
P.E.K.K.A's PlayhouseLoot: 700,000 Gold and 700,000 Elixir.
Updated map: 3 Lightning, 1 Quake, 5 Dragon, 2 Golem, Remainder Wizards. First place all three lightning spells between the 2 air defenses, then finish them off with a quake. Send the 2 golems in on each side so the archers and wizards will target them. Send Dragons in from the top, and wizards behind each golem. Should be a fairly easy 3 star.
With TH7 troops, after March update:
Drop Archers to get the Elixir Storages at the top left and right, then place several Wall Breakers at the top center, left and middle. Swarm 10 Giants or 2 P.E.K.K.As through each hole. A Barbarian King and several Healing Spells will serve as useful backup to the Giants/P.E.K.K.As. Once the majority of Air Defenses are gone, drop one or two Dragons to clean up the rest.
Alternate option: Gowipe (2 golems, 4 pekkas, 3-4 wall breakers and rest wizards. Bring along 2 rage spells and 1 heal spell.
Cross and Bows
No Flight Zone
All Angle Attack
Keep Your Cool
Where Eagles Dare
This level has defensive troops situated in a special red hut. The red hut contains 40 level 7 Goblins.
Pick Your Poison
This level has defensive troops situated in a red hut similar to the one that appears in Goblin Capital. The hut contains, in order, a level 3 Electro Dragon, a level 8 Golem, a level 7 Dragon, a level 8 P.E.K.K.A, a level 7 Valkyrie, a level 4 Witch, a level 4 Bowler, and a level 6 Baby Dragon.
Flagged for Traps
This level has defensive troops situated in a red hut similar to the previous ones. The hut contains three level 5 Dragons.
This level has a special Dragon cave. When units are close enough, a Giant Dragon will emerge. The Giant Dragon is much more fearsome than a regular Dragon, or even an Electro Dragon, being much stronger than them and deals much more damage than both these Dragons.
The Giant Dragon's statistics:
|Attack Type||Movement Speed||Attack Speed||Range||Damage per Second||Damage per Attack||Hitpoints|
|Area Splash 1 Tile Radius (Ground & Air)||16||1.25 sec||3 tiles||1,400||1,750||32,000|
Available Loot Table
|Base Number||Base Name||Gold||Elixir||Dark Elixir|
|7||Two Smoking Barrels||1,500||2,000||0|
|13||M is for Mortar||8,000||8,000||0|
|25||Walls of Steel||40,000||40,000||0|
|34||Chimp in Armor||150,000||50,000||0|
|39||Bait 'n Switch||140,000||140,000||0|
|44||Cold as Ice||250,000||250,000||0|
|52||Cross and Bows||350,000||350,000||2,500|
|57||No Flight Zone||450,000||450,000||4,500|
|60||All Angle Attack||550,000||550,000||5,000|
|65||Keep Your Cool||650,000||650,000||6,500|
|66||Where Eagles Dare||700,000||700,000||6,500|
|69||Pick Your Poison||750,000||750,000||7,500|
|72||Flagged for Traps||850,000||850,000||8,500|