Clash of Clans Wiki
Clash of Clans Wiki
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{{Maintenance|New levels}}
 
 
{{Protection}}__NOTOC__
 
{{Protection}}__NOTOC__
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{{For|the single player practice mode|Practice Mode}}
[[File:Goblin King Render.png|right|link=]]
 
  +
<imagemap>
Single Player Campaigns are battles against NPC (Non Player Character) [[Goblin]]s and their preset villages (internet access is still needed). There are currently 75 Single Player levels, and each level has 3 stars that can be achieved for a maximum possible 225 stars from all levels. There are three achievements tied to the Single Player Campaign:
 
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File:Attack_Singleplayer.png|650px|alt=Alt text
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rect 0 0 625 512 [[Practice Mode]]
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rect 0 1024 625 1536 [[Raids]]
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desc none
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</imagemap>
  +
==Summary==
  +
Single Player Campaigns are battles against NPC or Non Player Character [[Goblin]]s and their preset villages (internet access is still needed). There are currently 75 Single Player levels, and each level has 3 stars that can be achieved for a maximum possible 225 stars from all levels. Each level also has varying [[Resources#Gold|Gold]], [[Resources#Elixir|Elixir]] and [[Resources#Dark Elixir|Dark Elixir]] rewards that can be raided from the levels' storages and [[Town Hall]]s.
  +
  +
Aside from resource rewards, there are three achievements tied to the Single Player Campaign:
 
*''Get those Goblins!'', rewarding a total of 35 {{Res|RES=Gem}} for achieving 150 stars in the campaign;
 
*''Get those Goblins!'', rewarding a total of 35 {{Res|RES=Gem}} for achieving 150 stars in the campaign;
 
*''Get those other Goblins!'', rewarding a total of 170 {{Res|RES=Gem}} for achieving all 225 stars in the campaign;
 
*''Get those other Goblins!'', rewarding a total of 170 {{Res|RES=Gem}} for achieving all 225 stars in the campaign;
 
*''Dragon Slayer'', rewarding 20 {{Res|RES=Gem}} for slaying the Giant Dragon in the final "Dragon's Lair" level.
 
*''Dragon Slayer'', rewarding 20 {{Res|RES=Gem}} for slaying the Giant Dragon in the final "Dragon's Lair" level.
Each level also has varying [[Resources#Gold|Gold]], [[Resources#Elixir|Elixir]] and [[Resources#Dark Elixir|Dark Elixir]] rewards that can be raided from storages and [[Town Hall]]s. The basic mechanics in the Single Player Campaign are the same as in [[Raids|multiplayer]], with the following exceptions: [[File:SinglePlayer.png|250px|right]]
 
   
  +
The basic mechanics in the Single Player Campaign are the same as in [[Raids|multiplayer]], with the following exceptions:
 
*No player [[Trophies]] are won or lost.
 
*No player [[Trophies]] are won or lost.
  +
*No loot bonuses are earned upon winning a battle in the Single Player Campaign if the player is placed in a [[Leagues|Trophy League]]. Stars scored also do not count towards the [[Star Bonus]]es.
 
*There is no time limit.
 
*There is no time limit.
*The number and type of [[Defensive Buildings]] do not follow what is available to players and are limited only by the available space. For example, the 50th level "Sherbet Towers" has 6 [[Wizard Tower]]s and dozens of [[Bomb]]s (only 5 [[Wizard Tower]]s and 6 [[Bomb]]s are available at [[Town Hall]] level 12).
+
*The number and type of [[Defensive Buildings]] do not follow what is available to players and are limited only by the available space. For example, the 50th level "Sherbet Towers" has 6 [[Wizard Tower]]s and dozens of [[Bomb]]s (only 5 [[Wizard Tower]]s and 7 [[Bomb]]s are available at [[Town Hall]] level 13).
 
*There are buildings and obstacles exclusive to this mode (see list below).
 
*There are buildings and obstacles exclusive to this mode (see list below).
*Attacking (in the Single Player Campaign) will not decrease an active [[Shields|Shield]], giving something to do while waiting for collectors.
+
*Attacking (in the Single Player Campaign) will not decrease the duration of an active [[Shields|Shield]], allowing the player to raid the Goblins if the player intends to wait out the Shield.
 
*A battle will not finish in the case of a disconnect. In fact, disconnecting during a battle will prevent a victory even if it had already been achieved; and you will lose all spawned troops.
 
*A battle will not finish in the case of a disconnect. In fact, disconnecting during a battle will prevent a victory even if it had already been achieved; and you will lose all spawned troops.
*The attacks on the Single Player Campaign will not give you loot bonuses, unlike multiplayer battles.
 
   
 
A number of the earlier levels have no [[Air Defense]]s, [[Archer Tower]]s or [[Wizard Tower]]s. That means you can easily complete them with a single [[Balloon]] (or other air troop). Be aware that other missions can still be won with 1 [[Balloon]] as well; you just have to destroy all the [[Wizard Tower]]s, [[Air Defense]]s and [[Archer Tower]]s with other troops/spells first.
 
A number of the earlier levels have no [[Air Defense]]s, [[Archer Tower]]s or [[Wizard Tower]]s. That means you can easily complete them with a single [[Balloon]] (or other air troop). Be aware that other missions can still be won with 1 [[Balloon]] as well; you just have to destroy all the [[Wizard Tower]]s, [[Air Defense]]s and [[Archer Tower]]s with other troops/spells first.
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Below is a list of Single Player Campaign exclusive buildings.
 
Below is a list of Single Player Campaign exclusive buildings.
   
==Goblin Town Hall==
+
===Goblin Town Hall===
  +
 
<div style="position:relative; float:right; background-color:#E0E0E0; width:100px; border:3px outset #FFFFFF; text-align:center; font-size:75%;">[[File:GoblinTH.png|100px|link=]]<br clear=all/>Goblin Town Hall</div>
 
<div style="position:relative; float:right; background-color:#E0E0E0; width:100px; border:3px outset #FFFFFF; text-align:center; font-size:75%;">[[File:GoblinTH.png|100px|link=]]<br clear=all/>Goblin Town Hall</div>
The Goblin Town Hall is the main building of these maps. It functions exactly like the player [[Town Hall]]. Its appearance stays the same at levels 1-12, the difference being hitpoints (equal to player Town Hall of the same level), the amount of [[experience]] given (equal to the level of the Goblin Town Hall), and, last but not least, in later levels, the level 12 Goblin Town Halls also have a weapon that acts in a similar fashion to the [[Giga Tesla]].
+
The Goblin Town Hall is the main building of these maps. It functions exactly like the player [[Town Hall]]. Its appearance stays the same at levels 1-12, the difference being hitpoints (equal to player Town Hall of the same level), the amount of [[experience]] given (equal to the level of the Goblin Town Hall), and, last but not least, the level 12 Goblin Town Halls have a weapon that acts in a similar fashion to the [[Giga Tesla]].
   
Each resource (Gold, Elixir, Dark Elixir) is split evenly between the Goblin Town Hall and each storage of this type. This may cause the Goblin Town Hall to hold more resources than a player Town Hall can possibly hold.{{Clr}}
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Each resource (Gold, Elixir, Dark Elixir) is split evenly between the Goblin Town Hall and each storage of this type. This may cause the Goblin Town Hall to hold more resources than a player Town Hall of the same level can possibly hold.
   
  +
{{Clr}}
==Goblin Hut==
 
  +
  +
===Goblin Hut===
 
<div style="position:relative; float:right; background-color:#E0E0E0; width:100px; border:3px outset #FFFFFF; text-align:center; font-size:75%;">[[File:GoblinHut.png|100px|link=]]<br clear=all/>Goblin Hut</div>
 
<div style="position:relative; float:right; background-color:#E0E0E0; width:100px; border:3px outset #FFFFFF; text-align:center; font-size:75%;">[[File:GoblinHut.png|100px|link=]]<br clear=all/>Goblin Hut</div>
The Goblin Huts' only purpose is to count towards destruction percentage. A [[w:c:clashroyale:Goblin Hut|Clash Royale building]] is inspired by this building.{{Clr}}
+
The Goblin Huts are non-defensive buildings. Like non-defensive buildings in Multiplayer Battles such as resource storages, they count towards destruction percentage. A [[w:c:clashroyale:Goblin Hut|Clash Royale building]] is inspired by this building.{{Clr}}
   
==Goblin Castle==
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===Goblin Castle===
 
<div style="position:relative; float:right; background-color:#E0E0E0; width:100px; border:3px outset #FFFFFF; text-align:center; font-size:75%;">[[File:GoblinCastle.png|100px|link=]]<br clear=all/>Goblin Castle</div>
 
<div style="position:relative; float:right; background-color:#E0E0E0; width:100px; border:3px outset #FFFFFF; text-align:center; font-size:75%;">[[File:GoblinCastle.png|100px|link=]]<br clear=all/>Goblin Castle</div>
As its name suggests, it's the Goblin version of the Clan Castle, which houses defensive troops. However, it can hold much more troops than a player Clan Castle.{{Clr}}
+
As its name suggests, it's the Goblin version of the Clan Castle, which houses defensive troops. However, it can hold much more troops than a player Clan Castle. Unlike the Clan Castle, it does not have a [[Treasury]] and is not considered as a Resource Building, and will not be the primary target of [[Goblin]]s. When destroyed, its appearance resembles that of a ruined Clan Castle.{{Clr}}
   
==Dragon Cave==
+
===Dragon Cave===
 
<div style="position:relative; float:right; background-color:#E0E0E0; width:100px; border:3px outset #FFFFFF; text-align:center; font-size:75%;">[[File:DragonCave.png|100px|link=]]<br clear=all/>Dragon Cave</div>
 
<div style="position:relative; float:right; background-color:#E0E0E0; width:100px; border:3px outset #FFFFFF; text-align:center; font-size:75%;">[[File:DragonCave.png|100px|link=]]<br clear=all/>Dragon Cave</div>
It appears in the final level, [[#Dragon's Lair|Dragon's Lair]], and houses the Giant Dragon. Otherwise, it functions like the Goblin Castle.{{Clr}}
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It appears in the final level, [[#Dragon's Lair|Dragon's Lair]], and houses the Giant Dragon. Otherwise, it functions like the Goblin Castle, spawning the Giant Dragon whenever a player's troop comes near it.{{Clr}}
   
{| class="wikitable building-statistics-table" border="0" cellpadding="1" cellspacing="1" id="clancastle-table-1" style="text-align: center; width: 100%;"
+
{| class="wikitable building-statistics-table" id="clancastle-table-1" style="text-align: center; width: 100%;" cellspacing="1" cellpadding="1" border="0"
 
!Building
 
!Building
 
!Size {{Res|RES=Size}}
 
!Size {{Res|RES=Size}}
 
! Hitpoints {{Res|RES=Hitpoint}}
 
! Hitpoints {{Res|RES=Hitpoint}}
 
! Trigger Radius {{Res|RES=Range}}
 
! Trigger Radius {{Res|RES=Range}}
  +
|-
  +
| Goblin Town Hall
  +
| 4x4
  +
| Same as player Town Hall of equal level
  +
| N/A
 
|-
 
|-
 
| Goblin Hut
 
| Goblin Hut
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| 3x3
 
| 3x3
 
| 4,000
 
| 4,000
| ?
+
| 13
 
|-
 
|-
 
| Dragon Cave
 
| Dragon Cave
 
| 4x4
 
| 4x4
 
| 10,000
 
| 10,000
| ?
+
| 13
 
|}
 
|}
   
  +
{| class="wikitable building-statistics-table" id="clancastle-table-1" style="text-align: center; width: 100%;" cellspacing="1" cellpadding="1" border="0"
  +
!Building
  +
! Range {{Res|RES=Range}}
  +
! Attack Speed {{Res|RES=Attack Speed}}
  +
! Unit Type Targeted {{Res|RES=Target}}
  +
! Damage per Second per Target {{Res|RES=Damage}}
  +
! Damage per Shot per Target {{Res|RES=Damage}}
  +
! Number of Targets {{Res|RES=Target}}
  +
! Goblin Town Hall Level Required
  +
|-
  +
| Goblin Giga Tesla
  +
| 10
  +
| 0.2s
  +
| Ground & Air
  +
| 150
  +
| 30
  +
| 3
  +
| 12
  +
|}
   
 
Below is a list of all Single Player missions and their rewards, along with brief strategies for completing them.
 
Below is a list of all Single Player missions and their rewards, along with brief strategies for completing them.
   
 
==Payback==
 
==Payback==
This map is part of the tutorial. You only need to send in a few [[Barbarian]]s to finish.
+
This map is part of the tutorial (town hall 1).
  +
  +
You only need to send in a few [[Barbarian]]s to finish.
   
 
It consists of one lvl 1 Cannon and a Town Hall.
 
It consists of one lvl 1 Cannon and a Town Hall.
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==Goblin Forest==
 
==Goblin Forest==
This map is part of the tutorial. It has a lvl 2 Archer Tower, a Goblin Hut, some lvl 1 walls and a Town Hall. Drop in 5 [[Barbarian]]s at the [[Archer Tower]] to complete.
+
This map is part of the tutorial (town hall 1).
  +
  +
It has a lvl 2 Archer Tower, a Goblin Hut, some lvl 1 walls and a Town Hall. Drop in 5 [[Barbarian]]s at the [[Archer Tower]] to complete.
   
 
Loot available: 500 [[Resources#Gold|Gold]] and 500 [[Resources#Elixir|Elixir]].[[File:Goblin_forest_arun.jpg|right|300px]]
 
Loot available: 500 [[Resources#Gold|Gold]] and 500 [[Resources#Elixir|Elixir]].[[File:Goblin_forest_arun.jpg|right|300px]]
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{{Clr}}
 
{{Clr}}
 
==Goblin Outpost==
 
==Goblin Outpost==
  +
Recommended town hall 2
This level is the first non-tutorial level. Its defences are two lvl 1 Cannons, lvl 1 Walls, a Goblin Hut and a Town Hall.
 
 
Just deploy a few [[Barbarian]]s through the main door; they will destroy the two [[Cannon]]s.
 
   
 
Loot available: 1,000 [[Gold]] and 1,500 [[Resources#Elixir|Elixir]].[[File:Goblin outpost.png|right|300px]]
 
Loot available: 1,000 [[Gold]] and 1,500 [[Resources#Elixir|Elixir]].[[File:Goblin outpost.png|right|300px]]
   
  +
This level is the first non-tutorial level. Its defenses are two lvl 1 Cannons, lvl 1 Walls, a Goblin Hut and a Town Hall.
[[File:Goblin Outpost|300px]]
 
   
  +
Just deploy a few [[Barbarian]]s through the main door; they will destroy the two [[Cannon]]s.
{{Clr}}
 
  +
  +
[[File:Goblin Outpost|300px]]{{Clr}}
 
==Rocky Fort==
 
==Rocky Fort==
  +
Recommended town hall 3.
  +
  +
Loot available: 1,000 [[Resources#Gold|Gold]] and 1,500 [[Resources#Elixir|Elixir]].
  +
 
This level introduces the lvl 2 Wall. It consists of two lvl 1 Cannons and 1 lvl 1 Cannon and lvl 2 Walls.
 
This level introduces the lvl 2 Wall. It consists of two lvl 1 Cannons and 1 lvl 1 Cannon and lvl 2 Walls.
   
 
Deploy 7 [[Giant]]s through the opening with the two [[Cannon]]s.
 
Deploy 7 [[Giant]]s through the opening with the two [[Cannon]]s.
   
Alternatively, deploy around 10-20 [[Barbarian]]s through the opening, and use a [[Giant]] and a few [[Archer]]s on the side with the single [[Cannon]] protected by a few level 1 [[Walls]].
+
Alternatively, deploy around 10-20 [[Barbarian]]s through the opening, and use a [[Giant]] and a few [[Archer]]s on the side with the single [[Cannon]] protected by a few level 1 [[Walls]].[[File:Rocky Fort.png|right|300px]]
Loot available: 1,000 [[Resources#Gold|Gold]] and 1,500 [[Resources#Elixir|Elixir]].[[File:Rocky Fort.png|right|300px]]
 
   
 
[[File:Rocky Fort|300px]]
 
[[File:Rocky Fort|300px]]
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==Goblin Gauntlet==
 
==Goblin Gauntlet==
  +
Recommended Town hall 3
This level introduces the Bomb. The defences are two lvl 1 Cannons, lvl 1 Walls and Bombs hidden in the passageway
 
   
Deploy 3 [[Giant]]s or a few [[Barbarian]]s at each [[Cannon]].
 
 
Loot available: 1,000 [[Resources#Gold|Gold]] and 1,500 [[Resources#Elixir|Elixir]].[[File:Goblin Gauntlet.png|right|300px]]
 
Loot available: 1,000 [[Resources#Gold|Gold]] and 1,500 [[Resources#Elixir|Elixir]].[[File:Goblin Gauntlet.png|right|300px]]
  +
  +
This level introduces the Bomb. The defenses are two lvl 1 Cannons, lvl 1 Walls and Bombs hidden in the passageway
  +
  +
Deploy 3 [[Giant]]s or a few [[Barbarian]]s at each [[Cannon]].
   
 
Note: There is a structure at the bottom of the map of what seems to be an [[Army Camp]], however this doesn't count towards the percentage.
 
Note: There is a structure at the bottom of the map of what seems to be an [[Army Camp]], however this doesn't count towards the percentage.
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==Cannonball Run==
 
==Cannonball Run==
  +
Recommended town hall 3.
  +
  +
Loot available: 1,000 [[Resources#Gold|Gold]] and 1,500 [[Resources#Elixir|Elixir]].
  +
 
Cannonball Run consists of three lvl 1 Cannons, lvl 1 Walls and Bombs
 
Cannonball Run consists of three lvl 1 Cannons, lvl 1 Walls and Bombs
   
 
Deploy 5-10 [[Giant]]s on the upper torches inside the base.
 
Deploy 5-10 [[Giant]]s on the upper torches inside the base.
   
Alternatively, deploy one [[Giant]] for each [[Cannon]] as meatshields while you deploy [[Archer]]s to take the [[Cannon]]s out.
+
Alternatively, deploy one [[Giant]] for each [[Cannon]] as meatshields while you deploy [[Archer]]s to take the [[Cannon]]s out.[[File:Cannonball Run.png|right|300px]]
Loot available: 1,000 [[Resources#Gold|Gold]] and 1,500 [[Resources#Elixir|Elixir]].[[File:Cannonball Run.png|right|300px]]
 
   
 
[[File:Cannonball Run|300px]]
 
[[File:Cannonball Run|300px]]
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==Two Smoking Barrels==
 
==Two Smoking Barrels==
  +
Recommended town hall 4.
  +
  +
Loot available: 1,500 [[Resources#Gold|Gold]] and 2,000 [[Resources#Elixir|Elixir]].
  +
 
This level introduces the lvl 4 Cannon. Its defences are two Cannons (one lvl 4 and one lvl 1), lvl 1 Walls and Bombs hidden in the passageway.
 
This level introduces the lvl 4 Cannon. Its defences are two Cannons (one lvl 4 and one lvl 1), lvl 1 Walls and Bombs hidden in the passageway.
   
Deploy 2-3 [[Giant]]s on each [[Cannon]]. Deploy extra troops if necessary.
+
Deploy 2-3 [[Giant]]s on each [[Cannon]]. Deploy extra troops if necessary.[[File:Two Smoking Barrels.png|right|300px]]
Loot available: 1,500 [[Resources#Gold|Gold]] and 2,000 [[Resources#Elixir|Elixir]].[[File:Two Smoking Barrels.png|right|300px]]
 
   
 
[[File:Two Smoking Barrels|300px]]
 
[[File:Two Smoking Barrels|300px]]
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==Gold Rush==
 
==Gold Rush==
  +
Recommended town hall 4.
  +
  +
Loot available: 6,000 [[Resources#Gold|Gold]] and 2,000 [[Resources#Elixir|Elixir]].
  +
 
This level has four lvl 2 Cannons and lvl 1 and lvl 2 Walls, but no Bombs.
 
This level has four lvl 2 Cannons and lvl 1 and lvl 2 Walls, but no Bombs.
   
Deploy 5-10 [[Giant]]s through each opening on the left and right.
+
Deploy 5-10 [[Giant]]s through each opening on the left and right.[[File:Gold rush.png|right|300px]]
Loot available: 6,000 [[Resources#Gold|Gold]] and 2,000 [[Resources#Elixir|Elixir]].[[File:Gold rush.png|right|300px]]
 
   
 
[[File:Gold Rush|300px]]
 
[[File:Gold Rush|300px]]
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==Maginot Line==
 
==Maginot Line==
  +
Recommended town hall 4.
This level introduces the Mortar. It consists of a lvl one Mortar, lvl 1 Walls, a bunch of Bombs and two lvl 2 Cannons.
 
   
  +
Loot available: 4,000 [[Resources#Gold|Gold]] and 4,000 [[Resources#Elixir|Elixir]].
Send in a couple of [[Barbarian]]s to set off the [[Bomb]]s, then charge for the [[Cannon]]s.
 
   
  +
This level introduces the Mortar. It consists of a lvl one Mortar, lvl 1 Walls, a bunch of Bombs and two lvl 2 Cannons.
Loot available: 4,000 [[Resources#Gold|Gold]] and 4,000 [[Resources#Elixir|Elixir]].[[File:Maginot Line.png|right|300px]]
 
  +
  +
Send in a couple of [[Barbarian]]s to set off the [[Bomb]]s, then charge for the [[Cannon]]s.[[File:Maginot Line.png|right|300px]]
   
 
[[File:Maginot Line|300px]]
 
[[File:Maginot Line|300px]]
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{{Clr}}
 
{{Clr}}
 
==Rat Valley==
 
==Rat Valley==
  +
Recommended town hall 4.
This level has three level two Cannons, lvl 1 Walls and many Bombs
 
   
  +
Loot available: 2,000 [[Resources#Gold|Gold]] and 6,000 [[Resources#Elixir|Elixir]].
Drop a single [[Balloon]] to wreck the whole base while ignoring the [[Traps]], or drop a few [[Goblin]]s through the opening to set off the numerous [[Bomb]]s, then send in a swath of [[Barbarian]]s to destroy the "cleared" base.
 
   
  +
This level has three level two Cannons, lvl 1 Walls and 26 Bombs
Loot available: 2,000 [[Resources#Gold|Gold]] and 6,000 [[Resources#Elixir|Elixir]].[[File:Rat Valley.png|right|300px]]
 
  +
  +
Drop a single [[Balloon]] to wreck the whole base while ignoring the [[Traps]], or drop a few [[Goblin]]s through the opening to set off the numerous [[Bomb]]s, then send in a swath of [[Barbarian]]s to destroy the "cleared" base.[[File:Rat Valley.png|right|300px]]
   
 
[[File:Rat Valley|300px]]
 
[[File:Rat Valley|300px]]
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{{Clr}}
 
{{Clr}}
 
==Brute Force==
 
==Brute Force==
  +
Recommended town hall 4.
  +
  +
Loot available: 4,000 [[Resources#Gold|Gold]] and 10,000 [[Resources#Elixir|Elixir]].
  +
 
This level consists of lvl 1, 2 and 3 Walls, three lvl 4 Cannons and Bombs.
 
This level consists of lvl 1, 2 and 3 Walls, three lvl 4 Cannons and Bombs.
   
 
Drop one [[Goblin]] through the opening and deploy 5-10 [[Giant]]s. One [[Balloon]] (or [[Minion]]) will also easily destroy the base as there are no defences that kill air troops.
 
Drop one [[Goblin]] through the opening and deploy 5-10 [[Giant]]s. One [[Balloon]] (or [[Minion]]) will also easily destroy the base as there are no defences that kill air troops.
   
Note: There are 2 [[Pumpkin Bomb]]s in the overhang under the left [[Gold Storage]].
+
Note: There are 2 [[Pumpkin Bomb]]s in the overhang under the left [[Gold Storage]].[[File:Brute Force.png|right|300px]]
Loot available: 4,000 [[Resources#Gold|Gold]] and 10,000 [[Resources#Elixir|Elixir]].[[File:Brute Force.png|right|300px]]
 
   
 
[[File:Brute Force|300px]]
 
[[File:Brute Force|300px]]
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==Gobbotown==
 
==Gobbotown==
  +
Recommended town hall 4.
  +
  +
Loot available: 12,000 [[Resources#Gold|Gold]] and 2,000 [[Resources#Elixir|Elixir]].
  +
 
This level has six lvl 4 Cannons, lvl 1 and 2 Walls and Bombs.
 
This level has six lvl 4 Cannons, lvl 1 and 2 Walls and Bombs.
   
Deploy 8 level 2+ [[Giant]]s and 2 level 2+ [[Wall Breaker]]s next to a [[Cannon]]. A single air troop will easily destroy the base as well.
+
Deploy 8 level 2+ [[Giant]]s and 2 level 2+ [[Wall Breaker]]s next to a [[Cannon]]. A single air troop will easily destroy the base as well.[[File:Gobbotown.png|right|300px]]
Loot available: 12,000 [[Resources#Gold|Gold]] and 2,000 [[Resources#Elixir|Elixir]].[[File:Gobbotown.png|right|300px]]
 
   
 
[[File:Gobbotown|300px]]
 
[[File:Gobbotown|300px]]
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==M is for Mortar==
 
==M is for Mortar==
  +
Recommended town hall 5.
This level introduces the Spring Trap. It consists of four lvl 4 Cannons, two lvl 1 Mortars, lvl 1 and 2 Walls, Bombs and Spring Traps.
 
   
  +
Loot available: 8,000 [[Resources#Gold|Gold]] and 8,000 [[Resources#Elixir|Elixir]].
There are no [[Air Defense]]s, [[Archer Tower]]s or [[Wizard Tower]]s in the base, so you may easily drop a [[Balloon]] or two and destroy it. Another strategy is to bomb the front of the base, then drop a [[Barbarian]]/[[Goblin]] to set off the [[Spring Trap]]. Then, use a few [[Giant]]s to distract the [[Mortar]]s and [[Cannon]]s and deploy a few [[Goblin]]s and [[Barbarian]]s/[[Archer]]s to destroy the rest of the base.
 
   
  +
This level introduces the Spring Trap. It consists of four lvl 4 Cannons, two lvl 1 Mortars, lvl 1 and 2 Walls, Bombs and Spring Traps.
Loot available: 8,000 [[Resources#Gold|Gold]] and 8,000 [[Resources#Elixir|Elixir]].[[File:M_is_for_Mortar.png||right|300px]]
 
  +
  +
There are no [[Air Defense]]s, [[Archer Tower]]s or [[Wizard Tower]]s in the base, so you may easily drop a [[Balloon]] or two and destroy it. Another strategy is to bomb the front of the base, then drop a [[Barbarian]]/[[Goblin]] to set off the [[Spring Trap]]. Then, use a few [[Giant]]s to distract the [[Mortar]]s and [[Cannon]]s and deploy a few [[Goblin]]s and [[Barbarian]]s/[[Archer]]s to destroy the rest of the base.[[File:M_is_for_Mortar.png||right|300px]]
   
 
[[File:M is for Mortar|300px]]
 
[[File:M is for Mortar|300px]]
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==Megablaster==
 
==Megablaster==
  +
Recommended town hall 5.
  +
  +
Loot available: 8,000 [[Resources#Gold|Gold]] and 8,000 [[Resources#Elixir|Elixir]].
  +
 
This level introduces the Air Defence and lvl 5 and 8 Cannons. It consists of two lvl 5 Cannons, one lvl 8 Cannon, one lvl 1 Air Defence and lvl 1 and 2 Walls. There are no traps.
 
This level introduces the Air Defence and lvl 5 and 8 Cannons. It consists of two lvl 5 Cannons, one lvl 8 Cannon, one lvl 1 Air Defence and lvl 1 and 2 Walls. There are no traps.
   
Deploy 1 or more [[Archer]]s at the top of the base to take care of the [[Air Defense]], and drop a [[Balloon]] to take care of the rest of the [[Defensive Buildings|Defenses]]. Either then destroy the rest of the base with regular troops.
+
Deploy 1 or more [[Archer]]s at the top of the base to take care of the [[Air Defense]], and drop a [[Balloon]] to take care of the rest of the [[Defensive Buildings|Defenses]]. Either then destroy the rest of the base with regular troops.[[File:Megablaster.png|right|300px]]
Loot available: 8,000 [[Resources#Gold|Gold]] and 8,000 [[Resources#Elixir|Elixir]].[[File:Megablaster.png|right|300px]]
 
   
 
[[File:Megablaster|300px]]
 
[[File:Megablaster|300px]]
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Loot: 45,000 [[Resources#Gold|Gold]] and 45,000 [[Resources#Elixir|Elixir]].
 
Loot: 45,000 [[Resources#Gold|Gold]] and 45,000 [[Resources#Elixir|Elixir]].
   
[[File:Sicilian Defence.jpg|right|300px]]Drop [[barbarian]]s at the [[Archer Tower/Home Village|archer towers]] up top, then drop a few at the bottom to storm the [[Archer Tower/Home Village|archer tower]], then one [[balloon]] will take care.
+
[[File:Sicilian Defence.jpg|right|300px]]Drop [[barbarian]]s at the [[Archer Tower/Home Village|archer towers]] up top, then drop a few at the bottom to storm the [[Archer Tower/Home Village|archer tower]] at the bottom, then one [[balloon]] will take care of the rest.
   
 
Alternative 1: Make 26 [[giant]]s. Drop about 14 at the bottom [[Archer Tower/Home Village|Archer Tower]] and the rest at the top [[Archer Tower/Home Village|Archer towers]], finishing with 1 [[Balloon]].
 
Alternative 1: Make 26 [[giant]]s. Drop about 14 at the bottom [[Archer Tower/Home Village|Archer Tower]] and the rest at the top [[Archer Tower/Home Village|Archer towers]], finishing with 1 [[Balloon]].
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Have at least 100 [[archer]]s. Start at the top with about 20, then the bottom with about the same. Keep reinforcing until you work your way in to the [[Wizard Tower|wizard towers]].
 
Have at least 100 [[archer]]s. Start at the top with about 20, then the bottom with about the same. Keep reinforcing until you work your way in to the [[Wizard Tower|wizard towers]].
   
Another strategy is to use 2 or 3 [[Lightning Spell|lightning spells]] (depending on level) on the [[Wizard Tower|wizard towers]], and then swarm [[barbarian]]s and archers. However, this is not very cost effective but is useful if you need to dump [[spells]].
+
Another strategy is to use 2 or 3 [[Lightning Spell|lightning spells]] (depending on level) on the [[Wizard Tower|wizard towers]], and then swarm them with [[barbarian]]s and archers. However, this is not very cost effective but is useful if you need to dump [[spells]].
   
 
Alternative 2: Deploy some well-placed [[archer]]s at each [[Air Defense]] until they are down. (you can do this without having [[Archer Tower/Home Village|Archer Towers]] shoot at you.) Then, strafe the remaining [[Defensive Buildings|defenses]] with [[balloon]]s. [[Lightning Spell]] the [[Wizard Tower]]s if necessary.
 
Alternative 2: Deploy some well-placed [[archer]]s at each [[Air Defense]] until they are down. (you can do this without having [[Archer Tower/Home Village|Archer Towers]] shoot at you.) Then, strafe the remaining [[Defensive Buildings|defenses]] with [[balloon]]s. [[Lightning Spell]] the [[Wizard Tower]]s if necessary.
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Send in [[Barbarian]]s to each of the 4 [[Archer Tower]]s, and then [[Archer]]s to take out the [[Air Defense]]. Clear the rest with a [[Balloon]].
 
Send in [[Barbarian]]s to each of the 4 [[Archer Tower]]s, and then [[Archer]]s to take out the [[Air Defense]]. Clear the rest with a [[Balloon]].
   
If your [[Archer]]s aren't high enough level to take down the two central storages (the [[Archer]]s will go for them first) then the [[Air Defense]] before they're killed, use two [[Wall Breaker]]s (per side) to get into the storages near the center and then drop 15-20 [[Goblin]]s to get them out of the way. This means your [[Archer]]s will go straight for the [[Air Defense]]. The two [[Hidden Tesla]]s that pop up from between the storages can be dealt with using two [[Giant]]s to distract defenses and drop a few groups of [[Archer]]s to clean up the [[Hidden Tesla]]s.
+
If your [[Archer]]s aren't high enough level to take down the two central storages (the [[Archer]]s will go for them first) then the [[Air Defense]] before they're killed, use two [[Wall Breaker]]s (per side) to get into the storages near the center and then drop 15-20 [[Goblin]]s to get them out of the way. This means your [[Archer]]s will go straight for the [[Air Defense]]. The two [[Hidden Tesla]]s that pop up from between the storages can be dealt with using two [[Giant]]s to distract the defenses and then drop a few groups of [[Archer]]s to clean up the [[Hidden Tesla]]s.
   
 
Lvl 2 [[Goblin]]s do 3x the damage of lvl 2 [[Archer]]s, when attacking resources and at lvl 2 the [[Cannon]] will 1-shot them both.
 
Lvl 2 [[Goblin]]s do 3x the damage of lvl 2 [[Archer]]s, when attacking resources and at lvl 2 the [[Cannon]] will 1-shot them both.
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{{Clr}}
 
{{Clr}}
Deploy at least 35-45 [[Barbarian]]s at the top to take out the [[Archer Tower/Home Village|archer towers]] and [[Air Defense|air defense]].Put at least 5 [[giant]] each by the [[Wizard Tower|wizard towers]] as a meat shield then place a few [[wizard]]s to take out the [[Wizard Tower|wizard towers]].Finish up with a [[balloon]]
+
Deploy at least 35-45 [[Barbarian]]s at the top to take out the [[Archer Tower/Home Village|archer towers]] and [[Air Defense|air defense]]. Put at least 5 [[giant|giants]] each by the [[Wizard Tower|wizard towers]] as a meat shield then place a few [[wizard]]s to take out the [[Wizard Tower|wizard towers]].Finish up with a [[balloon]]
   
 
Alternative: Strafe 2 or 3 (depending on level) [[Lightning Spell]]s to destroy the Mortars, then deploy 200 level 4 [[Barbarian]]s (maybe a [[Barbarian King]] too) at the opening.
 
Alternative: Strafe 2 or 3 (depending on level) [[Lightning Spell]]s to destroy the Mortars, then deploy 200 level 4 [[Barbarian]]s (maybe a [[Barbarian King]] too) at the opening.
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{{Clr}}
 
{{Clr}}
 
==Full Frontal==
 
==Full Frontal==
Deploy [[Giant]]s as a meatshield while [[Wall Breaker]]s break the junctions at the top of the base. Deploy more [[Giant]]s through the three openings created by the [[Wall Breaker]]s, and as the bottom [[Mortar]]s focus on the [[Giant]]s deploy [[Archer]]s in a semicircle around the [[Mortar]]s to destroy them. After that drop any clean-up [[Army|troops]] to speed up the destruction of the base if necessary.
+
Deploy [[Giant]]s as a meat shield while [[Wall Breaker]]s break the junctions at the top of the base. Deploy more [[Giant]]s through the three openings created by the [[Wall Breaker]]s, and as the bottom [[Mortar]]s focus on the [[Giant]]s, deploy [[Archer]]s in a semicircle around the [[Mortar]]s to destroy them. After that drop any clean-up [[Army|troops]] to speed up the destruction of the base if necessary.
   
 
Alternative 1: Strafe 10 [[Wall Breaker]]s at the top with 200 [[Barbarian]]s
 
Alternative 1: Strafe 10 [[Wall Breaker]]s at the top with 200 [[Barbarian]]s
   
Alternative 2: Deploy an army of 40 [[:Minion]]s or more at the bottom. [[Air Defense]]s can't take them out fast enough. Cheapest way to 3 star
+
Alternative 2: Deploy an army of 40 [[:Minion]]s or more at the bottom. The [[Air Defense]]s can't take them out fast enough. Cheapest way to 3 star
   
 
Loot: 50,000 [[Resources#Gold|Gold]] and 140,000 [[Resources#Elixir|Elixir]].
 
Loot: 50,000 [[Resources#Gold|Gold]] and 140,000 [[Resources#Elixir|Elixir]].
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==Chimp in Armor==
 
==Chimp in Armor==
  +
Recommended town hall 7.
Deploy 10-15 [[Giant]]s followed up by [[Wall Breaker]]s on the right side, near the Level 4 [[Walls/Home Village|Walls]]. Let them destroy the [[Air Defense]], then deploy a [[Healer]] or two. As the [[Giant]]s work through the base deploy about 6-10 [[Balloon]]s to clear out the other [[Air Defense]] and other remaining anti-air towers. Afterwards simply use any necessary clean up [[Army|troops]] if you want to speed up the destruction, as the lack of anti-air defenses afterwards mean that any surviving [[Balloon]]s will not be able to be stopped.
 
   
  +
Loot: 150,000 [[Resources#Gold|Gold]] and 50,000 [[Resources#Elixir|Elixir]].
Alternative 1: Plop 3 [[Lightning Spell]]s at the right [[Air Defense]], then deploy a few [[Balloon]]s to defeat the other one. Use [[:Minion]]s or dragons to take care of the rest.
 
   
  +
Deploy 10-15 [[Giant]]s followed up by [[Wall Breaker]]s on the right side, near the Level 4 [[Walls/Home Village|Walls]]. Let them destroy the [[Air Defense]], then deploy a [[Healer]] or two. As the [[Giant]]s work through the base, deploy about 6-10 [[Balloon]]s to clear out the other [[Air Defense]] and other remaining anti-air towers. Afterwards simply use any necessary clean up [[Army|troops]] if you want to speed up the destruction, as the lack of anti-air defenses afterwards mean that any surviving [[Balloon]]s will not be able to be stopped.
Alternative 2: Deploy 1-2 [[Giant]]s on each side to draw the [[Wizard Tower]]s' attention. Then, send in mass of at least 25 [[Minion]]s on each side to take out [[Air Defense]]s and the [[Wizard Tower]]s. Cheapest way to 3 star.
 
   
  +
Alternative 1: Plop 3 [[Lightning Spell]]s at the right [[Air Defense]], then deploy a few [[Balloon]]s to defeat the other one. Use [[:Minion]]s or dragons to take care of the rest.
Loot: 150,000 [[Resources#Gold|Gold]] and 50,000 [[Resources#Elixir|Elixir]].
 
  +
[[File:Chimp in Armor.jpg|right|300px]]
 
  +
Alternative 2: Deploy 1-2 [[Giant]]s on each side to draw the [[Wizard Tower]]s' attention. Then, send in mass of at least 25 [[Minion]]s on each side to take out [[Air Defense]]s and the [[Wizard Tower]]s. Cheapest way to 3 star.[[File:Chimp in Armor.jpg|right|300px]]
   
 
[[File:Clash of Clans Level 34 - Chimp in Armor|300px]]
 
[[File:Clash of Clans Level 34 - Chimp in Armor|300px]]
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==Faulty Towers==
 
==Faulty Towers==
  +
Recommended Town Hall level 8.
  +
  +
Loot: 110,000 [[Resources#Gold|Gold]] and 110,000 [[Resources#Elixir|Elixir]].
  +
 
Defense: 3 x Level 8 [[Cannon]], 2 x Level 6 [[Archer Tower]], 1 x Level 5 [[Mortar]], 1 x Level 3 [[Air Defense]], 3 x Level 2 [[Wizard Tower]].
 
Defense: 3 x Level 8 [[Cannon]], 2 x Level 6 [[Archer Tower]], 1 x Level 5 [[Mortar]], 1 x Level 3 [[Air Defense]], 3 x Level 2 [[Wizard Tower]].
   
 
Use a [[Giant]]-[[Healer]] combo from the right side where the [[Air Defense]] is located. Drop a [[Healing Spell]] whenever necessary.
 
Use a [[Giant]]-[[Healer]] combo from the right side where the [[Air Defense]] is located. Drop a [[Healing Spell]] whenever necessary.
   
Alternative: Triple [[Lightning Spell]] the area near the [[Air Defense]] and remove the anti-air towers. Play [[Balloon]]s and [[minion]]s from the left side ([[:Minion]]s are not necessary).
+
Alternative: Triple [[Lightning Spell]] the area near the [[Air Defense]] and remove the anti-air towers. Place [[Balloon]]s and [[minion]]s from the left side ([[:Minion]]s are not necessary).[[File:Faulty Towers.jpg|right|300px]]
 
Loot: 110,000 [[Resources#Gold|Gold]] and 110,000 [[Resources#Elixir|Elixir]].[[File:Faulty Towers.jpg|right|300px]]
 
   
 
[[File:Clash of Clans Level 35 - Faulty Towers|300px]]
 
[[File:Clash of Clans Level 35 - Faulty Towers|300px]]
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{{Clr}}
 
{{Clr}}
 
==Point Man==
 
==Point Man==
  +
Recommended Town Hall level 8.
Place a few [[barbarian]]s to clear the [[bomb]]s around the [[Wizard Tower|wizard tower]]. Then surround it with a wave of barbarians and a wave of archers. Next destroy both mortars at the same time with wall breakers and barbarians. Take down the rest of the single target defenses with barbarians and archers. To play safe and ensure success, you may also use a Giant-Healer combo from the top where the Air Defense is located.
 
 
Alternative: Deploy 2 Giants at the Air Defense, then place a single Wizard behind. Once the Air Defense is destroyed, deploy 3 Balloons at each remaining anti-air defense.
 
   
 
Loot: 120,000 [[Resources#Gold|Gold]] and 120,000 [[Resources#Elixir|Elixir]].
 
Loot: 120,000 [[Resources#Gold|Gold]] and 120,000 [[Resources#Elixir|Elixir]].
  +
[[File:Point Man.jpg|right|300px]]
 
  +
Place a few [[barbarian]]s to clear the [[bomb]]s around the [[Wizard Tower|wizard tower]]. Then surround it with a wave of barbarians and a wave of archers. Next destroy both mortars at the same time with wall breakers and barbarians. Take down the rest of the single target defenses with barbarians and archers. To play safe and ensure success, you may also use a Giant-Healer combo from the top where the Air Defense is located.
  +
  +
Alternative: Deploy 2 Giants at the Air Defense, then place a single Wizard behind. Once the Air Defense is destroyed, deploy 3 Balloons at each remaining anti-air defense.[[File:Point Man.jpg|right|300px]]
   
 
[[File:Clash of Clans Level 36 - Point Man|300px]]
 
[[File:Clash of Clans Level 36 - Point Man|300px]]
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==Triple A==
 
==Triple A==
  +
Recommended Town Hall level 8.
Drop a few Giants as distractions for the Mortars, then destroy the Mortars with Archers. Swarm the rest of the base with Barbarians and Archers.
 
   
  +
Loot: 130,000 [[Resources#Gold|Gold]] and 130,000 [[Resources#Elixir|Elixir]].
Alternative: Use 2 Dragons, 5 Balloons and a Rage Spell to clear the Air Defenses. At the same time, use 3 Balloons or [[:Minion]]s (more is needed) to take care of the Archer Towers.
 
   
  +
Drop a few Giants as distractions for the Mortars, then destroy the Mortars with Archers. Swarm the rest of the base with Barbarians and Archers.
Loot: 130,000 [[Resources#Gold|Gold]] and 130,000 [[Resources#Elixir|Elixir]].
 
  +
[[File:Triple A.jpg|right|300px]]
 
  +
Alternative: Use 2 Dragons, 5 Balloons and a Rage Spell to clear the Air Defenses. At the same time, use 3 Balloons or [[:Minion]]s (more are needed) to take care of the Archer Towers.[[File:Triple A.jpg|right|300px]]
   
 
[[File:Clash of Clans Level 37 - Triple A|300px]]
 
[[File:Clash of Clans Level 37 - Triple A|300px]]
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{{Clr}}
 
{{Clr}}
 
==Goblin Picnic==
 
==Goblin Picnic==
  +
Recommended Town Hall level 8.
Use a Giant-Healer combo from the top-right side of the base.
 
   
  +
Loot: 140,000 [[Resources#Gold|Gold]] and 140,000 [[Resources#Elixir|Elixir]].
Note: There's an easter egg put in by Supercell most likely since the July 1, 2015 Update. To do this, you must put a [[Jump Spell]] on the [[Decorations|P.E.K.K.A Statue]] at the bottom right, use some [[Barbarian]]s to get over the statue. Once they're inside, they'll trip on something. Santa Claus will appear and drop several presents.
 
   
  +
Use a Giant-Healer combo from the top-right side of the base.
Loot: 2,000 [[Resources#Gold|Gold]] and 270,000 [[Resources#Elixir|Elixir]].
 
  +
[[File:Goblin Picnic.jpg|right|300px]]
 
  +
Note: There's an Easter egg put in by Supercell most likely since the July 1, 2015 Update. To do this, you must put a [[Jump Spell]] on the [[Decorations|P.E.K.K.A Statue]] at the bottom right, use some [[Barbarian]]s to get over the statue. Once they're inside, they'll trip on something. Santa Claus will appear and drop several presents.[[File:Goblin Picnic.jpg|right|300px]]
   
 
[[File:Clash of Clans Level 38 - Goblin Picnic|300px]]
 
[[File:Clash of Clans Level 38 - Goblin Picnic|300px]]
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{{Clr}}
 
{{Clr}}
 
==Bait 'n Switch==
 
==Bait 'n Switch==
  +
Recommended Town Hall level 8.
Swarm many Balloons near the Air Defenses, then as both Air Defenses go down there won't be anything to stop them.
 
 
Alternative: Use one Dragon per Air Defense, then use 3 Balloons per Air Defense to support. Use [[:Minion]]s as needed.
 
   
 
Loot: 140,000 [[Resources#Gold|Gold]] and 140,000 [[Resources#Elixir|Elixir]].
 
Loot: 140,000 [[Resources#Gold|Gold]] and 140,000 [[Resources#Elixir|Elixir]].
  +
[[File:Bait 'n Switch.jpg|right|300px]]
 
  +
Swarm as many Balloons as you can near the Air Defenses, then as both Air Defenses go down there won't be anything to stop them.
  +
  +
Alternative: Use one Dragon per Air Defense, then use 3 Balloons per Air Defense to support them. Use [[:Minion]]s as needed.[[File:Bait 'n Switch.jpg|right|300px]]
   
 
[[File:Clash of Clans Level 39 - Bait 'n Switch|300px]]
 
[[File:Clash of Clans Level 39 - Bait 'n Switch|300px]]
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{{Clr}}
 
{{Clr}}
 
==Collateral Damage==
 
==Collateral Damage==
  +
Recommended Town Hall level 8.
  +
  +
Loot: 150,000 [[Resources#Gold|Gold]] and 150,000 [[Resources#Elixir|Elixir]].
  +
 
Use spread-out [[Archer]]s to take out the [[Air Defense]], and then use about three or four [[Balloon]]s (depends on level of your [[Balloon]]s) to take out the [[Wizard Tower]], followed by using another 4-6 [[Balloon]]s to take out the [[Archer Tower]]. The surviving [[Balloon]]s will then help you to clean up the rest of the base.
 
Use spread-out [[Archer]]s to take out the [[Air Defense]], and then use about three or four [[Balloon]]s (depends on level of your [[Balloon]]s) to take out the [[Wizard Tower]], followed by using another 4-6 [[Balloon]]s to take out the [[Archer Tower]]. The surviving [[Balloon]]s will then help you to clean up the rest of the base.
   
Alternative: Deploy 25+ [[:Minion]]s at the Air Defense and Enrage them. Deploy 3 Balloons at each remaining anti-air tower.
+
Alternative: Deploy 25+ [[:Minion]]s at the Air Defense and Enrage them. Deploy 3 Balloons at each remaining anti-air tower.[[File:Collateral Damage.jpg|right|300px]]
Loot: 150,000 [[Resources#Gold|Gold]] and 150,000 [[Resources#Elixir|Elixir]].[[File:Collateral Damage.jpg|right|300px]]
 
   
 
[[File:Clash of Clans Level 40 - Collateral Damage|300px]]
 
[[File:Clash of Clans Level 40 - Collateral Damage|300px]]
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==Choose Wisely==
 
==Choose Wisely==
  +
Recommended Town Hall level 8.
Swarm barbarians with some WBs at both mortars, then use barbarians and archers at the lone archer towers on the outskirts. Deploy all (most) of your rest barbs at the wizard towers with a healing spell (alternatively you can use giants at the WT).
 
  +
  +
Loot: 150,000 [[Resources#Gold|Gold]] and 150,000 [[Resources#Elixir|Elixir]].
  +
  +
Swarm barbarians with some Wall Breakers at both mortars, then use barbarians and archers at the lone archer towers on the outskirts. Deploy all (most) of your rest barbarians at the wizard towers with a healing spell (alternatively you can use giants at the Wizard Tower).
   
Alternative: Deploy 2 Giants followed by 1 Wizard at each corner defense. Then send Hogs with Healing Spells.
+
Alternative: Deploy 2 Giants followed by 1 Wizard at each corner defense. Then send Hog Riders with Healing Spells.[[File:Choose Wisely.jpg|right|300px]]
Loot: 150,000 [[Resources#Gold|Gold]] and 150,000 [[Resources#Elixir|Elixir]].[[File:Choose Wisely.jpg|right|300px]]
 
   
 
[[File:Clash of Clans Level 41 - Choose Wisely|300px]]
 
[[File:Clash of Clans Level 41 - Choose Wisely|300px]]
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==Mega Evil==
 
==Mega Evil==
  +
Recommended Town Hall level 8.
Use a small amount of [[Giant]]s and [[Archer]]s (about 1-2 Giants and 3-5 Archers per Archer Tower) to destroy the three [[Archer Tower]]s on the perimeter of the base. As soon as they are all destroyed, use a single Archer for each [[Air Defense]] on the perimeter; they should be out of range of all the remaining defenses.
 
   
  +
Loot: 150,000 [[Resources#Gold|Gold]] and 150,000 [[Resources#Elixir|Elixir]].
Once all the Air Defenses are destroyed, send a large number of [[Balloon]]s against the remaining Archer Tower. Use [[Healing Spell]]s to keep the group of Balloons alive as they then go on to attack the [[Wizard Tower]]s. Once all the Wizard Towers are destroyed, there is nothing to stop your Balloons to finish the rest of the base.
 
   
  +
Use a small amount of [[Giant]]s and [[Archer]]s (about 1-2 Giants and 3-5 Archers per Archer Tower) to destroy the three [[Archer Tower]]s on the perimeter of the base. As soon as they are all destroyed, use a single Archer for each [[Air Defense]] on the perimeter; they should be out of range of all the remaining defenses.
Loot: 150,000 [[Resources#Gold|Gold]] and 150,000 [[Resources#Elixir|Elixir]].[[File:Mega Evil.jpg|right|300px]]
 
  +
  +
Once all the Air Defenses are destroyed, send in a large number of [[Balloon]]s against the remaining Archer Tower. Use [[Healing Spell]]s to keep the group of Balloons alive as they then go on to attack the [[Wizard Tower]]s. Once all the Wizard Towers are destroyed, there is nothing to stop your Balloons to finish cleaning up the rest of the base.[[File:Mega Evil.jpg|right|300px]]
   
 
[[File:Clash of Clans Level 42 - Mega Evil|300px]]
 
[[File:Clash of Clans Level 42 - Mega Evil|300px]]
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==Crystal Crust==
 
==Crystal Crust==
  +
Recommended Town Hall level 9.
Spawn giants with some archers at the bottom and some archers. Immediately place a few wall breakers after both archer towers are down. When the giants reaches the wizard towers, decide if you need any healing spells depending on the level of giants. (Barbarians proved to work as well, though one healing spell must be used)
 
  +
Loot: 200,000 [[Resources#Gold|Gold]] and 200,000 [[Resources#Elixir|Elixir]].[[File:Crystal Crust.jpg|right|300px]]
 
  +
Loot: 200,000 [[Resources#Gold|Gold]] and 200,000 [[Resources#Elixir|Elixir]].
  +
  +
Spawn giants with some archers at the bottom and some archers. Immediately place a few wall breakers after both archer towers are down. When the giants reaches the wizard towers, decide if you need any healing spells depending on the level of giants. (Barbarians proved to work as well, though one healing spell must be used).[[File:Crystal Crust.jpg|right|300px]]
   
 
[[File:Clash of Clans Level 43 - Crystal Crust|300px]]
 
[[File:Clash of Clans Level 43 - Crystal Crust|300px]]
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==Cold as Ice==
 
==Cold as Ice==
  +
Recommended Town Hall level 9.
Use barbarian and spreaded archers to take down the top wizard towers. Next, spawn barbarians in the bottom hole in the base to take care of both mortars. Use the remaining barbarians and archers to clear the rest single target defenses.
 
   
  +
Loot: 250,000 [[Resources#Gold|Gold]] and 250,000 [[Resources#Elixir|Elixir]].
Alternatively you can use archers to destroy both air defenses after destroying the wizard towers and deploy one balloon.
 
  +
Loot: 250,000 [[Resources#Gold|Gold]] and 250,000 [[Resources#Elixir|Elixir]].[[File:Cold as Ice.jpg|right|300px]]
 
  +
Use Barbarians and spread-out Archers to take down the top wizard towers. Next, spawn Barbarians in the bottom hole in the base to take care of both mortars. Use the remaining Barbarians and Archers to clear the rest of the single target defenses.
  +
  +
Alternatively, you can use Archers to destroy both air defenses, after destroying the wizard towers, and deploy one balloon.[[File:Cold as Ice.jpg|right|300px]]
   
 
[[File:Clash of Clans Level 44 - Cold As Ice|300px]]
 
[[File:Clash of Clans Level 44 - Cold As Ice|300px]]
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==Jump Around==
 
==Jump Around==
  +
Recommended Town Hall level 9.
Barbarian rush at both air defenses (avoid the spring traps!) and then place giants/ barbarians at the archer towers. Then, place one balloon.
 
  +
Loot: 300,000 [[Resources#Gold|Gold]] and 300,000 [[Resources#Elixir|Elixir]].[[File:Jump Around.jpg|right|300px]]
 
  +
Loot: 300,000 [[Resources#Gold|Gold]] and 300,000 [[Resources#Elixir|Elixir]].
  +
  +
Barbarian rush at both air defenses (avoid the spring traps!) and then place Giants/Barbarians at the Archer towers. Then, place one balloon to clean up the rest.[[File:Jump Around.jpg|right|300px]]
   
 
[[File:Clash of Clans Level 45 - Jump Around|300px]]
 
[[File:Clash of Clans Level 45 - Jump Around|300px]]
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==Kitchen Sink==
 
==Kitchen Sink==
  +
Recommended Town Hall level 9.
Place (many) giants at the air defenses and then deploy wall breakers. Place 2 healers (probably 1) to heal up the giants. It should be easy for the remaining troops to achieve 3-stars.
 
   
  +
Place (many) Giants at the air defenses and then deploy wall breakers. Place 2 Healers (probably 1) to heal up the Giants. It should be easy for the remaining troops to achieve 3-stars.
Alternative: Deploy 5 Giants, a Barb King and two Wizards (in order) at the Air Defenses. Then deploy 26 Minions spread out to distract the Archer Towers, followed immediately by one Balloon per tower. (you will need lv4 balloons) Then deploy one Dragon at each remaining Archer Tower. Fill remaining camps with Balloons and sweep the Teslas on the right.
 
  +
Loot: 400,000 [[Resources#Gold|Gold]] and 400,000 [[Resources#Elixir|Elixir]].[[File:Kitchen Sink.jpg|right|300px]]
 
  +
Alternative: Deploy 5 Giants, the Barbarian King and two Wizards (in that order) at the Air Defenses. Then deploy 26 Minions spread out to distract the Archer Towers, followed immediately by one Balloon per tower. (you will need lv4 Balloons otherwise it won't work.) Then deploy one Dragon at each remaining Archer Tower. Fill the remaining camps with Balloons and sweep the Hidden Teslas on the right.[[File:Kitchen Sink.jpg|right|300px]]
   
 
[[File:Clash of Clans Kitchen Sink v2 with TH7 troops-2|300px]]
 
[[File:Clash of Clans Kitchen Sink v2 with TH7 troops-2|300px]]
Line 584: Line 678:
   
 
==Rolling Terror==
 
==Rolling Terror==
  +
Recommended Town Hall level 9.
  +
 
Loot: 500,000 [[Resources#Gold|Gold]] and 500,000 [[Resources#Elixir|Elixir]].
 
Loot: 500,000 [[Resources#Gold|Gold]] and 500,000 [[Resources#Elixir|Elixir]].
   
Use 80 Archers to take out the Teslas at the bottom. Then deploy 6 Dragons at the bottom (level 1 is ok, try aiming for the Air Defenses and bring more in the Clan Castle if you can.) Immediately throw in a Level 3 Rage Spell (cover both Air Defenses and the Town Hall), and you will 3-star the base with many surviving Dragons.[[File:Rolling Terror.jpg|right|300px]]
+
Use 80 Archers to take out the hidden Teslas at the bottom. Then deploy 6 Dragons at the bottom (level 1 is ok, try aiming for the Air Defenses and bring more in the Clan Castle if you can.) Immediately throw in a Level 3 Rage Spell (cover both Air Defenses and the Town Hall), and you will 3-star the base with many surviving Dragons.[[File:Rolling Terror.jpg|right|300px]]
   
 
Updated: Works after March 2013 update, with TH7 troops.
 
Updated: Works after March 2013 update, with TH7 troops.
Line 598: Line 694:
 
{{Clr}}
 
{{Clr}}
 
==Megamansion==
 
==Megamansion==
  +
Recommended Town Hall level 9.
  +
 
Loot: 600,000 [[Resources#Gold|Gold]] and 600,000 [[Resources#Elixir|Elixir]].[[File:Megamansion.jpg|right|300px]]
 
Loot: 600,000 [[Resources#Gold|Gold]] and 600,000 [[Resources#Elixir|Elixir]].[[File:Megamansion.jpg|right|300px]]
   
Line 610: Line 708:
 
37 archers
 
37 archers
   
4 WB (only 2 needed)
+
4 Wall Breakers (only 2 needed)
   
 
[[File:Clash of Clans Megamansion v2 with TH7 troops after March update|300 px]]
 
[[File:Clash of Clans Megamansion v2 with TH7 troops after March update|300 px]]
Line 617: Line 715:
 
Even cheaper setup with level 5 troops and spells: http://forums.appsgoer.com/showthread.php?3943-Clash-of-Clans-Level-48-Megamansion-(Updated)
 
Even cheaper setup with level 5 troops and spells: http://forums.appsgoer.com/showthread.php?3943-Clash-of-Clans-Level-48-Megamansion-(Updated)
   
5WB (only 2 needed)
+
5 Wall Breakers (only 2 needed)
   
 
2 healing spells (only 1 used in this video)
 
2 healing spells (only 1 used in this video)
Line 626: Line 724:
   
 
==P.E.K.K.A's Playhouse==
 
==P.E.K.K.A's Playhouse==
  +
Recommended Town Hall level 9
  +
 
Loot: 700,000 [[Resources#Gold|Gold]] and 700,000 [[Resources#Elixir|Elixir]].[[File:PEKKAs Playhouse.jpg|right|300px]]
 
Loot: 700,000 [[Resources#Gold|Gold]] and 700,000 [[Resources#Elixir|Elixir]].[[File:PEKKAs Playhouse.jpg|right|300px]]
   
Updated map: 3 Lightning, 1 Quake, 5 Dragon, 2 Golem, Remainder Wizards. First place all three lightning spells between the 2 air defenses, then finish them off with a quake. Send the 2 golems in on each side so the archers and wizards will target them. Send Dragons in from the top, and wizards behind each golem. Should be a fairly easy 3 star.
+
Updated map: 3 Lightning Spells, 1 Quake spell, 5 Dragons, 2 Golems, Remainder Wizards. First place all three lightning spells between the 2 air defenses, then finish them off with a quake. Send the 2 golems in on each side so the archers and wizards will target them. Send Dragons in from the top, and wizards behind each golem. Should be a fairly easy 3 star. There is also an Easter egg, Someone called Magma Hound can be found here so keep a Sharp eye out for him.
   
 
[[File:Tutorial - How to beat Level 49 "P.E.K.K.A's Playhouse" (UPDATED LEVEL MAP)|300 px]]
 
[[File:Tutorial - How to beat Level 49 "P.E.K.K.A's Playhouse" (UPDATED LEVEL MAP)|300 px]]
Line 639: Line 739:
 
{{Clr}}
 
{{Clr}}
 
==Sherbet Towers==
 
==Sherbet Towers==
  +
Recommended Town Hall level 9
  +
  +
Loot: 800,000 [[Resources#Gold|Gold]] and 800,000 [[Resources#Elixir|Elixir]].
  +
 
Drop [[Archer]]s to get the [[Elixir Storage]]s at the top left and right, then place several [[Wall Breaker]]s at the top center, left and middle. Swarm 10 [[Giant]]s or 2 [[P.E.K.K.A]]s through each hole. A [[Barbarian King]] and several [[Healing Spell]]s will serve as useful backup to the [[Giant]]s/[[P.E.K.K.A]]s. Once the majority of [[Air Defense]]s are gone, drop one or two [[Dragon]]s to clean up the rest.
 
Drop [[Archer]]s to get the [[Elixir Storage]]s at the top left and right, then place several [[Wall Breaker]]s at the top center, left and middle. Swarm 10 [[Giant]]s or 2 [[P.E.K.K.A]]s through each hole. A [[Barbarian King]] and several [[Healing Spell]]s will serve as useful backup to the [[Giant]]s/[[P.E.K.K.A]]s. Once the majority of [[Air Defense]]s are gone, drop one or two [[Dragon]]s to clean up the rest.
   
 
Alternate option: Gowipe (2 golems, 4 pekkas, 3-4 wall breakers and rest wizards. Bring along 2 rage spells and 1 heal spell.
 
Alternate option: Gowipe (2 golems, 4 pekkas, 3-4 wall breakers and rest wizards. Bring along 2 rage spells and 1 heal spell.
 
Loot: 800,000 [[Resources#Gold|Gold]] and 800,000 [[Resources#Elixir|Elixir]].
 
   
 
(This used to be the last level in the single player campaign before the 11.49.4 update on October 23rd, 2018)[[File:Sherbet Towers.jpg|right|300px]]
 
(This used to be the last level in the single player campaign before the 11.49.4 update on October 23rd, 2018)[[File:Sherbet Towers.jpg|right|300px]]
Line 652: Line 754:
   
 
==Invaders==
 
==Invaders==
  +
Recommended Town Hall level 9
  +
 
Loot: 300,000 {{Res|RES=Gold}}, 300,000 {{Res|RES=Elixir}}, and 2,000 {{Res|RES=Dark Elixir}}.
 
Loot: 300,000 {{Res|RES=Gold}}, 300,000 {{Res|RES=Elixir}}, and 2,000 {{Res|RES=Dark Elixir}}.
   
[[File:Invaders.jpg|right|300px]]40 or more Balloons, 2 rage spells. Drop 1 balloon at the front on each side of the entrance corridor, so that they trigger potential airbombs and make atleast 1 tesla pop up. After that, drop 30 balloons (15 on each side) and when they are heading towards the X-bows, drop a rage on any side. Afterwards, deploy your remaining 10 balloons (Or more if you have more army space) and drop a rage on them. If you want, you can use your Barbarian king and/or archer queen or grand warden too. You might not even need them. {{Clr}}
+
[[File:Invaders.jpg|right|300px]]40 or more Balloons, 2 rage spells. Drop 1 balloon at the front on each side of the entrance corridor, so that they trigger potential air bombs and make at least 1 tesla pop up. After that, drop 30 balloons (15 on each side) and when they are heading towards the X-bows, drop a rage on any side. Afterwards, deploy your remaining 10 balloons (Or more if you have more army space) and drop a rage on them. If you want, you can use your Barbarian king and/or Archer queen or grand Warden too. You might not even need them. {{Clr}}
 
==Cross and Bows==
 
==Cross and Bows==
  +
Recommended Town Hall level 10
  +
 
Loot: 350,000 {{Res|RES=Gold}}, 350,000 {{Res|RES=Elixir}}, and 2,500 {{Res|RES=Dark Elixir}}.
 
Loot: 350,000 {{Res|RES=Gold}}, 350,000 {{Res|RES=Elixir}}, and 2,500 {{Res|RES=Dark Elixir}}.
   
[[File:Cross_and_Bows.jpg|right|300px]]Use 1 minion in each corner of those empty compartments, so that they'll trigger the skeleton trap located in each corner and the Tesla's in the empty compartments. Then drop the remaining minion at the top, just behind the Town hall, so that the 4 Tesla's pop up. Then, as fast as possible, drop (preferably) your Barbarian king, 4 balloons (for each tesla) and a dragon. When the skeletons come close, drop a poison spell to get rid of them. When the 2 in-range archer towers are locked on the dragon, drop 2 loons on each side of the dragon, so that they'll go for those 2 archer towers. Then drop a rage on each side of the compartments where the Tesla's are located, followed by about 10 balloons each. Evenly deploy the remaining balloons at the bottom archer towers. When the first group of balloons go for the centered X-bow, drop a heal spell right on top so the balloons won't die because of the many air bombs set around the structure.{{Clr}}
+
[[File:Cross_and_Bows.jpg|right|300px]]Use 1 minion in each corner of those empty compartments, so that they'll trigger the skeleton trap located in each corner and the Tesla's in the empty compartments. Then drop the remaining minion at the top, just behind the Town hall, so that the 4 Tesla's pop up. Then, as fast as possible, drop (preferably) your Barbarian king, 4 balloons (for each tesla) and a dragon. When the skeletons come close, drop a poison spell to get rid of them. When the 2 in-range archer towers are locked on the dragon, drop 2 loons on each side of the dragon, so that they'll go for those 2 archer towers. Then drop a rage on each side of the compartments where the Tesla's are located, followed by about 10 balloons each. Evenly deploy the remaining balloons at the bottom archer towers. When the first group of balloons go for the centred X-bow, drop a heal spell right on top so the balloons won't die because of the many air bombs set around the structure.{{Clr}}
 
==Forest Outing==
 
==Forest Outing==
  +
Recommended town hall 10.
  +
 
Loot: 350,000 {{Res|RES=Gold}}, 350,000 {{Res|RES=Elixir}}, and 3,000 {{Res|RES=Dark Elixir}}.
 
Loot: 350,000 {{Res|RES=Gold}}, 350,000 {{Res|RES=Elixir}}, and 3,000 {{Res|RES=Dark Elixir}}.
   
[[File:Forest_Outing.jpg|right|300px]]
+
[[File:Forest_Outing.jpg|right|300px]]This maze level has many spring traps and air mines.
  +
Alternative 1: Put a non-springable troop like Golem or Pekka to trigger most of spring trap and use Witches or Wizards to finish the village.
  +
  +
Alternative 2: Use 4 Lightning Spells (and an Earthquake Spell if necessary) in 2 of 3 Air Defenses, then deploy the Archer Queen to destroy the last, use Dragons and Ballons to finish all defenses.
 
{{Clr}}
 
{{Clr}}
 
==Skeleton Run==
 
==Skeleton Run==
  +
Recommended town hall 10.
  +
 
Loot: 400,000 {{Res|RES=Gold}}, 400,000 {{Res|RES=Elixir}}, and 3,500 {{Res|RES=Dark Elixir}}.
 
Loot: 400,000 {{Res|RES=Gold}}, 400,000 {{Res|RES=Elixir}}, and 3,500 {{Res|RES=Dark Elixir}}.
   
[[File:Skeleton_Run.jpg|right|300px]]
+
[[File:Skeleton_Run.jpg|right|300px]]Despite the map has only 4 X-Bows, there are a lot of Hidden Teslas around the map.
  +
Put 4 Golems at each corner of village, and 3 Wizards behind of each Meat Shield (9 Wizards at three of four corners and the Archer Queen in the last), then you can finish the Town Hall using Hog Riders and Poison Spell or Valkyries to deal with the Skeleton Traps in the middle.
 
{{Clr}}
 
{{Clr}}
 
==Magic Practice==
 
==Magic Practice==
  +
Recommended town hall 10.
  +
 
Loot: 400,000 {{Res|RES=Gold}}, 400,000 {{Res|RES=Elixir}}, and 4,000 {{Res|RES=Dark Elixir}}.
 
Loot: 400,000 {{Res|RES=Gold}}, 400,000 {{Res|RES=Elixir}}, and 4,000 {{Res|RES=Dark Elixir}}.
   
[[File:Magic_Practice.jpg|right|300px]]
+
[[File:Magic_Practice.jpg|right|300px]]This level has the temporary structure [[Shrink Trap]], it's silimar to another temporary structure [[Freeze Trap]].
  +
Place Barbarians or Archers around base to trigger some or all the Shrink Traps (if you place any troop in the trap area before the Shrink Trap ends, the troop still to be affected, but placing any hero at the end of the trap will regenerate his/her HPs), after that you can use Jump Spell to place ground troops inside the village, because either defenses after first walls are weak splash damages and no ground-attack defense around the Town Hall, making easy for clean all the defenses.
 
{{Clr}}
 
{{Clr}}
 
==High Pressure==
 
==High Pressure==
  +
Recommended Town Hall level 10.
  +
 
Loot: 450,000 {{Res|RES=Gold}}, 450,000 {{Res|RES=Elixir}}, and 4,000 {{Res|RES=Dark Elixir}}.
 
Loot: 450,000 {{Res|RES=Gold}}, 450,000 {{Res|RES=Elixir}}, and 4,000 {{Res|RES=Dark Elixir}}.
  +
[[File:High_Pressure.jpg|right|300px]]Place 1 or 2 Golems at right part of village to lure the X-Bow, Wizard Tower and Cannon, then, place Wall Breakers to open a hole into village. Deploy your Archer Queen to walk inside village's gaps and trigger some of Spring Traps, use Jump Spell to enter into the middle, let your Barbarian King enter in the fight! And deploy Valkyries behind your king to finish them all.
 
[[File:High_Pressure.jpg|right|300px]]
 
 
{{Clr}}
 
{{Clr}}
 
==No Flight Zone==
 
==No Flight Zone==
  +
Recommended Town Hall level 10.
  +
 
Loot: 450,000 {{Res|RES=Gold}}, 450,000 {{Res|RES=Elixir}}, and 4,500 {{Res|RES=Dark Elixir}}.
 
Loot: 450,000 {{Res|RES=Gold}}, 450,000 {{Res|RES=Elixir}}, and 4,500 {{Res|RES=Dark Elixir}}.
   
This level has defensive troops situated in the Clan Castle: one level 7 [[Dragon]], and three level 8 [[Balloon]]s.
+
This level has defensive troops situated in the Goblin Castle: one level 7 [[Dragon]], and three level 8 [[Balloon]]s.
 
[[File:No_Flight_Zone.jpg|right|300px]]
 
[[File:No_Flight_Zone.jpg|right|300px]]
 
{{Clr}}
 
{{Clr}}
 
==Graduation Ceremony==
 
==Graduation Ceremony==
  +
Recommended Town Hall level 10.
  +
 
Loot: 500,000 {{Res|RES=Gold}}, 500,000 {{Res|RES=Elixir}}, and 4,500 {{Res|RES=Dark Elixir}}.
 
Loot: 500,000 {{Res|RES=Gold}}, 500,000 {{Res|RES=Elixir}}, and 4,500 {{Res|RES=Dark Elixir}}.
   
Line 691: Line 813:
 
{{Clr}}
 
{{Clr}}
 
==Midnight Oil==
 
==Midnight Oil==
  +
Recommended Town Hall level 10.
  +
 
Loot: 500,000 {{Res|RES=Gold}}, 500,000 {{Res|RES=Elixir}}, and 5,000 {{Res|RES=Dark Elixir}}.
 
Loot: 500,000 {{Res|RES=Gold}}, 500,000 {{Res|RES=Elixir}}, and 5,000 {{Res|RES=Dark Elixir}}.
   
 
[[File:Midnight_Oil.jpg|right|300px]]
 
[[File:Midnight_Oil.jpg|right|300px]]
 
{{Clr}}
 
{{Clr}}
[[File:All_Angle_Attack.jpg|thumb]]==All Angle Attack==
+
==All Angle Attack==
  +
Recommended Town Hall level 11.
  +
 
Loot: 550,000 {{Res|RES=Gold}}, 550,000 {{Res|RES=Elixir}}, and 5,000 {{Res|RES=Dark Elixir}}.
 
Loot: 550,000 {{Res|RES=Gold}}, 550,000 {{Res|RES=Elixir}}, and 5,000 {{Res|RES=Dark Elixir}}.
   
[[File:Burning_Sensation.jpg|thumb]]==Burning Sensation==
+
[[File:All_Angle_Attack.jpg|right|300px]]
  +
{{Clr}}
  +
==Burning Sensation==
  +
Recommended Town Hall level 11.
  +
 
Loot: 550,000 {{Res|RES=Gold}}, 550,000 {{Res|RES=Elixir}}, and 5,500 {{Res|RES=Dark Elixir}}.
 
Loot: 550,000 {{Res|RES=Gold}}, 550,000 {{Res|RES=Elixir}}, and 5,500 {{Res|RES=Dark Elixir}}.
   
  +
[[File:Burning_Sensation.jpg|right|300px]]
[[File:Underground_Workaround.jpg|thumb]]==Underground Workaround==
 
  +
{{Clr}}
  +
==Underground Workaround==
  +
Recommended Town Hall level 11.
  +
 
Loot: 600,000 {{Res|RES=Gold}}, 600,000 {{Res|RES=Elixir}}, and 5,500 {{Res|RES=Dark Elixir}}.
 
Loot: 600,000 {{Res|RES=Gold}}, 600,000 {{Res|RES=Elixir}}, and 5,500 {{Res|RES=Dark Elixir}}.
   
  +
[[File:Underground_Workaround.jpg|right|300px]]
[[File:Teamwork_Oppurtunity.jpg|thumb]]==Teamwork Opportunity==
 
  +
{{Clr}}
  +
==Teamwork Opportunity==
  +
Recommended Town Hall level 11.
  +
 
Loot: 600,000 {{Res|RES=Gold}}, 600,000 {{Res|RES=Elixir}}, and 6,000 {{Res|RES=Dark Elixir}}.
 
Loot: 600,000 {{Res|RES=Gold}}, 600,000 {{Res|RES=Elixir}}, and 6,000 {{Res|RES=Dark Elixir}}.
   
[[File:Bowling_Alley.jpg|thumb]]==Bowling Alley==
+
[[File:Teamwork_Oppurtunity.jpg|right|300px]]
  +
{{Clr}}
  +
==Bowling Alley==
  +
Recommended Town Hall level 11.
  +
 
Loot: 650,000 {{Res|RES=Gold}}, 650,000 {{Res|RES=Elixir}}, and 6,000 {{Res|RES=Dark Elixir}}.
 
Loot: 650,000 {{Res|RES=Gold}}, 650,000 {{Res|RES=Elixir}}, and 6,000 {{Res|RES=Dark Elixir}}.
   
[[File:Keep_your_Cool.jpg|thumb]]==Keep Your Cool==
+
[[File:Bowling_Alley.jpg|right|300px]]
  +
{{Clr}}
  +
==Keep Your Cool==
  +
Recommended Town Hall level 11.
  +
 
Loot: 650,000 {{Res|RES=Gold}}, 650,000 {{Res|RES=Elixir}}, and 6,500 {{Res|RES=Dark Elixir}}.
 
Loot: 650,000 {{Res|RES=Gold}}, 650,000 {{Res|RES=Elixir}}, and 6,500 {{Res|RES=Dark Elixir}}.
   
[[File:Where_Eagles_Dare.jpg|thumb]]==Where Eagles Dare==
+
[[File:Keep_your_Cool.jpg|right|300px]]
  +
{{Clr}}
  +
==Where Eagles Dare==
  +
Recommended Town Hall level 11.
  +
 
Loot: 700,000 {{Res|RES=Gold}}, 700,000 {{Res|RES=Elixir}}, and 6,500 {{Res|RES=Dark Elixir}}.
 
Loot: 700,000 {{Res|RES=Gold}}, 700,000 {{Res|RES=Elixir}}, and 6,500 {{Res|RES=Dark Elixir}}.
   
[[File:Fireworks_Inc.jpg|thumb]]==Fireworks Inc.==
+
[[File:Where_Eagles_Dare.jpg|right|300px]]
  +
{{Clr}}
  +
==Fireworks Inc.==
  +
Recommended Town Hall level 11.
  +
 
Loot: 700,000 {{Res|RES=Gold}}, 700,000 {{Res|RES=Elixir}}, and 7,000 {{Res|RES=Dark Elixir}}.
 
Loot: 700,000 {{Res|RES=Gold}}, 700,000 {{Res|RES=Elixir}}, and 7,000 {{Res|RES=Dark Elixir}}.
   
[[File:Goblin_Capital.jpg|thumb]]==Goblin Capital==
+
[[File:Fireworks_Inc.jpg|right|300px]]
  +
{{Clr}}
  +
==Goblin Capital==
  +
Recommended Town Hall level 12.
  +
 
Loot: 750,000 {{Res|RES=Gold}}, 750,000 {{Res|RES=Elixir}}, and 7,000 {{Res|RES=Dark Elixir}}.
 
Loot: 750,000 {{Res|RES=Gold}}, 750,000 {{Res|RES=Elixir}}, and 7,000 {{Res|RES=Dark Elixir}}.
   
 
This level has defensive troops situated in a special red hut. The red hut contains 40 level 7 [[Goblin]]s.
 
This level has defensive troops situated in a special red hut. The red hut contains 40 level 7 [[Goblin]]s.
  +
[[File:Goblin_Capital.jpg|right|300px]]
  +
{{Clr}}
  +
==Pick Your Poison==
  +
Recommended Town Hall level 12.
   
[[File:Pick_your_Poison.jpg|thumb]]==Pick Your Poison==
 
 
Loot: 750,000 {{Res|RES=Gold}}, 750,000 {{Res|RES=Elixir}}, and 7,500 {{Res|RES=Dark Elixir}}.
 
Loot: 750,000 {{Res|RES=Gold}}, 750,000 {{Res|RES=Elixir}}, and 7,500 {{Res|RES=Dark Elixir}}.
   
[[File:The_Arena.jpg|thumb]]==The Arena==
+
[[File:Pick_your_Poison.jpg|right|300px]]
  +
{{Clr}}
  +
==The Arena==
  +
Recommended Town Hall level 12.
  +
 
Loot: 800,000 {{Res|RES=Gold}}, 800,000 {{Res|RES=Elixir}}, and 7,500 {{Res|RES=Dark Elixir}}.
 
Loot: 800,000 {{Res|RES=Gold}}, 800,000 {{Res|RES=Elixir}}, and 7,500 {{Res|RES=Dark Elixir}}.
   
 
This level has defensive troops situated in a red hut similar to the one that appears in Goblin Capital. The hut contains, in order, a level 3 [[Electro Dragon]], a level 8 [[Golem]], a level 7 [[Dragon]], a level 8 [[P.E.K.K.A]], a level 7 [[Valkyrie]], a level 4 [[Witch]], a level 4 [[Bowler]], and a level 6 {{H|Baby Dragon}}.
 
This level has defensive troops situated in a red hut similar to the one that appears in Goblin Capital. The hut contains, in order, a level 3 [[Electro Dragon]], a level 8 [[Golem]], a level 7 [[Dragon]], a level 8 [[P.E.K.K.A]], a level 7 [[Valkyrie]], a level 4 [[Witch]], a level 4 [[Bowler]], and a level 6 {{H|Baby Dragon}}.
  +
[[File:The_Arena.jpg|right|300px]]
  +
{{Clr}}
  +
==Paper Map==
  +
Recommended Town Hall level 12.
   
[[File:Paper_Map.jpg|thumb]]==Paper Map==
 
 
Loot: 800,000 {{Res|RES=Gold}}, 800,000 {{Res|RES=Elixir}}, and 8,000 {{Res|RES=Dark Elixir}}.
 
Loot: 800,000 {{Res|RES=Gold}}, 800,000 {{Res|RES=Elixir}}, and 8,000 {{Res|RES=Dark Elixir}}.
   
[[File:Flagged_for_Traps.jpg|thumb]]==Flagged for Traps==
+
[[File:Paper_Map.jpg|right|300px]]
  +
{{Clr}}
  +
==Flagged for Traps==
  +
Recommended Town Hall level 12.
  +
 
Loot: 850,000 {{Res|RES=Gold}}, 850,000 {{Res|RES=Elixir}}, and 8,500 {{Res|RES=Dark Elixir}}.
 
Loot: 850,000 {{Res|RES=Gold}}, 850,000 {{Res|RES=Elixir}}, and 8,500 {{Res|RES=Dark Elixir}}.
   
  +
[[File:Flagged_for_Traps.jpg|right|300px]]
  +
{{Clr}}
 
==Grand Avenue==
 
==Grand Avenue==
  +
Recommended Town Hall level 12.
  +
 
Loot: 1,000,000 {{Res|RES=Gold}}, 1,000,000 {{Res|RES=Elixir}}, and 10,000 {{Res|RES=Dark Elixir}}.
 
Loot: 1,000,000 {{Res|RES=Gold}}, 1,000,000 {{Res|RES=Elixir}}, and 10,000 {{Res|RES=Dark Elixir}}.
   
 
This level has defensive troops situated in a red hut similar to the previous ones. The hut contains three level 5 [[Dragon]]s.
 
This level has defensive troops situated in a red hut similar to the previous ones. The hut contains three level 5 [[Dragon]]s.
  +
  +
[[File:Grand_Avenue.jpg|right|300px]]
  +
{{Clr}}
 
==Besieged==
 
==Besieged==
  +
Recommended Town Hall level 12.
  +
 
Loot: 1,250,000 {{Res|RES=Gold}}, 1,250,000 {{Res|RES=Elixir}}, and 12,500 {{Res|RES=Dark Elixir}}.
 
Loot: 1,250,000 {{Res|RES=Gold}}, 1,250,000 {{Res|RES=Elixir}}, and 12,500 {{Res|RES=Dark Elixir}}.
  +
  +
[[File:Besieged.jpg|right|300px]]
  +
{{Clr}}
 
==Dragon's Lair==
 
==Dragon's Lair==
  +
[[File:Dragon's_lair.jpg|right|300px]]
Loot: 2,500,000 {{Res|RES=Gold}}, 2,500,000 {{Res|RES=Elixir}}, and 25,000 {{Res|RES=Dark Elixir}}.
 
  +
Recommended Town Hall level 12.
   
  +
Loot: 2,500,000 {{Res|RES=Gold}}, 2,500,000 {{Res|RES=Elixir}}, and 25,000 {{Res|RES=Dark Elixir}}.
 
[[File:Golden Giant Dragon.png|thumb|The Giant Dragon|150px|link=]]
 
[[File:Golden Giant Dragon.png|thumb|The Giant Dragon|150px|link=]]
 
This level has a special Dragon cave. When units are close enough, a Giant Dragon will emerge. The Giant Dragon is much more fearsome than a regular Dragon, or even an Electro Dragon, being much stronger than them and deals much more damage than both these Dragons.
 
This level has a special Dragon cave. When units are close enough, a Giant Dragon will emerge. The Giant Dragon is much more fearsome than a regular Dragon, or even an Electro Dragon, being much stronger than them and deals much more damage than both these Dragons.
   
 
The Giant Dragon's statistics:
 
The Giant Dragon's statistics:
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;"
+
{| class="wikitable" style="text-align: center; width: 100%;" cellspacing="1" cellpadding="1" border="0"
 
! Attack Type {{Res|RES=Damage Type}}
 
! Attack Type {{Res|RES=Damage Type}}
 
! [[Troop Movement Speed|Movement Speed]] {{Res|RES=Speed}}
 
! [[Troop Movement Speed|Movement Speed]] {{Res|RES=Speed}}
Line 773: Line 959:
 
==Available Loot Table==
 
==Available Loot Table==
   
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="float: left;"
+
{| class="article-table" style="float: left;" cellspacing="1" cellpadding="1" border="0"
 
|-
 
|-
 
! scope="col" |Base Number
 
! scope="col" |Base Number
Line 780: Line 966:
 
! scope="col" style="text-align:center;" |[[Resources#Elixir|Elixir]]
 
! scope="col" style="text-align:center;" |[[Resources#Elixir|Elixir]]
 
! scope="col" style="text-align:center;" |[[Resources#Dark Elixir|Dark Elixir]]
 
! scope="col" style="text-align:center;" |[[Resources#Dark Elixir|Dark Elixir]]
  +
!Th '''Level'''
 
|-
 
|-
 
|1
 
|1
Line 786: Line 973:
 
| style="text-align:center;" |500
 
| style="text-align:center;" |500
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|1
 
|-
 
|-
 
|2
 
|2
Line 792: Line 980:
 
| style="text-align:center;" |500
 
| style="text-align:center;" |500
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|1
 
|-
 
|-
 
|3
 
|3
Line 798: Line 987:
 
| style="text-align:center;" |1,500
 
| style="text-align:center;" |1,500
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|2
 
|-
 
|-
 
|4
 
|4
Line 804: Line 994:
 
| style="text-align:center;" |1,500
 
| style="text-align:center;" |1,500
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|3
 
|-
 
|-
 
|5
 
|5
Line 810: Line 1,001:
 
| style="text-align:center;" |1,500
 
| style="text-align:center;" |1,500
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|3
 
|-
 
|-
 
|6
 
|6
Line 816: Line 1,008:
 
| style="text-align:center;" |1,500
 
| style="text-align:center;" |1,500
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|3
 
|-
 
|-
 
|7
 
|7
Line 822: Line 1,015:
 
| style="text-align:center;" |2,000
 
| style="text-align:center;" |2,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|4
 
|-
 
|-
 
|8
 
|8
Line 828: Line 1,022:
 
| style="text-align:center;" |2,000
 
| style="text-align:center;" |2,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|4
 
|-
 
|-
 
|9
 
|9
Line 834: Line 1,029:
 
| style="text-align:center;" |4,000
 
| style="text-align:center;" |4,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|4
 
|-
 
|-
 
|10
 
|10
Line 840: Line 1,036:
 
| style="text-align:center;" |6,000
 
| style="text-align:center;" |6,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|4
 
|-
 
|-
 
|11
 
|11
Line 846: Line 1,043:
 
| style="text-align:center;" |10,000
 
| style="text-align:center;" |10,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|4
 
|-
 
|-
 
|12
 
|12
Line 852: Line 1,050:
 
| style="text-align:center;" |2,000
 
| style="text-align:center;" |2,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|5
 
|-
 
|-
 
|13
 
|13
Line 858: Line 1,057:
 
| style="text-align:center;" |8,000
 
| style="text-align:center;" |8,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|5
 
|-
 
|-
 
|14
 
|14
Line 864: Line 1,064:
 
| style="text-align:center;" |8,000
 
| style="text-align:center;" |8,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|5
 
|-
 
|-
 
|15
 
|15
Line 870: Line 1,071:
 
| style="text-align:center;" |10,000
 
| style="text-align:center;" |10,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|5
 
|-
 
|-
 
|16
 
|16
Line 876: Line 1,078:
 
| style="text-align:center;" |15,000
 
| style="text-align:center;" |15,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|5
 
|-
 
|-
 
|17
 
|17
Line 882: Line 1,085:
 
| style="text-align:center;" |12,000
 
| style="text-align:center;" |12,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|5
 
|-
 
|-
 
|18
 
|18
Line 888: Line 1,092:
 
| style="text-align:center;" |6,000
 
| style="text-align:center;" |6,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|5
 
|-
 
|-
 
|19
 
|19
Line 894: Line 1,099:
 
| style="text-align:center;" |15,000
 
| style="text-align:center;" |15,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|6
 
|-
 
|-
 
|20
 
|20
Line 900: Line 1,106:
 
| style="text-align:center;" |17,000
 
| style="text-align:center;" |17,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|6
 
|-
 
|-
 
|21
 
|21
Line 906: Line 1,113:
 
| style="text-align:center;" |20,000
 
| style="text-align:center;" |20,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|6
 
|-
 
|-
 
|22
 
|22
Line 912: Line 1,120:
 
| style="text-align:center;" |25,000
 
| style="text-align:center;" |25,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|6
 
|-
 
|-
 
|23
 
|23
Line 918: Line 1,127:
 
| style="text-align:center;" |30,000
 
| style="text-align:center;" |30,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|6
 
|-
 
|-
 
|24
 
|24
Line 924: Line 1,134:
 
| style="text-align:center;" |35,000
 
| style="text-align:center;" |35,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|6
 
|-
 
|-
 
|25
 
|25
Line 930: Line 1,141:
 
| style="text-align:center;" |40,000
 
| style="text-align:center;" |40,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|6
 
|-
 
|-
 
|26
 
|26
Line 936: Line 1,148:
 
| style="text-align:center;" |45,000
 
| style="text-align:center;" |45,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|6
 
|-
 
|-
 
|27
 
|27
Line 942: Line 1,155:
 
| style="text-align:center;" |80,000
 
| style="text-align:center;" |80,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|7
 
|-
 
|-
 
|28
 
|28
Line 948: Line 1,162:
 
| style="text-align:center;" |60,000
 
| style="text-align:center;" |60,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|7
 
|-
 
|-
 
|29
 
|29
Line 954: Line 1,169:
 
| style="text-align:center;" |70,000
 
| style="text-align:center;" |70,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|7
 
|-
 
|-
 
|30
 
|30
Line 960: Line 1,176:
 
| style="text-align:center;" |2,000
 
| style="text-align:center;" |2,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|7
 
|-
 
|-
 
|31
 
|31
Line 966: Line 1,183:
 
| style="text-align:center;" |80,000
 
| style="text-align:center;" |80,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|7
 
|-
 
|-
 
|32
 
|32
Line 972: Line 1,190:
 
| style="text-align:center;" |90,000
 
| style="text-align:center;" |90,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|7
 
|-
 
|-
 
|33
 
|33
Line 978: Line 1,197:
 
| style="text-align:center;" |140,000
 
| style="text-align:center;" |140,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|7
 
|-
 
|-
 
|34
 
|34
Line 984: Line 1,204:
 
| style="text-align:center;" |50,000
 
| style="text-align:center;" |50,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|7
 
|-
 
|-
 
|35
 
|35
Line 990: Line 1,211:
 
| style="text-align:center;" |110,000
 
| style="text-align:center;" |110,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|8
 
|-
 
|-
 
|36
 
|36
Line 996: Line 1,218:
 
| style="text-align:center;" |120,000
 
| style="text-align:center;" |120,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|8
 
|-
 
|-
 
|37
 
|37
Line 1,002: Line 1,225:
 
| style="text-align:center;" |130,000
 
| style="text-align:center;" |130,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|8
 
|-
 
|-
 
|38
 
|38
Line 1,008: Line 1,232:
 
| style="text-align:center;" |270,000
 
| style="text-align:center;" |270,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|8
 
|-
 
|-
 
|39
 
|39
Line 1,014: Line 1,239:
 
| style="text-align:center;" |140,000
 
| style="text-align:center;" |140,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|8
 
|-
 
|-
 
|40
 
|40
Line 1,020: Line 1,246:
 
| style="text-align:center;" |150,000
 
| style="text-align:center;" |150,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|8
 
|-
 
|-
 
|41
 
|41
Line 1,026: Line 1,253:
 
| style="text-align:center;" |150,000
 
| style="text-align:center;" |150,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|8
 
|-
 
|-
 
|42
 
|42
Line 1,032: Line 1,260:
 
| style="text-align:center;" |150,000
 
| style="text-align:center;" |150,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|8
 
|-
 
|-
 
|43
 
|43
Line 1,038: Line 1,267:
 
| style="text-align:center;" |200,000
 
| style="text-align:center;" |200,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|9
 
|-
 
|-
 
|44
 
|44
Line 1,044: Line 1,274:
 
| style="text-align:center;" |250,000
 
| style="text-align:center;" |250,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|9
 
|-
 
|-
 
|45
 
|45
Line 1,050: Line 1,281:
 
| style="text-align:center;" |300,000
 
| style="text-align:center;" |300,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|9
 
|-
 
|-
 
|46
 
|46
Line 1,056: Line 1,288:
 
| style="text-align:center;" |400,000
 
| style="text-align:center;" |400,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|9
 
|-
 
|-
 
|47
 
|47
Line 1,062: Line 1,295:
 
| style="text-align:center;" |500,000
 
| style="text-align:center;" |500,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|9
 
|-
 
|-
 
|48
 
|48
Line 1,068: Line 1,302:
 
| style="text-align:center;" |600,000
 
| style="text-align:center;" |600,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|9
 
|-
 
|-
 
|49
 
|49
Line 1,074: Line 1,309:
 
| style="text-align:center;" |700,000
 
| style="text-align:center;" |700,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|9
 
|-
 
|-
 
|50
 
|50
Line 1,080: Line 1,316:
 
| style="text-align:center;" |800,000
 
| style="text-align:center;" |800,000
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
  +
|9
 
|-
 
|-
 
|51
 
|51
Line 1,086: Line 1,323:
 
| style="text-align:center;" |300,000
 
| style="text-align:center;" |300,000
 
| style="text-align:center;" |2,000
 
| style="text-align:center;" |2,000
  +
|9
 
|-
 
|-
 
|52
 
|52
Line 1,092: Line 1,330:
 
| style="text-align:center;" |350,000
 
| style="text-align:center;" |350,000
 
| style="text-align:center;" |2,500
 
| style="text-align:center;" |2,500
  +
|10
 
|-
 
|-
 
|53
 
|53
Line 1,098: Line 1,337:
 
| style="text-align:center;" |350,000
 
| style="text-align:center;" |350,000
 
| style="text-align:center;" |3,000
 
| style="text-align:center;" |3,000
  +
|10
 
|-
 
|-
 
|54
 
|54
Line 1,104: Line 1,344:
 
| style="text-align:center;" |400,000
 
| style="text-align:center;" |400,000
 
| style="text-align:center;" |3,500
 
| style="text-align:center;" |3,500
  +
|10
 
|-
 
|-
 
|55
 
|55
Line 1,110: Line 1,351:
 
| style="text-align:center;" |400,000
 
| style="text-align:center;" |400,000
 
| style="text-align:center;" |4,000
 
| style="text-align:center;" |4,000
  +
|10
 
|-
 
|-
 
|56
 
|56
Line 1,116: Line 1,358:
 
| style="text-align:center;" |450,000
 
| style="text-align:center;" |450,000
 
| style="text-align:center;" |4,000
 
| style="text-align:center;" |4,000
  +
|10
 
|-
 
|-
 
|57
 
|57
Line 1,122: Line 1,365:
 
| style="text-align:center;" |450,000
 
| style="text-align:center;" |450,000
 
| style="text-align:center;" |4,500
 
| style="text-align:center;" |4,500
  +
|10
 
|-
 
|-
 
|58
 
|58
Line 1,128: Line 1,372:
 
| style="text-align:center;" |500,000
 
| style="text-align:center;" |500,000
 
| style="text-align:center;" |4,500
 
| style="text-align:center;" |4,500
  +
|10
 
|-
 
|-
 
|59
 
|59
Line 1,134: Line 1,379:
 
| style="text-align:center;" |500,000
 
| style="text-align:center;" |500,000
 
| style="text-align:center;" |5,000
 
| style="text-align:center;" |5,000
  +
|10
 
|-
 
|-
 
|60
 
|60
Line 1,140: Line 1,386:
 
| style="text-align:center;" |550,000
 
| style="text-align:center;" |550,000
 
| style="text-align:center;" |5,000
 
| style="text-align:center;" |5,000
  +
|11
 
|-
 
|-
 
|61
 
|61
Line 1,146: Line 1,393:
 
| style="text-align:center;" |550,000
 
| style="text-align:center;" |550,000
 
| style="text-align:center;" |5,500
 
| style="text-align:center;" |5,500
  +
|11
 
|-
 
|-
 
|62
 
|62
Line 1,152: Line 1,400:
 
| style="text-align:center;" |600,000
 
| style="text-align:center;" |600,000
 
| style="text-align:center;" |5,500
 
| style="text-align:center;" |5,500
  +
|11
 
|-
 
|-
 
|63
 
|63
Line 1,158: Line 1,407:
 
| style="text-align:center;" |600,000
 
| style="text-align:center;" |600,000
 
| style="text-align:center;" |6,000
 
| style="text-align:center;" |6,000
  +
|11
 
|-
 
|-
 
|64
 
|64
Line 1,164: Line 1,414:
 
| style="text-align:center;" |650,000
 
| style="text-align:center;" |650,000
 
| style="text-align:center;" |6,000
 
| style="text-align:center;" |6,000
  +
|11
 
|-
 
|-
 
|65
 
|65
Line 1,170: Line 1,421:
 
| style="text-align:center;" |650,000
 
| style="text-align:center;" |650,000
 
| style="text-align:center;" |6,500
 
| style="text-align:center;" |6,500
  +
|11
 
|-
 
|-
 
|66
 
|66
Line 1,176: Line 1,428:
 
| style="text-align:center;" |700,000
 
| style="text-align:center;" |700,000
 
| style="text-align:center;" |6,500
 
| style="text-align:center;" |6,500
  +
|11
 
|-
 
|-
 
|67
 
|67
Line 1,182: Line 1,435:
 
| style="text-align:center;" |700,000
 
| style="text-align:center;" |700,000
 
| style="text-align:center;" |7,000
 
| style="text-align:center;" |7,000
  +
|11
 
|-
 
|-
 
|68
 
|68
Line 1,188: Line 1,442:
 
| style="text-align:center;" |750,000
 
| style="text-align:center;" |750,000
 
| style="text-align:center;" |7,000
 
| style="text-align:center;" |7,000
  +
|12
 
|-
 
|-
 
|69
 
|69
Line 1,194: Line 1,449:
 
| style="text-align:center;" |750,000
 
| style="text-align:center;" |750,000
 
| style="text-align:center;" |7,500
 
| style="text-align:center;" |7,500
  +
|12
 
|-
 
|-
 
|70
 
|70
Line 1,200: Line 1,456:
 
| style="text-align:center;" |800,000
 
| style="text-align:center;" |800,000
 
| style="text-align:center;" |7,500
 
| style="text-align:center;" |7,500
  +
|12
 
|-
 
|-
 
|71
 
|71
Line 1,206: Line 1,463:
 
| style="text-align:center;" |800,000
 
| style="text-align:center;" |800,000
 
| style="text-align:center;" |8,000
 
| style="text-align:center;" |8,000
  +
|12
 
|-
 
|-
 
|72
 
|72
Line 1,212: Line 1,470:
 
| style="text-align:center;" |850,000
 
| style="text-align:center;" |850,000
 
| style="text-align:center;" |8,500
 
| style="text-align:center;" |8,500
  +
|12
 
|-
 
|-
 
|73
 
|73
Line 1,218: Line 1,477:
 
| style="text-align:center;" |1,000,000
 
| style="text-align:center;" |1,000,000
 
| style="text-align:center;" |10,000
 
| style="text-align:center;" |10,000
  +
|12
 
|-
 
|-
 
|74
 
|74
Line 1,224: Line 1,484:
 
| style="text-align:center;" |1,250,000
 
| style="text-align:center;" |1,250,000
 
| style="text-align:center;" |12,500
 
| style="text-align:center;" |12,500
  +
|12
 
|-
 
|-
 
|75
 
|75
Line 1,230: Line 1,491:
 
| style="text-align:center;" |2,500,000
 
| style="text-align:center;" |2,500,000
 
| style="text-align:center;" |25,000
 
| style="text-align:center;" |25,000
  +
|12
 
|-
 
|-
 
|'''Total'''
 
|'''Total'''
Line 1,236: Line 1,498:
 
| style="text-align:center;" |'''23,261,000'''
 
| style="text-align:center;" |'''23,261,000'''
 
| style="text-align:center;" |'''167,000'''
 
| style="text-align:center;" |'''167,000'''
  +
|
 
|}
 
|}
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 21:46, 24 January 2020

For the single player practice mode, see Practice Mode.
Practice ModeRaidsAlt text

Summary

Single Player Campaigns are battles against NPC or Non Player Character Goblins and their preset villages (internet access is still needed). There are currently 75 Single Player levels, and each level has 3 stars that can be achieved for a maximum possible 225 stars from all levels. Each level also has varying Gold, Elixir and Dark Elixir rewards that can be raided from the levels' storages and Town Halls.

Aside from resource rewards, there are three achievements tied to the Single Player Campaign:

  • Get those Goblins!, rewarding a total of 35 Gems for achieving 150 stars in the campaign;
  • Get those other Goblins!, rewarding a total of 170 Gems for achieving all 225 stars in the campaign;
  • Dragon Slayer, rewarding 20 Gems for slaying the Giant Dragon in the final "Dragon's Lair" level.

The basic mechanics in the Single Player Campaign are the same as in multiplayer, with the following exceptions:

  • No player Trophies are won or lost.
  • No loot bonuses are earned upon winning a battle in the Single Player Campaign if the player is placed in a Trophy League. Stars scored also do not count towards the Star Bonuses.
  • There is no time limit.
  • The number and type of Defensive Buildings do not follow what is available to players and are limited only by the available space. For example, the 50th level "Sherbet Towers" has 6 Wizard Towers and dozens of Bombs (only 5 Wizard Towers and 7 Bombs are available at Town Hall level 13).
  • There are buildings and obstacles exclusive to this mode (see list below).
  • Attacking (in the Single Player Campaign) will not decrease the duration of an active Shield, allowing the player to raid the Goblins if the player intends to wait out the Shield.
  • A battle will not finish in the case of a disconnect. In fact, disconnecting during a battle will prevent a victory even if it had already been achieved; and you will lose all spawned troops.

A number of the earlier levels have no Air Defenses, Archer Towers or Wizard Towers. That means you can easily complete them with a single Balloon (or other air troop). Be aware that other missions can still be won with 1 Balloon as well; you just have to destroy all the Wizard Towers, Air Defenses and Archer Towers with other troops/spells first.

It should be noted that the resources available in the Single Player Campaign can only be obtained once, and that damage does not persist between successive attacks on the same level; if a player destroys part of a level in one battle, all the damage will be repaired the next time the player attacks the same level.

Some levels have defensive troops housed in particular structures. These troops always respawn for the next battle if they are killed in a particular battle.

Below is a list of Single Player Campaign exclusive buildings.

Goblin Town Hall

GoblinTH
Goblin Town Hall

The Goblin Town Hall is the main building of these maps. It functions exactly like the player Town Hall. Its appearance stays the same at levels 1-12, the difference being hitpoints (equal to player Town Hall of the same level), the amount of experience given (equal to the level of the Goblin Town Hall), and, last but not least, the level 12 Goblin Town Halls have a weapon that acts in a similar fashion to the Giga Tesla.

Each resource (Gold, Elixir, Dark Elixir) is split evenly between the Goblin Town Hall and each storage of this type. This may cause the Goblin Town Hall to hold more resources than a player Town Hall of the same level can possibly hold.

Goblin Hut

GoblinHut
Goblin Hut

The Goblin Huts are non-defensive buildings. Like non-defensive buildings in Multiplayer Battles such as resource storages, they count towards destruction percentage. A Clash Royale building is inspired by this building.

Goblin Castle

GoblinCastle
Goblin Castle

As its name suggests, it's the Goblin version of the Clan Castle, which houses defensive troops. However, it can hold much more troops than a player Clan Castle. Unlike the Clan Castle, it does not have a Treasury and is not considered as a Resource Building, and will not be the primary target of Goblins. When destroyed, its appearance resembles that of a ruined Clan Castle.

Dragon Cave

DragonCave
Dragon Cave

It appears in the final level, Dragon's Lair, and houses the Giant Dragon. Otherwise, it functions like the Goblin Castle, spawning the Giant Dragon whenever a player's troop comes near it.

Building Size Size Hitpoints Hitpoints Trigger Radius Range
Goblin Town Hall 4x4 Same as player Town Hall of equal level N/A
Goblin Hut 2x2 250 N/A
Goblin Castle 3x3 4,000 13
Dragon Cave 4x4 10,000 13
Building Range Range Attack Speed Attack Speed Unit Type Targeted Favorite Target Damage per Second per Target Damage Damage per Shot per Target Damage Number of Targets Favorite Target Goblin Town Hall Level Required
Goblin Giga Tesla 10 0.2s Ground & Air 150 30 3 12

Below is a list of all Single Player missions and their rewards, along with brief strategies for completing them.

Payback

This map is part of the tutorial (town hall 1).

You only need to send in a few Barbarians to finish.

It consists of one lvl 1 Cannon and a Town Hall.

In the tutorial, it gives you 5 Wizards. You only need 2 for this, and you can save the 3 for other attacks.

Loot available: 500 Gold and 500 Elixir.

PayBack
 	Clash_of_Clans_Level_1_-_Payback 	 			  

Goblin Forest

This map is part of the tutorial (town hall 1).

It has a lvl 2 Archer Tower, a Goblin Hut, some lvl 1 walls and a Town Hall. Drop in 5 Barbarians at the Archer Tower to complete.

Loot available: 500 Gold and 500 Elixir.

Goblin forest arun
 	Clash_of_Clans_Level_2_-_Goblin_Forest 	 			  

Goblin Outpost

Recommended town hall 2

Loot available: 1,000 Gold and 1,500 Elixir.

Goblin outpost

This level is the first non-tutorial level. Its defenses are two lvl 1 Cannons, lvl 1 Walls, a Goblin Hut and a Town Hall.

Just deploy a few Barbarians through the main door; they will destroy the two Cannons.

Goblin_Outpost

Rocky Fort

Recommended town hall 3.

Loot available: 1,000 Gold and 1,500 Elixir.

This level introduces the lvl 2 Wall. It consists of two lvl 1 Cannons and 1 lvl 1 Cannon and lvl 2 Walls.

Deploy 7 Giants through the opening with the two Cannons.

Alternatively, deploy around 10-20 Barbarians through the opening, and use a Giant and a few Archers on the side with the single Cannon protected by a few level 1 Walls.

Rocky Fort
 	Rocky_Fort 	 			  

Goblin Gauntlet

Recommended Town hall 3

Loot available: 1,000 Gold and 1,500 Elixir.

Goblin Gauntlet

This level introduces the Bomb. The defenses are two lvl 1 Cannons, lvl 1 Walls and Bombs hidden in the passageway

Deploy 3 Giants or a few Barbarians at each Cannon.

Note: There is a structure at the bottom of the map of what seems to be an Army Camp, however this doesn't count towards the percentage.

 	Goblin_Gauntlet 	 			  

Cannonball Run

Recommended town hall 3.

Loot available: 1,000 Gold and 1,500 Elixir.

Cannonball Run consists of three lvl 1 Cannons, lvl 1 Walls and Bombs

Deploy 5-10 Giants on the upper torches inside the base.

Alternatively, deploy one Giant for each Cannon as meatshields while you deploy Archers to take the Cannons out.

Cannonball Run
 	Cannonball_Run 	 			  

Two Smoking Barrels

Recommended town hall 4.

Loot available: 1,500 Gold and 2,000 Elixir.

This level introduces the lvl 4 Cannon. Its defences are two Cannons (one lvl 4 and one lvl 1), lvl 1 Walls and Bombs hidden in the passageway.

Deploy 2-3 Giants on each Cannon. Deploy extra troops if necessary.

Two Smoking Barrels
 	Two_Smoking_Barrels 	 			  

Gold Rush

Recommended town hall 4.

Loot available: 6,000 Gold and 2,000 Elixir.

This level has four lvl 2 Cannons and lvl 1 and lvl 2 Walls, but no Bombs.

Deploy 5-10 Giants through each opening on the left and right.

Gold rush
 	Gold_Rush 	 			  

Maginot Line

Recommended town hall 4.

Loot available: 4,000 Gold and 4,000 Elixir.

This level introduces the Mortar. It consists of a lvl one Mortar, lvl 1 Walls, a bunch of Bombs and two lvl 2 Cannons.

Send in a couple of Barbarians to set off the Bombs, then charge for the Cannons.

Maginot Line
 	Maginot_Line 	 			  

Rat Valley

Recommended town hall 4.

Loot available: 2,000 Gold and 6,000 Elixir.

This level has three level two Cannons, lvl 1 Walls and 26 Bombs

Drop a single Balloon to wreck the whole base while ignoring the Traps, or drop a few Goblins through the opening to set off the numerous Bombs, then send in a swath of Barbarians to destroy the "cleared" base.

Rat Valley
 	Rat_Valley 	 			  

Brute Force

Recommended town hall 4.

Loot available: 4,000 Gold and 10,000 Elixir.

This level consists of lvl 1, 2 and 3 Walls, three lvl 4 Cannons and Bombs.

Drop one Goblin through the opening and deploy 5-10 Giants. One Balloon (or Minion) will also easily destroy the base as there are no defences that kill air troops.

Note: There are 2 Pumpkin Bombs in the overhang under the left Gold Storage.

Brute Force
 	Brute_Force 	 			  

Gobbotown

Recommended town hall 4.

Loot available: 12,000 Gold and 2,000 Elixir.

This level has six lvl 4 Cannons, lvl 1 and 2 Walls and Bombs.

Deploy 8 level 2+ Giants and 2 level 2+ Wall Breakers next to a Cannon. A single air troop will easily destroy the base as well.

Gobbotown
 	Gobbotown 	 			  

M is for Mortar

Recommended town hall 5.

Loot available: 8,000 Gold and 8,000 Elixir.

This level introduces the Spring Trap. It consists of four lvl 4 Cannons, two lvl 1 Mortars, lvl 1 and 2 Walls, Bombs and Spring Traps.

There are no Air Defenses, Archer Towers or Wizard Towers in the base, so you may easily drop a Balloon or two and destroy it. Another strategy is to bomb the front of the base, then drop a Barbarian/Goblin to set off the Spring Trap. Then, use a few Giants to distract the Mortars and Cannons and deploy a few Goblins and Barbarians/Archers to destroy the rest of the base.

M is for Mortar
 	M_is_for_Mortar 	 			  

Megablaster

Recommended town hall 5.

Loot available: 8,000 Gold and 8,000 Elixir.

This level introduces the Air Defence and lvl 5 and 8 Cannons. It consists of two lvl 5 Cannons, one lvl 8 Cannon, one lvl 1 Air Defence and lvl 1 and 2 Walls. There are no traps.

Deploy 1 or more Archers at the top of the base to take care of the Air Defense, and drop a Balloon to take care of the rest of the Defenses. Either then destroy the rest of the base with regular troops.

Megablaster
 	Megablaster 	 			  

Immovable Object

Send in about 25 Archers (preferably level 2 or higher) at the southeast entrance to take out the Air Defense, then deploy at least 1 Balloon to take out the rest. Note that there are Spring Traps to the side entrance to the Cannons.

Loot available: 10,000 Gold and 10,000 Elixir.

Immovable Object
 	Immovable_Object 	 			  

Fort Knobs

Use Barbarians on the Air Defenses, then drop one Balloon to destroy the entire base.  Drop more Balloons if you want to speed up the process.

Another strategy is to use a single Archer to take out the Air Defenses and a single Balloon to destroy the remainder of the base. Care must be taken to place the Archer so the Cannons can't reach her. Also note that this will take a long time, but you will actually make a profit as a result of the few units used.

Loot available: 15,000 Gold and 15,000 Elixir.

Fort Knobs
 	Clash_of_Clans_Level_16_-_Fort_Knobs-1 	 			  

Watchtower

Place about 15-25 Archers to take out the Archer Tower, and a single Balloon will handle the rest (you can place a Giant to shield the Archers if necessary).

You can alternatively swarm the Archer Tower with several Balloons (about 10 or so); once destroyed the Balloons will promptly destroy the remainder of the base.

Loot available: 10,000 Gold and 12,000 Elixir.

Watchtower
 	Clash_of_Clans_Level_17_-_Watchtower 	 			  

Fool's Gold

Swarm many Balloons or dozens of Archers on the left and right side at the Air Defense/Archer Tower.

6+6 Level 2 Balloons is not enough (confirmed), 8+8 Level 2 Balloons was enough though 7+7 may work if the Balloons target the Air Defense and then the Archer Tower (confirmed).

Note: There are Skeleton Traps (set to ground) between the Gold Storages.

Loot available: 20,000 Gold and 6,000 Elixir.

Fool's Gold
 	Clash_of_Clans_Level_18_-_Fools_Gold 	 			  

Thoroughfare

Send in 15 Barbarians to each of the Archer Towers, and then 20 Archers to take out the 2 Air Defenses. Clear the rest with a Balloon or two.

Loot available: 15,000 Gold and 15,000 Elixir.

Thoroughfare
 	Clash_of_Clans_Level_19_-_Thoroughfare 	 			  

Bouncy Castle

Drop few Wall Breakers and then 50 level 3 or higher Barbarians at the upper right Cannon. Once the Archer Towers are destroyed, clean the rest with a Balloon.

Loot available: 17,000 Gold and 17,000 Elixir. If you're good, 3 balloons from the archer tower will clear it.

Bouncy Castle
 	Clash_of_Clans_Level_20_-_Bouncy_Castle 	 			  

Fikova

Loot: 20,000 Gold and 20,000 Elixir.

Drop several Giants at the Air defenses, and then sweep up with one Balloon. You could support the Giants by dropping a Lightning Spell (it won't do much but it's something).

Note: 15 Level 2 Giants (7 on one side of Air defense, 8 on the other) wasn't enough to knock out the Air defenses before being destroyed. Tested several times. Added Archers as extra damage but they target houses.

Fikova
Clash_of_Clans_Level_21_-_Fikova

Gobbo Campus

Loot: 25,000 Gold and 25,000 Elixir.

Drop a few giants at the bottom, then send in archers well behind the giants, then repeat for the next section. Drop a few barbarians at the archer towers and finish up with a balloon.

  1. The above strategy didn't work with all level 2 units, so it took some testing to find one that did. 1 Wall Breaker at the bottom, suggest aiming for the bottom left cannon first. Then deploy 11 Archers at each tower, 10 is not enough. After all Archers are deployed, send all your giants (should have 9 ) to the bottom cannon. Then watch as you come close to losing but eventually win.
Gobbo Campus
 	Clash_of_Clans_-_Level_22_Gobbo_Campus 	 			  

Danny Boy

1 Goblin in each will clear all of the Traps out of the bottle-necks.

Drop a few barbarians at the archer towers, then deploy several giants at the air defense, supported by a few archers. Throw a balloon at them to finish up.

The Barbarian strat didn't work for me. Dropped about 11 Archers per Archer tower then about 10 Giants for the Air Defenses, finishing with a Balloon.

Alternate strategy: Deploy 2 Giants at each Archer Tower, then deploy 1 Wizard (unlockable at TH5) at each of the archer towers excluding the top one. Instead, deploy some more giants, send in a Wall Breaker, and lightning spell the Air Defense (it takes 3 to take it out). Clear the rest with a Balloon.

Loot: 30,000 Gold and 30,000 Elixir.

Danny Boy
 	Clash_of_Clans_Level_23_-_Danny_Boy 	 			  

Ommahha Beech

Drop some barbarians down below at the archer towers, then drop archers at the air defenses. Finish with a balloon.

Alternative 1: 26 Giants at the Archer Towers on bottom and 1 Balloon. Also, you can use the Giant-Healer combo from the bottom of the base, after destroying the Air Defenses.

Loot: 35,000 Gold and 35,000 Elixir.

Ommahha Beech
 	Clash_of_Clans_Level_24_-_Ommahha_Beech 	 			  

Walls of Steel

There are many traps at the two side entrances to the fort. Place an archer or barbarian to activate these. Next, use giants to destroy the archer towers. Then place 1 or two balloons because there is nothing to shoot them down.

Alternative 1: Deploy 4 level 2 Balloons at each archer tower. This number reduces to 3 with level 3 Balloons.

Loot: 40,000 Gold and 40,000 Elixir.

This level may be a reference to the internet meme of Duke Nukem saying he’s got Balls of Steel.

Walls of Steel
 	Clash_of_Clans_Level_25_-_Walls_of_Steel 	 			  

Sicilian Defence

Loot: 45,000 Gold and 45,000 Elixir.

Sicilian Defence

Drop barbarians at the archer towers up top, then drop a few at the bottom to storm the archer tower at the bottom, then one balloon will take care of the rest.

Alternative 1: Make 26 giants. Drop about 14 at the bottom Archer Tower and the rest at the top Archer towers, finishing with 1 Balloon.

Alternative 2: Strafe the top Archer Towers with archers, then deploy 3~4 Balloons (same as above) at the tower on the bottom. NEVER use ground troops to destroy the Town Hall.

Alternative 3: You can overwhelm the Archer Towers with Balloons; drop several Balloons for each Archer Tower.

 	Clash_of_Clans_Level_26_-_Sicilian_Defense 	 			  

Obsidian Tower

Loot: 20,000 Gold and 80,000 Elixir.

Have at least 100 archers. Start at the top with about 20, then the bottom with about the same. Keep reinforcing until you work your way in to the wizard towers.

Another strategy is to use 2 or 3 lightning spells (depending on level) on the wizard towers, and then swarm them with barbarians and archers. However, this is not very cost effective but is useful if you need to dump spells.

Alternative 2: Deploy some well-placed archers at each Air Defense until they are down. (you can do this without having Archer Towers shoot at you.) Then, strafe the remaining defenses with balloons. Lightning Spell the Wizard Towers if necessary.

Obsidian Tower
 	Clash_of_Clans_Level_27_-_Obsidian_Tower 	 			  

Arrow Head

Send in Barbarians to each of the 4 Archer Towers, and then Archers to take out the Air Defense. Clear the rest with a Balloon.

If your Archers aren't high enough level to take down the two central storages (the Archers will go for them first) then the Air Defense before they're killed, use two Wall Breakers (per side) to get into the storages near the center and then drop 15-20 Goblins to get them out of the way. This means your Archers will go straight for the Air Defense. The two Hidden Teslas that pop up from between the storages can be dealt with using two Giants to distract the defenses and then drop a few groups of Archers to clean up the Hidden Teslas.

Lvl 2 Goblins do 3x the damage of lvl 2 Archers, when attacking resources and at lvl 2 the Cannon will 1-shot them both.

Alternative: Train 20 LV3~4 Giants and rush them at the teslas. Use a healing spell on the double wall layer behind the teslas, then follow up with a Wall Breaker (2 if it's below level 3). Deploy a Healer once the Air Defense is down and send in as many barbarians as your Army Camps can hold at the top.

Loot: 60,000 Gold and 60,000 Elixir.

Arrow Head
 	Clash_of_Clans_Level_28_-_Arrow_Head 	 			  

Red Carpet

Loot: 70,000 Gold and 70,000 Elixir.

Red Carpet
 	Clash_of_Clans_Level_29_-_Red_Carpet 	 			  

Deploy at least 35-45 Barbarians at the top to take out the archer towers and air defense. Put at least 5 giants each by the wizard towers as a meat shield then place a few wizards to take out the wizard towers.Finish up with a balloon

Alternative: Strafe 2 or 3 (depending on level) Lightning Spells to destroy the Mortars, then deploy 200 level 4 Barbarians (maybe a Barbarian King too) at the opening.

Natural Defense

Use Wall Breakers on the wall where the Air Defense is located. Then deploy Barbarians to take it out and leave the rest of the job for a Balloon. Alternatively, just deploy Archers in the trees (yes, you can!) to take out the Air Defense, then deploy a single Balloon to mop-up, as above.

Alternative 2: Deploy a single Wall Breaker at the Air Defense. Place a single Giant, then a Wizard behind him to fight the Air Defense. Once it is down, clear the rest with a balloon or minion.

Note: There is a Gold Storage surrounded by level 5 walls near the middle of the map. It is protected by 4 Hidden Teslas.

Loot: 150,000 Gold and 2,000 Elixir.

Natural Defense
 	Clash_of_Clans_Level_30_-_Natural_Defense 	 			  

Steel Gauntlet

Deploy a few Giants next to the bottom Mortar (you can spawn in there) to take it out. Drop a Giant as a meat shield near the top mortar while a few spread out Archers take it out. As both mortars go down swarm Barbarians and Archers near the Archer Towers and they should be able to overwhelm the remaining defenses.

Alternative 1: Balloon Rush the gap in the red area near the bottom of the base. Use Rage Spells or support Minions and archers.

Alternative 2: Straight up 40 Minions or more at the bottom. Air Defenses and Archer Towers can't take them out fast enough. Survivors will take care of the rest. Easiest, most efficient way to 3 star

Loot: 80,000 Gold and 80,000 Elixir.

Steel Gauntlet
 	Clash_of_Clans_Level_31_-_Steel_Gauntlet 	 			  

Queen's Gambit

Deploy a few Barbarians or a Giant to set off the bombs in front. Then use a Giant as a meat shield for the Mortar while Archers take it out. Once the Mortar goes down swarm the Archer Towers in the front with Barbarians and/or Archers and the remaining defenses will not be able to stop the troops.

Alternative: Set off the bombs with a Giant, then deploy 33 Giants as close to the Archer Towers as possible (level 4).

Loot: 90,000 Gold and 90,000 Elixir.

Queen's Gambit
 	Clash_of_Clans_Level_32_-_Queen's_Gambit 	 			  

Full Frontal

Deploy Giants as a meat shield while Wall Breakers break the junctions at the top of the base. Deploy more Giants through the three openings created by the Wall Breakers, and as the bottom Mortars focus on the Giants, deploy Archers in a semicircle around the Mortars to destroy them. After that drop any clean-up troops to speed up the destruction of the base if necessary.

Alternative 1: Strafe 10 Wall Breakers at the top with 200 Barbarians

Alternative 2: Deploy an army of 40 Minions or more at the bottom. The Air Defenses can't take them out fast enough. Cheapest way to 3 star

Loot: 50,000 Gold and 140,000 Elixir.

Full Frontal
 	Clash_of_Clans_Level_33_-_Full_Frontal 	 			  

Chimp in Armor

Recommended town hall 7.

Loot: 150,000 Gold and 50,000 Elixir.

Deploy 10-15 Giants followed up by Wall Breakers on the right side, near the Level 4 Walls. Let them destroy the Air Defense, then deploy a Healer or two. As the Giants work through the base, deploy about 6-10 Balloons to clear out the other Air Defense and other remaining anti-air towers. Afterwards simply use any necessary clean up troops if you want to speed up the destruction, as the lack of anti-air defenses afterwards mean that any surviving Balloons will not be able to be stopped.

Alternative 1: Plop 3 Lightning Spells at the right Air Defense, then deploy a few Balloons to defeat the other one. Use Minions or dragons to take care of the rest.

Alternative 2: Deploy 1-2 Giants on each side to draw the Wizard Towers' attention. Then, send in mass of at least 25 Minions on each side to take out Air Defenses and the Wizard Towers. Cheapest way to 3 star.

Chimp in Armor
 	Clash_of_Clans_Level_34_-_Chimp_in_Armor 	 			  

Faulty Towers

Recommended Town Hall level 8.

Loot: 110,000 Gold and 110,000 Elixir.

Defense: 3 x Level 8 Cannon, 2 x Level 6 Archer Tower, 1 x Level 5 Mortar, 1 x Level 3 Air Defense, 3 x Level 2 Wizard Tower.

Use a Giant-Healer combo from the right side where the Air Defense is located. Drop a Healing Spell whenever necessary.

Alternative: Triple Lightning Spell the area near the Air Defense and remove the anti-air towers. Place Balloons and minions from the left side (Minions are not necessary).

Faulty Towers
 	Clash_of_Clans_Level_35_-_Faulty_Towers 	 			  

Point Man

Recommended Town Hall level 8.

Loot: 120,000 Gold and 120,000 Elixir.

Place a few barbarians to clear the bombs around the wizard tower. Then surround it with a wave of barbarians and a wave of archers. Next destroy both mortars at the same time with wall breakers and barbarians. Take down the rest of the single target defenses with barbarians and archers. To play safe and ensure success, you may also use a Giant-Healer combo from the top where the Air Defense is located.

Alternative: Deploy 2 Giants at the Air Defense, then place a single Wizard behind. Once the Air Defense is destroyed, deploy 3 Balloons at each remaining anti-air defense.

Point Man
 	Clash_of_Clans_Level_36_-_Point_Man 	 			  

Triple A

Recommended Town Hall level 8.

Loot: 130,000 Gold and 130,000 Elixir.

Drop a few Giants as distractions for the Mortars, then destroy the Mortars with Archers. Swarm the rest of the base with Barbarians and Archers.

Alternative: Use 2 Dragons, 5 Balloons and a Rage Spell to clear the Air Defenses. At the same time, use 3 Balloons or Minions (more are needed) to take care of the Archer Towers.

Triple A
 	Clash_of_Clans_Level_37_-_Triple_A 	 			  

Goblin Picnic

Recommended Town Hall level 8.

Loot: 140,000 Gold and 140,000 Elixir.

Use a Giant-Healer combo from the top-right side of the base.

Note: There's an Easter egg put in by Supercell most likely since the July 1, 2015 Update. To do this, you must put a Jump Spell on the P.E.K.K.A Statue at the bottom right, use some Barbarians to get over the statue. Once they're inside, they'll trip on something. Santa Claus will appear and drop several presents.

Goblin Picnic
 	Clash_of_Clans_Level_38_-_Goblin_Picnic 	 			  

Bait 'n Switch

Recommended Town Hall level 8.

Loot: 140,000 Gold and 140,000 Elixir.

Swarm as many Balloons as you can near the Air Defenses, then as both Air Defenses go down there won't be anything to stop them.

Alternative: Use one Dragon per Air Defense, then use 3 Balloons per Air Defense to support them. Use Minions as needed.

Bait 'n Switch
 	Clash_of_Clans_Level_39_-_Bait_'n_Switch 	 			  

Collateral Damage

Recommended Town Hall level 8.

Loot: 150,000 Gold and 150,000 Elixir.

Use spread-out Archers to take out the Air Defense, and then use about three or four Balloons (depends on level of your Balloons) to take out the Wizard Tower, followed by using another 4-6 Balloons to take out the Archer Tower. The surviving Balloons will then help you to clean up the rest of the base.

Alternative: Deploy 25+ Minions at the Air Defense and Enrage them. Deploy 3 Balloons at each remaining anti-air tower.

Collateral Damage
 	Clash_of_Clans_Level_40_-_Collateral_Damage 	 			  

Choose Wisely

Recommended Town Hall level 8.

Loot: 150,000 Gold and 150,000 Elixir.

Swarm barbarians with some Wall Breakers at both mortars, then use barbarians and archers at the lone archer towers on the outskirts. Deploy all (most) of your rest barbarians at the wizard towers with a healing spell (alternatively you can use giants at the Wizard Tower).

Alternative: Deploy 2 Giants followed by 1 Wizard at each corner defense. Then send Hog Riders with Healing Spells.

Choose Wisely
 	Clash_of_Clans_Level_41_-_Choose_Wisely 	 			  

Mega Evil

Recommended Town Hall level 8.

Loot: 150,000 Gold and 150,000 Elixir.

Use a small amount of Giants and Archers (about 1-2 Giants and 3-5 Archers per Archer Tower) to destroy the three Archer Towers on the perimeter of the base. As soon as they are all destroyed, use a single Archer for each Air Defense on the perimeter; they should be out of range of all the remaining defenses.

Once all the Air Defenses are destroyed, send in a large number of Balloons against the remaining Archer Tower. Use Healing Spells to keep the group of Balloons alive as they then go on to attack the Wizard Towers. Once all the Wizard Towers are destroyed, there is nothing to stop your Balloons to finish cleaning up the rest of the base.

Mega Evil
 	Clash_of_Clans_Level_42_-_Mega_Evil 	 			  

Crystal Crust

Recommended Town Hall level 9.

Loot: 200,000 Gold and 200,000 Elixir.

Spawn giants with some archers at the bottom and some archers. Immediately place a few wall breakers after both archer towers are down. When the giants reaches the wizard towers, decide if you need any healing spells depending on the level of giants. (Barbarians proved to work as well, though one healing spell must be used).

Crystal Crust
 	Clash_of_Clans_Level_43_-_Crystal_Crust 	 			  

Cold as Ice

Recommended Town Hall level 9.

Loot: 250,000 Gold and 250,000 Elixir.

Use Barbarians and spread-out Archers to take down the top wizard towers. Next, spawn Barbarians in the bottom hole in the base to take care of both mortars. Use the remaining Barbarians and Archers to clear the rest of the single target defenses.

Alternatively, you can use Archers to destroy both air defenses, after destroying the wizard towers, and deploy one balloon.

Cold as Ice
 	Clash_of_Clans_Level_44_-_Cold_As_Ice 	 			  

Jump Around

Recommended Town Hall level 9.

Loot: 300,000 Gold and 300,000 Elixir.

Barbarian rush at both air defenses (avoid the spring traps!) and then place Giants/Barbarians at the Archer towers. Then, place one balloon to clean up the rest.

Jump Around
 	Clash_of_Clans_Level_45_-_Jump_Around 	 			  

Kitchen Sink

Recommended Town Hall level 9.

Place (many) Giants at the air defenses and then deploy wall breakers. Place 2 Healers (probably 1) to heal up the Giants. It should be easy for the remaining troops to achieve 3-stars.

Alternative: Deploy 5 Giants, the Barbarian King and two Wizards (in that order) at the Air Defenses. Then deploy 26 Minions spread out to distract the Archer Towers, followed immediately by one Balloon per tower. (you will need lv4 Balloons otherwise it won't work.) Then deploy one Dragon at each remaining Archer Tower. Fill the remaining camps with Balloons and sweep the Hidden Teslas on the right.

Kitchen Sink
 	Clash_of_Clans_Kitchen_Sink_v2_with_TH7_troops-2 	 			  

Updated: Works after March 2013 update.

 	Clash_of_Clans_Level_46_-_Kitchen_Sink 	 			  

NOTE: 5 Hidden Teslas have been added outside the northeast wall (March 2013 update).

Rolling Terror

Recommended Town Hall level 9.

Loot: 500,000 Gold and 500,000 Elixir.

Use 80 Archers to take out the hidden Teslas at the bottom. Then deploy 6 Dragons at the bottom (level 1 is ok, try aiming for the Air Defenses and bring more in the Clan Castle if you can.) Immediately throw in a Level 3 Rage Spell (cover both Air Defenses and the Town Hall), and you will 3-star the base with many surviving Dragons.

Rolling Terror

Updated: Works after March 2013 update, with TH7 troops.

 	Clash_of_Clans_Rolling_Terror_v3_with_TH7_troops-1 	 			  

New! Post March 2013 update, cheapest troop composition.

 	Clash_of_Clans,_level_47_Rolling_Terror_(NEW!) 	 			  

Megamansion

Recommended Town Hall level 9.

Loot: 600,000 Gold and 600,000 Elixir.

Megamansion

After March update:

2 dragons (1 in clan castle)

1 healing spell

27 giants

37 archers

4 Wall Breakers (only 2 needed)

 	Clash_of_Clans_Megamansion_v2_with_TH7_troops_after_March_update 	 			  

Even cheaper setup with level 5 troops and spells: http://forums.appsgoer.com/showthread.php?3943-Clash-of-Clans-Level-48-Megamansion-(Updated)

5 Wall Breakers (only 2 needed)

2 healing spells (only 1 used in this video)

17 giant

105 archers

P.E.K.K.A's Playhouse

Recommended Town Hall level 9

Loot: 700,000 Gold and 700,000 Elixir.

PEKKAs Playhouse

Updated map: 3 Lightning Spells, 1 Quake spell, 5 Dragons, 2 Golems, Remainder Wizards. First place all three lightning spells between the 2 air defenses, then finish them off with a quake. Send the 2 golems in on each side so the archers and wizards will target them. Send Dragons in from the top, and wizards behind each golem. Should be a fairly easy 3 star. There is also an Easter egg, Someone called Magma Hound can be found here so keep a Sharp eye out for him.

 	Tutorial_-_How_to_beat_Level_49_"P.E.K.K.A's_Playhouse"_(UPDATED_LEVEL_MAP) 	 			  

With TH7 troops, after March update:

 	Clash_of_Clans_P.E.K.K.A'S_Playhouse_v2_with_TH7_troops-0 	 			  

Sherbet Towers

Recommended Town Hall level 9

Loot: 800,000 Gold and 800,000 Elixir.

Drop Archers to get the Elixir Storages at the top left and right, then place several Wall Breakers at the top center, left and middle. Swarm 10 Giants or 2 P.E.K.K.As through each hole. A Barbarian King and several Healing Spells will serve as useful backup to the Giants/P.E.K.K.As. Once the majority of Air Defenses are gone, drop one or two Dragons to clean up the rest.

Alternate option: Gowipe (2 golems, 4 pekkas, 3-4 wall breakers and rest wizards. Bring along 2 rage spells and 1 heal spell.

(This used to be the last level in the single player campaign before the 11.49.4 update on October 23rd, 2018)

Sherbet Towers
 	Clash_of_Clans_Sherbet_Towers_v2_with_TH7_troops_after_March_update 	 			  

Invaders

Recommended Town Hall level 9

Loot: 300,000 Gold, 300,000 Elixir, and 2,000 Dark Elixir.

Invaders

40 or more Balloons, 2 rage spells. Drop 1 balloon at the front on each side of the entrance corridor, so that they trigger potential air bombs and make at least 1 tesla pop up. After that, drop 30 balloons (15 on each side) and when they are heading towards the X-bows, drop a rage on any side. Afterwards, deploy your remaining 10 balloons (Or more if you have more army space) and drop a rage on them. If you want, you can use your Barbarian king and/or Archer queen or grand Warden too. You might not even need them.

Cross and Bows

Recommended Town Hall level 10

Loot: 350,000 Gold, 350,000 Elixir, and 2,500 Dark Elixir.

Cross and Bows

Use 1 minion in each corner of those empty compartments, so that they'll trigger the skeleton trap located in each corner and the Tesla's in the empty compartments. Then drop the remaining minion at the top, just behind the Town hall, so that the 4 Tesla's pop up. Then, as fast as possible, drop (preferably) your Barbarian king, 4 balloons (for each tesla) and a dragon. When the skeletons come close, drop a poison spell to get rid of them. When the 2 in-range archer towers are locked on the dragon, drop 2 loons on each side of the dragon, so that they'll go for those 2 archer towers. Then drop a rage on each side of the compartments where the Tesla's are located, followed by about 10 balloons each. Evenly deploy the remaining balloons at the bottom archer towers. When the first group of balloons go for the centred X-bow, drop a heal spell right on top so the balloons won't die because of the many air bombs set around the structure.

Forest Outing

Recommended town hall 10.

Loot: 350,000 Gold, 350,000 Elixir, and 3,000 Dark Elixir.

Forest Outing

This maze level has many spring traps and air mines.

Alternative 1: Put a non-springable troop like Golem or Pekka to trigger most of spring trap and use Witches or Wizards to finish the village.

Alternative 2: Use 4 Lightning Spells (and an Earthquake Spell if necessary) in 2 of 3 Air Defenses, then deploy the Archer Queen to destroy the last, use Dragons and Ballons to finish all defenses.

Skeleton Run

Recommended town hall 10.

Loot: 400,000 Gold, 400,000 Elixir, and 3,500 Dark Elixir.

Skeleton Run

Despite the map has only 4 X-Bows, there are a lot of Hidden Teslas around the map.

Put 4 Golems at each corner of village, and 3 Wizards behind of each Meat Shield (9 Wizards at three of four corners and the Archer Queen in the last), then you can finish the Town Hall using Hog Riders and Poison Spell or Valkyries to deal with the Skeleton Traps in the middle.

Magic Practice

Recommended town hall 10.

Loot: 400,000 Gold, 400,000 Elixir, and 4,000 Dark Elixir.

Magic Practice

This level has the temporary structure Shrink Trap, it's silimar to another temporary structure Freeze Trap.

Place Barbarians or Archers around base to trigger some or all the Shrink Traps (if you place any troop in the trap area before the Shrink Trap ends, the troop still to be affected, but placing any hero at the end of the trap will regenerate his/her HPs), after that you can use Jump Spell to place ground troops inside the village, because either defenses after first walls are weak splash damages and no ground-attack defense around the Town Hall, making easy for clean all the defenses.

High Pressure

Recommended Town Hall level 10.

Loot: 450,000 Gold, 450,000 Elixir, and 4,000 Dark Elixir.

High Pressure

Place 1 or 2 Golems at right part of village to lure the X-Bow, Wizard Tower and Cannon, then, place Wall Breakers to open a hole into village. Deploy your Archer Queen to walk inside village's gaps and trigger some of Spring Traps, use Jump Spell to enter into the middle, let your Barbarian King enter in the fight! And deploy Valkyries behind your king to finish them all.

No Flight Zone

Recommended Town Hall level 10.

Loot: 450,000 Gold, 450,000 Elixir, and 4,500 Dark Elixir.

This level has defensive troops situated in the Goblin Castle: one level 7 Dragon, and three level 8 Balloons.

No Flight Zone

Graduation Ceremony

Recommended Town Hall level 10.

Loot: 500,000 Gold, 500,000 Elixir, and 4,500 Dark Elixir.

Graduation Ceremony

Midnight Oil

Recommended Town Hall level 10.

Loot: 500,000 Gold, 500,000 Elixir, and 5,000 Dark Elixir.

Midnight Oil

All Angle Attack

Recommended Town Hall level 11.

Loot: 550,000 Gold, 550,000 Elixir, and 5,000 Dark Elixir.

All Angle Attack

Burning Sensation

Recommended Town Hall level 11.

Loot: 550,000 Gold, 550,000 Elixir, and 5,500 Dark Elixir.

Burning Sensation

Underground Workaround

Recommended Town Hall level 11.

Loot: 600,000 Gold, 600,000 Elixir, and 5,500 Dark Elixir.

Underground Workaround

Teamwork Opportunity

Recommended Town Hall level 11.

Loot: 600,000 Gold, 600,000 Elixir, and 6,000 Dark Elixir.

Teamwork Oppurtunity

Bowling Alley

Recommended Town Hall level 11.

Loot: 650,000 Gold, 650,000 Elixir, and 6,000 Dark Elixir.

Bowling Alley

Keep Your Cool

Recommended Town Hall level 11.

Loot: 650,000 Gold, 650,000 Elixir, and 6,500 Dark Elixir.

Keep your Cool

Where Eagles Dare

Recommended Town Hall level 11.

Loot: 700,000 Gold, 700,000 Elixir, and 6,500 Dark Elixir.

Where Eagles Dare

Fireworks Inc.

Recommended Town Hall level 11.

Loot: 700,000 Gold, 700,000 Elixir, and 7,000 Dark Elixir.

Fireworks Inc

Goblin Capital

Recommended Town Hall level 12.

Loot: 750,000 Gold, 750,000 Elixir, and 7,000 Dark Elixir.

This level has defensive troops situated in a special red hut. The red hut contains 40 level 7 Goblins.

Goblin Capital

Pick Your Poison

Recommended Town Hall level 12.

Loot: 750,000 Gold, 750,000 Elixir, and 7,500 Dark Elixir.

Pick your Poison

The Arena

Recommended Town Hall level 12.

Loot: 800,000 Gold, 800,000 Elixir, and 7,500 Dark Elixir.

This level has defensive troops situated in a red hut similar to the one that appears in Goblin Capital. The hut contains, in order, a level 3 Electro Dragon, a level 8 Golem, a level 7 Dragon, a level 8 P.E.K.K.A, a level 7 Valkyrie, a level 4 Witch, a level 4 Bowler, and a level 6 Baby Dragon.

The Arena

Paper Map

Recommended Town Hall level 12.

Loot: 800,000 Gold, 800,000 Elixir, and 8,000 Dark Elixir.

Paper Map

Flagged for Traps

Recommended Town Hall level 12.

Loot: 850,000 Gold, 850,000 Elixir, and 8,500 Dark Elixir.

Flagged for Traps

Grand Avenue

Recommended Town Hall level 12.

Loot: 1,000,000 Gold, 1,000,000 Elixir, and 10,000 Dark Elixir.

This level has defensive troops situated in a red hut similar to the previous ones. The hut contains three level 5 Dragons.

Grand Avenue

Besieged

Recommended Town Hall level 12.

Loot: 1,250,000 Gold, 1,250,000 Elixir, and 12,500 Dark Elixir.

Besieged

Dragon's Lair

Dragon's lair

Recommended Town Hall level 12.

Loot: 2,500,000 Gold, 2,500,000 Elixir, and 25,000 Dark Elixir.

Golden Giant Dragon

The Giant Dragon

This level has a special Dragon cave. When units are close enough, a Giant Dragon will emerge. The Giant Dragon is much more fearsome than a regular Dragon, or even an Electro Dragon, being much stronger than them and deals much more damage than both these Dragons.

The Giant Dragon's statistics:

Attack Type Damage Type Movement Speed Movement Speed Attack Speed Attack Speed Range Range Damage per Second Damage Damage per Attack Damage Hitpoints Hitpoints
Area Splash 1 Tile Radius (Ground & Air) 16 1.25 sec 3 tiles 1,400 1,750 32,000

When the Giant Dragon is defeated for the first time, players earn the "Dragon Slayer" achievement, which is worth 200 Experience and 20 Gems.

Available Loot Table

Base Number Base Name Gold Elixir Dark Elixir Th Level
1 Payback 500 500 0 1
2 Goblin Forest 500 500 0 1
3 Goblin Outpost 1,000 1,500 0 2
4 Rocky Fort 1,000 1,500 0 3
5 Goblin Gauntlet 1,000 1,500 0 3
6 Cannonball Run 1,000 1,500 0 3
7 Two Smoking Barrels 1,500 2,000 0 4
8 Gold Rush 6,000 2,000 0 4
9 Maginot Line 4,000 4,000 0 4
10 Rat Valley 2,000 6,000 0 4
11 Brute Force 4,000 10,000 0 4
12 Gobbotown 12,000 2,000 0 5
13 M is for Mortar 8,000 8,000 0 5
14 Megablaster 8,000 8,000 0 5
15 Immovable Object 10,000 10,000 0 5
16 Fort Knobs 15,000 15,000 0 5
17 Watchtower 10,000 12,000 0 5
18 Fool's Gold 20,000 6,000 0 5
19 Thoroughfare 15,000 15,000 0 6
20 Bouncy Castle 17,000 17,000 0 6
21 Fivoka 20,000 20,000 0 6
22 Gobbo Campus 25,000 25,000 0 6
23 Danny Boy 30,000 30,000 0 6
24 Ommahha Beech 35,000 35,000 0 6
25 Walls of Steel 40,000 40,000 0 6
26 Silician Defense 45,000 45,000 0 6
27 Obsidian Tower 20,000 80,000 0 7
28 Arrow Head 60,000 60,000 0 7
29 Red Carpet 70,000 70,000 0 7
30 Natural Defense 150,000 2,000 0 7
31 Steel Gauntlet 80,000 80,000 0 7
32 Queen's Gambit 90,000 90,000 0 7
33 Full Frontal 50,000 140,000 0 7
34 Chimp in Armor 150,000 50,000 0 7
35 Faulty Towers 110,000 110,000 0 8
36 Point Man 120,000 120,000 0 8
37 Triple A 130,000 130,000 0 8
38 Goblin Picnic 2,000 270,000 0 8
39 Bait 'n Switch 140,000 140,000 0 8
40 Collateral Damage 150,000 150,000 0 8
41 Choose Wisely 150,000 150,000 0 8
42 Mega Evil 150,000 150,000 0 8
43 Crystal Crust 200,000 200,000 0 9
44 Cold as Ice 250,000 250,000 0 9
45 Jump Around 300,000 300,000 0 9
46 Kitchen Sink 400,000 400,000 0 9
47 Rolling Terror 500,000 500,000 0 9
48 Megamansion 600,000 600,000 0 9
49 P.E.K.K.A.'s Playhouse 700,000 700,000 0 9
50 Sherbet Towers 800,000 800,000 0 9
51 Invaders 300,000 300,000 2,000 9
52 Cross and Bows 350,000 350,000 2,500 10
53 Forest Outing 350,000 350,000 3,000 10
54 Skeleton Run 400,000 400,000 3,500 10
55 Magic Practice 400,000 400,000 4,000 10
56 High Pressure 450,000 450,000 4,000 10
57 No Flight Zone 450,000 450,000 4,500 10
58 Graduation Ceremony 500,000 500,000 4,500 10
59 Midnight Oil 500,000 500,000 5,000 10
60 All Angle Attack 550,000 550,000 5,000 11
61 Burning Sensation 550,000 550,000 5,500 11
62 Underground Workaround 600,000 600,000 5,500 11
63 Teamwork Opportunity 600,000 600,000 6,000 11
64 Bowling Alley 650,000 650,000 6,000 11
65 Keep Your Cool 650,000 650,000 6,500 11
66 Where Eagles Dare 700,000 700,000 6,500 11
67 Fireworks Inc. 700,000 700,000 7,000 11
68 Goblin Capital 750,000 750,000 7,000 12
69 Pick Your Poison 750,000 750,000 7,500 12
70 The Arena 800,000 800,000 7,500 12
71 Paper Map 800,000 800,000 8,000 12
72 Flagged for Traps 850,000 850,000 8,500 12
73 Grand Avenue 1,000,000 1,000,000 10,000 12
74 Besieged 1,250,000 1,250,000 12,500 12
75 Dragon's Lair 2,500,000 2,500,000 25,000 12
Total 23,104,500 23,261,000 167,000