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For Skeletons spawned by Skeleton Spells, see Skeleton Spell/Skeleton.
For Skeletons spawned by Drop Ships in the Builder Base, see Drop Ship/Skeleton.
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"This undead creature poses little threat by itself. But it never fights alone, since the Witch can summon an endless horde of Skeletons against your enemy!"

Skeleton1.png
Skeleton

Summary

  • Skeletons are sub-troops spawned by the Witch. They are similar to Barbarians in attack damage, but have lower health and move faster.
  • Skeletons have no preferred target when attacking; they will simply attack the closest building. However, once they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Skeletons will proceed to attack the nearest structure.
  • They can be a good tank for single damage defense buildings in large numbers, but are vulnerable to splash damage.
  • Skeletons are considered to take up 1 housing space for the purpose of determining its interactions with the Spring Trap, Tornado Trap and Clone Spell.
  • Skeletons are unable to trigger Traps, nor can they cause the Clan Castle to activate and deploy its troops (if any). However, they can be harmed by traps if another troop triggers them. Skeletons are able to trigger Hidden Teslas even though they are undetectable by traps.

Strategy

Offensive

  • Try to avoid splash damaging defenses (like Wizard Towers and Mortars) and other multi-targeting defenses (like Inferno Towers set to multi-target) to keep your Skeletons alive.
  • Skeletons can act as a "bone shield" to Witches, protecting them from other defenses.
    • However, due to having a melee range, they can enter the Mortar's or Scattershot's blind spot, rendering the Witches vulnerable to those defenses.

Defensive

  • Witches in your Clan Castle spawns Skeletons to assist in defense. In large numbers (spawned by multiple Witches), Skeletons can prove to be overwhelming to attackers.
  • Single-target defenses like Cannons can be overwhelmed by Skeletons (especially if the single-target defense cannot one-shot the Skeleton), which means splash-damaging defenses like the Mortar, the Wizard Tower and the Bomb Tower are your defense's best chance of eliminating hordes of these sub-troops. Have Mortars and Wizard Towers as high-leveled as possible; they can be able to one-shot Skeletons and this leaves the Witch vulnerable to the defenses. Inferno Towers set to multi-target mode are also good at eliminating a few Skeletons at a time and can also target the Witch.
  • Skeletons cannot target air troops, so an army of Minions or a Dragon inside the Clan Castle can easily clear them.
  • While they cannot activate traps, they are still affected from them. Bombs and Giant Bombs can wipe out an army of Skeletons, provided that another troop activates them. Bomb Towers' damage on destruction is equally capable in wiping out Skeletons, and can also activate against Skeletons without needing another troop to do so.

History

  • The Skeletons were added in the July 29, 2013 update.
  • The December 16 2015 maintenance break reduced the Skeleton's HP.
  • The March 21, 2016 "Bowler" update reduced the Skeleton's HP and made it so that Skeletons no longer trigger traps.
  • The June 11, 2018 "Town Hall 12" update made it so that Witch at all levels now spawn 4 Skeletons at a time (max summoned skeletons unchanged).

Trivia

  • Like the Lava Pup, the Skeleton's stats or appearance do not change when the Witch is upgraded.
  • You can have a maximum of 644 Skeletons fighting for you on the battlefield at any one time. Of these, 392 Skeletons come from 28 maximum-level Witches (25 from fully upgraded Army Camps and 3 from a level 8 Clan Castle) that spawn 14 Skeletons each, and the other 252 come from 14 max-level Skeleton Spells (11 from your spell storage and the other 3 donated into the same Clan Castle), that spawn 18 Skeletons each.
    • If you consider the time period when the temporary Skeleton Barrel troop was available, this number is increased to 1,293 Skeletons, from 60 Skeleton Barrels in a Town Hall 13 army (spawning 15 Skeletons each, for a total of 900), three maxed Clan Castle Witches (14 each, for a total of 42), three maxed Clone Spells to clone 18 more Skeleton Barrels (for 270 more Skeletons) and nine more Skeletons in the remaining cloning capacity, and 4 maxed Skeleton Spells (which spawn 18 each, for a total of 72).
  • When you have a Witch in your Clan Castle, and it creates Skeletons during a defense, the Skeletons that were made do not go back into the Clan Castle.
  • The Skeleton appears to be identical to the Skeletons that are spawned via the Skeleton Trap when set to ground mode.
    • Unlike the Skeleton Trap's Skeletons, they do not have a skull next to their health bar, but instead have the player’s respective clan‘s badge, like all other Clan Castle reinforcements.

Comparisons

  • The Skeleton is the only sub-troop to have more than one parent troop, the Witch, the Drop Ship and the temporary Skeleton Barrel.
  • As one of the six sub-troops (the others being the Golemite, Lava Pup, Yetimite, Big Boy and Ice Pup), it cannot be trained, placed or donated directly via the Clan Castle (although the parent Troops can).
  • The Skeleton is one of the 13 units to appear in a Scenery, the others being the Barbarian, Goblin, Balloon, Hog Rider, Barbarian King, P.E.K.K.A, Baby Dragon, Archer Queen, Grand Warden, Dragon Rider, Cannon Cart, and the Party Wizard. In its case, it appears in Pirate Scenery and the 9th Clashiversary Scenery.
  • The Skeleton is one of the two sub-troops that is summoned rather than spawned upon a certain health reached (the other being the Big Boy) by its parent troop, and one of the two sub-troops that is not a smaller version of its parent troop.
  • The Skeleton is one of the three permanent troops you cannot level up, the other ones being the Lava Pups and Bats.
  • The Skeleton is the only sub-troop that can be spawned by a troop, a spell and a trap,
Preferred Target Favorite Target Attack Type Damage Type Movement Speed Movement Speed Attack Speed Attack Speed Range Range
None Melee (Ground Only) 24 1s 0.4 tiles
Level Level Damage per Second Damage Damage per Attack Damage Hitpoints Hitpoints
1 25 25 30
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite) • Dragon Rider
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunter
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerRocket BalloonSuper WizardInferno DragonSuper MinionSuper ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup)
Heroes Barbarian KingArcher QueenGrand WardenRoyal Champion
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat)
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog Launcher
Pets L.A.S.S.IElectro OwlMighty YakUnicorn

For Skeletons spawned by Witches, see Witch/Skeleton.
For Skeletons spawned by Drop Ships in the Builder Base, see Drop Ship/Skeleton.
Skeleton info.png


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"This undead creature poses little threat by itself. But it never fights alone, since the Skeleton Spell can summon a horde of Skeletons against your enemy!"

Skeleton1 Shielded.png Skeleton1.png
Armored Unarmored

Summary

  • Skeletons are sub-troops spawned by the Skeleton Spell. They are similar to Skeletons spawned by the Witch, but carry armor that gives them an extra layer of hitpoints. When the armor layer is destroyed, the Skeleton simply loses its armor and becomes a regular Skeleton; any excess damage dealt to the armor layer is lost.
  • They are similar to Barbarians in attack damage, but have lower health and move faster.
  • Skeletons have no preferred target when attacking; they will simply attack the closest building. However, once they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Skeletons will proceed to attack the nearest structure.
  • They can be a good tank for single damage defense buildings in large numbers, but are vulnerable to splash damage.
  • Skeletons are considered to take up 1 housing space for the purpose of determining its interactions with the Spring Trap, Tornado Trap and Clone Spell.
  • Skeletons are unable to trigger Traps, nor can they cause the Clan Castle to activate and deploy its troops (if any). However, they can be harmed by traps if another troop triggers them. Skeletons spawned by the spell are also able to trigger Hidden Teslas.

Strategies

Offensive Strategy

  • Try to avoid splash damaging defenses (like Wizard Towers and Mortars) to keep your Skeletons alive. Even though their armor allows them to survive a single hit, most splash defenses are able to remove the armor in one hit anyway, so they should be avoided.
  • When combined with a Poison Spell, the Skeletons can be used to distract and/or take down the defending Archer Queen which can be helpful during air attacks. At higher levels, Headhunters generally do the job better, but Skeleton Spells can still be helpful in cases where the Queen is heavily defended by single-target ground defenses (which can kill Headhunters quickly).
  • Add multiple Skeleton Spells on top of another to create more damage since Skeleton Spells spawn Skeletons quite slowly.

Defensive Strategy

  • Single-target defenses like Cannons can be overwhelmed by Skeletons (especially if the single-target defense cannot one-shot the Skeleton), which means splash-damaging defenses like the Wizard Tower and the Bomb Tower are your defense's best chance of eliminating hordes of these sub-troops. Unlike with regular Skeletons, slow-firing splash defenses such as Mortars (and to a lesser extent Scattershots) are less helpful, as the Skeletons' armor allows them to survive a single hit.
  • Fast-firing defenses like X-Bows and multi-target Inferno Towers are useful against the armored Skeletons despite their armor layer. The armor will not be able to carry out its intended purpose of tanking excess damage, since these defenses have low damage per shot and they thus really only give a small amount of extra hitpoints to the Skeleton.

Trivia

  • Like Lava Pups, Ice Pups, and Bats, the Skeleton's stats or appearance do not change when the Skeleton Spell is upgraded.
  • The Skeleton is the only sub-troop to be spawned from three units: the Witch (from the Home Village), the Drop Ship (from the Builder Base), and the Skeleton Spell.
  • Like other sub-troops, Skeletons cannot be trained, placed or donated directly via the Clan Castle (although the parent Skeleton Spell can).
  • Skeletons spawned by the Skeleton Spell are really two different entities: in the game files, they are known as "ShieldedSkeleton" and "UnshieldedSkeleton" respectively. The Skeleton Spell spawns shielded skeletons, and when these shielded skeletons are depleted of hitpoints, they spawn unshielded skeletons in their place without any death effects. These unshielded skeletons are visually identical to Skeletons spawned by other means, and have the same stats as the Witch's skeletons.
Preferred Target Attack Type Movement Speed Attack Speed Range Damage per Second Hitpoints Armor Hitpoints
None Melee (Ground Only) 24 1s 0.4 tiles 25 30 30
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite) • Dragon Rider
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunter
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerRocket BalloonSuper WizardInferno DragonSuper MinionSuper ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup)
Heroes Barbarian KingArcher QueenGrand WardenRoyal Champion
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat)
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog Launcher
Pets L.A.S.S.IElectro OwlMighty YakUnicorn

For Skeletons spawned by Witches in the Home Village, see Witch/Skeleton.
For Skeletons spawned by Skeleton Spells in the Home Village, see Skeleton Spell/Skeleton.
Drop Ship Skeleton info.png
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"This undead creature poses little threat by itself. But it never fights alone, since the Drop Ship can throw an endless horde of Skeletons at your enemies!"

Skeleton1.png
Skeleton

Summary

  • Skeletons are melee units dropped in groups of three by the Drop Ship.
  • Skeletons have no preferred target when attacking; they will simply attack the closest building to them. However, once they become aware of enemy Guard Post troops (either by being attacked themselves or being near another friendly troop under attack), they will leave their previously targeted building and engage the enemy troops instead. Once all of the nearby enemy troops are defeated, they will proceed to attack the nearest building from their current location.
  • Like the Skeletons spawned by Witches and the Skeletons spawned by Skeleton Spells, they are unable to trigger Traps, however they can still be harmed by traps if another troop triggers them.
  • If the Drop Ship has the "Skeleton Burst" ability unlocked, it will spawn some Skeletons upon being destroyed.

Strategies

Offensive

  • Skeletons can distract ground defenses from targeting more valuable troops, such as a Night Witch, while they take the defenses out.
  • The Skeletons are good at taking out buildings like the Firecrackers and Air Bombs, as they cannot be hit by them, although they can take out the Drop Ship which stops Skeletons from coming out.
  • The Skeletons can easily overwhelm single-target heavy defenses, such as the Double Cannon or Hidden Tesla. That also means they can protect the Drop Ship as well.

Defensive

  • It is good to place the Crusher where the Drop Ship might be deployed as the Skeletons dropped can get stuck on the Crusher and will take a long time to take it out, or possibly never.
  • The Skeletons can only attack as long as the Drop Ship is still there. Try to focus your ground & air targeting buildings on the Drop Ships.
  • The Roaster can hit both the Skeletons and the Drop Ship at once, given that they are in the same location, so make sure to distract it with a high-hitpoint troop or hero, such as the Battle Machine.
  • Put your Roaster near your Guard Post since the Skeletons may be distracted by the Guard Post troops, where the Roaster can wipe them all out.

Trivia

  • Skeletons have the same damage per second as Bats; however, they hit twice as fast while dealing 1/2 the damage per swing.
  • The Drop Ship's Skeletons have the same description as the Witch's Skeletons description, except with Drop Ship instead of Witch, and "throw" instead of "summon".
  • In the Home Village, Skeletons do 5 more damage per hit and have 20 more health.
Spring Weight Preferred Target Attack Type Movement Speed Attack Speed Range
1 N/A Melee (Ground Only) 24 1s 0.4 tiles
Damage per Second Damage Damage per Attack Damage Hitpoints Hitpoints
20 20 10
Builder Base Army
Troops Raged BarbarianSneaky ArcherBoxer GiantBeta MinionBomberBaby DragonCannon CartNight Witch (Bat) • Drop Ship (Skeleton) • Super P.E.K.K.AHog Glider
Heroes Battle Machine

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