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(although the changed skeleton spell was released first, I believe the mechanics of the graveyard came first, as early as september when it was first leaked)
Tag: rte-source
m (might it actually be worth dropping 250k for? idk)
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__NOTOC__ __NOEDITSECTION__
 
{{ClashRoyaleLink|Graveyard}}
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{{Clr}}
 
{{Protection}}
 
{{Protection}}
 
[[File:Skeleton Spell info.png|200x200px|center|link=]]
{{ClashRoyaleLink|Graveyard}}
 
<span class="info-central-image">[[File:Skeleton Spell info.png|200x200px|center|link=]] </span>
 
   
 
<center>
 
<center>
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</center>
 
</center>
 
----
 
----
 
 
*'''Summary'''
 
*'''Summary'''
**The Skeleton Spell is a [[Dark Spells|Dark Spell]] unlocked when the [[Dark Spell Factory]] is upgraded to level 4, which requires Town Hall level 9.
+
**The Skeleton Spell is a [[Dark Spells|Dark Spell]] unlocked when the [[Dark Spell Factory]] is upgraded to level 4 which requires Town Hall level 9.
 
**When used, it spawns several [[Skeleton]]s on the battlefield. These Skeletons are very weak, but can provide a good distraction.
 
**When used, it spawns several [[Skeleton]]s on the battlefield. These Skeletons are very weak, but can provide a good distraction.
 
**Like Skeletons summoned by [[Witch]]es, they do not trigger traps or Clan Castle troops.
 
**Like Skeletons summoned by [[Witch]]es, they do not trigger traps or Clan Castle troops.
  +
**Like other Dark Spells, it takes up only one housing space in the spell storage.
 
----
 
----
 
*'''Offensive Strategies'''
 
*'''Offensive Strategies'''
 
**In [[Valkyrie]] raids, it’s pretty common to have at least 1 compartment at the end with defenses inside that could take down your troops. Once those defenses are distracted by your troops, drop your Skeleton Spell right on top of them.
 
**In [[Valkyrie]] raids, it’s pretty common to have at least 1 compartment at the end with defenses inside that could take down your troops. Once those defenses are distracted by your troops, drop your Skeleton Spell right on top of them.
 
**In [[Balloon]] raids, if your Balloons usually clump up and your [[Lava Hound]]s don’t burst, it will take a lot of time to finish off non-defensive buildings. Dropping a skeleton spell or two will help you clean up the base.
 
**In [[Balloon]] raids, if your Balloons usually clump up and your [[Lava Hound]]s don’t burst, it will take a lot of time to finish off non-defensive buildings. Dropping a skeleton spell or two will help you clean up the base.
**In GoHo attacks, you can place a pack of [[Skeleton Trap]]s following your Hog Riders. Dropping a single skeleton spell will help get rid of the skeletons chipping off at your Hog's health. Wait until your Hogs run into a Healing Spell, then drop your Skeleton Spell.
+
**In GoHo attacks, you may encounter [[Skeleton Trap]]s which spawn a few Skeleton to follow and damage your Hog Riders. Dropping a single skeleton spell will help get rid of the skeletons chipping off at your Hog's health. Wait until your Hogs run into a Healing Spell, then drop your Skeleton Spell.
 
**Skeleton spells could be very effective against single target [[Inferno Tower]]s. The skeletons will be able to distract the Inferno Tower while other troops finish it off. However, multiple target Inferno Towers will negate this spell very quickly.
 
**Skeleton spells could be very effective against single target [[Inferno Tower]]s. The skeletons will be able to distract the Inferno Tower while other troops finish it off. However, multiple target Inferno Towers will negate this spell very quickly.
**Another usage of skeleton spell could be in combination with the [[Poison Spell]] to kill off defensive clan castle troops which have low hit points, like [[Archer]]s and [[Wizard]]s. The Skeleton Spell should be used first to lure the defensive troops. When the troops engage with the summoned skeletons, the Poison Spell can be dropped on them. Depending on the base layout and spell level, troops could be lured out of defense range first for better result. Unfortunately, the skeleton spell and poison spell combination could not be effectively used against defensive troops that have higher hit points.
 
 
**Skeleton spells can be used to destroy unguarded defenses with dead zones like the [[Mortar]] or [[Eagle Artillery]]. At 1 spell slot, this can be very valuable to any attacker.
 
**Skeleton spells can be used to destroy unguarded defenses with dead zones like the [[Mortar]] or [[Eagle Artillery]]. At 1 spell slot, this can be very valuable to any attacker.
  +
**Attackers using the Skeleton Spell can use the "Backdoor" strategy. The goal is to distract the defenses and deploy Skeleton Spells on the Eagle Artillery, Town Hall, etc. However, if the defender keeps the core of their base well guarded by splash defenses, a backdoor will fail and the spells would be wasted.
**It isn't wise to use the [[Clone Spell]] solely for cloning the Skeletons of this spell, as one Clone Spell clones up to 35 Skeletons, but four Skeleton Spells occupy the same space and can have up to 104 Skeletons.
 
**You can use a [[Freeze Spell]], and a few Skeleton spells to destroy key buildings like [[Inferno Tower]]s or [[Wizard Tower]]s.
 
 
----
 
----
 
*'''Trivia'''
 
*'''Trivia'''
**The Skeleton Spell was added in the May 24th update.
+
**The Skeleton Spell was added in the May 24th, 2016 update.
 
**The [[Version History#Version 8.551.2 - 12th October 2016 "Friendly Wars"|October 2016 update]] reduced its brewing time from 5 minutes to 3 minutes. It also revamped the mechanics of the Skeleton Spell: instead of spawning Skeletons all at once, it spawned Skeletons over time.
**The Skeletons spawned by the Skeleton Spell have the same stats as those spawned by Witches and [[Skeleton Trap]]s.
 
**The 12th October update reduced its brewing time from 5 minutes to 3 minutes
 
***It also revamped the mechanics of the Skeleton Spell: instead of spawning Skeletons all at once, it spawned Skeletons over time.
 
 
**During late October 2016, the Skeleton Spell's brewing cost was temporarily reduced and its brewing time changed to 1 minute to celebrate Halloween.
 
**During late October 2016, the Skeleton Spell's brewing cost was temporarily reduced and its brewing time changed to 1 minute to celebrate Halloween.
 
**The Skeleton Spell could have been inspired by [[w:c:clashroyale:Skeleton Army|Skeleton Army]] in Clash Royale. On 28/10/16, the Graveyard was added to Clash Royale, and share similar mechanics to the changed Skeleton Spell, as they're both spells which summon Skeletons gradually (rather than all at once).
 
**The Skeleton Spell could have been inspired by [[w:c:clashroyale:Skeleton Army|Skeleton Army]] in Clash Royale. On 28/10/16, the Graveyard was added to Clash Royale, and share similar mechanics to the changed Skeleton Spell, as they're both spells which summon Skeletons gradually (rather than all at once).
  +
**June 2019 update reworked the Skeleton Spell a second time: they now spawn fewer Skeletons, but these Skeletons are armored in a similar fashion to Guards from Clash Royale; their armor can absorb excess damage and prevent them from being killed.
   
 
<center><div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">
 
<center><div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">
{| class="wikitable spell-statistics-table" border="0" cellpadding="1" cellspacing="1" id="hastespell-table-1" style="text-align: center; width: 100%;"
+
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;"
  +
! Radius {{Res|RES = Range}}
! data-type="radius" | Radius
 
  +
! Housing Space {{Res|RES = Housing}}
! data-type="housing space" | Housing Space
 
! data-type="creation time" | Brewing Time
+
! Brewing Time {{Res|RES = Time}}
! data-type="targets" | Targets
+
! Targets
! data-type="spell factory" | [[Dark Spell Factory]] Level Required
+
! [[Dark Spell Factory]] Level Required {{Res|RES = Dark Spell Factory}}
 
|-
 
|-
| ? tiles
+
| 3.5 tiles
 
| 1
 
| 1
 
| 3 minutes
 
| 3 minutes
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|}
 
|}
   
{| class="wikitable troop-statistics-table" border="0" cellpadding="1" cellspacing="1" id="skeleton-table-1" style="text-align: center; width: 100%;"
+
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;"
 
|+Skeleton Stats
 
|+Skeleton Stats
 
|-
 
|-
! data-type="preferred target" | Preferred Target
+
! Preferred Target
! data-type="attack type" | Attack Type
+
! Attack Type
! data-type="movement speed" | [[Troop Movement Speed|Movement Speed]]
+
! [[Troop Movement Speed|Movement Speed]]
! data-type="attack speed" | Attack Speed
+
! Attack Speed
! data-type="range" | Range
+
! Range
! data-type="dps" | Damage of each Skeleton
+
! Damage per Second
! data-type="hitpoints" | Hitpoints of each Skeleton
+
! Hitpoints
  +
! Armor Hitpoints
 
|-
 
|-
 
| None
 
| None
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| 1s
 
| 1s
 
| 0.4 tiles
 
| 0.4 tiles
| 24
+
| 25
  +
| 30
 
| 30
 
| 30
 
|}
 
|}
{| class="wikitable spell-statistics-table" border="0" cellpadding="1" cellspacing="1" id="hastespell-table-2" style="text-align: center; width: 100%;"
+
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;"
 
|-
 
|-
! data-type="level" | Level
+
! Level
! data-type="speed increase" | Skeletons generated
+
! Skeletons generated
! data-type="creation cost" | [[Resources#Dark Elixir|Cost]] {{Res|RES=Dark Elixir}}
+
! [[Resources#Dark Elixir|Cost]] {{Res|RES=Dark Elixir}}
! data-type="research cost" | [[Resources#Dark Elixir|Research Cost]] {{Res|RES=Dark Elixir}}
+
! [[Resources#Dark Elixir|Research Cost]] {{Res|RES=Dark Elixir}}
! data-type="research time" | [[Laboratory|Research Time]]
+
! [[Laboratory|Research Time]] {{Res|RES = Time}}
! data-type="laboratory level" | [[Laboratory]] Level Required
+
! [[Laboratory]] Level Required {{Res|RES = Laboratory}}
 
|-
 
|-
 
| 1
 
| 1
| 15
+
| 10
 
| 110
 
| 110
 
| N/A
 
| N/A
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|-
 
|-
 
| 2
 
| 2
| 18
+
| 11
 
| 120
 
| 120
| 50,000
+
| 40,000
| 8 days
+
| 5d
 
| 8
 
| 8
 
|-
 
|-
 
| 3
 
| 3
| 22
+
| 12
 
| 130
 
| 130
| 75,000
+
| 60,000
| 10 days
+
| 6d 12h
 
| 8
 
| 8
 
|-
 
|-
 
| 4
 
| 4
| 26
+
| 13
 
| 140
 
| 140
 
| 100,000
 
| 100,000
| 12 days
+
| 8d
 
| 9
 
| 9
  +
|-
  +
| 5
  +
| 14
  +
| 150
  +
| 125,000
  +
| 9d
  +
| 10
  +
|-
  +
| 6
  +
| 15
  +
| 160
  +
| 150,000
  +
| 11d
  +
| 10
  +
|-
  +
| 7
  +
| 17
  +
| 170
  +
| 250,000
  +
| 15d
  +
| 11
 
|}
 
|}
  +
{{UCH}}
</div></center>
 
  +
</div>
 
 
</center>
{{TroopsMenu}}
 
  +
{{TroopsMenuHV}}
 
[[Category:Spells]]
 
[[Category:Spells]]
 
[[Category:Dark Elixir]]
 
[[Category:Dark Elixir]]
  +
[[Category:Dark Spells]]

Revision as of 03:54, 21 May 2020

Skeleton Spell info

"Summon an army of Skeletons anywhere on the battlefield!
Put a few extra swords when and where you need them most. Skeletons do not trigger traps."


  • Summary
    • The Skeleton Spell is a Dark Spell unlocked when the Dark Spell Factory is upgraded to level 4 which requires Town Hall level 9.
    • When used, it spawns several Skeletons on the battlefield. These Skeletons are very weak, but can provide a good distraction.
    • Like Skeletons summoned by Witches, they do not trigger traps or Clan Castle troops.
    • Like other Dark Spells, it takes up only one housing space in the spell storage.

  • Offensive Strategies
    • In Valkyrie raids, it’s pretty common to have at least 1 compartment at the end with defenses inside that could take down your troops. Once those defenses are distracted by your troops, drop your Skeleton Spell right on top of them.
    • In Balloon raids, if your Balloons usually clump up and your Lava Hounds don’t burst, it will take a lot of time to finish off non-defensive buildings. Dropping a skeleton spell or two will help you clean up the base.
    • In GoHo attacks, you may encounter Skeleton Traps which spawn a few Skeleton to follow and damage your Hog Riders. Dropping a single skeleton spell will help get rid of the skeletons chipping off at your Hog's health. Wait until your Hogs run into a Healing Spell, then drop your Skeleton Spell.
    • Skeleton spells could be very effective against single target Inferno Towers. The skeletons will be able to distract the Inferno Tower while other troops finish it off. However, multiple target Inferno Towers will negate this spell very quickly.
    • Skeleton spells can be used to destroy unguarded defenses with dead zones like the Mortar or Eagle Artillery. At 1 spell slot, this can be very valuable to any attacker.
    • Attackers using the Skeleton Spell can use the "Backdoor" strategy. The goal is to distract the defenses and deploy Skeleton Spells on the Eagle Artillery, Town Hall, etc. However, if the defender keeps the core of their base well guarded by splash defenses, a backdoor will fail and the spells would be wasted.

  • Trivia
    • The Skeleton Spell was added in the May 24th, 2016 update.
    • The October 2016 update reduced its brewing time from 5 minutes to 3 minutes. It also revamped the mechanics of the Skeleton Spell: instead of spawning Skeletons all at once, it spawned Skeletons over time.
    • During late October 2016, the Skeleton Spell's brewing cost was temporarily reduced and its brewing time changed to 1 minute to celebrate Halloween.
    • The Skeleton Spell could have been inspired by Skeleton Army in Clash Royale. On 28/10/16, the Graveyard was added to Clash Royale, and share similar mechanics to the changed Skeleton Spell, as they're both spells which summon Skeletons gradually (rather than all at once).
    • June 2019 update reworked the Skeleton Spell a second time: they now spawn fewer Skeletons, but these Skeletons are armored in a similar fashion to Guards from Clash Royale; their armor can absorb excess damage and prevent them from being killed.
Radius Range Housing Space Housing Space Brewing Time Time Targets Dark Spell Factory Level Required Dark Spell Factory
3.5 tiles 1 3 minutes Ground 4
Skeleton Stats
Preferred Target Attack Type Movement Speed Attack Speed Range Damage per Second Hitpoints Armor Hitpoints
None Melee (Ground Only) 24 1s 0.4 tiles 25 30 30
Level Skeletons generated Cost Dark Elixir Research Cost Dark Elixir Research Time Time Laboratory Level Required Laboratory
1 10 110 N/A N/A N/A
2 11 120 40,000 5d 8
3 12 130 60,000 6d 12h 8
4 13 140 100,000 8d 9
5 14 150 125,000 9d 10
6 15 160 150,000 11d 10
7 17 170 250,000 15d 11

Template:UCH

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