Ground Mode
Level 1 & 2
Level 3 & 4
Air Mode
Level 1 & 2
Level 3 & 4
Summary
- The Skeleton Trap is a trap, unlocked at Town Hall level 8, that remains hidden until they are activated by an attacking troop moving into their trigger radius. Once triggered, the coffin rises from the ground and multiple Skeletons appear in the area around the coffin to attack nearby troops depending on whether it is set for ground or air troops.
- Once activated, the Skeleton Trap must be re-armed in order to be a part of the next defense. Doing so is free and occurs automatically once the player logs into the game.
- They can be configured to attack either ground troops or air troops, but not both at once. They will remain invisible if set to ground and an air troop passes over (or vice versa).
- The number of Skeletons released depends on the level of the Skeleton Trap.
- The Skeletons released have a small skull icon next to them to signify they came from a Skeleton Trap (as opposed to being summoned by a Witch), similar to the icon displayed next to Clan Castle troops. The reason behind this is that they play an equal role to the Skeletons summoned by a defending Witch in the Clan Castle.
- The Skeletons from the Skeleton Trap have very similar stats to the Skeletons summoned by the Witch. While Skeletons from Skeleton Trap have the same DPS and hitpoints, they attack slightly faster, and air Skeletons move slightly slower.
- Skeleton Traps set to defend against air troops have wings instead of a skull on the face of the coffin. Skeletons that arise from being triggered while set to defend against air troops float through the air with the aid of two small red balloons, the same balloons as those on the Air Bomb.
- Skeleton Traps were added in the October 22, 2014 Halloween update, but were a permanent addition that remained available after the holiday had passed, unlike in previous years.
Strategy
Defensive
- Skeleton Traps make valuable distractions. Upgrading them would be a good idea, as single-target units would have a hard time taking them down. You can place them near buildings you wish to protect to distract most troops that wish to attack that building, allowing your defenses time to destroy the attacking troops.
- They are useful in distracting Heroes and P.E.K.K.As, especially when either are near the Town Hall. They are even better against troops who target defenses, such as Giants and Hog Riders, because they do not stop to attack the Skeletons, in which they slowly get killed while destroying the defenses. This is the same with any other troop who target a certain building structure.
- However, they do not work against Golems, because of their death damage.
- The Skeleton Trap is also particularly effective against Miners, because they will have to burrow and resurface every time they kill a Skeleton (which significantly slows them down compared to other troops).
- You can place Skeleton Traps near a Bomb Tower to stall troops there when it explodes. However, this generally does not work for troops that target defensive buildings, such as the Hog Rider, since they will ignore the Skeletons unless the Bomb Tower is the last defense standing.
- In air mode, place the Skeleton Trap near Air Defenses to distract Dragons from targeting them.
- The Skeleton Trap's Skeletons can attack defense-targeting troops without retaliation, so when you make a base, try to separate the support unit from the tanks in order to prevent such support units from destroying the Skeletons.
- Another way to prevent your opponents from defeating your base with Balloons is to set your Skeleton Traps to air mode and place them near your defenses. Since the Balloons won't attack your Skeletons, they can dish out a good amount of damage to them.
- These Skeletons are also quite a nuisance to spaced out Lava Pups/Minions that are focused on a building rather than the Skeletons themselves, however they may be quickly taken out once the Lava Pups or Minions focus onto the Skeletons (especially if they are being covered by other air troops so as to not be taken down by defenses).
Offensive
- Single Skeleton Traps should only pose a threat if they are distracting slow-attacking troops such as P.E.K.K.A's or Miners, if your troops have no means of fighting back (such as when using Hog Riders in groups), or if they prevent troops from attacking a particularly valuable target (such as the Town Hall). They can be largely ignored otherwise, though Spells may need to be used to keep your troops alive from defensive fire during this time of distraction (e.g., a Freeze Spell against a single-target Inferno Tower).
- Area splash is effective against Skeleton Traps, especially when multiple are placed in close proximity. Valkyries, their Super Form, and Electro Titans are particularly effective at killing the spawned Skeletons, as they are able to take out Skeletons coming from all directions. Other sources of splash damage, such as Wizards, can work best if the Skeletons are first clumped up together.
- Some Spells may be used as a substitute for the aforementioned splash damage. Poison Spells, as the most effective against typical Clan Castle troops, can be used to create a kill zone for enemy Skeletons in which they are unable to survive for long; however, Lightning Spells are more effective as they can kill the Skeletons instantly.
Upgrade Differences
- Initially, Skeleton Traps are a light shade of brown and have a skull or a bat-like figure on the front of the coffin. It is boarded up, indicating that the Skeletons were possibly once people.
- At level 3, the Skeleton Trap turns into a darker shade of brown and has five brass studs on the face of the coffin. A short, dark brown board connects the coffin together at the top.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
Gold Pass modifiers
ApplyReset |
Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
Town Hall Level | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
Number Available | 2 | 3 | 3 | 3 | 3 | 4 | 4 | 4 |
Size |
---|
1x1 |
Level |
Spawned Units |
Cost |
Build Time |
Experience Gained |
Town Hall Level Required |
---|---|---|---|---|---|
1 | 2 | 6,000 | N/A | N/A | 8 |
2 | 3 | 300,000 | 5h | 134 | 8 |
3 | 4 | 800,000 | 10h | 189 | 9 |
4 | 5 | 1,100,000 | 20h | 268 | 10 |
Ground Mode
Trigger Radius |
Unit Type Targeted |
Favorite Target |
---|---|---|
5 tiles | Ground | None |
Skeleton Stats | |||||||
---|---|---|---|---|---|---|---|
Favorite Target |
Attack Type |
Attack Speed |
Range |
Movement Speed |
Damage per Second |
Damage per Hit | Hitpoints |
None | Melee (Ground Only) | 0.7s | 0.4 | 24 | 25 | 17.5 | 30 |
Air Mode
Trigger Radius |
Unit Type Targeted |
Favorite Target |
---|---|---|
5 tiles | Air | None |
Skeleton Stats | |||||||
---|---|---|---|---|---|---|---|
Favorite Target |
Attack Type |
Attack Speed |
Range |
Movement Speed |
Damage per Second |
Damage per Hit | Hitpoints |
None | Melee (Air Only) | 0.7s | 0.4 | 17.6 | 25 | 17.5 | 30 |
Unarmed Skeleton Traps
Level 1 & 2 | Level 3 & 4 |
Icon Descriptions
Tapping this icon displays information about the Skeleton Trap, such as Level, Damage Type and Targets. | |
Tapping this icon begins upgrading the Skeleton Trap to the next level, if you have enough resources and a free Builder (or B.O.B). When the Skeleton Trap is at maximum level, this icon is not shown. | |
Tapping this icon instantly upgrades the Skeleton Trap to the next level, at the cost of one Hammer of Building if you have one. When the Skeleton Trap is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building. | |
Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion. | |
Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost. | |
This icon indicates that the Skeleton Trap is currently set to Ground mode, to attack ground units. Tapping this icon switches the Skeleton Trap attack mode to attack air units. This icon is only displayed while the Skeleton Trap is in Ground mode. | |
This icon indicates that the Skeleton Trap is currently set to Air mode, to attack air units. Tapping this icon switches the Skeleton Trap attack mode to attack ground units. This icon is only displayed while the Skeleton Trap is in Air mode. | |
Trivia
- After deploying, the coffin quickly disappears. Scorch marks on the ground where the Skeletons clawed up through the ground disappear a short time later.
- You can tell if they are the Skeleton Trap's Skeletons because they have a skull next to their health bar, and unlike the Skeletons summoned by the Witch, their health bar is permanent.
- There was a bug in the September 2021 update where the shop displays another Skeleton Trap with level 3-4 appearance that says “Level 1001 Town Hall Required”.
Comparisons
- The Skeleton Trap is currently the only trap in the Home Village that can be set to target either ground or air troops, much like the Mines and Mega Mines in the Builder Base.
- The Skeleton Trap is the only trap in the game to spawn troops.
- The Skeleton Trap and Spring Trap are the only traps to be maxed out early at Town Hall 10.
- The Skeleton Trap and Spring Trap are the only traps to appear in a loading screen.
- It has a distinct sound from all other Home Village traps when selected, making it the only trap to have unique sounds.
- The Skeleton Trap, Tornado trap and the Seeking Air Mine are the only traps that do not do splash damage.
Home Village Buildings | |
---|---|
Defensive Buildings | Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Air Sweeper • Hidden Tesla • Bomb Tower • X-Bow • Inferno Tower • Eagle Artillery • Scattershot • Builder's Hut • Spell Tower • Monolith • Ricochet Cannon • Multi-Archer Tower • Giga Tesla • Giga Inferno (TH13 • TH14 • TH15 • TH16) • Wall Traps: Bomb • Spring Trap • Air Bomb • Giant Bomb • Seeking Air Mine • Skeleton Trap • Tornado Trap |
Resource Buildings | Town Hall (Magic Items) • Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Clan Castle (Treasury) |
Army Buildings | Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Dark Spell Factory • Blacksmith • Workshop • Barbarian King Altar • Archer Queen Altar • Grand Warden Altar • Royal Champion Altar • Pet House |
Other Buildings | Boat • Airship • Forge • Decorations • Obstacles • Loot Cart • Strongman's Caravan • Super Sauna • Builder's Hut • B.O.B's Hut |