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Skeleton Trap info.png
"Ambush and distract unsuspecting foes with a surprise skirmish of short-lived, but sneaky skeleton troops! Skeleton Traps can be configured to pursue ground or air troops."

Ground Mode

SkeletonTrap1 Ground.png SkeletonTrap3 Ground.png
Level 1 & 2 Level 3 & 4

Air Mode

SkeletonTrap1 Air.png SkeletonTrap3 Air.png
Level 1 & 2 Level 3 & 4

Summary

  • The Skeleton Trap is a trap that remains hidden until they are activated by an attacking troop moving into their trigger radius.
  • Once triggered, the coffin rises from the ground and multiple Skeletons appear in the area around the coffin to attack nearby troops depending on whether it is set for ground or air troops. You can see the difference above using the Toggle Mode feature.
  • Once activated, the Skeleton Trap must be re-armed in order to be a part of the next defense. Doing so is free and occurs automatically once the player logs into the game.
  • They can be configured to attack either ground troops or air troops.
  • They will remain invisible if set to ground and an air troop passes over (and vice versa).
  • The number of Skeletons released depends on the level of the Skeleton Trap.
  • The Skeletons released have a small skull icon next to them to signify they came from a Skeleton Trap (as opposed to being summoned by a Witch), similar to the icon displayed next to Clan Castle troops. The reason behind this is because they play an equal role to the Skeletons summoned by a defending Witch in the Clan Castle.
  • The Skeletons from the Skeleton Trap have very similar stats to the Skeletons summoned by the Witch. While Skeletons from Skeleton Trap have the same DPS and hitpoints, they attack slightly faster, and air Skeletons move slightly slower.
  • Skeleton Traps set to defend against air troops have wings instead of a skull on the face of the coffin. Skeletons that arise from being triggered while set to defend against air troops float through the air with the aid of two small red balloons, the same balloons as those on the Air Bomb.
  • Skeleton Traps were added in the October 22, 2014 Halloween update, but were a permanent addition that remained available after the holiday had passed, unlike in previous years.

Strategies

Defensive Strategy

  • Skeleton Traps make valuable distractions. Upgrading them would be a good idea as single-target units would have a hard time taking them down. You can place them near buildings you wish to protect to distract most troops that wish to attack that building, allowing your defenses time to destroy the attacking troops.
  • They are useful in distracting Heroes and P.E.K.K.As, especially when either are near the Town Hall. They are even better against troops who target defenses, such as Giants and Hog Riders, because they do not stop to attack the Skeletons, in which they slowly get killed while destroying the defenses. This is the same with any other troop who target a certain building structure.
  • The Skeleton Trap is also particularly effective against Miners, because they will have to burrow and resurface every time they kill a Skeleton (which significantly slows them down compared to other troops).
  • You can place Skeleton Traps near a Bomb Tower to stall troops there when it explodes. However, this generally does not work for troops that target defensive buildings, such as the Hog Rider, since they will ignore the Skeletons unless the Bomb Tower is the last defense standing.
  • In air mode, place the Skeleton Trap near Air Defenses to distract Dragons from targeting them.
  • The Skeleton Trap's Skeletons can attack defense-targeting troops without retaliation, so when you make a base, try to separate the support unit from the tanks in order to prevent such support units from destroying the Skeletons.
  • Another way to prevent your opponents from defeating your base with Balloons is to set your Skeleton Traps to air mode and place them near your defenses. Since the Balloons won't attack your Skeletons, they can dish out a good amount of damage to them.
  • These Skeletons are also quite a nuisance to spaced out Lava Pups/Minions that are focused on a building rather than the Skeletons themselves, however they may be quickly taken out once the Lava Pups or Minions focus onto the Skeletons (especially if they are being covered by other air troops so as to not be taken down by defenses).

Offensive Strategy

  • Single Skeleton Traps should only pose a threat if they are distracting slow-attacking troops such as P.E.K.K.As or Miners, if your troops have no means of fighting back (such as when using Hog Riders in groups), or if they prevent troops from attacking a particularly valuable target (such as the Town Hall). They can be largely ignored otherwise, though Spells may need to be used to keep your troops alive from defensive fire during this time of distraction (e.g. a Freeze Spell against a single-target Inferno Tower).
  • Area splash is effective against Skeleton Traps, especially when multiple are placed in close proximity. Valkyries (and their Super form) are particularly effective at killing the spawned Skeletons, as they are able to take out Skeletons coming from all directions. Other sources of splash damage, such as Wizards, work best if the Skeletons are first clumped up together.
  • Some Spells may be used as a substitute for the aforementioned splash damage. Poison Spells, as the most effective against typical Clan Castle troops, can be used to create a kill zone for enemy Skeletons in which they are unable to survive for long; however, Lightning Spells are more effective as they can kill the Skeletons instantly.

Upgrade Differences

  • Initially, Skeleton Traps are a light shade of brown and have a skull or a bat-like figure on the front of the coffin. It is boarded up, indicating that the Skeletons were possibly once people.
  • At level 3, the Skeleton Trap is a darker shade of brown and has five brass studs on the face of the coffin. A short, dark brown board connects the coffin together at the top.

Trivia

  • After deploying, the coffin quickly disappears. Scorch marks on the ground where the Skeletons clawed up through the ground disappear a short time later.
  • You can tell if they are the Skeleton Trap's Skeletons because they have a skull next to their health bar, and unlike the Skeletons summoned by the Witch, their health bar is permanent.

Comparisons

  • The Skeleton Trap is currently the only trap in the Home Village that can be set to target either ground or air troops, much like the Mines and Mega Mines in the Builder Base.
  • It is the only trap in the game to spawn troops.
  • The Skeleton Trap and Spring Trap are the only traps to be maxed out early at Town Hall 10.
  • It has a distinct sound from all other Home Village traps when selected.
  • The Skeleton Trap and the Seeking Air Mine are the only traps that don't do splash damage.

Icon Descriptions

Icon Info.pngTapping this icon displays information about the Skeleton Trap, such as Level, Damage Type and Targets.
Icon Upgrade.pngTapping this icon begins upgrading the Skeleton Trap to the next level, if you have enough resources and a free Builder. When the Skeleton Trap is at maximum level, this icon is not shown.
Icon HoB.pngTapping this icon instantly upgrades the Skeleton Trap to the next level, at the cost of one Hammer of Building if you have one. When the Skeleton Trap is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNow.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoB.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoE.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon BuilderPotion.pngTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
Icon Cancel.pngTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Icon Ground.pngThis icon indicates that the Skeleton Trap is currently set to Ground mode, to attack ground units. Tapping this icon switches the Skeleton Trap attack mode to attack air units. This icon is only displayed while the Skeleton Trap is in Ground mode.
Icon Air.pngThis icon indicates that the Skeleton Trap is currently set to Air mode, to attack air units. Tapping this icon switches the Skeleton Trap attack mode to attack ground units. This icon is only displayed while the Skeleton Trap is in Air mode.


Town Hall Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Number Available 0 0 0 0 0 0 0 2 2 3 3 3 3 4
Size Size
1x1
Level
Level
Spawned Units
Skeleton
Cost
Gold
Build Time
Time
Experience Gained
Experience
Town Hall Level Required
Town Hall
1 2 6,000 N/A N/A 8
2 3 450,000 5h 134 8
3 4 1,200,000 20h 268 9
4 5 2,000,000 1d 16h 379 10

Ground Mode Statistics

Trigger Radius Unit Type Targeted Favorite Target
5 tiles Ground None
Skeleton Stats Skeleton
Damage per Second Damage per Hit Hitpoints Attack Speed Movement Speed
25 17.5 30 0.7s 24 (300)

Air Mode Statistics

Trigger Radius Unit Type Targeted Favorite Target
5 tiles Air None
Skeleton Stats Skeleton
Damage per Second Damage per Hit Hitpoints Attack Speed Movement Speed
25 17.5 30 0.7s 17.6 (220)

*The Skeleton statistics are not seen in-game but can be found in game files. For movement speed, numbers in brackets are the raw movement speed statistics, while the numbers outside the brackets are derived from these raw statistics.

Unarmed Skeleton Traps
Level 1 & 2 Level 3 & 4
SkeletonTrap1 unarmed.png SkeletonTrap3 unarmed.png
Home Village Buildings
Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryScattershotBuilder's HutGiga TeslaGiga Inferno (TH13)Giga Inferno (TH14)Walls

Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap

Resource Buildings Town Hall (Magic Items) • Gold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageClan Castle (Treasury)
Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryWorkshopBarbarian King AltarArcher Queen AltarGrand Warden AltarRoyal Champion AltarPet House
Other Buildings BoatDecorationsObstaclesLoot CartStrongman's CaravanSuper SaunaBuilder's HutMaster Builder's Hut
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