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__NOTOC__ __NOEDITSECTION__ |
__NOTOC__ __NOEDITSECTION__ |
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+ | |||
{{Protection}} |
{{Protection}} |
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− | {{Translate|GermanLink=Skelettfalle|RussianLink=СкелетнаÑ_Ловушка|FrenchLink=Piège_squelettique|DutchLink=Skeletval}} |
||
− | {{AjaxGallery}} |
||
− | [[File:Skeleton Trap.png|250px|link=|center]] |
+ | [[File:Skeleton Trap info.png|250px|link=|center]] |
<center>'''''"Ambush and distract unsuspecting foes with a surprise skirmish of short-lived, but sneaky skeleton [[troops]]! Skeleton Traps can be configured to pursue ground or air [[troops]]."'''''</center> |
<center>'''''"Ambush and distract unsuspecting foes with a surprise skirmish of short-lived, but sneaky skeleton [[troops]]! Skeleton Traps can be configured to pursue ground or air [[troops]]."'''''</center> |
||
+ | |||
---- |
---- |
||
+ | |||
{{ToggleMode|mode1=Ground Mode|mode2=Air Mode}} |
{{ToggleMode|mode1=Ground Mode|mode2=Air Mode}} |
||
{| class="mode-toggle-mode-1" style="width: 400px; text-align: center; margin: auto;" |
{| class="mode-toggle-mode-1" style="width: 400px; text-align: center; margin: auto;" |
||
− | | [[File: |
+ | | [[File:SkeletonTrap1 Ground.png|link=]] |
− | | [[File: |
+ | | [[File:SkeletonTrap3 Ground.png|link=]] |
|- |
|- |
||
| style="width: 50%;" | '''Level 1 & 2''' |
| style="width: 50%;" | '''Level 1 & 2''' |
||
− | | style="width: 50%;" | '''Level 3''' |
+ | | style="width: 50%;" | '''Level 3 & 4''' |
|} |
|} |
||
{| class="mode-toggle-mode-2 mode-toggle-hidden" style="width: 400px; text-align: center; margin: auto;" |
{| class="mode-toggle-mode-2 mode-toggle-hidden" style="width: 400px; text-align: center; margin: auto;" |
||
− | | [[File: |
+ | | [[File:SkeletonTrap1 Air.png|link=]] |
− | | [[File: |
+ | | [[File:SkeletonTrap3 Air.png|link=]] |
|- |
|- |
||
| style="width: 50%;" | '''Level 1 & 2''' |
| style="width: 50%;" | '''Level 1 & 2''' |
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− | | style="width: 50%;" | '''Level 3''' |
+ | | style="width: 50%;" | '''Level 3 & 4''' |
|} |
|} |
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---- |
---- |
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**Skeleton Traps are structures that remain hidden until they are activated by an attacking [[Troops|troop]] moving into their trigger radius. |
**Skeleton Traps are structures that remain hidden until they are activated by an attacking [[Troops|troop]] moving into their trigger radius. |
||
**Once triggered, the coffin rises from the ground and multiple [[Witch/Skeleton|Skeletons]] appear in the area around the coffin to attack nearby [[troops]] depending on whether it is set for ground or air [[troops]]. You can see the difference above using the Toggle Mode feature. |
**Once triggered, the coffin rises from the ground and multiple [[Witch/Skeleton|Skeletons]] appear in the area around the coffin to attack nearby [[troops]] depending on whether it is set for ground or air [[troops]]. You can see the difference above using the Toggle Mode feature. |
||
+ | **Once activated, the Skeleton Trap must be re-armed in order to be a part of the next defense. Doing so is free and occurs automatically once the player logs into the game. |
||
**They can be configured to attack either ground [[troops]] or air troops. |
**They can be configured to attack either ground [[troops]] or air troops. |
||
− | ** |
+ | **They will remain invisible if set to ground and an air [[troops|troop]] passes over (and vice versa). |
**The number of [[Skeleton]]s released depends on the level of the Skeleton Trap. |
**The number of [[Skeleton]]s released depends on the level of the Skeleton Trap. |
||
**The [[Skeleton]]s released have a small skull icon next to them to signify they came from a Skeleton Trap (as opposed to being summoned by a [[Witch]]), similar to the icon displayed next to [[Clan Castle]] troops. The reason behind this is because they play an equal role to the [[Skeleton]]s summoned by a defending [[Witch]] in the [[Clan Castle]]. |
**The [[Skeleton]]s released have a small skull icon next to them to signify they came from a Skeleton Trap (as opposed to being summoned by a [[Witch]]), similar to the icon displayed next to [[Clan Castle]] troops. The reason behind this is because they play an equal role to the [[Skeleton]]s summoned by a defending [[Witch]] in the [[Clan Castle]]. |
||
− | **The [[Skeleton]]s from the trap have |
+ | **The [[Skeleton]]s from the trap have very similar stats to the [[Skeleton]]s summoned by the [[Witch]]. While Skeleton Trap skeletons have the same DPS and hitpoints, they attack slightly faster, and air skeletons move slightly slower. |
**Skeleton Traps set to defend against air [[troops]] have wings instead of a skull on the face of the coffin. [[Skeleton]]s that arise from being triggered while set to defend against air [[troops]] float through the air with the aid of two small red balloons, the same balloons as those on the [[Air Bomb]]. |
**Skeleton Traps set to defend against air [[troops]] have wings instead of a skull on the face of the coffin. [[Skeleton]]s that arise from being triggered while set to defend against air [[troops]] float through the air with the aid of two small red balloons, the same balloons as those on the [[Air Bomb]]. |
||
− | **Skeleton Traps were added in the |
+ | **Skeleton Traps were added in the October 22, 2014 Halloween update, but are a permanent addition that will remain available after the holiday has passed, unlike in previous years. |
---- |
---- |
||
− | * |
+ | *'''Defensive Strategy''' |
+ | **Skeleton Traps make valuable distractions. You can place them near buildings you wish to protect to distract most troops that wish to attack that building, allowing your defenses time to destroy the attacking troops. |
||
− | ** Plant the skeleton trap near your [[Bomb Tower]] to stall the troop there when it explodes |
||
+ | **They are useful in distracting [[Heroes]] and [[P.E.K.K.A]]s, especially when either are near the [[Town Hall]]. They are even better against troops who target defenses, such as [[Giant]]s and [[Hog Rider]]s, because they do not stop to attack the Skeletons, in which they slowly get killed while destroying the defenses. This is the same with any other troop who target a certain [[Buildings|building]] structure.[[File:SkeletonTrap3_unarmed.png|thumb|Unarmed]] |
||
⚫ | |||
+ | **You can place Skeleton Traps near a [[Bomb Tower]] to stall troops there when it explodes. However, this generally does not work for troops that target defensive buildings, such as the [[Hog Rider]], since they will ignore the Skeletons unless the Bomb Tower was the last defense standing. |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | **Another way to prevent your opponents from defeating your base with [[Balloon]]s is to set your Skeleton Traps to air mode and place them near your defenses. Since the Balloons won't attack your Skeletons, they can dish out a good amount of damage to the Balloons. These skeletons are also quite a nuisance to spaced out [[Lava Pup]]s/[[Minion]]s that are focused on a building rather than the skeletons themselves. Be aware of [[Lava Hound/Lava Pup|Lava Pups]] and [[Minion]]s if the opponent is using Lava Hounds and Minions to assist the Balloons. |
||
---- |
---- |
||
*'''Upgrade Differences''' |
*'''Upgrade Differences''' |
||
− | **Initially, Skeleton Traps are a light shade of brown and have a skull or a batlike figure on the |
+ | **Initially, Skeleton Traps are a light shade of brown and have a skull or a batlike figure on the front of the coffin. It is boarded up, indicating that the Skeletons were possibly once people. |
**At level 3, the Skeleton Trap is a darker shade of brown and has five brass studs on the face of the coffin. A short, dark brown board connects the coffin together at the top. |
**At level 3, the Skeleton Trap is a darker shade of brown and has five brass studs on the face of the coffin. A short, dark brown board connects the coffin together at the top. |
||
---- |
---- |
||
*'''Trivia''' |
*'''Trivia''' |
||
**After deploying, the coffin quickly disappears. Scorch marks on the ground where the [[Skeleton]]s clawed up through the ground disappear a short time later. |
**After deploying, the coffin quickly disappears. Scorch marks on the ground where the [[Skeleton]]s clawed up through the ground disappear a short time later. |
||
− | **Skeleton |
+ | **The Skeleton Trap is currently the only {{H|traps|trap}} in the Home Village that can be set to target either ground or air [[troops]], much like the Mines in the Builder Base. It is also the only trap in the entire game to spawn troops. |
⚫ | |||
− | **Skeletons deployed appear to be identical to the Skeletons the [[Witch]] summons, except when they are in Air Mode, which gives them 2 balloons attached to their necks. |
||
+ | **It has a distinct sound from all other Home Village traps when selected. |
||
⚫ | |||
+ | |||
{{IconDescriptions|Trap=Yes|Upgradable=Yes|Toggle=Yes}} |
{{IconDescriptions|Trap=Yes|Upgradable=Yes|Toggle=Yes}} |
||
+ | {{ToggleMode|mode1=Ground Mode|mode2=Air Mode}} |
||
+ | |||
+ | <br /> |
||
<center> |
<center> |
||
− | <div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;"> |
+ | <div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">{{NumberAvailable |
+ | | TH8=2 |
||
− | {{NumberAvailable |
||
− | | |
+ | | TH10=3 |
− | |TH10=3 |
||
}} |
}} |
||
{{BuildingSize|1x1}} |
{{BuildingSize|1x1}} |
||
− | {| border="0" cellpadding="1" cellspacing="1 |
+ | {| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;" |
+ | ! Level |
||
− | ! data-type="level" | Level |
||
− | ! |
+ | ! Spawned Units |
− | ! |
+ | ! [[Resource Buildings#Gold|Cost]] {{Res|RES = Gold}} |
+ | ! Build Time |
||
− | ! data-type="rearm cost" | [[Resource Buildings#Gold|Re-Arm Cost]] {{Res|RES = Gold}} |
||
⚫ | |||
− | ! data-type="upgrade time" | Build Time |
||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
| 1 |
| 1 |
||
| 2 |
| 2 |
||
| 6,000 |
| 6,000 |
||
− | | |
+ | | N/A |
− | | style="white-space: nowrap;" | N/A |
||
| 0 |
| 0 |
||
| 8 |
| 8 |
||
Line 78: | Line 84: | ||
| 3 |
| 3 |
||
| 600,000 |
| 600,000 |
||
− | | |
+ | | 6 hours |
− | | style="white-space: nowrap;" | 6 hours |
||
| 146 |
| 146 |
||
| 8 |
| 8 |
||
Line 86: | Line 91: | ||
| 4 |
| 4 |
||
| 1,300,000 |
| 1,300,000 |
||
− | | |
+ | | 1 day |
− | | style="white-space: nowrap;" | 1 day |
||
| 293 |
| 293 |
||
| 9 |
| 9 |
||
+ | |- |
||
+ | | 4 |
||
+ | | 5 |
||
+ | | 2,000,000 |
||
+ | | 2 days |
||
+ | | 415 |
||
+ | | 10 |
||
|} |
|} |
||
− | {| border="0" cellpadding="1" cellspacing="1 |
+ | {| class="wikitable mode-toggle-mode-1" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;" |
− | ! |
+ | ! Trigger Radius |
− | ! |
+ | ! Unit Type Targeted |
− | ! |
+ | ! Favorite Target |
|- |
|- |
||
| 5 tiles |
| 5 tiles |
||
| Ground |
| Ground |
||
| None |
| None |
||
+ | |} |
||
+ | {| class="wikitable mode-toggle-mode-2 mode-toggle-hidden" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;" |
||
+ | ! Trigger Radius |
||
+ | ! Unit Type Targeted |
||
+ | ! Favorite Target |
||
|- |
|- |
||
| 5 tiles |
| 5 tiles |
||
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| None |
| None |
||
|} |
|} |
||
+ | {| class="wikitable mode-toggle-mode-1" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;" |
||
− | For additional statistics and information, see the [[Unit Calculators]] page. |
||
+ | ! colspan="5"| Skeleton Stats {{Res|RES = Skeleton}} |
||
+ | |- |
||
+ | ! Damage per Second |
||
+ | ! Damage per Hit |
||
+ | ! Hitpoints |
||
+ | ! Attack Speed |
||
+ | ! Movement Speed |
||
+ | |- |
||
+ | | 25 |
||
+ | | 17.5 |
||
+ | | 30 |
||
+ | | 0.7s |
||
+ | | 24 (300) |
||
+ | |} |
||
+ | {| class="wikitable mode-toggle-mode-2 mode-toggle-hidden" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;" |
||
+ | ! colspan="5"| Skeleton Stats {{Res|RES = Skeleton}} |
||
+ | |- |
||
+ | ! Damage per Second |
||
+ | ! Damage per Hit |
||
+ | ! Hitpoints |
||
+ | ! Attack Speed |
||
+ | ! Movement Speed |
||
+ | |- |
||
+ | | 25 |
||
+ | | 17.5 |
||
+ | | 30 |
||
+ | | 0.7s |
||
+ | | 17.6 (220) |
||
+ | |} |
||
+ | <nowiki>*The Skeleton statistics are not seen in-game but can be found in game files. For movement speed, numbers in brackets are the raw movement speed statistics, while the numbers outside the brackets are derived from these raw statistics.</nowiki> |
||
+ | |||
+ | {{UCH}} |
||
</div> |
</div> |
||
</center> |
</center> |
||
+ | |||
− | {{BuildingsMenu}} |
||
+ | {{BuildingsMenuHV}} |
||
+ | [[ru:Скелет в шкафу]] |
||
+ | [[de:Skelettfalle]] |
||
+ | [[es:Trampa de esqueletos]] |
||
+ | [[fr:Piège squelettique]] |
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+ | [[nl:Skeletval]] |
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+ | [[pl:Skeleton Trap]] |
||
[[Category:Traps]] |
[[Category:Traps]] |
||
− | [[Category: |
+ | [[Category:Home Village]] |
Revision as of 04:49, 26 July 2019
Level 1 & 2 | Level 3 & 4 |
Level 1 & 2 | Level 3 & 4 |
- Summary
- Skeleton Traps are structures that remain hidden until they are activated by an attacking troop moving into their trigger radius.
- Once triggered, the coffin rises from the ground and multiple Skeletons appear in the area around the coffin to attack nearby troops depending on whether it is set for ground or air troops. You can see the difference above using the Toggle Mode feature.
- Once activated, the Skeleton Trap must be re-armed in order to be a part of the next defense. Doing so is free and occurs automatically once the player logs into the game.
- They can be configured to attack either ground troops or air troops.
- They will remain invisible if set to ground and an air troop passes over (and vice versa).
- The number of Skeletons released depends on the level of the Skeleton Trap.
- The Skeletons released have a small skull icon next to them to signify they came from a Skeleton Trap (as opposed to being summoned by a Witch), similar to the icon displayed next to Clan Castle troops. The reason behind this is because they play an equal role to the Skeletons summoned by a defending Witch in the Clan Castle.
- The Skeletons from the trap have very similar stats to the Skeletons summoned by the Witch. While Skeleton Trap skeletons have the same DPS and hitpoints, they attack slightly faster, and air skeletons move slightly slower.
- Skeleton Traps set to defend against air troops have wings instead of a skull on the face of the coffin. Skeletons that arise from being triggered while set to defend against air troops float through the air with the aid of two small red balloons, the same balloons as those on the Air Bomb.
- Skeleton Traps were added in the October 22, 2014 Halloween update, but are a permanent addition that will remain available after the holiday has passed, unlike in previous years.
- Defensive Strategy
- Skeleton Traps make valuable distractions. You can place them near buildings you wish to protect to distract most troops that wish to attack that building, allowing your defenses time to destroy the attacking troops.
- They are useful in distracting Heroes and P.E.K.K.As, especially when either are near the Town Hall. They are even better against troops who target defenses, such as Giants and Hog Riders, because they do not stop to attack the Skeletons, in which they slowly get killed while destroying the defenses. This is the same with any other troop who target a certain building structure.
- You can place Skeleton Traps near a Bomb Tower to stall troops there when it explodes. However, this generally does not work for troops that target defensive buildings, such as the Hog Rider, since they will ignore the Skeletons unless the Bomb Tower was the last defense standing.
- In air mode, place the Skeleton Trap near Air Defenses to distract Dragons from targeting them.
- The Skeleton Trap's Skeletons can attack defense-targeting troops without retaliation, so when you make a base, try to separate the support unit from the tanks in order to prevent such support units from destroying the Skeletons.
- Another way to prevent your opponents from defeating your base with Balloons is to set your Skeleton Traps to air mode and place them near your defenses. Since the Balloons won't attack your Skeletons, they can dish out a good amount of damage to the Balloons. These skeletons are also quite a nuisance to spaced out Lava Pups/Minions that are focused on a building rather than the skeletons themselves. Be aware of Lava Pups and Minions if the opponent is using Lava Hounds and Minions to assist the Balloons.
- Upgrade Differences
- Initially, Skeleton Traps are a light shade of brown and have a skull or a batlike figure on the front of the coffin. It is boarded up, indicating that the Skeletons were possibly once people.
- At level 3, the Skeleton Trap is a darker shade of brown and has five brass studs on the face of the coffin. A short, dark brown board connects the coffin together at the top.
- Trivia
- After deploying, the coffin quickly disappears. Scorch marks on the ground where the Skeletons clawed up through the ground disappear a short time later.
- The Skeleton Trap is currently the only trap in the Home Village that can be set to target either ground or air troops, much like the Mines in the Builder Base. It is also the only trap in the entire game to spawn troops.
- You can tell if they are the Skeleton Trap's Skeletons because they have a skull next to their health bar, and unlike the Skeletons summoned by the Witch, their health bar is permanent.
- It has a distinct sound from all other Home Village traps when selected.
Icon Descriptions
Tapping this icon displays information about the Skeleton Trap, such as Level, Damage Type and Targets. | |
Tapping this icon begins upgrading the Skeleton Trap to the next level, if you have enough resources and a free Builder (or B.O.B). When the Skeleton Trap is at maximum level, this icon is not shown. | |
Tapping this icon instantly upgrades the Skeleton Trap to the next level, at the cost of one Hammer of Building if you have one. When the Skeleton Trap is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building. | |
Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion. | |
Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost. | |
This icon indicates that the Skeleton Trap is currently set to Ground mode, to attack ground units. Tapping this icon switches the Skeleton Trap attack mode to attack air units. This icon is only displayed while the Skeleton Trap is in Ground mode. | |
This icon indicates that the Skeleton Trap is currently set to Air mode, to attack air units. Tapping this icon switches the Skeleton Trap attack mode to attack ground units. This icon is only displayed while the Skeleton Trap is in Air mode. | |
Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
Town Hall Level | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
Number Available | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
Size |
---|
1x1 |
Level | Spawned Units | Cost | Build Time | Experience Gained | Town Hall Level Required |
---|---|---|---|---|---|
1 | 2 | 6,000 | N/A | 0 | 8 |
2 | 3 | 600,000 | 6 hours | 146 | 8 |
3 | 4 | 1,300,000 | 1 day | 293 | 9 |
4 | 5 | 2,000,000 | 2 days | 415 | 10 |
Trigger Radius | Unit Type Targeted | Favorite Target |
---|---|---|
5 tiles | Ground | None |
Trigger Radius | Unit Type Targeted | Favorite Target |
---|---|---|
5 tiles | Air | None |
Skeleton Stats | ||||
---|---|---|---|---|
Damage per Second | Damage per Hit | Hitpoints | Attack Speed | Movement Speed |
25 | 17.5 | 30 | 0.7s | 24 (300) |
Skeleton Stats | ||||
---|---|---|---|---|
Damage per Second | Damage per Hit | Hitpoints | Attack Speed | Movement Speed |
25 | 17.5 | 30 | 0.7s | 17.6 (220) |
*The Skeleton statistics are not seen in-game but can be found in game files. For movement speed, numbers in brackets are the raw movement speed statistics, while the numbers outside the brackets are derived from these raw statistics.
Template:UCH
Home Village Buildings | |
---|---|
Defensive Buildings | Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Air Sweeper • Hidden Tesla • Bomb Tower • X-Bow • Inferno Tower • Eagle Artillery • Scattershot • Builder's Hut • Spell Tower • Monolith • Ricochet Cannon • Multi-Archer Tower • Giga Tesla • Giga Inferno (TH13 • TH14 • TH15 • TH16) • Wall Traps: Bomb • Spring Trap • Air Bomb • Giant Bomb • Seeking Air Mine • Skeleton Trap • Tornado Trap |
Resource Buildings | Town Hall (Magic Items) • Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Clan Castle (Treasury) |
Army Buildings | Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Dark Spell Factory • Blacksmith • Workshop • Barbarian King Altar • Archer Queen Altar • Grand Warden Altar • Royal Champion Altar • Pet House |
Other Buildings | Boat • Airship • Forge • Decorations • Obstacles • Loot Cart • Strongman's Caravan • Super Sauna • Builder's Hut • B.O.B's Hut |