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"Ambush and distract unsuspecting foes with a surprise skirmish of short-lived, but sneaky skeleton troops! Skeleton Traps can be configured to pursue ground or air troops."

File:Skeleton Trap 1-Ground.png File:Skeleton Trap 3-Ground.png
Level 1 & 2 Level 3
File:Skeleton Trap 1-Air.png File:Skeleton Trap 3-Air.png
Level 1 & 2 Level 3

  • Summary
    • Skeleton Traps are the last kind of traps unlocked at Town Hall 8.
    • Skeleton Traps are structures that remain hidden until they are activated by an attacking troop moving into their trigger radius.
    • Once triggered, the coffin rises from the ground and multiple Skeletons appear in the area around the coffin to attack nearby troops depending on whether it is set for ground or air troops. You can see the difference above using the Toggle Mode feature.
    • They can be configured to attack either ground troops or air troops.
    • They will remain invisible if set to ground and an air troop passes over (and vice versa).
    • The number of Skeletons released depends on the level of the Skeleton Trap.
    • The Skeletons released have a small skull icon next to them to signify they came from a Skeleton Trap (as opposed to being summoned by a Witch), similar to the icon displayed next to Clan Castle troops. The reason behind this is because they play an equal role to the Skeletons summoned by a defending Witch in the Clan Castle.
    • The Skeletons from the trap have exactly the same stats as the Skeletons summoned by the Witch.
    • Skeleton Traps set to defend against air troops have wings instead of a skull on the face of the coffin. Skeletons that arise from being triggered while set to defend against air troops float through the air with the aid of two small red balloons, the same balloons as those on the Air Bomb.
    • Skeleton Traps were added in the 2014 October 22 Halloween update, but are a permanent addition that will remain available after the holiday has passed, unlike in previous years.

  • Defensive Strategies
    • Plant the skeleton trap near your Bomb Tower to stall the troop there when it explodes
    • In air mode, place the skeleton trap near Air Defenses to distract dragons from targeting them
    • Skeleton Trap can wack away at defense-targeting troops unharmed, so when you make a base try to separate the support unit from the tanks

  • Upgrade Differences
    • Initially, Skeleton Traps are a light shade of brown and have a skull or a batlike figure on the face of the coffin. It is boarded up, indicating that the skeletons were possibly once people.
    • At level 3, the Skeleton Trap is a darker shade of brown and has five brass studs on the face of the coffin. A short, dark brown board connects the coffin together at the top.

  • Trivia
    • After deploying, the coffin quickly disappears. Scorch marks on the ground where the Skeletons clawed up through the ground disappear a short time later.
    • Skeleton traps are currently the only traps that can target ground or air troops.
    • Skeletons deployed appear to be identical to the Skeletons the Witch summons, except when they are in Air Mode, which gives them 2 balloons attached to their necks.
    • You can tell if they are the Skeleton Trap's Skeletons because they have a skull next to their health bar, and unlike the Skeletons summoned by the Witch, their health bar is permanent.

Icon Descriptions

Icon InfoTapping this icon displays information about the Skeleton Trap, such as Level, Damage Type and Targets.
Icon UpgradeTapping this icon begins upgrading the Skeleton Trap to the next level, if you have enough resources and a free Builder (or B.O.B). When the Skeleton Trap is at maximum level, this icon is not shown.
Icon HoBTapping this icon instantly upgrades the Skeleton Trap to the next level, at the cost of one Hammer of Building if you have one. When the Skeleton Trap is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon BuilderPotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Town Hall Level 1 2 3 4 5 6 7 8
Number Available 0 0 0 0 0 0 0 2
Town Hall Level 9 10 11 12 13 14 15 16
Number Available 2 3 3 3 3 3 3 3
Size Size
1x1
Level Spawned Units Cost Gold Re-Arm Cost Gold Build Time Experience Gained Experience Town Hall Level Required
1 2 6,000 3,000 N/A 0 8
2 3 600,000 4,000 6 hours 146 8
3 4 1,300,000 5,000 1 day 293 9
Trigger Radius Unit Type Targeted Favorite Target
5 tiles Ground None
5 tiles Air None

For additional statistics and information, see the Unit Calculators page.

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