

![]() |
Level 1-5 |
Summary
- Sneaky Archers are troops available in the Clan Capital, available when the Sneaky Archer Barracks is constructed (this occurs automatically after the Barbarian Camp district is unlocked, when the Capital Hall is upgraded to level 2).
- Sneaky Archers are ranged troops that, like Sneaky Archers in the Builder Base, are invisible to defenses for the first 5 seconds after deployment. They deal good damage per second for their housing space, but have low hitpoints. In the Clan Capital, they can only be deployed in squads of five.
Strategy
Offensive
- Sneaky Archers are good at quickly eliminating defensive buildings, but after their invisibility period has ended they need other units to tank for them. Super Giants, and to a lesser extent Super Barbarians, are good at this at low levels.
- Multi Mortars are extremely good at eliminating Sneaky Archers due to their large splash radius, especially if both the tanking troops and Sneaky Archers are moving. One should be wary of its blind spot, for the Multi Mortar will target the Archers if all of the tanks do enter the blind spot.
- Super Wizard Towers are a considerable threat to groups of Sneaky Archers even under cover by tanking troops, but they can be easily countered by a Healing Spell. However, a Super Wizard Tower is still capable of one-shotting a Sneaky Archer of equal level on a direct hit, meaning that squads of Archers will still be slowly whittled down under a Healing Spell.
- Do consider checking for traps before deploying Sneaky Archers, as Mines or Mega Mines placed in front of feasible targets to be sniped can waste an entire squad of Sneaky Archers. Super Barbarians are good for this purpose, but if other buildings would distract them away from the location to be checked, Battle Rams or even Super Giants can make viable substitutes.
Defensive
- A single Multi Mortar or any trap can easily destroy hordes of Sneaky Archers. Mines and Mega Mines are effective at eliminating entire squads of Sneaky Archers should they not be checked for; consider placing those in front of exposed defenses.
History
Gallery
Trivia
- You can have a maximum of 25 groups of Sneaky Archers at one time in a complete set of fully upgraded Army Camps, for a total of 125 Sneaky Archers.
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
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"Sneaky Archers" Squad
Squad Housing Space![]() |
Units Deployed![]() |
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10 | Sneaky Archer x5 |
Sneaky Archer
Preferred Target![]() |
Attack Type![]() |
Housing Space![]() |
Movement Speed![]() |
Attack Speed![]() |
Range![]() |
Special Ability![]() |
---|---|---|---|---|---|---|
None | Ranged Ground & Air | 2 | 14 | 1s | 2.75 tiles | Cloak |
Level![]() |
Damage per Second![]() |
Damage per Hit ![]() |
Hitpoints ![]() |
---|---|---|---|
1 | 60 | 60 | 100 |
2 | 64 | 64 | 120 |
3 | 68 | 68 | 140 |
4 | 72 | 72 | 160 |
5 | 76 | 76 | 180 |
Clan Capital Army | |
---|---|
Troops | Super Barbarian • Sneaky Archers • Super Giant • Battle Ram (Barbarian) • Minion Horde • Super Wizard • Rocket Balloons • Skeleton Barrels (Skeleton) • Flying Fortress (Skeleton Glider • Skeleton) • Raid Cart (Siege Cart • Barbarian) • Super P.E.K.K.A • Hog Raiders • Super Dragon • Mountain Golem |
Spells | Healing Spell • Jump Spell • Lightning Spell • Frost Spell • Rage Spell |