Fire Emblem Warriors: Three Hopes - The Loop
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|Level 7 and 8|
- The Sneaky Goblin is a Super Troop based on the Goblin. It can be unlocked by boosting the Goblin when the Goblin is at least level 7, and when the Town Hall is upgraded to level 11 or higher.
- Boosting the Goblin requires 25,000 Dark Elixir or a Super Potion, and doing so allows the Goblin to be boosted for 3 days. The level of Sneaky Goblin you obtain from the boost corresponds to the level of Goblin you have.
- Because of the Town Hall requirement, players require Town Hall 11 to boost Goblins into Sneaky Goblins, although the level requirement can be achieved before Town Hall 11. However, because of the Laboratory level cap, players require a level 4 Clan Castle or greater in order to get donated one, allowing anyone Town Hall 8 or above to get one.
- The Sneaky Goblin is the Super Troop version of the Goblin that does more damage and has more hitpoints. Its Cloak ability enables it to remain invisible for 5 seconds after it is deployed.
- Sneaky Goblins prioritize resource buildings above all other targets, and will bypass all other types of enemy buildings and troops while any resource buildings remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize resources, Sneaky Goblins consider the Clan Castle and the Town Hall to be resource buildings regardless of whether or not they contain loot and whether or not the Town Hall's weapon (if any) is activated; Sneaky Goblins will preferentially target them in addition to causing double damage to them.
Once all resource buildings are destroyed, Sneaky Goblins become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.
- These are useful for targeting bases that prioritize defending their Town Hall rather than their collectors and storages.
- You can sneak a Battle Blimp full of them to the Town Hall and quickly obliterate the Town Hall while the Sneaky Goblins are invisible. Pair this up with the Grand Warden, his Eternal Tome ability and a Rage Spell, and this will assure a one-star and lots of loot depending on where the storages are.
- The strategy is especially valuable against Town Halls 13 and 14, when its destruction may leave devastating after-effects that can wipe out or significantly cripple the rest of your army were they to destroy the Town Hall themselves.
- As a result of their high damage against resource buildings (which is the highest per housing space in the game), they are viable as funneling troops in the right situations. Because of their invisibility, a single Sneaky Goblin is often sufficient to destroy an exposed Gold Mine or Elixir Collector, and two or three are more than enough to take out an exposed resource storage.
- They form a good alternative to regular Goblins when farming loot; their higher health allows it to survive slightly longer (for instance, it is able to survive a single hit from a Mortar).
- Their increased health can be a reason to use them over regular Goblins even in the core of a base (when their invisibility would have worn off) because unlike regular Goblins they will not be wiped out as easily by splash damage, especially when boosted by the Grand Warden's Life Aura. This makes Goblin-knife strategies (where hordes of Goblins are sent into the core of a base supported by spells) more consistent in their ability to attack the core of higher-level bases.
- Jump Spells work well with Sneaky Goblins to reach compartments protected by Walls; using them to reach a compartment with a resource storage or two (or the Town Hall) can prove profitable. Wall Breakers, although cheaper than Jump Spells, are less viable as an alternative due to the Sneaky Goblins' invisibility preventing them from making an effective tank for the Wall Breakers (also, the Sneaky Goblins are relatively fragile once the cloak wears off), but this problem can nonetheless be alleviated with a Giant or similar.
- Haste Spells can allow the Sneaky Goblins to reach deeper into a base faster and take advantage of its cloak ability while they have it.
- Clan Castles do not react to Sneaky Goblins in its radius while they are invisible, and will only deploy their troops when another (visible) troop is deployed in its radius or when the invisibility of the Sneaky Goblins wear off. As Sneaky Goblins consider the Clan Castle to be a resource building, you can exploit this property against exposed Clan Castles by deploying a few Sneaky Goblins to quickly destroy the Clan Castle before it can deploy any troops.
- Sneaking them in, and then putting a tank in front of them (e.g. a Giant) if still unfinished can be a cheap but effective funnel if a part of the base is mostly resource storages.
- 5 or so Sneaky Goblins can even take down a Town Hall before their invisibility wears off, given that there are no traps and the Town Hall is on the outside.
- Giant Bombs when sufficiently leveled are capable of wiping out Sneaky Goblins in one blow, so place these around locations where Sneaky Goblins are expected. They can be placed near the Town Hall to take out any Sneaky Goblins that spawn from Battle Blimps. If space does not allow for Giant Bombs, multiple high-level Bombs (preferably level 9 or higher) or Spring Traps lining the Town Hall can work as a substitute.
- Putting resource storages near the Town Hall both protects your resources and can distract Sneaky Goblins from targeting the Town Hall. Storages have relatively high health, stalling the Sneaky Goblins and wasting their Cloak ability.
- Their low hitpoints mean they have the same weaknesses as other low-health troops like Barbarians or Bowlers. Multi-targeting Inferno Towers, the Eagle Artillery, and Scattershots are all major counters to Sneaky Goblins, while basic splash defenses like Mortars and Wizard Towers will also work well, the Archer Tower set to fast fire mode is also quite effective against Sneaky Goblins.
- Sneaky Goblins are commonly used in war with Warden Walks, as the Warden has a relatively low damage output, which the Sneaky Goblin can make up for. Making bases that counter Warden Walks indirectly counter Sneaky Goblins.
- You can place resource buildings behind other buildings such as the Builder's Hut, or Spell Factory, to slow the Sneaky Goblins down due to the no spawn zone around them.
|March 30, 2020||Update||Added the Sneaky Goblin, with levels 7 and 8.|
|June 27, 2022||Update||
- You can have a maximum of 100 Sneaky Goblins at one time in a complete set of fully upgraded Army Camps. This number increases to 115 if you include the 15 that can fit into a level 9 or higher Clan Castle. On the battlefield, you can clone an additional 48 Sneaky Goblins with four fully upgraded Clone Spells (three from the regular spell inventory and one from a max-level Clan Castle), for a total of 163 Sneaky Goblins.
- It bears a visual resemblance to the Goblin Brawler from Clash Royale.
- With the orange mask he gains, the Sneaky Goblin resembles Michelangelo from Teenage Mutant Ninja Turtles series.
- The name of this Super Troop corresponds to the Gold Storage's description, "Don't let sneaky goblins anywhere near!".
- It should be noted that this description existed before the addition of the Sneaky Goblin, so "sneaky" could simply have been used here as an adjective.
- In the artwork, the bag is darker than its patch. However, in battle, its patch is darker than the bag. Additionally, the hands in which the crowbar and bag are held are opposites between the two.
- In the artwork, the Sneaky Goblin's mask and suspenders are darker. In battle, however, the Sneaky Goblin's mask and suspenders are brighter.
- It is the only Super Troop whose troop level requirement can be achieved before Town Hall 11 (i.e. the only Super Troop that can be boosted to as soon as the Town Hall reaches level 11, without having to upgrade the Laboratory and the base version first).
- The Sneaky Goblin, Super Barbarian, Super Giant and Super Wall Breaker were the first Super Troops added into the game.
- The Sneaky Goblin, along with the Super Barbarian, Rocket Balloon, and Super Minion are the only Super Troops to have abilities that are temporary.
- The Sneaky Goblin, along with the Super Archer, Rocket Balloon, Super Minion, and the Super Bowler are the only Super Troops to have icons that are used from the info image.
- It is one of the four Super Troops that does not have "Super" in its name, the other three being the Rocket Balloon, Inferno Dragon and Ice Hound.
- It is also the first Super Troop that don't have the word "Super" in its name.
- The Sneaky Goblin is the third troop to have an ability that grants temporary invisibility, after the Sneaky Archer and the temporary Royal Ghost.
|Preferred Target||Attack Type||Housing Space||Movement Speed||Attack Speed||Range||Special Ability|
|Resources (Damage x2)||Melee (Ground Only)||3||32||1s||0.4 tiles||Cloak|
|Special Ability (Cloak) Description:
"Invisible to defenses for the first 5 seconds"
|Boost Cost||Boost Duration||Goblin Level Required|
|Training Time of Sneaky Goblins|
|1 Barracks||2 Barracks||3 Barracks||4 Barracks|
|Level||Damage per Second||Damage per Attack||DPS on Resource Buildings||Hitpoints|