"Awaits a group of units to pass by and become the unwilling recipients of a flock of lethally spiky spears."
Ruin | Level 1 | Level 2 | Level 3 | Level 4 |
Summary
- Spear Traps are a trap available in the Clan Capital, available in the Goblin Mines district. When enough troops (at least 8 housing spaces' worth) move within its radius, it launches multiple spears, each of which hits a single enemy.
- Only one spear can hit a given enemy, so if the Spear Trap is triggered when there are less targets available than there are spears to launch, not all of the spears will be fired.
Strategies
Defensive Strategy
- This trap destroys Sneaky Archers even if they are invisible, and it can also take out other small troops. Since it is only triggered by troops with 8 or higher housing space within its radius, a Super Barbarian or Battle Ram can't activate the trap on its own, although two placed at once can.
- Larger troops like a single Super Giant can trigger the trap on its own, wasting much of the trap's damage potential. Thus, it would be best to place the Spear Trap as far back as possible to prevent this from happening.
Offensive Strategy
- Tanks will be quite useless, since more than one spear will be fired, meaning that other troops behind the tank may take out small troops. It is also useful to use medium units to tank for the shots before using troops such as Sneaky Archers.
- Another strategy is to use a tank to find a location of a Spear Trap if you are using small troops, and purposely funnel troops away from where the trap is. This can be used to prevent damage dealt.
- A Graveyard Spell can also trigger this trap, but you need multiple Skeletons alive for a potential activation.
Upgrade Differences
- The Spear Trap undergoes significant visual changes at all levels.
- When initially rebuilt, it is a wooden barrel with four spear launchers protruding from its sides. Grass appears on top of it as a camouflaging measure.
- At every subsequent level, a new spear launcher is added, with existing spears moved such that they are spaced equally in a circle. In addition, the following changes also occur:
- At level 2, the barrel turns orange in color.
- At level 3, the barrel turns blue in color.
- At level 4, each launcher is now colored gold instead of silver.
Statistics
Size |
---|
2x2 |
Number Available | District Hall Level | |||
---|---|---|---|---|
1 | 2 | 3 | 4 | |
Goblin Mines | 3 | 4 | 5 | 6 |
Level |
Damage |
Projectile Count |
Build Cost |
District Hall Level Required |
---|---|---|---|---|
1 | 120 | 4 | 3,000 | 1 |
2 | 140 | 5 | 6,000 | 2 |
3 | 160 | 6 | 12,000 | 3 |
4 | 180 | 7 | 20,000 | 4 |
Trigger Radius | Damage Type | Favorite Target | Targets |
---|---|---|---|
10 tiles | Single Target (per spear) | Any | Ground & Air |
Icon Descriptions
Tapping this icon displays information about the Spear Trap, such as Level, Damage, Damage Type and Targets. | |
Tapping this icon contributes the Capital Gold you have into upgrading the Spear Trap to the next level. When the Spear Trap is at maximum level, this icon is not shown. | |
Tapping this icon marks the building's upgrade to the next level as a priority for the Clan, pinning it as a recommended upgrade for Clan members. This icon is only shown if the upgrade is possible, is not already prioritized and if the player is Leader or a Co-leader of their Clan. | |
Tapping this icon stops marking the building's upgrade to the next level as a priority for the Clan. This icon is only shown if the upgrade is possible, is being prioritized and if the player is Leader or a Co-leader of their Clan. | |