Spell Factory6.png

"The Spell Factory is home to veteran Wizards who are better suited to creating magical weapons than front-line combat. Use their powerful Attack Spells to turn the tide of a battle in your favor!"

Spell Factory1.png Spell Factory2.png Spell Factory3.png
Level 1 Level 2 Level 3
Spell Factory4.png Spell Factory5.png Spell Factory6.png
Level 4 Level 5 Level 6
Spell Factory1 Active.png Spell Factory2 Active.png Spell Factory3 Active.png
Level 1 Level 2 Level 3
Spell Factory4 Active.png Spell Factory5 Active.png Spell Factory6 Active.png
Level 4 Level 5 Level 6

  • Summary
    • The Spell Factory allows the player to create spells using Elixir. There are currently 7 permanently in-the-game spells: the Lightning Spell, Healing Spell, Rage Spell, Jump Spell, Freeze Spell, Clone Spell and Invisibility Spell. There was one limited edition holiday-themed spell called the Santa's Surprise that was released around Christmas 2012, and one limited edition birthday-themed spell called the Birthday Boom.
    • The Spell Factory takes up a 3x3 space.
    • The spells themselves can be used in battle by selecting a previously created spell and clicking on the enemy's village. The spell can be placed anywhere, bypassing Walls or buildings, and it cannot be destroyed by any defenses.
    • Although multiple instances of a single spell may be created (up to the maximum allowed by the spell storage capacity of the Spell Factory and Dark Spell Factory combined), each spell instance can only be used once. Once you have used a spell, you must create it again in order to use it in your next battle.
    • You will not lose your spells if your Spell Factory is destroyed during the defense of your village, nor will its destruction disrupt or pause spell creation in any way.
    • If you upgrade the Spell Factory while it is creating spells, the spells will continue brewing during the upgrade, and will be available as soon as they are complete. It is not possible to start creating new elixir spells during the upgrade. If you have any spells already created when you start the upgrade, you will be able to use these in a raid.
    • You can speed up the creation of spells with gems and there is also an ability to boost spell production for 1 hour. The boost option costs 10 Gems, and will increase the speed of the boosted Spell Factory by a factor of four.
      • Note: The boost timer will continue to count down even if you aren't creating spells, so don't boost your Spell Factory until you are ready to use it.
      • When you click to boost the Spell Factory a clock appears for a few seconds.
    • Players can donate spells to clanmates, provided that their Clan Castles are sufficiently upgraded to receive them.

  • Upgrade Differences
    • Spell Factories undergo significant visual changes at each level.
      • When initially constructed, the Spell Factory consists of a gray metal cauldron with a valve and hand-wheel at the front. It is supported by a total of eight wooden legs lashed to the edges of the cauldron, and at the rear there is a slingshot-looking structure used to hold the massive stirring spoon while the Spell Factory is in operation.
      • At level 2, the Spell Factory cauldron changes from gray metal to bronze.
      • At level 3, the Spell Factory cauldron changes from bronze to gold. The ropes attaching the legs to the cauldron disappear and are replaced with three golden rails encircling the cauldron.
      • At level 4, the Spell Factory gains spiked metal armor protecting the four corners of the structure, similar to those found on some Gold Storages and Elixir Storages.
      • At level 5, the Spell Factory gains blue hexagons on the protective pads with golden spikes surrounding on each corner.
      • At level 6, the Spell Factory's corners turn into stone slabs in the shape of a pentagon. The slabs are white at the top and dark grey along with being slightly wider at the bottom. On the corners are shield-like objects with it being thinner and darker along the center. There are two spikes along the cut there.
    • When in operation, the Spell being created in the cauldron changes color at each level. Note that this coloring is dependent on the level of Spell Factory only, not on the type of spell being created (it is impossible for anyone other than the owner to determine which spell is being created, except if the Spell Factory is at level 1).
      • At level 1, the spell in the cauldron appears azure blue, resembling the Lightning Spell.
      • At level 2, the spell in the cauldron appears golden, resembling the Healing Spell.
      • At level 3, the spell in the cauldron appears deep purple, resembling the Rage Spell.
      • At level 4, the spell in the cauldron appears green, resembling the Jump Spell.
      • At level 5, the spell in the cauldron appears light blue, resembling the Clone Spell.
      • At level 6, the spell in the cauldron appears dark blue, resembling the Invisibility Spell.

  • Trivia
    • The level 4 Spell Factory is currently the only level that can unlock two spells at the same time namely the Jump Spell and the Freeze Spell.
      • This property is not shared by the Barracks, Dark Barracks, Workshop or the Dark Spell Factory.
      • When the December 2015 update made this the case, up until the introduction of the Clone Spell in mid-2016, the level 5 Spell Factory was also the only level of any army-training building that did not unlock any new units.
    • When you begin brewing a Spell, the spiral comes from bottom of the Factory and fills up.
    • Despite being "home to veteran wizards", there are no spell making Wizards to be seen. However, the Spell Factory and the Wizard are unlocked at the same Town Hall level (5).
    • As of the 1/7/15 Update, players can now queue extra spells in the Factory thus allowing players to "hide" Elixir in their factory. Currently a player can hide a maximum of 194,000 Elixir by queuing 1 level 5 Clone Spell and 5 level 4 Jump Spells in a level 5 Spell Factory if he already has 9/11 spell spaces occupied.
      • However, as of the 12/10/16 update, if you do this, you can no longer simultaneously hide Dark Elixir by queuing Dark spells.
    • Since there is no spell counterpart of the Army Camp which can hold spells, the Spell Factories takes the role of both creating and holding spells: the Spell Factory determines the main part of spell capacity, while the Dark Spell Factory increases the capacity by 1. For example, you'll have to upgrade the Spell Factory to level 5 (rather than upgrading the Dark Spell Factory) in order to hold 11 Dark Elixir spells.
    • Elixir spells' brewing times have been decreased multiple times.
    • When the Spell Factory was first added as part of the September 18th 2012 update, spells required Gold to brew. However, as of the November 6th 2013 update, spells now cost Elixir instead of Gold as it is today.
      • This was likely because it was difficult for players to farm gold as spells costed so much gold to brew.
    • In 2013, 2014, 2015, and 2016 October maintenance breaks, players were able to boost their Spell Factory for one Gem only. The 2015 October maintenance break was the first time that this applies to the Dark Spell Factory as well, which wasn't present in previous years.
    • If a spell has been brewed while the player is at the Builder Base, the Spell Factory, as well as the Dark Spell Factory, will still play the "spell brewed" sound when complete.
    • The level 6 Spell Factory as it appeared in the "Winter Champion" showcase video

      In the "Winter Champion" video showcasing the Royal Champion's Winter Champion skin for the December 2020 season (made before the release of the December 2020 update), the level 6 Spell Factory was shown to originally have a Town Hall 13 theme, but was then changed to match a Town Hall 11 theme since it could be upgraded to level 6 at Town Hall 11.
    • For some reason, when brewing spells from a level 6 Spell Factory that unlocks the Invisibility Spell, the liquid color from the cauldron that represents the Invisibility Spell is blue despite the color of an Invisibility Spell being mint green.

  • Icon Descriptions
    Icon Info.pngTapping this icon displays information about the Spell Factory, such as Level, Spell Capacity and Hitpoints.
    Icon Upgrade.pngTapping this icon begins upgrading the Spell Factory to the next level, if you have enough resources and a free Builder. When the Spell Factory is at maximum level, this icon is not shown.
    Icon HoB.pngTapping this icon instantly upgrades the Spell Factory to the next level, at the cost of one Hammer of Building if you have one. When the Spell Factory is at maximum level, this icon is not shown.
    Icon FinishNow.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon FinishNowBoB.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
    Icon FinishNowBoE.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
    Icon BuilderPotion.pngTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
    Icon Cancel.pngTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon Boost1h.pngTapping this icon boosts your spell creation for 1 hour, reducing the time required to create spells by a factor of four for the duration of the boost.
    Icon TrainingPotion.pngTapping this icon boosts your troop and Siege Machine training, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of one Training Potion. This icon is only shown if you have at least one Training Potion.
    Icon Resume.pngTapping this icon resumes a paused boost to your Spell brewing. This icon is only shown if you have an active Spell brewing boost that was paused by a maintenance break.
    Icon BrewSpells.pngTapping this icon opens up the Spell Factory's interface, allowing you to brew spells.
Town Hall Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Number Available 0 0 0 0 1 1 1 1 1 1 1 1 1 1
Size Size
Spell(s) Unlocked
Spell Storage Capacity
Build Cost
Build Time
Experience Gained
Town Hall
Level Required
Town Hall
1 425 Lightning Spell 2 200,000 8h 169 5
2 470 Healing Spell 4 400,000 1d 293 6
3 520 Rage Spell 6 800,000 2d 415 7
4 600 Jump Spell
Freeze Spell
8 1,200,000 3d 12h 549 9
5 720 Clone Spell 10 2,400,000 5d 657 10
6 840 Invisibility Spell 10 4,800,000 7d 777 11
Home Village Buildings
Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryScattershotBuilder's HutGiga TeslaGiga Inferno (TH13)Giga Inferno (TH14)Walls

Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap

Resource Buildings Town Hall (Magic Items) • Gold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageClan Castle (Treasury)
Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryWorkshopBarbarian King AltarArcher Queen AltarGrand Warden AltarRoyal Champion AltarPet House
Other Buildings BoatDecorationsObstaclesLoot CartStrongman's CaravanSuper SaunaBuilder's HutMaster Builder's Hut
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