- For the Dark Elixir version, see Dark Spell Factory.
- For Spell Factories in the Clan Capital, see Clan Capital Spell Factories.
Idle

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9
Active

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8
Summary
- The Spell Factory is an army building that allows the player to create spells. It is unlocked at Town Hall level 5.
- Upgrading the Spell Factory unlocks new Spells to use. There are a total of nine spells unlockable in the Spell Factory, though additional spells may be made available as part of Events.
- The Spell Factory takes up a 3x3 space.
- The spells themselves can be used in battle by selecting a previously created spell and clicking on the enemy's village. The spell can then be placed anywhere, bypassing Walls or buildings, and it cannot be destroyed by any defenses.
- Brewing Spells in the Spell Factory does not cost any resources or time, though each spell type has a housing space requirement that controls how many of that type of spell can fit into an army. Each Spell Factory upgrade up to level 5 adds 2 housing space of spells, and building the Dark Spell Factory adds 1 more.
- The Spell Factory is still able to brew spells even when being upgraded, and will do so without penalty, as spells are brewed instantly.
- Like troops, while multiple instances of a single spell can be created (up to the maximum allowed by the spell storage capacity), each spell instance can only be used once.
- Players can donate spells to clanmates, provided that their Clan Castles are sufficiently upgraded to receive them.
- A level 4 or higher Clan Castle is required to hold 1 housing space Elixir spells (Lightning Spell, Freeze Spell and Invisibility Spell).
- A level 7 or higher Clan Castle is required to hold 2 housing space Elixir spells (Healing Spell, Rage Spell, Jump Spell and Recall Spell).
- A level 10 or higher Clan Castle is required to hold the 3 housing space Clone Spell.
Upgrade Differences
- Spell Factories undergo significant visual changes at each level.
- When initially constructed, the Spell Factory consists of a gray metal cauldron with a valve and hand-wheel at the front. It is supported by a total of eight wooden legs lashed to the edges of the cauldron, and at the rear there is a slingshot-looking structure used to hold the massive stirring spoon while the Spell Factory is in operation.
- At level 2, the Spell Factory cauldron changes from gray metal to bronze.
- At level 3, the Spell Factory cauldron changes from bronze to gold. The ropes attaching the legs to the cauldron disappear and are replaced with three golden rails encircling the cauldron.
- At level 4, the Spell Factory gains spiked metal armor protecting the four corners of the structure, similar to those found on the Gold Storages and Elixir Storages.
- At level 5, the Spell Factory gains blue hexagons on the protective pads with golden spikes surrounding on each corner.
- At level 6, the Spell Factory's corners turn into stone slabs in the shape of a pentagon. The slabs are white at the top and dark grey along with being slightly wider at the bottom. On the corners are shield-like objects with it being thinner and darker along the center. There are two spikes along the cut there.
- At level 7, the Spell Factory's corner pieces now take on a blue and gray appearance topped with an ice-like slab, resembling the theme of Town Hall 13. The spiked cuts are replaced with two slabs on each corner, with a spike on each.
- At level 8, the corner pieces now take on a purple and white appearance, and the ice slabs are replaced with slightly higher, white triangular slabs. The spiky slabs on the corner pieces change into gold supports, and the bottom part changes into a dark purple color.
- When in operation, the Spell being created in the cauldron changes color at each level. Note that this coloring is dependent on the level of Spell Factory only, not on the type of spell being created (it is impossible for anyone other than the owner to determine which spell is being created, except if the Spell Factory is at level 1).
- At level 1, the spell in the cauldron appears azure blue, resembling the Lightning Spell.
- At level 2, the spell in the cauldron appears golden, resembling the Healing Spell.
- At level 3, the spell in the cauldron appears deep purple, resembling the Rage Spell.
- At level 4, the spell in the cauldron appears green, resembling the Jump Spell.
- At level 5, the spell in the cauldron appears light blue, resembling the Clone Spell.
- At level 6, the spell in the cauldron appears dark blue, resembling the Invisibility Spell.
- At level 7, the spell in the cauldron appears pink, resembling the Recall Spell.
- At level 8, the spell in the cauldron appears gray, resembling the Revive Spell.
Statistics
Gold Pass modifiers 
Input Gold Pass boosts to modify the statistics in the tables below accordingly
| ApplyReset |
| Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|
| Number Available | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 |
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
| 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Size |
|---|
| 3x3 |
| Level |
Hitpoints |
Spell(s) Unlocked |
Spell Storage Capacity |
Build Cost |
Build Time |
Experience Gained |
Town Hall Level Required |
|---|---|---|---|---|---|---|---|
| 1 | 425 | Lightning Spell | 2 | 150,000 | 6h | 146 | 5 |
| 2 | 470 | Healing Spell | 4 | 300,000 | 12h | 207 | 6 |
| 3 | 520 | Rage Spell | 6 | 600,000 | 1d | 293 | 7 |
| 4 | 600 | Jump Spell Freeze Spell |
8 | 1,200,000 | 2d | 415 | 9 |
| 5 | 720 | Clone Spell | 10 | 2,000,000 | 3d | 509 | 10 |
| 6 | 840 | Invisibility Spell | 10 | 3,500,000 | 5d | 657 | 11 |
| 7 | 960 | Recall Spell | 10 | 9,000,000 | 7d | 777 | 13 |
| 8 | 1,080 | Revive Spell | 10 | 14,000,000 | 8d | 831 | 15 |
Icon Descriptions
| Tapping this icon displays information about the Spell Factory, such as Level, Spell Capacity and Hitpoints. | |
| Tapping this icon begins upgrading the Spell Factory to the next level, if you have enough resources and a free Builder (or B.O.B). When the Spell Factory is at maximum level, this icon is not shown. | |
| Tapping this icon instantly upgrades the Spell Factory to the next level, at the cost of one Hammer of Building if you have one. When the Spell Factory is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown. | |
| Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems. | |
| Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building. | |
| Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building. | |
| Tapping this icon, which is displayed only while an upgrade is in progress, gives the player the option to assign a Builder's Apprentice to that Building. This icon only is only shown if you have unlocked Builder's Apprentice for 500 Gems. | |
| Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion. | |
| Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost. | |
| Tapping this icon boosts your spell creation for 1 hour, reducing the time required to create spells by a factor of four for the duration of the boost. | |
| Tapping this icon boosts your troop and Siege Machine training, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of one Training Potion. This icon is only shown if you have at least one Training Potion. | |
| Tapping this icon resumes a paused boost to your Spell brewing. This icon is only shown if you have an active Spell brewing boost that was paused by a maintenance break. | |
| Tapping this icon opens up the Spell Factory's interface, allowing you to brew spells. | |
History
| Patch | Type | Description |
|---|---|---|
| September 18, 2012 | Sneak Peek | Announced the Spell Factory on Facebook. |
| September 19, 2012 | Update | Added the Spell Factory with 3 levels that unlocks the following spells: Lightning Spell, Healing Spell, and Rage Spell.![]() ![]()
|
| October 27, 2012 | Update | Added the level 4 Spell Factory, with the introduction of the Jump Spell.
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| November 19, 2012 | Update |
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| January 10, 2013 | Update |
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| May 23, 2013 | Update | Players can now quickly browse through Spell Factory screen by tapping arrows. |
| June 17, 2013 | Update | Added the level 5 Spell Factory, with the introduction of the Freeze Spell.
|
| November 6, 2013 | Update |
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| January 29, 2014 | Update |
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| September 16, 2014 | Update |
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| October 22, 2014 | Update | The Spell Factory boost will now be automatically paused during maintenance and can be resumed later for free. |
| December 11, 2014 | Update |
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| July 1, 2015 | Update | Extra spells can now be queued in Spell Factories, even if your Spell Storage is full. |
| December 10, 2015 | Update |
|
| May 24, 2016 | Update | Added the Clone Spell, unlocked at level 5 Spell Factory. |
| October 12, 2016 | Update | Merged the Spell Factory's training queue together with that of the Dark Spell Factory, meaning that brewing Elixir spells and Dark Elixir spells simultaneously is no longer possible. |
| June 26, 2018 | Balance Changes | Reduced upgrade times at levels 1 to 4.
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| April 2, 2019 | Update | Reduced upgrade times at levels 1 to 3.
|
| December 1, 2020 | Easter Egg | The video shows the level 6 Spell Factory (as it appeared before release).
|
| December 2, 2020 | Sneak Peek | Announced the level 6 Spell Factory, with the introduction of the Invisibility Spell. |
| December 7, 2020 | Update | Added the level 6 Spell Factory.
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| December 9, 2021 | Update | Reduced upgrade costs at levels 1 to 3. |
| October 10, 2022 | Update | *Added the level 7 Spell Factory, alongside the Recall Spell.
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| December 12, 2023 | Town Hall 16 Update | Reduced upgrade time at level 7 from 9d -> 8d |
| November 25, 2024 | Town Hall 17 Update |
Gallery
Trivia
- The level 4 Spell Factory is currently the only level that can unlock two spells at the same time, namely the Jump Spell and the Freeze Spell.
- This property is not shared by the Barracks, Dark Barracks, Workshop or the Dark Spell Factory, outside of temporary troop events, where certain levels of Barracks enable training of the temporary troop. Although Super Troops require the same Barracks/Dark Barracks level as their base troop, none of them (as of December 2021) can be unlocked with a level 1 troop.
- When the December 2015 update made this the case, up until the introduction of the Clone Spell in mid-2016, the level 5 Spell Factory was also the only level of any army-training building that did not unlock any new units.
- If a spell has been brewed while the player is at the Builder Base, the Spell Factory, as well as the Dark Spell Factory, will still play the "spell brewed" sound when complete.
- However, it will not create a sound at the Builder Base if the Training Potion is used.
- Although the Clone Spell is cyan and the Invisibility Spell is mint green, brewing any spells from a level 5 and 6 Spell Factory creates a dark blue mixture from a cauldron that represents the Clone Spell and the Invisibility Spell respectively.
- Despite being "home to veteran wizards", there are no spell-making Wizards to be seen. However, the Spell Factory and the Wizard are unlocked at the same Town Hall level (5).
- Since there is no spell counterpart of the Army Camp which can hold spells, the Spell Factories takes the role of both creating and holding spells: the Spell Factory determines the main part of spell capacity, while the Dark Spell Factory increases the capacity by 1. For example, you will have to upgrade the Spell Factory to level 5 (rather than upgrading the Dark Spell Factory) in order to hold 11 Dark Elixir spells.
- Despite not being available as a card in Clash Royale, the Spell Factory can be seen in the Spell Valley arena as a decoration.
- Elixir spells' brewing times have been decreased multiple times.
- In 2013, 2014, 2015, and 2016 October maintenance breaks, players were able to boost their Spell Factory for one Gem only. The 2015 October maintenance break was the first time that this applies to the Dark Spell Factory as well, which was not present in previous years.
- The pre-release design of the level 6 Spell Factory, which depicted a Town Hall 13 theme, was later reused as the design for the level 7 Spell Factory.











